To browse the list use your browser's search function (default ctrl+f) and try out multiple search terms that might appear in a description of your bug (heroname, spellname, affected mechanic, etc). Searching for substrings is adviced to compensate for typos (e.g. "relo" instead of "relocate").
Severe (the exploits listed in this section are hidden)Moderate
- Pause exploit
- ['12.08.03] Item icons get stuck on screen (again)
- rarely unit models are not selectable/targetable (none)
- ['12.08.16] Several teleportation issues beyond explanation
- undisclosed game-crashes/team-disconnects:
- ['12.08.18] Client Crash (possibly when using Shadow Raze near Rosh Pit)
- ['12.08.03] Client Crash when using BH, WoR, Tombstone and other spells in roshpit
- ['12.07.10] Possible client crash pressumably caused by rubick using shadowraze
- ['12.07.10] Possible source of client crash pressumably caused by naga's song of the siren
- Team disconnect bug at rosh pit
- yet another team disconnect @ rosh pit
- Client Crash in teamfight
- and another crash at roshpit
- undisclosed game-crash @ rosh pit
- It is possible to get multi-/ultrakills on meepo (with clones) with spells such as Caustic finale
- Tusk [Snowball] occasionally ends up teleporting the group of units to random places of the map
- Aegis Exploit
- Heropicker not initializing
- reliable server crash
Other bugs
- Courier exploit
- Fatal bonds dealing damage to bonded units if one of the linked targets is insta-killed (using midas, devour etc)
- Towers still have the wrong BAT
- Damage and Bounty Gold are not calculated with different amounts of die resulting in less average damage/bounty values
- it's possible to put skill point into action skills (throw snowball)
- Negative Armor [armour] is calculated incorrectly
- Sounds are audible through fog
- Certain AoE spells can be seen by enemy players when under fog
- Clockwerk Cogs pushing non-hero units (among others: Roshan)
- Using Wisp [Tether] directly after [Relocate] occasionally causes an unexpected repositioning of wisp
- Aghanims Scepter has incorrect ownership when picked up by ogre magi or meepo
- Slark Pounce & Disruptor Kinetic Field issues:
- Other player's observer/sentry wards can be sold
- Zoom out exploit
- Orb effect exploit
- Rubick's Telekinesis Cliff Abuse Still Possible
- Timber chain is not cancelled by stun
- Timbersaw's Timberchain is stopped by purges (DemonicPurge/StoneGaze/DiffusalBlade)
- Heroes getting stuck inside Tusk's [Ice Shards]
- interaction between timber chain & banishments (not cancelled)
- Death prophet's ultimate heals for damage done unmodified by armor (see thread for thorough explanation)
- Yet another ancient farming exploit
- Combining of items owned by different players exploit
- ['12.08.19] Exploit to gain Vision on the area you died in for a short time
- ['12.08.23] Ice Blast adds the debuff to invulnerable units (e.g. SotS)
- ['12.08.15] Summoning Lone Druid [Spirit Bear] before swapping doesnt swap the control properly
- ['12.08.14] Permanent Meld & being able to move, if meld target goes invis before the projectile arrives
- Sellback exploit
- ['12.07.31] Backdoor Protection not triggering correctly
- ['12.07.08] Voodoo restoration heals Witch doctor under the effect of Doom
- ['12.01.21] Spells Going on cooldown without doing any effect (when 2 spells are cast at the same time) [Finger of death#1 | Hex +Rage/timelapse
- Juggernaut [Blade Fury] can be canceled by Silencer[Global Silence] in rare situations
- ['12.07.08] If you manually cast an auto-castable spell such as Silencers glaives will transfer the nightmare debuff (In D1 the Unit awakes but the debuff is not transferred)
- ['12.01.24] Spiritbreaker bashing tossed unit in the air, if he charges through it to another unit. (see thread)
- ['12.07.14] Kunkka having Problems using Ultimate and refresher
- pushing to inescapable areas (Positioning on Cliffs/Terrain Bug List)
- ['11.12.11] Skills that push the hero power cogs, Primal Roar push the hero to unmovable areas(potentially getting you stuck)
- ['12.07.15] Vacuum and swap moving heroes into inescapable areas
- Reverse Polarity can bring people in between terrain
- Relocate combined with automatic abandon is easily abusable
- ['12.03.04] Possible bug with attack speed and the time it takes to attack (see thread for more info)
- ['12.03.09] When you die by pudges hook having enough bloodstone charges to instantly revive, you will instead revive in the place you died (see thread)
- ['12.03.11] If you use X-marks the spot after swapping someone with Vengeful spirit, the target will return to the previous place (see thread for pictures)
- leveling spell issues:
- ['12.07.17] Death pulse projectiles in flight deal damage based on the level of the skill when it hits rather than when it was cast
- ['12.08.13] Spells that couldnt be upgraded in wc3 dota while being used improve the effect of the ongoing spell in dota 2 (devour, blade fury, etc) - also small inconsitencies (e.g. sandstorm)
- ['12.07.08] Speed bonus from multiple Eul's Scepters of divinity stack
- ['12.07.15] Charged items sellback price do not change when charges are used
- ['12.07.05] Demonic Purge Interaction with Magic Immunity
- ['12.07.08] Heat seeking missile (from tinker) damage goes through etheral units (only IF the target got etheral while the rocket was in mid-air), however if target is etheral before tinker uses rocket the rocked wont launch at all (see thread for more information)
- ['12.03.20] Sticky napalm shows no indication to invisible units, also it does show to illusions (in d1 the illusions don't get an indicator).
- ['12.07.05] Lycan's shapeshifted illusions have different shapeshift buff duration (if shapeshift ended for lycan himself, the illusion will still be in shapeshift form)
- ['12.07.05] Dust getting removed by black-king-bar (also might get dispelled from some other buff removals)
- ['12.03.24] Ancient has backdoor protection
- corpse issues:
- ['12.07.17] all summons create a corpse (in dota1 most of them did not)
- ['12.05.03] Troll warlord's Raise skeleton does not expend the corpse casted on
- ['12.08.03] Illusions leaving corpses
- ['12.07.17] Invokers deafening blast reapplies stun effect of mirana arrow and other effects which add the (stunned debuff)
- ['12.07.17] Ranged heroes cannot deny invisible friendly deniable units
- ['12.07.15] Fatal bonds doesn't go through astral imprisonment ( intended ?)
- ['12.03.30] Debuffs are not correctly removed when using Infest
- ['12.03.30] Issues with broodmother's web and silence. (Broodmother's invisibility will not get prevented from doom also If broodmother enters her Web while being silenced she will NOT get invisible, she will only get invisible when silence wears off) [see thread]
- ['12.03.31] Refresher sometimes not resetting spells properly for owning player (not just visual)
- ['12.04.01] Glyph of fortification does not get reset when the first creep wave starts
- ['12.07.17] Cyclone not dispelling poison nova/poison sting
- ['12.04.06] Weaver's Timelapse returns him to position of death with very low hp when used after respawning (w/w/o bloodstone)/buyback/aegis
- ['12.08.03] Omnislash not giving invulnerability properly (see thread)
- ['12.07.08] Initial Echo Slam damage going through etheral state
- ['12.07.27] Spirit bear can use Midas | Lone Druid doesnt get xp from Spirit Bear using Midas (might be intended)
- ['12.07.15] Sanity's eclipse will only do dmg to the most recent target affected by astral imprisonment(if you use refresher to trap 2 heroes and then use ultimate only the recent target that got imprisoned is damaged).
- ['12.07.15] Autoattack still working when it is turned off (if you cast a spell when autoattack is off, actions get reset and hero starts autoattacking, also the same for using items.)
- ['12.04.21] Rot and dismember damaging nightmared targets (see thread)
- ['12.04.22] Denying the spirit bear will not damage lone druid.
- ['12.04.18] Shadow fiend's Requiem of Souls will cancel shadow blade before the souls appear. (if you stop the animation just before the souls appear you will get visible. You should stay invisible just before the souls appear)
- ['12.04.25] Chronosphere reveals allied invisible units (should only reveal allied units with permanent invisibility)
- ['12.04.26] You can buy an unlimited amount of wards if you have enemy owned wards in your inventory
- pointer issues:
- ['12.07.13] Blademail does not reflect serpent wards damage back to rhasta
- ['12.07.29] Spiked Carapace doesnt trigger properly when attacked by wards
- Blademail does not reflect Death Ward or any other ward-type damage (e.g. mines) to the owner of the ward
- Nyx' Spiked Carapace does not block damage instances from wards such as plague, serpent or death ward
- ['12.02.18] Self-damage is causing suicides with shatter instead of awarding the kill to Ancient Apparition
- teleport issues:
- ['12.05.09] Spirit breakers ultimate will follow targeted units way too far (in d1 there is a cap to the distance between sb and the teleported target)
- ['12.07.15] Rare Inconsistency between Hex and Teleport
- ['12.07.06] Aoe Stuns can affect units after they teleported out of the aoe
- ['12.07.18] Blinking at the same moment as getting hooked blinks the hero and teleports him to pudge after the hook duration
- ['12.05.17] Unable to place wards on destroyed buildings for a few seconds after it is destroyed.
- ['12.05.22] Hook can pull a hero during manta style's invulnerability time (possibly causing game freeze as well)
- ['12.05.12] Death Prophet's exorcism spirits do not disappear if she moves too far away from them
- ['12.05.12] If exorcism is cast twice using refresher, the first exorcism won't heal Death Prophet
- Omnislash target issues:
- ['12.07.17] Juggernaut Will keep doing damage if he dies by shadow poison while Spinning
- ['12.05.31] Twin Head-Dragon's Liquid fire damages Roshan.
- ['12.07.08] Death pulse doesn't heal hidden units (you use death pulse, target becomes astral imprisoned - it doesn't get healed - should)
- ['12.07.08] Flying courier is affected by Overgrowth
- ['12.07.31] Flying courier is affected by Echo Slam.
- ['12.07.08] DK can attack Roshan from outside his pit with dragon form
- ['12.06.13] Doom does not get silenced by Silencer's Last Word if he cast's a spell he achieved by devouring (e.g. Heal, Frost armor not sure about other spells.)
- ['12.06.15] PA's coup de grace blood splatter effect is visible in fog
- ['12.07.08] Moving while Ruptured will disable blink for the duration of Rupture |Also disables blink when magic immune and therefore not taking damage from Rupture
- melee attack range:
- flak cannon/split shot issues:
- ['12.06.17] Reality rift gives bonus damage for multiple attacks if CK's attack speed is high enough
- ['12.06.19] Shatter killing blow removes soul ring buff or ignores soul ring mana, resulting in Skeleton King not resurrecting when he should
- rubicks stolen spells not stacking properly
- ['12.06.14] Splash attacks miss entirely if evaded, they should be dealing 50% damage in the aoe
- ['12.07.04] Wisp can suicide with active armlet and overcharge
- ['12.07.07] Dire small camp (possibly others) does not consider lane creeps when determining camp respawn
- ['12.07.08] Stealing Morph with Rubick permanently changes your stats and has huge impacts on balance
- disconnect issues:
- ['12.04.29] Lone Druid's Spirit bear will become inaccessible if Lone Druid Disconnects
- ['12.07.08] Sharing control (e.g. through disconnect) allows to share runes between heroes
- ['12.07.11] Disconnected players can move inside of an allied voids chronosphere
- ['12.08.01] Syllabears Battle Cry affecting allies | Syllabears Rabid affecting allies
- ['12.07.20] Tabbing between units gives priority to abandoned heroes rather than own units such as Spirit Bear
- ['12.08.03] If a shapeshifted Lycantrope disconnects, his whole team gets his haste aura | feral impulse is also shared after disconnect
- If a shapeshifted Lycantrope disconnects, all allied creeps are affected by his haste aura
- using a bottled dd rune on a disconnected player shares it with all other disconnected players
- Tiny's Avalanche dealing wrong amount of damage instances when using Avalanche + Toss Combo
- Tiny's Avalanche + Toss Combo doing less damage unless Toss is cast with a slight delay
- Blink Strike (Riki, PA, CK) interaction with Linkens/Static Current
- seeing opponents spells :
- Ursa's Overpower is not purgeable.
- Sirens Ensnare does not disable consumables.
- Song of the Siren repositioning issues:
- Carrying 2 Rapiers can make one of them undroppable under certain circumstances
- Boots of travel can be used to teleport onto flying units
- Sirens Mirror Image Does not remove buffs properly (see thread for a list of issues)
- Stealing Tornado or Alacrity messes up Rubicks legacy hotkeys
- Rubick's Spell Steal and Timbersaw's Chakram cause QWER hotkeys to misfunction
- Ensnare not removed by Manta, Mirror Images and Phantasm
- Charge of Darkness stunning the target, while baratrum is immobilized
- Templar Assassin with Desolator is not applying debuffs and damage in the right order
- Backstab doing lifeleech and cleave for the wrong amount of damage
- familiars can destroy runes and items
- Dying to Pugna's Netherward with Keeper of the Light messes up his hotkeys and skill order
- invulnerability - buff interaction issues:
- Neutrals share vision with both factions
- Damage from Acid Spray can be blocked
- Broodmothers Illusions inflict Incapacitating Bite (not just fake buffs)
- Leaving tower range doesnt exclude a hero from the aggro consideration until the next tower attack
- Issuing attack orders to a group of wards renders out-of-range wards useless until they get a new manual order
- Wrong accelaration of homing missile (or general movement speed issue)
- Turnrate issues with blink dagger (possibly a general issue with turnrate and abilities)
- Ensnare not preventing Transformation Spells from being cast
- Interaction with etheral state and physical spells is wrong
- Items are unusable during Blackhole
- Unstable Concoction stops brewing during flight time, and is not possible to explode mid-air
- Various Spells immediately end when their caster is killed by Ice Blast
- Death prophet's spirits attack units in fog
- kills outside of xp range:
- Some spells can be cast (not continued casting) outside of castrange when the enemy is running away from the caster
- Silencing/Disabling Riki doesn't pause the fade time of permanent invisibility (->instant invis after silence)
- Disables are not revealing Riki's Permanent Invisibility
- Shadow Strike/Poison Touch doesn't have the full effect (slow, stun) when recast on a target
- Wards/Smoke dont restock when being sold from the courier
- Wind walk based invisibility does not give unit-walking in fade time. (unit walking should be granted at cast)
- Juggernaut is able to cleave while using Bladefury
- Mana Regeneration through Tether works when Wisps Mana pool is full
- interaction with issued attacks on the hero who uses manta
- aoe effects are not instantly applied after exiting a banishment spell
- Illusions can not be denied
- Killing illusions does not dispel Battle Hunger
- Overgrowth doesnt prevent Relocate and Nature Prophet's Teleportation from being successful
- Models with particle effects (e.g. Shadow Fiend) are distinguishable from their illusions
- Hero-only abilities & Resistant Skin issues:
- Dazzle can Shallow Grave non-hero units
- Kunkka [X Marks The Spot] should not target SpiritBear,Golem,Familiars
- Vengeful Spirit [ Nether Swap ] should not target Spirit Bear
- Puck [Dream Coil] should not affect SpiritBear,Golem,Familiars
- Silencer [Last Word] should not target Spirit Bear
- Magnus [Skewer] should not affect SpiritBear,Golem,Familiars
- Spectre [ Desolate ] should not affect Spirit Bear
- Bane [ Enfeeble ] should not affect Spirit Bear
- ['12.07.24] Wisp Spirits not damaging Spirit Bear
- Lone Druid's Spirit Bear is a valid target for Razor's Static Link
- Tusk [Ice Shards] shall not dmg Familiar/Golem/Brewmaster spirits
- Tusk [Snowball] shall not take Spirit Bear/Familiar/Golem/Brewmaster Spirits
- Ensnare effects are not Working on Visage's Familiars
- other non-hero issues:
- non-hero movementspeed issues:
- Discrepancies of Ancients and their skills interaction
- Huskar Burning Spear Damage stacks to cancel Consumables
- Psi blades will still spill damage even if the projectile is in mid-air when the unit dies
- Meepo Clones triggering Wall of Replica
- Ice Blast not preventing healing:
- Various inconsistencies with ensnare spells
- Casting Glimpse on Clones uses the position of Meepo Prime
- Earthbind interaction with Magic Immunity & Ghostform
- ['12.08.18] Essence Aura does not activate upon using items
- rubick transformation spell issues:
- Meepo gets the wrong amount of experience when allies are nearby
- Meepo doesnt lose Bloodstone Charges
- Equipping Agh's while dead spawns fifth Meepo at death location
- Ethereal State and Magic Immunity/Manta
- Clockwerk Cogs are not containing enemy heroes as they are supposed when they are cluttered or trees are involved
- Dismember & Hook interaction
- Keeper of the Light Range is wider than it should be
- Several Skewer interactions are different
- Reverse Polarity not moving heroes under Song Of Siren, or Nightmare
- Invisibility breaks when dealing damage rather then on starting to attack
- Denies, suicides and death to neutrals not properly granting exp and gold to nearby enemies
- Black Hole affects Ancients, including Roshan and couriers
- Rubick uses cast time on instant spells
- Tombstone Zombies spawned for illusions dont disappear when the illusions disappear (it is also possible to get aggression by those additional zombies)
- Channeling disable spells prevent fadetime of several invisibilities
- Channeling disable spells extend true sight once it is lost
- It is possible to perform additional backstab attacks during the fadetime of Shadow Blade
- Lone druid not regaining control of Spirit bear on reconnect
- Last word damages before activation of Dazzle Shallow Grave/magic immunity/etc
- Essence aura not working on some spells it should trigger on
- Pulse nova can NOT be disabled while silenced (not Doom)
- Meepo Clone not correctly assigned to his player when ulti is skilled while dead and a disconnect happens before respawn
- Meepo Clone not correctly assigned to his player color when ulti is skilled while the player is disconnected
- Forcestaff fails to work entirely if leashed or in/near kinetic field
- Desolate not having the right proc conditions
- Return Chackram triggers magic wand
- Refraction attack charges used up incorrectly
- Soul rip deals damage in 1 instance (should be separate instances)
- Headshot's Truestrike mechanic not working properly
- Strength Gain & Decay interaction not correct
- Split Shot damage reduction is not correctly applied to the quelling blade bonus damage
- Interactions with reincarnation.
- Blood Bath regenerating hp when the dying unit has Aegis or Reincarnation
- Chilling touch being removed while hero is able to resurrect.
- Dying from flamebreak doesn't move hero corpse at correct spot (unit resurrects in wrong spot)
- Sticky napalm buff doesn't persist on resurrecting units.
- Weave armor doesn't persist after resurrection (both positive and negative values should persist)
- Resurrecting batrider with the firefly buff stops leaving a fire trail.
- Ion shell doesn't deal damage while unit is resurrecting and doesn't persist on unit after resurrection (see thread)
- Fatal Bonds Don't persist after resurrection
- Mana leak doesn't persist after resurrection
- Test of faith not persisting after and during resurrection.
- Death pact bonus damage and HP are removed upon death (should persist if unit is able to resurrect)
- Homing missile should continue if unit dies and is able to resurrect.
- Permanent invisibility should start working after resurrection and not during it (riki should revive visible)
- Decay +/- strength should persist if affected unit is able to resurrect
- Tether should persist during resurrection.
- Essence Shift +/- stat should remain if affected unit is able to resurrect.
- Hero with aegis revives at location of death when killed by meat hook rather than at pudge
- Rupture continuing after respawn (aegis, buyback)
- Maledict doesn't perist after resurrection (only damage counter should be reset)
- Black Hole does not move/drag targets that are resurrecting | Same for deafening blast
- Glimpse doesn't persist during resurrection.
- Timber chain doesn't move resurrecting target.
- Cold Snap Does not persist after resurrection
- Unit's in range of a resurrecting unit still get bloodstone charges
- Astral Imprisonment +/- intelligence doesn't persist after resurrection
- Forge Spirit's Melting Strike (- armor) doesn't persist after resurrection
- Alacrity doesn't persist after resurrection
- Battle trance not persisting after resurrection
- Soul Catcher not persisting after resurrection
- Shadow Poison not persisting after resurrection
- Visage's Grave keeper's cloak layers are refreshed upon resurrection
- Static Link +/- damage not persisting after resurrection
- Eye of the storm negative armor is not persisting after resurrection
- Ice Blast gets auto-released when AA dies and is able to resurrect (not in DotA1)
- Necrolytes Sadist activates when killing aegis carrier or skeleton king with ultimate
- EMP should deal damage before mana burn (prevents skeleton king from resurrection if he died from EMP)
- Drow Ranger Illusions (and their allies) should not be affected by drows aura
- Leashed unit from slark's pounce is able to go through kinetic field
- Enemy purge and cyclone don't remove negative buffs on enemies[read thread for clarification]
- Enfeeble is reducing too much damage
- Neutral Creeps casting their spells immediately without animation
- Tornado purges Insatiable Hunger
- Mystic snake can hit invisible units
- Curse of the silent's interaction with some castable items
- Deafening Blast disarm debuff not removed by magic immunity
- Envenomed weapons-based skills don't deal dmg to magic immune targets (most poison spells (viper, venomancer, etc), see thread for list of spells)
- Earth Spirit's (brewmaster) pulverize doesn't damage magic immune targets
- Envenomed weapons-based skills are removed by magic immunity (most poison spells (viper, venomancer, etc), see thread for list of spells)
- ['12.07.10] Fatal bonds doesnt prioritize heroes
- Death Pact affects the hero's Base Damage
- spectral dagger not drawing correctly behind invisible targets and giving shared vision instead
- backswing issues:
- Trueshot-Aura can be disabled on allies after drow illusions die
- Several Last Word Interactions are incorrect
- Snowball does not follow Invisible Units (visual only)
- Warlock Golems have incorrect magic resist
- Unstable Current purges Tusk before Snowball starts
- Tusk [Ice Shards] Crystal amount is 7 (should be 5)
- Tusk [Snowball] can be interrupted by [Pudge] Hook
- Shadow Fiend's [Requiem of Souls] Doing Less Damage Than It's Supposed To / not hitting enough lines
- Lone Druid's [Spirit Bear] does not trigger several passives
- Silencer [Last word] has incorrect interactions with Puck [Phase shift]
- Auras do not apply on invulnerable heroes
- Tusk [Ice Shards] dont have the correct rotation when used in an off-axis direction or hitting a target sideways
- All Wards are not purgable
- Comprehensive List of incorrect Purge interactions
- List of incorrect ghost scepter interactions with attack modifiers
- Timber [Whirling Death] hp regain on str heroes should be flat, not percentage
- Outworld Devourer does not gain enough mana with astral imprisonment
- Ownership issues with Morphling replicates of Phantom Lancer and illusions as well as enchanted pl illusions
- Timber [Whirling death] is not correctly restoring mana when the stats debuff expires
- Timber [Whirling death] stats debuff interaction with decay
- Timber [Whirling death] is not correctly restoring hp when the stats debuff runs out on STR heroes
- Lycanthrope [Shapeshift] hp gain and lose is incorrect
- Timbersaw [Whirling Death] debuff does not stack
- Keeper of the Light [Mana Leak] doesn't work against Storms [Ball Lightning]
- Ancient Apparition [Ice Blast] does not prevent several instances of "healing" that involve increasing the Max HP of the hero and scale the current hp
- Clockwerk [Power Cogs] Push into the wrong direction and activate from wrong angles
- Timbersaw [Timber Chain] grabbing a tree near him
- Familiar issues:
- Centaur [Stampede] affects opposing Familiars
- Drow [Frost Arrows] slow Familiars for the full duration of 7 seconds
- Twin Headed Dragon [Ice Path] stuns Familiars
- Twin Headed Dragon [Liquid Fire] affects Familiars
- Storm Spirit [Overload] affects Familiars
- Batrider [Flamebreak] affects Familiars
- Familiars cannot use Stone Form within Enigma [Black Hole]
- Dazzle [Weave] affects Familiars
- Templar Assassin [Psionic Trap] affects Familiars
- All Timbersaw Spells damage Familiars
- Vengeful Spirit [Wave of Terror] affects Familiars
- Earthshaker's Fissure affects Visage's Familiars by stunning and repositioning them
- Alchemist [Unstable Concoction] damages and stuns Familiars
- Sven [Storm Hammer] stuns Familiars
- Sandking [Burrowstrike] stuns Familiars
- Undying [Flesh Golem] slows Familiars
- Visage's Familiars get stunned by Rubick's Telekinesis
- Nyx' Spiked Carapace affects Visage's Familiars
- Void's Timelock does not stun Visage's Familiars and produces a "fakebash" instead
- Mirana [Leap] has too fast leap speed
- Several skills allow their casters to not attack axe during his Berserkers Call (e.g. slithereen crush, earthshock, diabolic edict, nature's attendance)
- Drow Ranger's Markmanship AoE is too small
- Pudge [Meat Hook] rotates the unit it hits. Units should be able to rotate while being hooked
- Spirit Breaker's Greater Bash knock-back distance is wrong
- Tranquil boots on illusions are always in broken state
- Rarely Necrolyte [Death Pulse] does not hit nearby enemies
- Broodmother's Incapacitating Bite duration is wrong for non-hero units
- meat hook inconsitencies:
- Razor's Plasma Field's search range is way too wide
- Treant Protector's Living Armor ticking from several hp removal instances
- Every level of sight range is incosistent with any other type of range
- Lion's Impale's range is too high
- Shackleshot tree angle is incorrect
- Rubick loses all benefits from a stolen spectral dagger upon stealing another spell
- Opposing Spectral Daggers (Rubick vs Spectre) stack with each other instead of working independently
- Nasal Goo can be dodged by Invisiblity & Invulnerability (e.g. Leap, Windwalk)
- Bristleback Quill auto procs are not released when quill spray isnt skilled
- Pipe Barrier incorrectly blocks damage from March of the Machines & Midnight Pulse
- No experience for kills while dead
- When Relocating and dying as Wisp while being Infested by an allied Lifestealer the Lifestealer will stay infested on the ground for an indefinite time (might only work in the fountain area)
- Teleportation shouldnt consider moonwells & ziggurats
- Neutrals & Rosh Skill Cast Logic is Incorrect
- Roshan should have a collision size of 1
- Beastmaster's Primal Roar's damaging/slowing/pushing range/startingposition are wrong
- Slark's Dark Pact issues:
- Motion Buffer Range working behaviour is incorrect
- Earthshaker's Echo Slam issues:
- Wisp's Relocate issues:
- Wisp's Relocate's animation is not being played for the enemy players
- Wisp's Relocate's 1st teleportation isn't being interrupted by ensnares entangles
- Wisp's Relocate is getting interrupted by Chronosphere, and shouldn't
- Wisp's Relocate can be targeted to the enemy fountain area
- Wisp's Relocate cannot relocate non-lane creeps like Necro warriors or dominated creeps
- Wisp's Relocate does not destroy trees on the departure area at departure
- Wisp's Relocate 400 range flying vision over the departure point is missing
- Visage's Familiars are able to move while casting Stone Form
- Wisp Relocate can get players stuck on cliffs/map borders
- Enigma's [Black Hole] lacks far AoE damage
- Slark's Pounce has several incorrect parameter
- Brewmaster' Primal Split Primal Spirits are selected in the wrong order or not selectable at all since the latest patch
- Interaction of Nyx' Spiked Carapace & Blade Mail (on both attacker and defender) is incorrect
- bash effect issues:
- Rubick has Return Spirit Spell in GUI after stealing Elder Titan's Ancestral Spirit
- Elder Titan's Natural Order does not interact with stats increasement/decreasement
- Razor's Eye of the Storm damage against towers does not account for fortified armor type, it also has an incorrect amount of damage ticks
- Pudge's Dismember Sound ("Fresh Meat") Should Not Play Through Fog
- Base Buildings have an incorrect amount of Armor/Health/Exp-/Gold-bounty
- PRD Chance Not Incrementing While On Cooldown
- razor's eye of the storm & towers:
- Windrunner Focus Fire interaction with Damage Block is incorrect
- Elder Titan's Ancestor Spirit uses an incorrect damage radius while casting Echo Stomp
- Troll Warlord's Whirling Axes In Both Forms Have Geometry Issues as well as other incorrect values
- queueing issues:
- ['12.07.18] Ordering spells/items/order in succession and shift-queueing behaves differently than in wc3 dota
- ['12.07.18] Ordering spells in quick succession (or shiftqueueing them) on heroes like invoker (and mb rubick) can lead to casting the wrong spells
- ['12.07.27] Queued commands get canceled by autoattack logic
- ['12.08.19] Several other shiftqueue issues
- ['12.03.09] Auras work with invisible units.
- ['12.05.23] Cyclone is not paused by chronosphere
- ['12.07.05] Suicides and Deaths to neutrals are not properly displayed on the scoreboard
- ['12.07.10] Clockwerk Cogs shock glitches, when cogs dissolve
- ['12.07.10] Discrepancies in attribute gain
- ['12.07.10] Dragons cant fly over unpathable terrain nor have flying vision
- ['12.07.12] Recipes show as completed items on the scoreboard
- pathing issues:
- ['12.07.27] Familiars have no Stoneform icon when in a group selection
- ['12.07.27] Elune Arrow goes through unit, when shot on point blank (visual only)
- ['12.07.31] Some non-hero kill cards are incorrect
- ['12.08.03] Attack orders on invulnerable units have no effect
- ['12.08.14] (Existing) Illusion minimap icons dont update upon reconnect
- existing Enemy illusions are displayed like allied illusions (in blue) after a Reconnect
- Replicate Minimap icon is not red when morphling is disconnected
- Unit Selection is still tricky
- impossible to sell items and share money of a disconnected player who previously got an abandon for inactivity
- Scoreboard displays all items with several levels as level 1 items
- Subgroup modifiers arent functional yet
- Attack Ground doesnt deal with units coming out of the fog correctly
- Psionic Trap slow is not correctly accounted for in the hero hud
- Cent is not in -CM
- Starting without money (false afk on picks detection)
- Inspecting an Illusion shows an empty loadout (potentially allowing to identify the real hero)
- Cannot access custom item builds from ingame-shop
- Heroes who got Towers aggro due to issuing attack on heroes should not lose that aggro by attacking creeps
- Troll's minimap icon broken after patch
- -disablehelp not working with Tusk's [Snowball]
- Legacy hotkeys revert to a different hotkey layout when being disconnected and reconnecting to the game
- Spawning Box & aggro range of rightmost dire neutral camp are slightly off
- The Hero Picker occasionally displays the wrong hero after random
- Juggernaut [Healing Ward] does not stop following Juggernaut (possibly bot-game-only issue)
- AFK detection occasionally doesnt detect afkers despite them not receiving experience for more than 5 minutes
- Resummoning Visage [Familiars] causes previously asserted hotkeys to single familiars to be assigned to both resummoned familiars
- Repicking a hero in all-random allows you to pick the hero instead of randoming it
- the automatically spawned courier becomes unusable when picking the hero after the pickphase is over in -om
- Ground spells cannot be cast on the hero portrait
- Invisible Heroes sometimes leave footprints on water
- Right clicking on Observer/Sentry Wards flashes the range display
- "Your Turn To Pick" sound in RD playing on end of your pick, not beginning
- Elder Titan's Skills get rarely change their order
- Elder Titan legacy keys are still incorrect for his Ancestral Spirit
- unable to search a team matchmaking game


Reply With Quote
) button when you need help from a Moderator.

