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Thread: Known Bugs List

  1. #1
    Volunteer Moderator trena99's Avatar
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    Post Known Bugs List

    To browse the list use your browser's search function (default ctrl+f) and try out multiple search terms that might appear in a description of your bug (heroname, spellname, affected mechanic, etc). Searching for substrings is adviced to compensate for typos (e.g. "relo" instead of "relocate").


    Severe (the exploits listed in this section are hidden)
    1. Pause exploit
    2. ['12.08.03] Item icons get stuck on screen (again)
    3. rarely unit models are not selectable/targetable (none)
    4. ['12.08.16] Several teleportation issues beyond explanation
    5. undisclosed game-crashes/team-disconnects:
    6. It is possible to get multi-/ultrakills on meepo (with clones) with spells such as Caustic finale
    7. Tusk [Snowball] occasionally ends up teleporting the group of units to random places of the map
    8. Aegis Exploit
    9. Heropicker not initializing
    10. reliable server crash
    Moderate
    1. Courier exploit
    2. Fatal bonds dealing damage to bonded units if one of the linked targets is insta-killed (using midas, devour etc)
    3. Towers still have the wrong BAT
    4. Damage and Bounty Gold are not calculated with different amounts of die resulting in less average damage/bounty values
    5. it's possible to put skill point into action skills (throw snowball)
    6. Negative Armor [armour] is calculated incorrectly
    7. Sounds are audible through fog
    8. Certain AoE spells can be seen by enemy players when under fog
    9. Clockwerk Cogs pushing non-hero units (among others: Roshan)
    10. Using Wisp [Tether] directly after [Relocate] occasionally causes an unexpected repositioning of wisp
    11. Aghanims Scepter has incorrect ownership when picked up by ogre magi or meepo
    12. Slark Pounce & Disruptor Kinetic Field issues:
    13. Other player's observer/sentry wards can be sold
    14. Zoom out exploit
    15. Orb effect exploit
    16. Rubick's Telekinesis Cliff Abuse Still Possible
    17. Timber chain is not cancelled by stun
    18. Timbersaw's Timberchain is stopped by purges (DemonicPurge/StoneGaze/DiffusalBlade)
    19. Heroes getting stuck inside Tusk's [Ice Shards]
    20. interaction between timber chain & banishments (not cancelled)
    21. Death prophet's ultimate heals for damage done unmodified by armor (see thread for thorough explanation)
    22. Yet another ancient farming exploit
    23. Combining of items owned by different players exploit
    24. ['12.08.19] Exploit to gain Vision on the area you died in for a short time
    25. ['12.08.23] Ice Blast adds the debuff to invulnerable units (e.g. SotS)
    26. ['12.08.15] Summoning Lone Druid [Spirit Bear] before swapping doesnt swap the control properly
    27. ['12.08.14] Permanent Meld & being able to move, if meld target goes invis before the projectile arrives
    28. Sellback exploit
    29. ['12.07.31] Backdoor Protection not triggering correctly
    30. ['12.07.08] Voodoo restoration heals Witch doctor under the effect of Doom
    31. ['12.01.21] Spells Going on cooldown without doing any effect (when 2 spells are cast at the same time) [Finger of death#1 | Hex +Rage/timelapse
    32. Juggernaut [Blade Fury] can be canceled by Silencer[Global Silence] in rare situations
    33. ['12.07.08] If you manually cast an auto-castable spell such as Silencers glaives will transfer the nightmare debuff (In D1 the Unit awakes but the debuff is not transferred)
    34. ['12.01.24] Spiritbreaker bashing tossed unit in the air, if he charges through it to another unit. (see thread)
    35. ['12.07.14] Kunkka having Problems using Ultimate and refresher
    36. pushing to inescapable areas (Positioning on Cliffs/Terrain Bug List)
    37. ['12.03.04] Possible bug with attack speed and the time it takes to attack (see thread for more info)
    38. ['12.03.09] When you die by pudges hook having enough bloodstone charges to instantly revive, you will instead revive in the place you died (see thread)
    39. ['12.03.11] If you use X-marks the spot after swapping someone with Vengeful spirit, the target will return to the previous place (see thread for pictures)
    40. leveling spell issues:
    41. ['12.07.08] Speed bonus from multiple Eul's Scepters of divinity stack
    42. ['12.07.15] Charged items sellback price do not change when charges are used
    43. ['12.07.05] Demonic Purge Interaction with Magic Immunity
    44. ['12.07.08] Heat seeking missile (from tinker) damage goes through etheral units (only IF the target got etheral while the rocket was in mid-air), however if target is etheral before tinker uses rocket the rocked wont launch at all (see thread for more information)
    45. ['12.03.20] Sticky napalm shows no indication to invisible units, also it does show to illusions (in d1 the illusions don't get an indicator).
    46. ['12.07.05] Lycan's shapeshifted illusions have different shapeshift buff duration (if shapeshift ended for lycan himself, the illusion will still be in shapeshift form)
    47. ['12.07.05] Dust getting removed by black-king-bar (also might get dispelled from some other buff removals)
    48. ['12.03.24] Ancient has backdoor protection
    49. corpse issues:
    50. ['12.07.17] Invokers deafening blast reapplies stun effect of mirana arrow and other effects which add the (stunned debuff)
    51. ['12.07.17] Ranged heroes cannot deny invisible friendly deniable units
    52. ['12.07.15] Fatal bonds doesn't go through astral imprisonment ( intended ?)
    53. ['12.03.30] Debuffs are not correctly removed when using Infest
    54. ['12.03.30] Issues with broodmother's web and silence. (Broodmother's invisibility will not get prevented from doom also If broodmother enters her Web while being silenced she will NOT get invisible, she will only get invisible when silence wears off) [see thread]
    55. ['12.03.31] Refresher sometimes not resetting spells properly for owning player (not just visual)
    56. ['12.04.01] Glyph of fortification does not get reset when the first creep wave starts
    57. ['12.07.17] Cyclone not dispelling poison nova/poison sting
    58. ['12.04.06] Weaver's Timelapse returns him to position of death with very low hp when used after respawning (w/w/o bloodstone)/buyback/aegis
    59. ['12.08.03] Omnislash not giving invulnerability properly (see thread)
    60. ['12.07.08] Initial Echo Slam damage going through etheral state
    61. ['12.07.27] Spirit bear can use Midas | Lone Druid doesnt get xp from Spirit Bear using Midas (might be intended)
    62. ['12.07.15] Sanity's eclipse will only do dmg to the most recent target affected by astral imprisonment(if you use refresher to trap 2 heroes and then use ultimate only the recent target that got imprisoned is damaged).
    63. ['12.07.15] Autoattack still working when it is turned off (if you cast a spell when autoattack is off, actions get reset and hero starts autoattacking, also the same for using items.)
    64. ['12.04.21] Rot and dismember damaging nightmared targets (see thread)
    65. ['12.04.22] Denying the spirit bear will not damage lone druid.
    66. ['12.04.18] Shadow fiend's Requiem of Souls will cancel shadow blade before the souls appear. (if you stop the animation just before the souls appear you will get visible. You should stay invisible just before the souls appear)
    67. ['12.04.25] Chronosphere reveals allied invisible units (should only reveal allied units with permanent invisibility)
    68. ['12.04.26] You can buy an unlimited amount of wards if you have enemy owned wards in your inventory
    69. pointer issues:
    70. ['12.02.18] Self-damage is causing suicides with shatter instead of awarding the kill to Ancient Apparition
    71. teleport issues:
    72. ['12.05.17] Unable to place wards on destroyed buildings for a few seconds after it is destroyed.
    73. ['12.05.22] Hook can pull a hero during manta style's invulnerability time (possibly causing game freeze as well)
    74. ['12.05.12] Death Prophet's exorcism spirits do not disappear if she moves too far away from them
    75. ['12.05.12] If exorcism is cast twice using refresher, the first exorcism won't heal Death Prophet
    76. Omnislash target issues:
    77. ['12.07.17] Juggernaut Will keep doing damage if he dies by shadow poison while Spinning
    78. ['12.05.31] Twin Head-Dragon's Liquid fire damages Roshan.
    79. ['12.07.08] Death pulse doesn't heal hidden units (you use death pulse, target becomes astral imprisoned - it doesn't get healed - should)
    80. ['12.07.08] Flying courier is affected by Overgrowth
    81. ['12.07.31] Flying courier is affected by Echo Slam.
    82. ['12.07.08] DK can attack Roshan from outside his pit with dragon form
    83. ['12.06.13] Doom does not get silenced by Silencer's Last Word if he cast's a spell he achieved by devouring (e.g. Heal, Frost armor not sure about other spells.)
    84. ['12.06.15] PA's coup de grace blood splatter effect is visible in fog
    85. ['12.07.08] Moving while Ruptured will disable blink for the duration of Rupture |Also disables blink when magic immune and therefore not taking damage from Rupture
    86. melee attack range:
    87. flak cannon/split shot issues:
    88. ['12.06.17] Reality rift gives bonus damage for multiple attacks if CK's attack speed is high enough
    89. ['12.06.19] Shatter killing blow removes soul ring buff or ignores soul ring mana, resulting in Skeleton King not resurrecting when he should
    90. rubicks stolen spells not stacking properly
    91. ['12.06.14] Splash attacks miss entirely if evaded, they should be dealing 50% damage in the aoe
    92. ['12.07.04] Wisp can suicide with active armlet and overcharge
    93. ['12.07.07] Dire small camp (possibly others) does not consider lane creeps when determining camp respawn
    94. ['12.07.08] Stealing Morph with Rubick permanently changes your stats and has huge impacts on balance
    95. disconnect issues:
    96. Tiny's Avalanche dealing wrong amount of damage instances when using Avalanche + Toss Combo
    97. Tiny's Avalanche + Toss Combo doing less damage unless Toss is cast with a slight delay
    98. Blink Strike (Riki, PA, CK) interaction with Linkens/Static Current
    99. seeing opponents spells :
    100. Ursa's Overpower is not purgeable.
    101. Sirens Ensnare does not disable consumables.
    102. Song of the Siren repositioning issues:
    103. Carrying 2 Rapiers can make one of them undroppable under certain circumstances
    104. Boots of travel can be used to teleport onto flying units
    105. Sirens Mirror Image Does not remove buffs properly (see thread for a list of issues)
    106. Stealing Tornado or Alacrity messes up Rubicks legacy hotkeys
    107. Rubick's Spell Steal and Timbersaw's Chakram cause QWER hotkeys to misfunction
    108. Ensnare not removed by Manta, Mirror Images and Phantasm
    109. Charge of Darkness stunning the target, while baratrum is immobilized
    110. Templar Assassin with Desolator is not applying debuffs and damage in the right order
    111. Backstab doing lifeleech and cleave for the wrong amount of damage
    112. familiars can destroy runes and items
    113. Dying to Pugna's Netherward with Keeper of the Light messes up his hotkeys and skill order
    114. invulnerability - buff interaction issues:
    115. Neutrals share vision with both factions
    116. Damage from Acid Spray can be blocked
    117. Broodmothers Illusions inflict Incapacitating Bite (not just fake buffs)
    118. Leaving tower range doesnt exclude a hero from the aggro consideration until the next tower attack
    119. Issuing attack orders to a group of wards renders out-of-range wards useless until they get a new manual order
    120. Wrong accelaration of homing missile (or general movement speed issue)
    121. Turnrate issues with blink dagger (possibly a general issue with turnrate and abilities)
    122. Ensnare not preventing Transformation Spells from being cast
    123. Interaction with etheral state and physical spells is wrong
    124. Items are unusable during Blackhole
    125. Unstable Concoction stops brewing during flight time, and is not possible to explode mid-air
    126. Various Spells immediately end when their caster is killed by Ice Blast
    127. Death prophet's spirits attack units in fog
    128. kills outside of xp range:
    129. Some spells can be cast (not continued casting) outside of castrange when the enemy is running away from the caster
    130. Silencing/Disabling Riki doesn't pause the fade time of permanent invisibility (->instant invis after silence)
    131. Disables are not revealing Riki's Permanent Invisibility
    132. Shadow Strike/Poison Touch doesn't have the full effect (slow, stun) when recast on a target
    133. Wards/Smoke dont restock when being sold from the courier
    134. Wind walk based invisibility does not give unit-walking in fade time. (unit walking should be granted at cast)
    135. Juggernaut is able to cleave while using Bladefury
    136. Mana Regeneration through Tether works when Wisps Mana pool is full
    137. interaction with issued attacks on the hero who uses manta
    138. aoe effects are not instantly applied after exiting a banishment spell
    139. Illusions can not be denied
    140. Killing illusions does not dispel Battle Hunger
    141. Overgrowth doesnt prevent Relocate and Nature Prophet's Teleportation from being successful
    142. Models with particle effects (e.g. Shadow Fiend) are distinguishable from their illusions
    143. Hero-only abilities & Resistant Skin issues:
    144. other non-hero issues:
    145. non-hero movementspeed issues:
    146. Discrepancies of Ancients and their skills interaction
    147. Huskar Burning Spear Damage stacks to cancel Consumables
    148. Psi blades will still spill damage even if the projectile is in mid-air when the unit dies
    149. Meepo Clones triggering Wall of Replica
    150. Ice Blast not preventing healing:
    151. Various inconsistencies with ensnare spells
    152. Casting Glimpse on Clones uses the position of Meepo Prime
    153. Earthbind interaction with Magic Immunity & Ghostform
    154. ['12.08.18] Essence Aura does not activate upon using items
    155. rubick transformation spell issues:
    156. Meepo gets the wrong amount of experience when allies are nearby
    157. Meepo doesnt lose Bloodstone Charges
    158. Equipping Agh's while dead spawns fifth Meepo at death location
    159. Ethereal State and Magic Immunity/Manta
    160. Clockwerk Cogs are not containing enemy heroes as they are supposed when they are cluttered or trees are involved
    161. Dismember & Hook interaction
    162. Keeper of the Light Range is wider than it should be
    163. Several Skewer interactions are different
    164. Reverse Polarity not moving heroes under Song Of Siren, or Nightmare
    165. Invisibility breaks when dealing damage rather then on starting to attack
    166. Denies, suicides and death to neutrals not properly granting exp and gold to nearby enemies
    167. Black Hole affects Ancients, including Roshan and couriers
    168. Rubick uses cast time on instant spells
    169. Tombstone Zombies spawned for illusions dont disappear when the illusions disappear (it is also possible to get aggression by those additional zombies)
    170. Channeling disable spells prevent fadetime of several invisibilities
    171. Channeling disable spells extend true sight once it is lost
    172. It is possible to perform additional backstab attacks during the fadetime of Shadow Blade
    173. Lone druid not regaining control of Spirit bear on reconnect
    174. Last word damages before activation of Dazzle Shallow Grave/magic immunity/etc
    175. Essence aura not working on some spells it should trigger on
    176. Pulse nova can NOT be disabled while silenced (not Doom)
    177. Meepo Clone not correctly assigned to his player when ulti is skilled while dead and a disconnect happens before respawn
    178. Meepo Clone not correctly assigned to his player color when ulti is skilled while the player is disconnected
    179. Forcestaff fails to work entirely if leashed or in/near kinetic field
    180. Desolate not having the right proc conditions
    181. Return Chackram triggers magic wand
    182. Refraction attack charges used up incorrectly
    183. Soul rip deals damage in 1 instance (should be separate instances)
    184. Headshot's Truestrike mechanic not working properly
    185. Strength Gain & Decay interaction not correct
    186. Split Shot damage reduction is not correctly applied to the quelling blade bonus damage
    187. Interactions with reincarnation.
    188. EMP should deal damage before mana burn (prevents skeleton king from resurrection if he died from EMP)
    189. Drow Ranger Illusions (and their allies) should not be affected by drows aura
    190. Leashed unit from slark's pounce is able to go through kinetic field
    191. Enemy purge and cyclone don't remove negative buffs on enemies[read thread for clarification]
    192. Enfeeble is reducing too much damage
    193. Neutral Creeps casting their spells immediately without animation
    194. Tornado purges Insatiable Hunger
    195. Mystic snake can hit invisible units
    196. Curse of the silent's interaction with some castable items
    197. Deafening Blast disarm debuff not removed by magic immunity
    198. Envenomed weapons-based skills don't deal dmg to magic immune targets (most poison spells (viper, venomancer, etc), see thread for list of spells)
    199. Earth Spirit's (brewmaster) pulverize doesn't damage magic immune targets
    200. Envenomed weapons-based skills are removed by magic immunity (most poison spells (viper, venomancer, etc), see thread for list of spells)
    201. ['12.07.10] Fatal bonds doesnt prioritize heroes
    202. Death Pact affects the hero's Base Damage
    203. spectral dagger not drawing correctly behind invisible targets and giving shared vision instead
    204. backswing issues:
    205. Trueshot-Aura can be disabled on allies after drow illusions die
    206. Several Last Word Interactions are incorrect
    207. Snowball does not follow Invisible Units (visual only)
    208. Warlock Golems have incorrect magic resist
    209. Unstable Current purges Tusk before Snowball starts
    210. Tusk [Ice Shards] Crystal amount is 7 (should be 5)
    211. Tusk [Snowball] can be interrupted by [Pudge] Hook
    212. Shadow Fiend's [Requiem of Souls] Doing Less Damage Than It's Supposed To / not hitting enough lines
    213. Lone Druid's [Spirit Bear] does not trigger several passives
    214. Silencer [Last word] has incorrect interactions with Puck [Phase shift]
    215. Auras do not apply on invulnerable heroes
    216. Tusk [Ice Shards] dont have the correct rotation when used in an off-axis direction or hitting a target sideways
    217. All Wards are not purgable
    218. Comprehensive List of incorrect Purge interactions
    219. List of incorrect ghost scepter interactions with attack modifiers
    220. Timber [Whirling Death] hp regain on str heroes should be flat, not percentage
    221. Outworld Devourer does not gain enough mana with astral imprisonment
    222. Ownership issues with Morphling replicates of Phantom Lancer and illusions as well as enchanted pl illusions
    223. Timber [Whirling death] is not correctly restoring mana when the stats debuff expires
    224. Timber [Whirling death] stats debuff interaction with decay
    225. Timber [Whirling death] is not correctly restoring hp when the stats debuff runs out on STR heroes
    226. Lycanthrope [Shapeshift] hp gain and lose is incorrect
    227. Timbersaw [Whirling Death] debuff does not stack
    228. Keeper of the Light [Mana Leak] doesn't work against Storms [Ball Lightning]
    229. Ancient Apparition [Ice Blast] does not prevent several instances of "healing" that involve increasing the Max HP of the hero and scale the current hp
    230. Clockwerk [Power Cogs] Push into the wrong direction and activate from wrong angles
    231. Timbersaw [Timber Chain] grabbing a tree near him
    232. Familiar issues:
    233. Mirana [Leap] has too fast leap speed
    234. Several skills allow their casters to not attack axe during his Berserkers Call (e.g. slithereen crush, earthshock, diabolic edict, nature's attendance)
    235. Drow Ranger's Markmanship AoE is too small
    236. Pudge [Meat Hook] rotates the unit it hits. Units should be able to rotate while being hooked
    237. Spirit Breaker's Greater Bash knock-back distance is wrong
    238. Tranquil boots on illusions are always in broken state
    239. Rarely Necrolyte [Death Pulse] does not hit nearby enemies
    240. Broodmother's Incapacitating Bite duration is wrong for non-hero units
    241. meat hook inconsitencies:
    242. Razor's Plasma Field's search range is way too wide
    243. Treant Protector's Living Armor ticking from several hp removal instances
    244. Every level of sight range is incosistent with any other type of range
    245. Lion's Impale's range is too high
    246. Shackleshot tree angle is incorrect
    247. Rubick loses all benefits from a stolen spectral dagger upon stealing another spell
    248. Opposing Spectral Daggers (Rubick vs Spectre) stack with each other instead of working independently
    249. Nasal Goo can be dodged by Invisiblity & Invulnerability (e.g. Leap, Windwalk)
    250. Bristleback Quill auto procs are not released when quill spray isnt skilled
    251. Pipe Barrier incorrectly blocks damage from March of the Machines & Midnight Pulse
    252. No experience for kills while dead
    253. When Relocating and dying as Wisp while being Infested by an allied Lifestealer the Lifestealer will stay infested on the ground for an indefinite time (might only work in the fountain area)
    254. Teleportation shouldnt consider moonwells & ziggurats
    255. Neutrals & Rosh Skill Cast Logic is Incorrect
    256. Roshan should have a collision size of 1
    257. Beastmaster's Primal Roar's damaging/slowing/pushing range/startingposition are wrong
    258. Slark's Dark Pact issues:
    259. Motion Buffer Range working behaviour is incorrect
    260. Earthshaker's Echo Slam issues:
    261. Wisp's Relocate issues:
    262. Visage's Familiars are able to move while casting Stone Form
    263. Wisp Relocate can get players stuck on cliffs/map borders
    264. Enigma's [Black Hole] lacks far AoE damage
    265. Slark's Pounce has several incorrect parameter
    266. Brewmaster' Primal Split Primal Spirits are selected in the wrong order or not selectable at all since the latest patch
    267. Interaction of Nyx' Spiked Carapace & Blade Mail (on both attacker and defender) is incorrect
    268. bash effect issues:
    269. Rubick has Return Spirit Spell in GUI after stealing Elder Titan's Ancestral Spirit
    270. Elder Titan's Natural Order does not interact with stats increasement/decreasement
    271. Razor's Eye of the Storm damage against towers does not account for fortified armor type, it also has an incorrect amount of damage ticks
    272. Pudge's Dismember Sound ("Fresh Meat") Should Not Play Through Fog
    273. Base Buildings have an incorrect amount of Armor/Health/Exp-/Gold-bounty
    274. PRD Chance Not Incrementing While On Cooldown
    275. razor's eye of the storm & towers:
    276. Windrunner Focus Fire interaction with Damage Block is incorrect
    277. Elder Titan's Ancestor Spirit uses an incorrect damage radius while casting Echo Stomp
    278. Troll Warlord's Whirling Axes In Both Forms Have Geometry Issues as well as other incorrect values
    Other bugs
    Last edited by blash365; Today at 01:43 AM.

  2. #2
    Volunteer Moderator trena99's Avatar
    Join Date
    Dec 2011
    Posts
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    Low
    1. ['12.07.05] If batrider creates illusions while in firefly the illusions created will still have collision (they also should be flying)
    2. ['12.06.08] Homing missile is not a valid target for decrepify
    3. neutral vision issues:
    4. ['12.07.15] Gaining base str from level doesn't increase current hp, same goes for Intelligence and mana
    5. ['12.05.02] Sven's AoE stun will not work if naix infested on a creep while projectile was in mid-air. (Stormbolt should've still stunned targets in aoe of the creep naix infested)(Same behavior with linkens, manta and phantasm (+ siren's mirror image), main target will totally nullify stun while it should still hit targets in aoe)
    6. ['12.03.23] Dark troll warlord sometimes stopping autoattack (with autoattack on)
    7. control group consistency issues:
    8. ['12.02.27] Cyclone is not purgeable
    9. ['12.07.14] Soul ring not working properly with mana-over-time spells. [see therad]
    10. ['12.02.19] Earth-Shaker's Enchant totem stacks with double damage rune
    11. ['12.07.14] Cooldown is shared from shared items e.g You have 2tp, use 1, the other you give to ally, it will have cooldown.
    12. ['12.07.14] Rexxar's hawk getting affected by ground spells.
    13. ['11.12.06] Roshan blocks Focus Fire with spell block [Windrunners Ulty]
    14. ['12.07.29] Healing Salve + clarity do not work on controlled creeps.
    15. ['12.07.14] Some item buffs are not working correctly with omniknight's repel
    16. ['12.07.12] Eul's + rhasta wards does not lock the player in properly[The targed gets pushed out of the wards when cyclone ends]
    17. auto-cast issues (compilation) :
    18. ['12.01.11] Auto-Purchasing item if item was dropped to the ground
    19. ['12.07.13] Neutral creeps gaining speed buff from track
    20. ['12.02.17] When Barathrum bashes a target, his actions get erased and in the worst case he starts auto-attacking another target
    21. ['12.08.20] Entangling a target with Spirit Bear causes it to attack Spirit Bear
    22. ['12.02.22] Spectral Dagger debuff remains on heroes that bought back.
    23. ['12.07.15] Puck continues to channel phaseshift even though the effect is removed when casting shiva
    24. ['12.07.11] Juggernaut can't use items during Omnislash
    25. ['12.07.15] Hexed units can pick up/drop items and use runes(unit's under the effect of doom will also be able to pick up items/runes)
    26. ['12.07.12] Rot still deals damage when Pudge is astral imprissoned,disrupted,hexed etc.
    27. ['12.03.29] Spirit bear can be used to remotely consume tango for a hero
    28. ['12.03.29] Tiny not gaining scepter benefits if he has not skilled Grow
    29. ['12.07.15] Enemies can see trees being destroyed in fog
    30. ['12.04.12] Units with Haste cannot be slowed
    31. ['12.04.13] Forest Troll priest aura does not stack with Basilus
    32. ['12.07.14] Ancient creep (Thunder Lizard) continually using Frenzy/Slam[even though enemy is not near][only if stacked 2-3 times].
    33. ['12.02.08] Sandkings' caustic finale not debuffing mud golems(they don't take damage, but the buff should apply
    34. ['12.07.29] Hex'ed units can gain experience
    35. ['12.07.13] Items will combine into undesired combinations if all components are present, even if desired item was selected directly in shop
    36. ['12.04.28] Some hero orb attacks have incorrect interaction with ethereal targets
    37. ['12.07.05] Spirit Lance animation with illusions still not working quite right
    38. ['12.07.05] Stats provided by leveling Morph cannot be exchanged by the ability itself
    39. ['12.05.15] Torrent and Tornado can be used to stack creeps without pulling
    40. ['12.05.12] Powershot channeling time is 1.0 seconds, should be 0.75s
    41. ['12.06.06] Vengeance aura stacks with Alpha wolf's aura
    42. ['12.06.30] Tether "drag" should not stop on target death/link break
    43. ['12.06.22] Ethereal Blade damage should be delayed
    44. ['12.07.02] Morphling can get stuck in waveform
    45. ['12.07.03] Tether Interaction with some Items (Dagger, Euls, Manta) is wrong
    46. ['12.07.06] Rare Issue with Invisibility and attacking back (does not only apply to ghostwalk)
    47. ['12.07.06] Doppelwalk shift-queue and TP Interaction
    48. ['12.07.06] It's possible to glitch out of Thralls Kinetic Field
    49. ['12.07.08] Manta does not dispell poison effects
    50. ['12.07.08] Shadow Poison revealing too much FoW
    51. ['12.07.10] Missed attacks dont reduce attack modifying buffs such as Fury Swipes
    52. ['12.07.10] Observer wards reveal spell effects even when their vision is blocked (roshpit, ward on low ground)
    53. modified attribute issues:
    54. omnislash flying vision issues:
    55. ['12.07.12] Wisp Spirits unsynchronous with their animation on ledges
    56. ['12.06.16] If you dominate one of invokers forge spirits, the one you dominated will disappear as soon as invoker spawns other spirits (not sure if it happens with other units.)
    57. ['12.07.12] Fountain Buff doesnt dispell correctly after Tp
    58. ['12.07.12] Casting Ion Shell in the exact moment a transformation spell takes place glitches it
    59. ['12.07.12] Losing assigned control groups on lag
    60. ['12.07.12] Auras arent working during Omnislash
    61. ['12.07.13] Meld Attack Modifier working on Tombstone
    62. ['12.07.13] Repel removes Sandstorm from Sand King
    63. ['12.07.13] Heroes can carry multiple Power Treads
    64. ['12.07.14] Broodmother' Incapacitating Bite not blocked by silence
    65. rubick and psionic traps:
    66. ['12.07.15] Jakiros Liquid Fire going into cooldown on a miss
    67. ['12.07.16] Bloodstone Vision & Xp Marker isn't removed on Buyback
    68. ['12.07.16] Invoker cant use his Subspells while Eul'd
    69. ['12.07.16] Backdoor Protection triggering too early (and possibly under the wrong circumstances too)
    70. cyclone/tornado & repositioning issues:
    71. ['12.07.29] Naix uses an outdated version of his Ultimate
    72. skill initialization:
    73. Lightning Ball issues:
    74. ['12.07.17] Helm of the Dominator Creeps dont have Resistant Skin
    75. ['12.07.17] Doppelwalk Illusions have the wrong amount of HP
    76. ['12.07.18] Several issues concerning Witchdoctors Deathward and it's projectiles
    77. ['12.07.18] Casting Doppelwalk replaces previous Doppelwalk illusions
    78. ['12.07.18] No Magic Stick charges are awarded, when spells are cast by invisible units
    79. Tick-based Spell issues:
    80. ['12.07.19] Force Staff cancels Charge of Darkness
    81. ['12.07.19] Rupture continuing after respawn (aegis, buyback)
    82. ['12.07.20] Caustic Finale working on Psionic Traps
    83. ['12.07.21] Wisp Relocate doesnt properly remove trees at certain locations
    84. ['12.07.21] Troll Warlords Ensnare not preventing units from becoming invisible
    85. ['12.07.21] Templar Assassins Trap Hotkey still not assigned properly (non-legacy)
    86. ['12.07.22] Player can put allied items in his own stash, making them inaccessable for his allies
    87. ['12.07.22] Focus Fire not reducing damage of On-Hit-Effects (Mjolnir, Basher, etc) correctly
    88. ['12.07.22] Bladefury doesnt cancel (non-combat-)consumables
    89. ['12.07.23] Armor values different from WC3 DotA on some heroes
    90. ['12.07.24] Queued up Soul Rip continues casting, when the target (Tombstone) has already died
    91. ['12.07.24] Meld is not removed, when Lanaya is moved by X marks the Spot (it should be removed only when she is moved)
    92. ['12.07.24] Weaver can get stuck in Tombstone when casting Time Lapse
    93. ['12.07.25] Damage inflicted by Shadow Demon's Soul Catcher is lethal regardless of the causing damage (e.g. Poison Nova)
    94. ['12.07.26] Torrent damage instances are wrong
    95. ['12.07.27] Using Invisibility with Fadetime doesnt change previous attack orders into move orders
    96. ['12.07.27] Channeled Ghost-Form-Illuminates are being canceled when Ghost Form ends or ezalor dies
    97. ['12.07.27] Blur logic and affect does still apply after death
    98. ['12.07.27] Cannot attack when using Unified Orders when a Cyclone is part of the current selection
    99. ['12.07.27] Satyrs using wrong logic to cast their spells (manaburn should be blind and shockwave on sight)
    100. ['12.07.28] EMP has the wrong damage type
    101. ['12.07.28] Holy Persuation Boni stack
    102. ['12.07.29] Items being destroyed after 1 hit rather than after a certain amount of damage
    103. collision size issues:
    104. ['12.07.30] Dropping one Quelling Blade when carrying two of them removes the shared bonus damage
    105. ['12.07.31] CotS isnt removed when casting Phase Shift
    106. ['12.08.02] Differences in lane creep pathing
    107. ['12.08.03] Tornado cycloning invisible units
    108. ['12.08.04] Relocate + Euls combo doesnt work
    109. teleporting & hidden units issues:
    110. ['12.08.05] Issue when casting Tether on a unit in the same moment as being relocated
    111. ['12.08.06] Attacking illusions draws aggro from lanecreeps
    112. ['12.08.07] Resell time exploitable for items with passive boni
    113. ['12.08.07] Spawn Positions of illusions are off
    114. ['12.08.07] Song of the Siren continues after respawning (if duration isnt over yet)
    115. ['12.08.07] Moonlight Shadow Visual gives away the real hero when using Manta and attacking (should only show when the hero is fading)
    116. ['12.08.07] Backstab can be evaded
    117. ['12.08.07] Wrong amount of mana regenerated by Chakra is not transfered via Tether
    118. ['12.08.09] Homing Missile doesnt show its level
    119. ['12.08.10] Interaction between Tether and Transformation Spells (like Flesh Golem)
    120. ['12.08.10] Berserker Call not drawing aggro
    121. ['12.08.10] Wildkin Tornados damage effects are stacking
    122. ['12.08.12] SotS working on Fountain
    123. ['12.08.12] Swap interaction with already summoned units
    124. ['12.08.12] Rubick using Morph while having odd numbers of Agi/Str gives him an additional point
    125. ['12.08.12] Courier can (globally) access items from the stash, when the heroes inventory is full
    126. ['12.08.12] Ursa Illusions do not benefit from Fury Swipes
    127. ['12.08.14] Illusions not benefiting from baseregen boni
    128. ['12.08.15] Certain bouncing spells stop working when the caster is being cycloned
    129. ['12.08.15] not breaking invisibility if attacking item or wards
    130. ['12.08.15] Bounce spells work inconsistent with wc3 dota and each other on target death
    131. ['12.08.16] Omnislash follows Ball of Lighting too far
    132. ['12.08.16] Kraken Shell dodges the interruption of a stun too
    133. ['12.08.16] Greater Bash and Blinding Light push enemies out of Kinetic Fields
    134. ['12.08.16] Damage from Impale Spells does not stack
    135. ['12.08.16] Quelling Blade stacking with Lifeleech
    136. ['12.08.17] Damage Block is working against cleaved damage
    137. ['12.08.17] DoTs dispell consumables even when not getting damaged
    138. ['12.08.17] Global Silence does not cancel Blade Fury
    139. Global Silence doesnt mute game sounds
    140. ['12.08.18] Tombstone zombie interaction with losing vision is wrong
    141. ['12.08.18] Ensnare interaction with Furion's Teleportation is wrong
    142. ['12.08.18] Battle Hunger blocking blink even with BKB
    143. ['12.08.19] Missing Refraction Buff icon (without charges) for enemies
    144. ['12.08.20] Urn is blocked by magic immunity
    145. ['12.08.21] Viper Strike and Shadow Word (and CotS) dont make the target deniable
    146. ['12.08.21] Only one Life Drain Syphon per target is possible (probably the same applies to Mana Drain)
    147. ['12.08.21] Shiva Damage AoE is incorrect
    148. ['12.08.22] Allied Repel is not Purgable
    149. Homing Missile doesnt get destroyed by the Fountain
    150. Tombstone Zombies are not blocked by Kinetic Field
    151. Spirit Breaker is able to channel tp/boots of travel while charging
    152. Swapping a Kotl who is casting Illuminate changes the direction of illuminate
    153. Primal Split Dispell has no Cast Point
    154. Serpent Wards damage calculation is wrong
    155. Attack Moving invisible Spiderlings does cause the to perform Move Orders
    156. the effect of Troll Warlord's Ensnare is instant (probably due to the not yet implemented projectile/cast anim)
    157. Sandstorm animation ends when SK stops channeling rather than after a short fadetime
    158. Doom is not castable on Couriers
    159. Spiked Carapace reflecting damage to and stunning illusion instead of their owner
    160. Fadetime of Moonlight Shadows runs down during hex instead of starting after hex wears off
    161. Spawn Spiderlings spawns Spiderlings even when the projectile is still in mid air when the unit dies
    162. Nearby Lane creeps dont aggro a tower when it is about to be denied
    163. Restealing Requiem of Souls doesn't refresh the soul counter
    164. Mana regeneration from Bloodstones stacks
    165. Repicking doesnt reduce gold by the correct value
    166. Transformation Spell Buff Icon shows the remaining duration for the enemies
    167. Pathing while on Spectral Path doesnt work around corners
    168. Dismember (and possibly other disables) can stop forcestaff movement
    169. several projectile spells have the wrong interaction with magic immunity
    170. attribute manipulation issues:
    171. Glimpse isnt disjoined by death
    172. Ball of Lightning and Waveform cancel Assassinate
    173. Teleporting doesnt disjoin channeling disables such as dismember (and possibly fiends grip)
    174. Spell Steal Eclipse/Lunar Beam interaction
    175. siren collision size is too big
    176. Some neutrals have natural mana regen when they should not
    177. Roshan doesnt cancel urn of shadow heal
    178. Multiple Forest Troll heals are castable on the same target
    179. Buff Placers & Wards:
      1. Tidebringer works on wards
    180. Orb-walking triggers passives that proc upon being attacked
    181. Curse of the Silent affecting Illusions
    182. Muted items are working on (spectre's) illusions
    183. Cyclone is cancelled upon/after Recall
    184. Chronosphere pauses Fountain
    185. Linkens should block Wall of Replica
    186. Vampiric aura stops working
    187. It is possible to drop items from your inventory while being dead
    188. Issuing multiple Orders (e.g. poof) on the very same spot on the minimap in quick succession ignores some of the orders
    189. Wildkin Tornado does not trigger Neutral Creep damage avoidance
    190. Frostbite duration on creeps of level 6 and higher is incorrect (same applies to entangle)
    191. Banished units maintain their collision size
    192. Multiple armlets don't stack
    193. Eidolon Split of a persuaded Eidolon doesnt grant the spawning eidolon the correct team
    194. Blade Fury & Toss interaction
    195. Earthbind cancels current attack orders and causes the ensnared unit to autoattack
    196. Legacy keys occasionally not working on invoker
    197. Only Meepo Prime retreats to base on a disconnect
    198. Mass Serpent Wards have incorrect foot print of positioning
    199. Multiple Epicenters do not stack
    200. Batrider vision range does not change when using Firefly
    201. Multiple Forcestaff effects dont stack
    202. Items such as healing salve occasionally get lost when transferred from the courier to the hero
    203. Magnus able to skewer on a ward spot
    204. Empower adds dmg based on current value, not when cast
    205. Only the main Primal Spirit dispells smoke
    206. Spirit Bear can be recreated while taking dmg on lvl 1
    207. Reverse Polarity pulls and stuns the Courier
    208. unstable concoction aoe only damaging enemy heroes
    209. Spell Steal steals the current level of the spell rather than the cast level
    210. Liquid Fire procing less often than in wc3 dota
    211. Slight Cast delay on all Magnus Spells in comparison to wc3 dota
    212. Rupture causes Nightmare to be dispelled on the target whenever it has previously damaged the target due to movement
    213. (Forced) attacking ethereal units does not approach the attacked unit into melee distance
    214. Satyr Trickster range is incorrect
    215. Requiem of Souls spawns wrong of lines amount on death
    216. Bear's items muted if summoned by other players during disconnect
    217. Visual Glitch reveals roshan respawn
    218. Instant Spell issues:
    219. Projectiles (e.g. ranged attacks, ensnare, assassinate) can be dodged by certain (but not all!) transformation spells
    220. Plague Wards get less aggro and dont autoattack
    221. Omniknight healing radius and damage radius is smaller than in wc3 dota
    222. Black hole pulls couriers
    223. Doppelwalk illusions occasionally spawn with full hp
    224. Dazzle's Poison Touch is not instant and can be dodged with blink
    225. Changing Orbs with Invoker doesnt cancel his attacks
    226. Lane Creeps encounter a deadlock
    227. BKB does not remove Bloodrage
    228. Purging dominated units kills them
    229. Shadow Blade and Wind Walk backstab boni stack
    230. Triggered amplifications don't stack properly
    231. Soul Catcher doesnt stack properly with itself
    232. Rubick performs Greater Bash upon passing through units, when using CoD
    233. Stampede does not effect allied spectre's haunt illusion
    234. Feast bonus damage is added to base damage thus being reduced by spells such as emfeeble/static link rather than being a bonus after those reductions
    235. Meepo illusions stat sharing is incorrect
    236. Rubick is able to steal Nightmare Subspell
    237. Spell Steal does not refresh the level of the stolen spell when re-stolen
    238. Juxtapose never procs on missed attacks
    239. Last word visual is visible on invisible targets
    240. Summoning a recently killed spirit bear is not possible (due to the skill being unavailable when the bear is being damaged)
    241. Demolish (Spirit Bear/Siege) does not affect Undying's Tombstone
    242. Warlock Infernals with Aghanims spawn slightly differently (wc3 dota: 2 instances, 1 s stun, .3 s delay; dota2: 1 instance, 1.3 s stun, no delay)
    243. Wave of Terror affects Tombstone Zombies
    244. Gyrocopter's homing missile is visible to the enemy as soon as it drops (it should be viewable 1sec later - e.g if launched from uphill)
    245. consumables are canceled by gnoll poison when the gnoll corpse is removed
    246. Wall of Replica should not recreate illusions of a hero if that hero has not yet left and re-entered the Wall
    247. Soul Burn (possibly other effects) triggers its damage too early when the target is being disrupted (possibly other hidden effects such as ai), gets invulnerable or magic immune
    248. nether strike is not disjointed by the targets death
    249. Siege creep not upgrading to mega form when barracks are down
    250. Shadow Poison interaction with the magic immunity is incorrect
    251. Getting repositioned (and interupted) during casting exceeds cast range
    252. Invulnerable units (e.g. SotS) are not affected by Voodoo Restauration, Bloodstone heal and Death Pulse
    253. Psi Blades are spilling damage inflicted on a Tombstone
    254. Pounce disjoins projectiles
    255. Boots of Travel & Rupture interaction
    256. Soul Rip damages allied courier
    257. Charge of Darkness granting shared vision instead of flying vision
    258. Riki's invisibility not working sometimes when respawning
    259. Napalm is removed entirely by purge
    260. Omnislash & Blackhole interaction
    261. Life leech works on mid-air ranged attacks even thought he target is already dead
    262. Courier giving bounty even if there's already a dead one
    263. Greater and Lesser Maim stacks
    264. Split Shot interaction with Chilling Touch is wrong
    265. Dark Pact should dispel Thunder Clap (even though it's unpurgeable)
    266. Thunderclap-based skills are purgeable and shouldn't
    267. Mirana Arrow hitbox issue at close range
    268. Netherward & Chakram interaction
    269. KotL's Recall not cancelled on self-damage
    270. Centaur 's Stampede Collision works differently from wc3 dota (trees, buildings, etc)
    271. Berserker's Rage changes are not applied when leveling up
    272. Monkey King Bar bonus damage being reduced on siege units
    273. When (spell) stealing Lone Druid True Form, (melee) range is too big
    274. Toggling Berserker's rage or treads quickly will reduce current HP
    275. Phantom Strike Attack speed buff lasts 1 second too long
    276. it is possible to upgrade the courier while it is out of base
    277. spectre illusions do not benefit of spectral dagger's movement speed bonus
    278. Haunt illusion spell interaction is still not en par with wc3 dota
    279. Meepo boot priority is incorrect
    280. Ion shells from different players dont stack on the same target (Rubick, sh)
    281. Observer Wards/Sentry Wards proccing Essence Aura
    282. Roshan getting damaged by blade fury
    283. Switching to melee as Troll while ranged projectile is travelling allows cleaving and lifeleeching with vlads
    284. Mystic snake can hit banished units
    285. Neutral Creeps forced-protect the hero under attack (from another hero)
    286. Malefice interaction with dark pact
    287. Frostbite dealing wrong amount of damage instances when cm is picked through the hero picker
    288. List of -same hero bugs
    289. Roshan's Illusion Protection kicks in after the attack rather than before
    290. Disruption should not create illusions for invis units and units under fadetime
    291. Courier drops Gem and Rapier when killed
    292. Spectre's Dispersion damage type
    293. HP Removal Damage should not be amplified/decreased by effects such as Dispersion or Mask of Madness
    294. Calculation of Damage Reduction and Damage Amplification is incorrect
    295. Calculation of Spectre's Dispersion and Damage amplification is incorrect
    296. Disruption Illusions on Shapeshift Lycan have wrong movement speed
    297. Weaver's timelapse does not dispell several buffs
    298. ion shell works on ancients
    299. Dark Pact & Kraken Shell completely remove sticky napalm
    300. Spell Steal doesn't immediately disable access to previously stolen spell
    301. Axe's culling blade & Blademail interaction incorrect
    302. Bloodbath can heal bloodseeker from lethal damage (resulting in him staying alive despite having 0 hp)
    303. Rubick [Spell Steal] interaction with Keeper of the Light [Spirit Form] spells (Recall, Blinding Light) is incorrect
    304. refresh(er)/wtf issues:
    305. Weaver's Time Lapse does not remove Naga's Ensare
    306. Force staff interraction with Telekinesis
    307. Troll Warlord can bash with ranged attacks when switching back to melee while the projectile is mid-air
    308. Tusk [Walrus Punch] has incorrect interaction with armlet causing the buff to get lost after using items such as manta or euls
    309. Troll Warlord illusions benefit from Fervor
    310. Ensnare not setting movementspeed to 0
    311. Tusk's [Ice Shards] clumping radius too wide
    312. Tusk's [Frozen Sigil] doesn't aggro neutrals
    313. Tusk [Snowball] sight range is too big, it doesnt have flying vision as well
    314. Juggernaut's [Omnislash] being incorrectly blocked by linkens
    315. Wrong Nyx [Spiked Carapace] interaction with Bane [Enfeeble] and other low damage attacks
    316. Rarely Runes don't active correctly
    317. Alchemist can't dodge aoe stuns nor his own self-stun by using Chemical Rage nor when it expires
    318. Shadow Demon [Shadow Poison] grants unobstructed vision around an affecting Night Stalker with aghanims
    319. Razor [Static link] does not reset when reapplied (refresher/wtf)
    320. sticky napalm incorrect trigger rules:
    321. Visage [Gravekeeper's Cloak] layers are not correctly removed on attacks with multiple damage instances
    322. Lone Druid [Summon Spirit Bear] is not usable directly after using Return
    323. Spell stolen Broodmother [Spin Webs] do not get removed when rubick doesnt have the spell anymore
    324. It is possible to cast queued spell stolen spells after the duration of Rubick [Spell Steal] is over
    325. Spectre [Spectral dagger] Spectral Path doesn't reliably slow heroes in its fadetime
    326. Spectre [Spectral Dagger] slow on primary target does not reliably last 7 seconds after leaving the spectral path
    327. Clockwerk [Hookshot] can not cancel Enigma [Blackhole] by stunning him with the hookshot aoe (enigma is not primary target of the hookshot)
    328. Pugna [Nether Ward] is a valid target for orb skills such as glaives of wisdom, ice arrows, poison attack
    329. Battle Point Bonus effect gives away the true hero when illusions of the same hero exist
    330. Dying as Nyx from Spectre [Dispersion] when using Vendetta can lead to Nyx not dealing the full backstab damage
    331. Magic Stick doesnt gain charges from an opposing hero under rare circumstances (replay attached)
    332. Illusions are (visually) affected by Dazzle [Weave]
    333. Timber [Whirling death] affects the stats of illusions
    334. Illusions are damaged by Outworld Destroyer [Sanity Eclipse]
    335. Shared Vision disables Slark [Shadow Dance] Passive
    336. Shop doesnt provide vision when hero in range
    337. Visages [familiar] magic resistance is slightly off
    338. Magic Immunity blocks Pugna [Nether Ward] negative mana regen
    339. Juggernaut can be stunned by Nyx' Spiked Carapace while perfoming Omnislash
    340. Aghanims Rhasta [Mass Serpent Wards] are paused under Void [Chronosphere]
    341. Wisp [Tether] has an incorrect duration when cast during the channeling of Relocate
    342. Silencer [Last Word] can't target Mechanical Units
    343. Clockwerk [Hookshot] can be stopped by chronosphere
    344. Ocassionally Auras last longer (post mortem) than their fadetime of 4 seconds
    345. Damage Amplifications such as Soul Catcher or Penitence incorrectly trigger Napalm bonus damage
    346. Lifestealer has an incorrect Turn Rate
    347. Pugna [Decrepify] cannot be used on Tusk [Frost Sigil]
    348. Weaver's The Swarm's beetle search range is incorrect
    349. Spirit Breaker's Greater Bash works against Roshan
    350. Mirana being able to turn during leap
    351. Slark being able to turn during Pounce
    352. Purge cannot be targeted on invulnerable units
    353. Batrider [Sticky Napalm] Should Not Show Charges in Status Bar
    354. Lifesteal gets applied before everything (e.g. reflected damage)
    355. Shadow Shaman's Mass Serpent Ward's duration is wrong
    356. Disruptor's Kinetic Field cannot be used to displace units
    357. Rubick's Fade Bolt lacks a bouncing limit
    358. Rubick's Fade Bolt sometimes bouncing and sometimes not although the range is fixed
    359. Magnus's Shockwave's TRAVEL range is slightly longer
    360. Phantom Lancer's Spirit Lance's fake lance radius is positioned wrongly
    361. Phantom Lancer's Spirit Lance's fake lance radius is too wide
    362. Phantom Lancer's Spirit Lance does not have the attack speed slow
    363. Queen of Pain's Sonic Wave's TRAVEL range is slightly longer
    364. Slark [Pounce] leash doesnt display for invisible units
    365. Weaver's Geminate Attack check is made too late
    366. Windrunner's Shackleshot projectile lacks a death check for the targeted unit
    367. Bristleback quill spray is triggered by fountain, bristleback also damage reduces fountain damage
    368. Tranquil Boots buff is dispelling by magic immunity
    369. Aura fade times/delays are inconsistent among each other
    370. Powershot lacks the slight damage reduction multiplier for trees
    371. Windrunner's Powershot's maximum TRAVEL range is too high
    372. Rubick doesn't benefit from synergy bonus when stealing Lone Druid Spells
    373. Windrunner's Powershot's travel speed does not get reduced enough much
    374. Paralyzing Cask interaction with Invisibility, Invulnerability & Blink
    375. Ursa's Fury Swipes' damage does not cut through the Mana Shield
    376. Sandking's Caustic Finale explosion damage does not cut through the Mana Shield
    377. Magnus's Empower's cleave AoE is wrong and too low
    378. Magnus's Skewer's TRAVEL range is wrong and slightly too short
    379. Magnus's Skewer places the grabbed heroes too far in front
    380. Magnus's Skewer's grab range from his back is not far enough
    381. Timbersaw's Timberchain's chain bits lack a proper 100/100 flying vision
    382. Magnus's Reverse Polarity has incorrect duration for non-heroes
    383. Timbersaw's Chakram bumps either back or forth when getting into the stationary mode
    384. Timbersaw's Whirling Death reduces 2 attribute points too much
    385. Invoker not regenerating health when casting orbs
    386. Pipe's barrier works on Illusions
    387. Huskar's Burning Spear can be purged
    388. Relocating lane creeps is possible
    389. Lifestealer's Open Wounds heals the hero upon using Diffusal Blade Purge
    390. Beastmaster's Wild Axes' damaging radius is too wide
    391. Beastmaster's Wild Axes spread way too wide
    392. Requiem of Souls cannot be purged
    393. Nyx' Spiked Carapace is ignored if the hero that deals the damage is invulnerable
    394. Lifesteal heal is reduced when attacking a Mana Shield
    395. Beasmter's Primal Roar issues:
    396. Phaseshift and Ethereal Jaunt do not use Puck's cast time
    397. Medusa's Mystic Snake's initial speed is wrong and too high
    398. Medusa's Mystic Snake mana replenishment does not consider the amount of mana stolen
    399. Medusa's Stone Gaze purge lacks 3 seconds of pause duration against creeps
    400. Shadow Fiend Quick Razing is still possible but requires alot more timing
    401. Earthshaker's Fissure issues:
    402. Wisp's Tether issues:
    403. Wisp's Spirits' initial creation offset is way too wide
    404. Wisp's Overcharge has no cooldown
    405. Player Controlled Units have no "leash timer" when auto-attacking nearby enemies, they also dont return to their original position
    406. Rarely Rubick can end up having a permanent Mana Shield effect
    407. Vengeful Spirit's Wave of Terror does not reduce the armor of Siege Creeps
    408. Enchanted Illusions are still keeping up their original aura effects for a short duration (e.g. radiance can deny allies)
    409. Warlock's Golem is urnable
    410. Axe's Berserker's Call disables items and abilities with no cast point
    411. Dark Seer Wall of replicate not giving vision
    412. Slardar's Slithereen Crush interaction with ancients and Magic Immunity/Magic Restistance
    413. Passives (e.g. Bash, Craggy Exterior) work when Denying an ally
    414. Rubick dying while using Charge of Darkness does not cancel the charge
    415. Illusion are not using Heroes current HP with Trueform/Shapeshift/Armlet
    416. Enchantress Untouchable dont affect Lone Druid's Spirit Bear
    417. Cleave (e.g. Agha Tiny, Tidebringer, Battlefury, Empower) is not affecting targets of Boots of Travel
    418. Euls interaction with Naga Siren's Song of the Siren
    419. Alchemist's Unstable concoction AOE damage & stun does not work if thrown on a Puck using Phase Shift
    420. Pugna's Life Drain has incorrect cast range
    421. Pugna's Nether Ward zaps Storm when activating Ball of Lightning
    422. Pugna's Nether Ward targets autocast spells such as Morph
    423. Armlet Courier Edition grants incorrect boni on spirit bear
    424. Shadow Amulet inconsistencies:
    425. Disruptor [Kinetic Field] Movement Speed gets set to zero on the edges
    426. Shadow Shamans Shackle dealing dmg in wrong intervals
    427. Ancient Apparition's Cold Feet is removed by huskar's Life Break
    428. Ancient Apparition's Cold Feet is removed by magic immunity (e.g. rage, repel)
    429. Kunkka's Ghost Ship lacks an AoE marker
    430. Combat log revealing inaccessible information (such as hp and position of invisible enemies)
    431. Slark's Dark Pact purging repel & regeneration rune
    432. Spectre Illusions (e.g. Manta, Haunt) do not take enough damage
    433. armor bonus issues:
    434. Roshan doesnt use his ability to walk around the pit while hexed and being attacked
    435. Axe's Berserker's Call Armor can be Purged
    436. Rubick vs. Dirge Double Tombstone zombies do not spawn for zombies
    437. Phantom Lancer Illusions that Enchantress takes with Enchant use the wrong colors (not illusion colors) and show an illusion hp-bar for the enemies instead of a hero hp-bar
    438. True Strike works against Towers
    439. Boots of Travel cannot be targeted on Tombstone but on Tombstone Zombies
    440. Lone Druid's Battle Cry has Global Radius instead of 1000 units
    441. Lone Druid's Spirit Bear controlled units cannot control units themselves (Dark Troll Warlord), they also dont benefit from Battle Cry
    442. Luna's Lucent Beam Targets Ancients
    443. Tidehunter's Kraken Shell works under Doom
    444. Slark's Pounce Leash can be broken with several enemy movement abilities
    445. Kunkka's X Marks the Spot Dodged by Phase Shift and Banishments (Astral Imprisonment, Disruption)
    446. Shadow Demon's Shadow Poison refreshes the duration to 10 instead of 8 seconds when getting more than one stack on an enemy
    447. Neutrals Should not Spawn with Mana and use their spells according to certain Cast rules
    448. Enchantress' Enchant and Helm of the Dominator's Dominate Don't Restore Mana
    449. Nyx Assassin's Impale's range is only slightly too high now
    450. Doom is not castable on neutrals and doesnt disable summon spells correctly
    451. Rubick stealing Troll Warlord's Berseker's Rage results in projectile issues
    452. Clockwerk's Power Cogs issues:
    453. Disarmed Neutrals should start running away instead of trying to fight
    454. Units that are pushed back by Deafening Blast should not get Unit walk/phase
    455. Jakiro's Liquid Fire dealing damage at 1 sec intervals instead of 0.5 sec interval
    456. Juggernaut's Blade Fury dealing damage at 0.2 sec intervals instead of 0.25
    457. Illuminate's separate visual in front of Keeper of the Light should have it's own visibility check on fog
    458. Templar Assassin's Meld isn't disabled after attacking Nightmared units
    459. spirit bear hp/mana issues:
    460. Weaver's swarm does not deal any dmg to towers
    461. Treant Protector's Nature's Guise tree detection range is too large
    462. gem of true sight does not reveal invisible invulnerable units
    463. Elder Titan's Ancestor Spirit has incorrect interactions with several buffs
    464. Elder Titan's Ancestor Spirit is not considered when using unified movement orders (def. ctrl)
    465. Weaver's Time Lapse and Tidehunter's Kraken Shell remove Silencer's Last Word debuff
    466. Push effects (e.g. Power Cogs Zap, Fissure, Ice Shards) are able to push heroes out of impassable spells such as Power Cogs, Fissure or Ice Shards
    467. using Shadow Demon's Disruption on an illusion that is about to expire creates two 1 hp illusions at the end of disruption instead
    468. Drow's Marksmanship still triggers for nearby enemies when drow is dead giving away their position
    469. Rubick's Spell Steal interaction with Subabilities is incorrect (it's neither consistent in wc3 dota nor in dota 2)
    470. Medusa's Mana Shield reduces damage before Magic Immunity is taken into account
    471. Non-lethal self damage should only trigger Treant Protector's Living Armour charges when the damage is greater than 5
    472. Outworld Devourer's Astral Imprisonment debuff persists after respawn
    473. Broodmother's Insatiable Hunger doesn't lifesteal from Lone Druid's Spirit Bear
    474. Losing Helm of Dominator (e.g. upgrading into satanic or droping it) kills all dominated creeps
    475. Jakiro's Dual Breath Geometry and effect succession has Multiple Issues
    476. Wisp's Tether does not transfer mana heal from Outworld Devourer's Essence Aura
    477. Undying's Flesh Golem Plague Amplification Damage isnt dealt as an separate Instance, it is also factored in too early
    478. Razor's Eye of the Storm does not reduce armor of Juggernaut in Omnislash
    479. Skywrath's Mystic Flare does not count invulnerable Heroes
    480. Skywrath's Ancient Seal Amplification should not be purgeable
    481. Orchid's Soul Burn is purgeable
    482. Razor's Eye of the Storm does not strike on base buildings
    483. Razor's Eye of the Storm Does Not Consider Invulnerable Units
    484. Razor's Eye of the Storm Order of Maluses Wrong
    485. Razor's Eye of the Storm Does Not Interrupt Orders
    486. Razor's Level 3 Eye of the Storm Deals 1 Too Much Damage
    487. Razor's Eye of the Storm Deals One Less Lightning Strike
    488. Visage's Soul Assumption charges on Spirit Bear/Familiars/Infernal
    489. Tiny's Toss Deals No aoe Damage if the tossed unit is leashed by slark's pounce
    Annoyance
    1. ['11.12.17] You are able to zoomout the screen using courier.
    2. ['12.07.13] Issues with the counter for items (only visual)
    3. ['12.07.15] Purchasing at secret shop with courier when hero selected fails
    4. ['12.06.05] Manually casting Orb spells will dispel smoke of deceit
    5. ['12.06.10] If tracked or amplified damage'd, and has Scepter upgrade, Nightstalker will give enemies unobstructed vision
    6. ['12.07.28] Selecting multiple units before selecting a hero prevents from seeing stats
    7. ['12.07.06] Cant grab items from stash with spirit bear
    8. ['12.08.12] sychronisation issue between picking aegis up and destroying it at the same time
    9. ['12.07.08] Ultimate Indicator of AA is bugged
    10. ['12.07.08] Control Groups get messed up, when illusions die
    11. ['12.07.09] Hotkeys stop working, when spamming invoker spells in -wtf mode
    12. ['12.07.09] Shiva can crash the server in -wtf mode
    13. ['12.07.10] Boosters and other +hp/+mana items dont work on courier
    14. ['12.07.12] Dazzles Weave doesnt give proper flying vision
    15. ['12.07.13] Some Kills don't get announced
    16. leveling togglable spells:
    17. ['12.07.16] Spell Steal notification which Spell was stolen
    18. ['12.07.19] Relocate Camera Focus is not working reliable
    19. ['12.07.20] Song of the Siren affecting Aegis of the Champions
    20. ['12.07.20] Stacking tp scrolls while using them cancels tp
    21. ['12.07.21] Brewmaster performs his last order prior to Primal Split after the Primal Split duration ends
    22. ['12.07.23] Pugna's Nether Ward Netherflare does not flare heroes when spellcasting in -wtf mode
    23. ['12.08.13] Attribute Boni arent displayed correctly, when a hero is dead
    24. ['12.07.27] Follow unit logic is flawed
    25. ['12.07.27] Items (sometimes) are not combining
    26. ['12.07.28] -refresh dont work for familars
    27. ['12.07.28] Darkseer illusion damage is not credited correctly in the combatlog/killcard
    28. ['12.07.29] Match Overview doesnt show item levels
    29. ['12.07.30] Furion able to teleport out of map bounds
    30. ['12.07.30] Spirit Bear items rearrange themselves when the Bear gets resummoned
    31. ['12.08.01] Cant buy items after dying near a side- or secretshop
    32. ['12.08.04] Incorrect hero portraits in the chat
    33. ['12.08.06] Cant drop items at certain locations (rosh pit)
    34. ['12.08.06] Courier item handing range inconsistent
    35. ['12.08.09] Illuminate animation is sometimes bugged (visual)
    36. ['12.08.14] Double-tabbing Dagger is restricted near the fountain area
    37. ['12.08.15] Dagger has no minimal blink range
    38. ['12.08.22] Assist stats use a too long timewindow
    39. ['12.08.23] Silhouette of invisible heroes are visible when they are targeted by Charge of Darkness
    40. ['12.08.23] Corpses of Units that are killed by Meathook arent hooked
    41. Death "Frame Effect" is not removed from UI on respawn
    42. Aoe target indicator is off if the view changes
    43. Quillbeast Poison affects buildings
    44. HP-loss due to item usage (e.g. Power Treads) shows a damage indication when the hero is off-screen
    45. Healing Ward lacks a lifetime indicator
    46. Occasionally Courier doesnt pick up all items from stash
    47. Targeting a unit followed by selecting it counts as a doubleclick
    48. creeps have no visual feedback for missing attacks out of smoke screen
    49. Summons such as Lycan's Wolves can spawn in inaccessible areas (e.g. in between trees)
    50. Differences of hero portrait/model animation while game is paused
    51. Can't sell items from stash when meepo clones are selected
    52. Permanent Earthbind visuals in -wtf mode
    53. Poof interaction with an already casted Teleportation spell on the target is off
    54. Cant buy items when having player controlled units selected
    55. Forcestaff on hooked target interaction
    56. Casting multiple spells on the heroes portrait locks the camera on the hero
    57. Buff Icon of DoTs doesnt show the spell level
    58. Melee attacks across cliffs are possible
    59. Heroes with built-in bash abilities can not buy Basher
    60. Shift-queueing spells that are castable during channeling and channeling spells doesnt work correctly
    61. Lanecreeps have incorrect HP
    62. Neutral Ogre Magi Frost Armor has no hotkey assigned
    63. Bane's ultimate channel bar doesn't give the correct time with scepter
    64. Lion's Stun not targeting
    65. Treant Protector Living Armor has no SOUND
    66. Shadow Amulet plays it "fade/explosion" animation each time you see the hero
    67. Multiple Meepos in the same game die if any Clone or Meepo dies (cheats or -sh mode)
    68. Magnus spawns in the air when using Manta Style or teleporting
    69. Courier can spawn in inaccessable areas
    70. Aghanim's Scepter dont refresh range circle / indicator on Jakiro
    71. Rarely a lpq notification shows in non-lpq matches
    72. Kraken Shell doesn't cancel Dismember and Fiend's Grip animation
    73. Combining items does not prefer items that are in the heroes inventory over items that are on the ground
    74. Windrun ability does not have a backswing
    75. Items appear in fogged areas when disassembling
    76. Buff/Debuff animations are replayed each time unit gets out of the fog
    77. Queued orders to move a bottle do not succeed and prompt an error when the state of the bottle changes
    78. Hero is automatically selected when controlled unit dies
    79. Issues with test commands and Meepo
    80. Some Buff Icons have no duration yet (e.g. Sadist)
    81. movespeed doesn't update correctly for several spells with decreasing slows
    82. creating a multitude of couriers with -item item_courier in a custom game crashes the game
    83. Tower status (attackable, invulnerable) does not update while the tower is still under FoW
    84. Familars are always added to the heroes control group, auto select summon setting has no effect on them (might be intended)
    85. Boots of Travel keeps on channeling when target is dead (ground target)
    86. Movement at the limits of the Kinetic Field and Pounce Leash
    87. Silencer's Int-Steal buff icon counts kills rather than intelligence stolen
    88. When Rubick uses Berserker's Rage the ability icon doesn't switch from melee to range
    89. Roshan increases in size after being hexed multiple times
    90. Wrath of Nature doesnt reveal Nature's Prophet
    91. Ogre Magi can not auto-cast bloodlust
    92. Range indicator for Unstable Concoction is missing
    93. Tusk [Ice Shards] have glitched visual in Melee Range
    94. Tusk jumps even if his Walrus Punch doesn't land (when cancelling the attack)
    95. Tusk [Ice Shards] Tree destruction is centered on wrong spot(s)
    96. Tusk [Walrus Punch] cancels shift queueing
    97. buying more than 1 tango to the courier removes their refund time
    98. Dropping items inside Trees/Juke Areas does not create their "chests" at the correct location (you can lose track on where you dropped items)
    99. Enemy Phantom Lancer [Doppelwalk] illusions don't show up on minimap
    100. (empty) courier stops his delivery or is delayed for a short period of time when trying to override an allies delivery with return or deliver item commands
    101. Tinker [March of the Machines] doesnt work at the outmost map edges
    102. Swap dialog persists between games
    103. Bounty Hunter's Shiruken Toss's ministun duration is too long
    104. Shukuchi is missing debuff icon on enemies it affected
    105. Pudge's Dismember's duration is slightly too short
    106. Disruptor's Thunder Strike grants wrong type of vision
    107. Magnus's Shockwave's CAST range is slightly too high
    108. acquisition ranges of some heroes is incorrect
    109. Windrunner's Shackleshot projectile lacks a small flying vision
    110. Mekansm/pipe/orchid do not autocomplete correctly when already owning a branch/ror/sobi
    111. Beastmaster's Wild Axes are not unit targetable
    112. Transformation heroes (e.g. Troll Warlord) only refresh existing (Orb of Venom) debuffs version (range/melee) when switching forms instead of applying the corresponding ranged/melee debuff
    113. turn rate issues:
    114. Roshan Attack Range is Incorrect
    115. Sniper Assassinate has a Debuff timer
    116. Selection of Enemy units should be lost when allies no longer have vision on them
    117. Auto attacking (not by towers) should select the closest enemy not the closest enemy who attacks allies
    118. Pugna's Nether Ward zaps invulnerable targets w/o effect (e.g. Storm's Ball of Lightning)
    119. Hook is always ground targeting, it should be able to target units too
    120. Visage familiars are being auto-selected despite the option to auto-select summoned units being turned off
    121. All Mid All Meepos spawn at the same fountain
    122. Couriers can be upgraded to their flying version while they are out of base
    Last edited by blash365; Yesterday at 03:12 PM.

  3. #3
    Volunteer Moderator trena99's Avatar
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    Last edited by blash365; Yesterday at 12:39 AM.
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.





  4. #4
    Basic Member
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    I'm not sure about pudge's hook not working if unit is in higher terrain. I was pulled from my base by pudge standing in front of it quite a few times

  5. #5
    Volunteer Moderator trena99's Avatar
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    I'm not sure either, but it happened to me once, and i also saw some posts about it.
    might be fixed.
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.





  6. #6
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    i can confirm #3. you can't buy more than 1 tp from sideshop if all 6 slots are full. works fine in base though

    check your pm trena99

  7. #7
    Volunteer Moderator trena99's Avatar
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    UPDATED
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.





  8. #8
    Basic Member mr.ioes's Avatar
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    Please don't add bugs that aren't necessarily bugs.

    If you aren't sure -> that's exactly what the brainstorming forum is for.
    Or at least add "needs confirmation"

  9. #9
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    Quote Originally Posted by mr.ioes View Post
    Please don't add bugs that aren't necessarily bugs.

    If you aren't sure -> that's exactly what the brainstorming forum is for.
    Or at least add "needs confirmation"
    only things previously posted/seen/known were added to this list. instead of sifting through tons and tons of threads trying to translate some of the non-english speaker posts, you can get a huge list here. this saves you from seeing and reading the same bug 50 times a week

  10. #10
    Basic Member BLABLAFU's Avatar
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    24.
    Fixed Necronomicon truesight not revealing wards
    from last week's patch.

    if you connect to a game (crash/reconnect or spectate) and broodmother has webs previously placed they are invisible on your screen. you can only see the new ones she creates
    =>
    Fixed Broodmother's webs not showing up if you connected after they were created.
    From 8th/9th December patch.

    Make sure to not add things that are not necessarily bugs. Noone could confirm spells going on Cooldown while being Stunlocked and I think Hawk is supposed to be hit by Ground spells.

    Other than that, Stickied, but work on your way to add things.

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