Results 1 to 1 of 1

Thread: Complete List of ALL Bugs (LAST Update: 17.02.17)

  1. #1
    Basic Member
    Join Date
    Feb 2017
    Posts
    2

    Complete List of ALL Bugs (LAST Update: 17.02.17)

    Because the sticky is kinda outdated, and bugs are scattered around in different threads, I will try to post a list of bugs that is pretty much complete and structured. I will update it from time to time.



    Model bugs:

    Elder Titan: has acess to his own ulti as 5th skill

    Gyrocopter: buying Aghanims always grants Side Gunner attacks without having "Call Down"

    Treant Protector:
    has acess to his own ulti as 5th skill

    Zeus: has acess to his own ulti as 5th skill


    Aghanim bugs:

    NON-Working Upgrades:
    - do NOT work, even if you pick their corresponding hero: Infest (no "Assimilate"), Overgrowth (no "Eyes of the Forest"), Thundergod's Wrath, (no "Nimbus"), Vendetta (no "Burrow")
    - does NOT work, unless you have Gyrocopter: Call Down (no "Side Gunner")

    Partially-Working Upgrades:
    - Burrowstrike (does NOT trigger "Caustic Finale")

    Skywraith Mages abilities:

    - they all get upgraded independently, you do NOT need "Mystic Flare" or Skywraith Mage


    Ability bugs/ strong interactions:

    Aftershock + Arcane Orb, Ball Lightning, Shrapnel Blast, Spirit Siphon:
    - casting or autoattacking "Arcane Orb" both trigger "Aftershock"
    - each cast of Ball Lightning, Shrapnel Blast and Spirit Siphon triggers Aftershock

    Fixed: every toggle ability and the return ability from "Astral Spirit" do NOT trigger aftershock anymore

    Astral Spirit in general:
    - sometimes when you die having the Spirit on the Map, the ability gets stuck on the "Return Astral Spirit" button forever, thus losing the initial ability

    Astral Spirit + Essence Aura, Overload:
    - the "Return Astral Spirit" ability can be spammed to trigger those abilities

    Fixed: the "Return Astral Spirit" ability does NOT trigger "Static Field" anymore

    Astral Spirit + Echo Stomp:
    - having both abilities on any hero except Elder Titan causes "Echo Stomp" to deal 4x damage, because the game treats it as having you, your Astral Spirit, Elder Titan and Elder Titan Astral Spirit casting it on your location at the same time

    Arctic Burn + Incapitating Bite:
    - when "Arctic Burn" is on cooldown, "Incapitating Bite" sometimes triggers "Arctic Burn" on the attacked unit

    Chronosphere in general:
    - the caster and Faceless Void (even on the enemy team) both are NOT affected by "Chronosphere"

    Curse of Avernus + Reflection:
    - when you pick both abilities, your illusions from "Reflection" trigger "Curse of Avernus" on attack

    Darkness in general:
    - Nightvision range it tied to the Nightstalker model, NOT the ability (so yours does not improve if you cast it)

    Essence Aura + Astral Spirit, Splitshot, Vampiric Aura, Mana Shield, Voodoo Restoration:
    - every toggle ability and the "Return Astral Spirit" ability can be spammed to trigger "Essence Aura"

    Fiery Soul + Astral Spirit, Splitshot, Vampiric Aura, Mana Shield, Voodoo Restoration:

    - every toggle ability and the "Return Astral Spirit" ability can be spammed to trigger "Fiery Soul"

    Infest + Rot, Voodoo Restoration:
    - while infesting you don't lose life to "Rot", but it deals damage and slows units outside
    - while infesting you don't lose mana for having "Voodoo Restoration" active, but it heals units outside

    Metamorphosis in general:
    - melee heroes do NOT get the extra range and range heroes get their range set to 550

    Nether Strike in general:
    - without "Greater Bash" thise ability deals NO damage and does NOT bash

    Overload + Astral Spirit, Mana Shield, Splitshot, Vampiric Aura, Voodoo Restoration:
    - every toggle ability and the "Return Astral Spirit" ability can be spammed to trigger Overload

    Poison Sting + Splitshot:

    - each target attacked with "Splitshot" is also affected by "Poison Sting"

    Sticky Napalm + Dark Pact, Rot, Shackles:
    - abilities with frequent damage triggers, cause "Sticky Napalm" to do very very high damage

    Fixed: Sticky Napalm + Fatal Bonds do NOT trigger each other anymore
    Last edited by Mr.Erreip; 02-17-2017 at 05:36 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •