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  1. #1

    Unhappy 显示错误

    不知道是电脑的问题还是游戏BUG.有人和我一样吗?
    开始游戏.jpg进行操作后.jpg
    如图,刚进入游戏时,界面是正常的,但在滑动鼠标滑轮后,就变成第二幅图的样子.
    显示错误的还有展示栏气泡:
    展示栏气泡.jpg
    我的电脑配置:
    Code:
     处理器信息:
    CPU 供应商:GenuineIntel
        CPU 品牌:Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
        CPU 系列:0x6
        CPU 型号:0x3c
        CPU 步进:0x3
        CPU 类型:0x0
        速度:2594 Mhz
        8 个逻辑处理器
        4 个物理处理器
        超线程:支持
        FCMOV:支持
        SSE2:支持
        SSE3:支持
        SSSE3:支持
        SSE4a:不支持
        SSE41:支持
        SSE42:支持
        AES:支持
        AVX:支持
        CMPXCHG16B:支持
        LAHF/SAHF:支持
        PrefetchW:支持
        
        逻辑显卡数:1
        未检测到 SLI 或 Crossfire
        主显示分辨率:1920 x 1080
        桌面分辨率:1920 x 1080
        主显示大小:12.13" x 6.81"(尺寸 13.90")  30.8cm x 17.3cm(尺寸 35.3cm)
        主总线:PCI Express 16x
        主 VRAM:2047 MB
        支持的 MSAA 模式:2x 4x 8x 
        
    声卡:
        音频设备:扬声器 (Realtek High Definition Au
        
    内存:
        RAM:3983 Mb
    控制台信息:
    Code:
    Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
    Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
    [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 165.823 msecs for 726 out of 746 classes
    [Server] SV:  parsing 'scripts/items/items_game.txt' took 871.483 msec
    Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
    Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
    ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000291 seconds
    ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000175 seconds
    [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 168.470 msecs for 732 out of 754 classes
    [SteamDatagramClient] Ping measurement completed
    [Client] CL:  parsing 'scripts/items/items_game.txt' took 882.876 msec
    ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000306 seconds
    Telling Steam it is safe to update the app
    [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
    [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
    name[ 0 ] changing from 'unnamed' to 'DailyDream'
    name[ 0 ] changing from 'DailyDream' to 'DailyDream'
    [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
    [Console] 8 CPUs (4 physical), Frequency: 2.6 Ghz, Features: F/M/S 6/60/3 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV 
    ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
    [EngineServiceManager] SwitchToLoop levelload requested:  id [1] addons []
    ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000261 seconds
    ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000278 seconds
    [HostStateManager] Idle (levelload)
    ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000265 seconds
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12097 (13709 input number was)
    Slow image load -  (dimensions 32x32, took 39 msec)
    [SplitScreen] Writing configuration for slot 0
    [SteamDatagramClient] Got network config from CDN.  Data contains revision 94, not newer than current revision 94; ignoring.
    [Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
    [EngineServiceManager] SwitchToLoop game requested:  id [1] addons []
    [GCClient] Trying to send message type 8211 (Unknown MsgType - Not Found) before GC connection established.  This is guaranteed to fail.
    [Server] SV:  maxplayers set to 1
    Initializing script VM...
    ...done
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10560 (14849 input number was)
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 5928 (11003 input number was)
    [GCClient] In logon queue; waiting for GC to confirm connection.
    [Server] SV:  Spawn Server: <empty>
    [Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
    [Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
    [Client] CL:  Connected to 'loopback'
    [Server] SV:  Sending server info to client 'DailyDream' at loopback
    [Server] SV:  WriteInitialSpawnGroups sending 1 groups
    [Client] Game: "Dota 2"
    [Client] Map: "<empty>"
    [Client] Players: 1 (0 bots) / 1 humans
    [Client] Build: 7420 (revision 3862734)
    [Client] Server Number: 1
    [SignonState] CL:  CNetworkGameClient::ProcessServerInfo
    Initializing script VM...
    ...done
    ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000234 seconds
    [GCClient] Received client welcome from GC.
    Failed to load default word filter list: resource/word_filter_default_1.txt
    GC reported matchgroups version 104
    [WeekendTourney] Received weekend tourney schedule.
    WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 11.531
    Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
    CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 11.659
    [Client] CL:  CGameClientConnectPrerequisite connection succeeded
    ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
    [Server] SV:  IGameSystem::LoopActivateAllSystems
    [Host] HO:  IGameSystem::LoopActivateAllSystems
    [Server] SV:  Game started
    [Client] CL:  IGameSystem::LoopActivateAllSystems
    ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000259 seconds
    [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
    [Server] SV:  Sending full update to client DailyDream (reason:  initial update)
    [Client] CL:  Receiving uncompressed update from server
    [Client] CL:  Signon traffic "client":  incoming 35.060 KB [6 pkts], outgoing 1.089 KB [5 pkts]
    ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
    Encountered entity that cannot be used in portrait maps - info_player_start_dota
    [WeekendTourney] Auto selecting weekend tourney division 'china' based on ping to best region of 28ms
    [WeekendTourney] Selected division changed to 'china'
    Last edited by a617544106; 03-04-2017 at 08:26 PM.

  2. #2
    原因已找到,大概是因为directX12的原因,用OpenGL启动没有此问题。不过使用Vulkan还 是解决不了此问题......

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