I am aware from the B2P/F2P thread etc that most if not all people don't want restrictions on heroes played. I don't play LoL or HoN, but I understand why their system of having a few heroes works - because people pick a hero and learn them.
I propose a simple fix to this in DOTA 2 - in the same way that heroes have been labelled as Carry, Ganker, Initiator etc,
could we just have a simple "Easy, Medium, Hard" in terms of difficulty to play?
For example, it could go something like this (of course, the difficulty is debatable, but so are Valve's labels on some heroes)
Riki:
Carry, Easy Difficulty
Heroes in the Easy category would be ones that are noob friendly. Sure, any hero can feed, but when you get to be invisible every 3 seconds, it is a fair bit harder to kill you (without wards/dust etc). These heroes would be those with 1 or 2 active skills at most.
Axe:
Initiator, Medium Difficulty
Heroes in the Medium category would be ones that take a bit of skill in terms of 1. having their skills hit and 2. item build. Axe falls nicely into this category because 1. you pretty much need a blink dagger for him if you want to play initiator and 2. you need to land call properly.
Pudge:
Ganker, Hard Difficulty
Heroes in the Hard category would be the ones that take a lot of skill in landing skills - such as pudge and mirana, since their hook and arrow miss a lot.
Invoker:
(whatever he is), Very Hard Difficulty
Very Hard would be reserved for those heroes that require a lot of micro. Invoker and Chen are some good examples of this.
What do you think?


Reply With Quote
