Repro:
1. pick rhasta/shadow shaman
2. pick any hero for the enemy team
3. Hex that hero with rhasta and kill a creep while the hexed enemy hero is in exp range.
Result: Hexed unit gains XP
Expected: Hexed unit does not get any XP
Repro:
1. pick rhasta/shadow shaman
2. pick any hero for the enemy team
3. Hex that hero with rhasta and kill a creep while the hexed enemy hero is in exp range.
Result: Hexed unit gains XP
Expected: Hexed unit does not get any XP
Pretty sure that's intended
Hex'ed units do not gain exp in Dota 1.
It might be an intended change since this was hardcoded in WC3, but treating it as a bug for now. Added to sticky.
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