Page 1 of 150 1231151101 ... LastLast
Results 1 to 10 of 1492

Thread: Dota 2 Lore Megathread

  1. #1
    Basic Member 1337_n00b's Avatar
    Join Date
    Nov 2011
    Posts
    2,429

    Dota 2 Lore Megathread

    This is a repost of a long forgotten thread created by Hefaistus back in the day, which I now have permission to update every time new bits of lore are added to the game. All credit goes to Hefaistus, once again, with me handling everything that came out after Shadow Demon.

    As of right now, some of the lore bits that accompany the latest items are not implemented yet, their importance being a non-obvious matter.
    ----
    Intro:
    One of the things that impresses me the most so far about Dota 2 is the lore. I personally find it enthralling, immersive and sometimes it's quite funny as well. I decided to sit down for a moment and make several lists out of the already gathered lore and try to piece together what can be pieced together. Or, in the new caretaker's case, continue doing that with whoever comes next.
    As of this moment, there are 109 (a grand total of 114 if you count each member of the Techies and all Meepo's Meepo friends) heroes in the game, each of them spotting a backstory of their own. On top of that, all abilities and items also have little bits of lore, while voice files also give us more insight into some of the heroes and the events that have transpired in the Dota 2 world, and like if that wasn't enough we have an in-game lorebook. However, I am afraid analyzing all of that might be too much for me alone, so if you happen to have come across something that is missing here, just drop a message and I will see if I can add it to the OP. Same goes for incorrect information possibly given here. So, without further ado: the Dota 2 Lore Megathread.

    History:
    Before the world was even created, there was an unending war between two entities, much to the chagrin of the vast Primordials; and thus they were locked up together inside a prison: the Mad Moon. As the world of Dota 2 captured the Mad Moon inside it's gravitational fields, all seemed fine, but underneath the crust, the two inhabitants were at work on freeing themselves. After what can only be thought of as a long time, they managed to free themselves and fell together with some of the remains of their prison to the planet. But nothing really is that simple, as some of the entities on the battlefield clearly seem to have had a hand in this. But, however cloudy, the visuals to this backstory can be found here.
    What fell to the surface would influence the civilizations that settled around these fragments, granting them kinetic energy, mana, protection, even resurrection. However, the entities could not let go off their pasts and soon, they were at war again, this time using not only the civilizations, but even calling forth heroes to fight their little quarrel.
    This piece has been heavily summarized from the work in progress lore found here. Follow the link to view the extensive piece of lore in all of its glory and of course comment on it! As ambigious and vague and suggestive as it is.

    Outstanding seasonal and historical events:
    Like any other world, the world of Dota is not without an arrangement of celebrations and holidays of its' own. And since tracking down every single one up to the Greevil Labor Exploitation Appreciation Day would be an honorable, if not stupid undertaking, below are listed the most outstanding celebrations and events that tip the balance of the war between the Ancients in one way or another.

    Diretide

    Tis the season of the Dire, rising grimly ever higher, greevils hatching for Roshan - Radiant's power is almost gone. This celebration is more akin to a flight for one's life if that one happens to be an unfortunate enough passerby to cross into the war zone. That is mainly because Heroes of both sides, one now stronger, the other falling to weakness, are to contain the beast, Roshan - Diretide is the (almost) annual suspension of the thief's curse. Presumably having gone mad after millenia of intermittent deaths and having become equally powerful, albeit not mad with power, he stalks the field in search of the only thing that can now satisfy his hunger - the delicious Greevil Taffy, made out of greevils in horrendously gruesome ways that only a being capable of cooking an organic being into a confettioner's work of art could properly understand.

    It is not recorded what happens if the raging beast prevails - this year's reports are vastly ambigious in their implications of him simply refusing to fall despite the fact that the implications keep coming in. The information regarding the celebration of Diretide in other lands - and the actual fact of it being celebrated there - is also considerably scarce. What is known, however, is that Roshan's powers expand tremendously if not to say exponentially. He masters devastating dispersive deep strikes, becomes capable of recreating the apocalypse in a short area around him, and only gains power when mighty heroes try and slay him. To noone's surprise, killing the beast also becomes a much tougher procedure. His presence is, however, a welcomed factor, for otherwise the Dire would have no reason not to utterly devastate their Radiant enemies.

    Overlooking and guiding the grim yet exciting event is the duty of Krobelus, the Death Prophet, who sees all from beyond the veil and tells all from the very same location - as much as you can tell without spoiling the other Ancient's efforts, you must understand.

    What worries most, however, is that in the days of Diretide, Roshan finds a way to spawn offspring of his. None may know where those so-called Roshlings come from (some speculate that it may be due to the sudden appearance of countless lots of greevil eggs in the area) or where they go after the celebration/fight for survival of the land is over. Some have reported seeing Heroes use them as enslaved artefact couriers, however, but one knows just how much you should trust gossipers - to think of it, some actually claim that there are golden Roshlings. Absolutely disgusting.

    Frostivus

    Ah, Frostivus, the joyous celebration which takes place in the coldest of times, the Ancients both retreating their forces and laying low. The time of peace, happiness; the time of givening. Due to irreversible terrain changes, there actually begins a truce between those Radiant and Dire forces that remained on the fields of battle.

    Holiday cheer takes all, as valiant warriors participate in fun games of Ice-Is-Not-Nice, pouring alcoholic drinks on their teammates et cetera. One of the finishing parts is planting the Star of Madness, presumably a reminder of the Mad Moon's story and existance, on the mightiest tree around - which happens to be Rooftrellen most of the times.

    The truest essence of Frostivus, however, is in the spirit of givening. Gifts are the focus of all attention, and none may remain pouting on the absence of a shiny new Mekansm. Absolutely nothing may ever stop the magical celebration that is Frostivus, for it is beyond sacred, even the most horrible of demons not laying an appendage on the traditional holiday. To further prove such wonderful points, we are to engage in endearing wreath-knitting and calling back to the spirit Furtive Frostus, spreading gifts unknown and not yet wanted to these who expect it least. Glorious joy for everyone is in stock this year!

    With utmost certainty it can be said that Frostivus, the one season of cheer, will surely go on for ages, undisturbed.


    The Greeviling

    A most horrendous catastrophe has happened last year, for Frostivus has been nothing short of cancelled by hordes and hordes of Greevil beasts. None still know where the blobby vermin came from - no sane person would ever keep an egg, let alone expose it to magical essences, which, as forensics now claim, is most clearly what happened, as the greevils found on the fields of war were very clearly rather grown and mutated. In a mind-boggling act of defiance, the magical beasts have raided Woode Eadweard's Secret Shop and stole all the gifts - and that is no exaggeration! - effectively dooming themselves to a magical curse of untold power. The curse, however, seemed to be rather delayed, and the fate of Frostivus - and the gifts - lied in the hands of Heroes currently residing in the valleys where the Radiant/Dire struggle used to take place. The terrible greevil horde had taken over every inch of the field safe for the now partially defunct bases; even Roshan was reported missing, replaced with a mega giga Greevil Roshan, though that is neither confirmed nor denied by officials.

    Guided by Tusk, a Hero who was, at the time, yet to arrive at the fields but still was fit for announcer duty, the ten warriors, magi, demons and other Fundamentals fought over the gifts in the now frozen landscapes. The Frostivus truce forgotten, the Radiant and the Dire yet again were up to their routine of fighting each other, this time competing in an attempt to gather the most gifts from slain greevils - presumably to increase their side's popularity among simple folk.

    This insulting turn of events is yet again a reminder to all in regards to respect for holiday cheer and greevil awareness.

    Wraith Night

    Zoinks! As the wonderfully reformed and spiritually imbued Frostivus season of givening was to breach the horizon, a wraithful deed has been done. The Skeleton King Ostarion wished to crumble no longer, his skeletal body a cage for the ruler of insurmountable power. It is on the time of maximal power that he has cancelled Frostivus and ordered open conflict over the lands - these who serve him would be rewarded, these who do not... would have to try and beat him. He was to take the form of Wraith King, a being that solely swaggers the lanes.

    And so an aeon of strife opened up on a lonely snowy plain - improbable forces against an unlikely group of Heroes who swore alliance to the future Wraith King. None were left to watch over the battle, of such imperativeness the fight was. Laws of nature were broken that night, and dust never settled as shards and fragments and souls ascended to the skies, forming miraculous new slots in the armory.

    Few lived to tell the tale of what happened on December 12th, on the millenial solstice Wraith-Night. Hordes of eerily familiar (magically multiplied, some would say) creatures marched off into the gloom of wraith lights and never returned. Insurpassable power channeled through the air, frozen shards taking form; but few if any returned. It is not open for us, the secret of what happened on Wraith Knight, but since that day the Wraith King now looks over his newly redecorated lands (which he does not exactly reside in often lately) and a new meaning was added to the day when Wraith-Night is celebrated each millenium.

    Hordes of undead monsters were unleashed that day, spirits of the Ogre Magi of old, unfortunate engineers who completed their masterpieces in death, zombies, ghosts and snakes. All of them now forever consumed to hail the Wraith King.

    New Bloom

    A time of great chaos and greater rewards, it is a neutral period when neither Radiant nor Dire have the upper hand, both of them recovering from the harshness of winter. The snow and the cold fall back, and the world is colored anew, its new bloom attracting discordant entities. With blossoming flowers and gifts from the eastern reigns, the world faces those who laid dormant during the bleak cold of winter - the Year Beast comes, in cycles ravaging the populace, its true place neither in space nor in time. All must defend themselves - there is little telling as to when the cycle of terror starts, and arms have to be raised.

    Fireworks are prepared all over the lands to scare the serpentine Beast away, though only those crafted with special Flamesalt Ingots would truly harm it. Little known is of how a battle with the Beast goes down, at least not right now.

    But not only does the New Bloom mean that temporal horrors reign in chaos, it also means the rebirth of the essence of luck and other fortune-bringing spirits. Heroes offer their garb to the Eight Shades of Fortune in hopes of a lucky gift from the entities. New fashions spring up among them, and a radiant, albeit not Radiant, tone establishes on the field.

    As the dim beginning of spring marks the beginning of the New Bloom Festival, with paper lanterns lighting the way and fireworks firing away, all will indubitabily prevail over the Year Beast and go back to their regularly scheduled carnage.

    Nemesis Assassin[/url]

    A lesser-known event from the history of the world, but a cosmically important one nonetheless - upon having been approached for dispatchment by the Phantom Assassin, the Oracle had managed to sway her loyalty. The omniscious nature of the alien's knowledge stretched over billions of parallel universes - those that he knew a decent number of thigns from. Such as the list of people most likely to kill him. He intended not to die.

    As such, a selfish desire combined with a reality-warping set of mirrored twin swords resulted in an event of continuity-stetching proportions, where the Assassin would dispatch her targets on various planes, working to learn of what her own actions went on to cause... Assuming she ends up in the same reality.

    We are not fully sure whether this event took place in the same reality as our main one. Do blame Nerif the Oracle for that. He makes things difficult.

    Archronicus:
    Not so long ago, a tome containing the stories of old and slightly less old has been uncovered - the Archronicus opens its pages to those it deems worthy, and uncovers to them secrets from small to big. As of right now, but a few are uncovered. The transcripts can be found if you follow the link above; here will be left parts that openly correlate with the Heroes and events we know of.

    • The Dire and Radiant ancient are yet again said to be focused on their eternal fight and that only; they emanate dire and radiant energies respectively, but ultimately are focused on just their strife. That doesn't make them neutral in nature, but they do not belong to either evil or good.
    • - it is not explicitly stated that there were any Titans in the story of the Mad Moon and the Ancients, which leads one to believe that the inhabitants of the world mostly don't even know who made them.
    • - the order Davion belongs to is called Scaled Knights of Uthorian. Their shields are also rather resistant to the dragons' stomach acids.
    • The Gem of True Sight was found by a successful group of seamen, according to the poem, and with that allowed them to see the dead - that, and awakened the rage of Maelrawn the Tentacular. They only barely fled, carrying with them the Gem, which is now safe on land. Who knows which marine creatures under his control did Maelrawn (the alleged lord of the underwater world at the stated moment) send to the surface to retrieve it as the kraken failed...
    • - The story of how the tradition of Last Strike came to be has the progenitor of the style be Lord Regend Ulrich Laste of Stonehall - the same Stonehall to later fall to the abyss, Tresdin unable to hold them off.
    • - A separate passage describes the somewhat recent events that lead to Wraith King's ascension and further delves into the story behind it.





    Connected heroes:
    The amount of connected heroes is slowly starting to expand, with recent heroes starting to have more and more connections with previously connected heroes. In this list we have a summary of heroes who are somehow not indifferent to each other, either through race, family, region or rivalry.


    • &,,,& and everyone else - Elder Titan pretty much created the Seven Planes, this world among them. So he's kind of an umpteen times granddad to every being there is, even those spectral. Fundamentals stand apart, however, as they seem to have existed before. Earthshaker has a purpose which Elder Titan acknowelges, but Raigor himself is unaware of, for he apparently shaped the continents.
    • [img][/img], and everyone else - Thanks to the Oracle, there is never any certainty when talk of reality is made. Having shattered his home dimension, unrelated to the main world as we know it, he has entered that same main world - and it seems that he springs infinite universes with every utterance. As for Phantom Assassin, she became an unlikely ally, seeking out entities and beings most likely to kill the Oracle, and getting rid of them - causing many paradoxes, likely to render her wish of knowledge of what things she caused useless.
    • ?, , - Earth Spirit and Elder Titan seem to like to make it clear to Tiny that they know who he is and where he came from, mostly while crushing him into dust. Earthshaker, also a being of earth, is more considerate. Assuming that the Celestial in Kaolin's statue is the one that rules over all soil of the world, it means that technically, he was directly created by Elder Titan; Raigor following suit as the next biggest thing.
    • , - The abovementioned Spirit also makes some interesting claims, among them the fact that Nature's Prophet should revere him by right and is technically under his command. Looking back at the Verodician mythos, it is rather likely that Verodicia herself went to the earth after her death, and the Earth's soul and mind are currently in the statue of a Wailing general.
    • vs Admiral Kunkka and Tidehunter are each others' nemesi.
    • vs Lina the Slayer and Rylai the Crystal Maiden are sisters and bloody rivals.
    • & Crystal Maiden seems to have known the Snowball from Cobalt (Tusk as we call him) quite well back in her days in the vicinity of Blueheart Glacier.
    • & The duo of Bristleback and Tusk have been at each other's throats ever since the former overstayed his welcome in the bar the latter was an enforcer in. It's only a barkeep's cunning that prevented the place from being smashed into the tiniest of shreds, and had the two wander off to look for a real fight - either that or search out the punchy customer, respectively.
    • & Saying that Dragonus, the Skywrath Mage has a crush on Shendelzare would be quite an understatement. The Vengeful Spirit herself, however, seems to be quite distrusting towards him. Their relationship really isn't at its peak.
    • , Slark and Slithice are a little bit similar. It's implied through some lines and item descriptions (see Encore, a blade for Nightcrawler) that Slark has the hots for Naga. At the very least he is a fan of her voice. Given, he's not obsessed with her, but still. The Naga Siren herself is largely unaware of that, Slark mostly keeps to himself.
    • vs His monastery having been ravaged by the Dead God's servants, Anti-Mage is rather predictably angry at said Dead God's herald of destruction, the Undying. The latter seems to pay little attention to him.
    • , The Moon Rider, Luna and the Princess of the Moon, Mirana both serve Selemene and guard the Nightsilver Forests. It should be said, however, that from the former's responses, their relationship is highly competitive.
    • , Razzil Darkbrew rides an unnamed ogre, and the Ogre Magi is/are, well, an ogre/ogres. The latter sometimes mourn/mourns the death of the ogre and the ogre only in case the Alchemist duo falls to them/him.
    • vs Pugna and Viper both hail from the Nether Reaches. Pugna also claims in his voicelines that Viper was at one point his pet.
    • , Medusa, perhaps through her Olympus connections, knows Zeus and his siblings slash offspring rather well. She isn't much of a fan, too, but the descendant of a god is not very high on her list of priorities.
    • , , , , Rubick the Grand Magus is among the very, very few who can remember the Invoker back in the early days - he specifically mentions how he did not call himself Invoker back then, but rather went as Arsenal Magus. The same applies to the Undying, whose seemingly sole memory of his previous life seems to be the Invoker - more importantly, he appears remembers the mage's real name. Dragonus probably made a brief acquaintance with him, only for Invoker to not remember much of the Skywrath Mage - there was clearly something big enough for the wrathful and jumpy aerial man to think that he warrants a blot in the Invoker's memory. Lastly, Mirana also possesses the knoweldge of Invoker's real name.
    • &&&(, ) Tinker, Clockwerk, Sniper and the engineer who created the Gyrocopter are all part of the Keen Folk, Alchemist arguably being one of them just as well, having a couple of different features and not exactly being called one of the Keen Folk by his enemies. It is, however, rather possible that Razzil belongs to a race of so-called small-keen alongside his similarly purple companion Rizzrack, pilot of the Timbersaw suit, and the yellowish trio of Techies Demolitions.
    • & (& ), , Both Siren and Slardar had at one point served in the Slithereen Guard; the latter still an active part of it, the former banished to find what was once stolen. They maintain a rather friendly relationship, Slithice can often be found mourning Slardar's death should she kill him. She also refers to the Shadow Shaman as an old friend for reasons unknown. Tidehunter and Slark also might belong to the Slithereen race because of how vague the description and requirements are.
    • , Lanaya used to study what little was left of the Violet Archives, most likely including a couple of materials written by the major Tinker Boush. It is possible that the Templar Assassin does know of his fate and how he had to survive what others could not; though she never mentions him.
    • &&&() Axe, Warlock and the Disruptor all belong to the people of Oglodi, the shattered pieces of what used to be a great civilization. Both Disruptor and Axe seem to have fought together during the early years of the Thousand Tarns campaign. Bradwarden's Centaur nation is a friendly neighbour from the steppes. Lifestealer is mostly rotten and is more or less a husk, and yet he counts.
    • vs Dazzle is the one that more or less granted Huskar his powers. The latter, however, is largely not amused, since all he wanted was martyrship and a place among gods.
    • , Shadow Shaman is half hill troll, Jah'rakal is all monger troll. The Troll Warlord that the hill trolls are the weakest of all, though he's an unreliable source of information. The forest creep hill trolls seem to be able to launch magic projectiles with their axes, so who knows, maybe he is just jealous.
    • ,, The Spirit Breaker refers to Leshrac and Spectre as fellow planeswalkers, though it is quite possible that while he did know about the two's existance, he never met them in person until now. Those are the only ones who are openly said to be planeswalkers, anyway.
    • vs The order of Aeol Drias that Silencer hails from is the sworn enemy of the Knights of the Fold, Chen's order.
    • , Clinkz hails from the Hoven, which lies at the base of the Bleeding Hills, birthplace of Shadow Shaman.
    • , Bestmaster and Lycanthrope both originate from the same kingdom, and both had to deal with its' unjust ruler, The Last King, in their early childhoods. They do not seem to know about each other's deeds, however, since neither Banehallow nor Karroch talk about each other at all (not counting a single irrelevant rivalry line for Beastmaster that Lycan has).
    • &vs () (, , ) Doom, Shadow Fiend and Shadow Demon all hail from the same place (partly counting out Doom, as he was originally a creature of light), with Doom and Shadow Fiend teaming up at one point to bring Shadow Demon down. Out of all three, Doom seems to be the biggest force, both Nevermore and Shadow Demon having been under his command at some point, the latter still clinging to dominance and the former mostly minding his own buisness of collecting souls. Terrorblade, while a pure demon, does not seem to be connected to the other three much, their genus aside, his path is that of a renegade and a marauder. Warlock, Lion and Queen of Pain are all connected with the daemons without necessarily being them - Warlock summons a bound Golem, Lion is demon-infested through his arm and Queen of Pain is a succubus, and succubi are usually daemons... by logic.
    • &((&)&)+ Sylla the Lone Druid is visibly hearbroken if he has to stand against Nature's Prophet or dies at his hand. He also lost a finger to Ulfsaar back when the future Ursa Warrior was a cub, and the two maintain a friendly relationship to this day. And all of them, Treant Protector included and even shown together with half of this group, are closely associated with nature and forests - thus making it very possible that they all know the Enchantress .
    • &&& Mangix the Brewmaster is half-celestial from birth and the ex-elementalist Thunderkeg, now the Storm Spirit, willingly merged himself with one, namely Raijin. Kaolin the long passed general and Xin the warrior-poet were also infused with Celestial essence - the Earth Spirit and the Ember Spirit (or the Burning Celestial, either seems to work), albeit posthumously. Storm Spirit and Brewmaster could possibly have known each other even, perhaps in the old days; the other two are lone wolves when it comes to social and celestial interaction.
    • (vs) , The Chaos Knight devotes his existance to hunting down an other Fundamental - the Light; or, in other words, Ezalor the Keeper of the Light. And Wisp, Io the name he, she or it goes by, is a Fundamental as well, roaming across the fabric of the universe, not much unlike Enigma , who is another Fundamental wanderer whose true history is long lost to the cosmos.
    • vs The current Nyx Assassin apparently has a qualm with Abaddon, the Lord of Avernus. Judging by the latter's claims, the Assassin's caste had suffered losses at the hand of House Avernus, or maybe even Abaddon himself.
    • & Visage serves as the guardian of the gateway into the Narrow Maze, while Razor patrols the maze, hastening the souls along. Going by Visage's rival lines, he is aware of Razor's role, although Razor has no such lines for Visage.
    • vs Visage 's voicelines indicate he knows Lion , expressing great surprise when they are on the same side, and telling Lion to go back to hell (again) when they are on opposing sides, likely having had to deal with him multiple times before during his multiple appearances in Narrow Maze (Hell?).
    • , Ezalor, Keeper of The Light sparkles new suns to life, thousands of them being his handywork. This makes him quite directly responsible for the genocide of the Night Stalker Balanar's people - something neither of them seem to be aware of, or, in the elderly Fundamental's case, care about much.
    • , - The Keeper set light to the first sun, and Phoenix is a fledgling star several generations down the line - he could call Ezalor his grand-grand-grand-grand-grand-grandfather.
    • vs&/or - Rizzrack, the Timbersaw suit pilot, has decent grounds for concern regarding working with Nature's Prophet and Rooftrellen. The creatures that destroyed Augury Bay might very well have been the treants - or perhaps the Treant Protectors , who reside in Augury Vale, the two places likely connected. That is if we are to trust the blurry backstory of the man who might very well not be all there and, who knows, may have been the cause of the Incident at Augury Bay.
    • & & & (& ) - Meepo , Meepo , Meepo , Meepo and the sometimes late to the party Meepo are the bestest friends in the whole world. They're almost like twin brothers. In crime.


      *
    • &Aghanim - At least by claim, Rubick the Grand Magus is the son of the great Aghanim, the creator of the shapeshifting Scepter.


    Races:
    As of now, there is not a lot of established races in the universe of Dota 2. What is known can be found in the species list somewhere above. This part is fully dedicated to speculation on hero races and their possible connections to each other.

    Currently, there are three main cathegories: Humanoid, Otherworld and Other. Those can be divided into multiple lists. All of which can be found below, explanations included.

    It should also probably be noted that for a more comprehensible list you should visit this thread and take a look at this picture. Though the three lists may contradict with each other in some places, it is still best to read them one by one.

    Humanoid
    Human, Deformed Human, Former Human:
    Humans, are, essentially, your generic humans and one of the few races to actually be called by its' name in hero lores. Look in the mirror for an extended list of special traits and details. Also includes heroes who could have been human or may or may not be human depending on how far this term stretches in Dota 2. Many of those appear in lists below.

    *, *, , , , , , , , *, , *, *, *, *, *, *, *, *, *, *, *, *, *, *, , *, *, *, *, *, *, *, *, *, *, *.


    Additional details:
    Order of Aeol Drias
    Sworn enemies of the Knights of the Fold. Have a technical approach to their strategies, breeding future fighters themselves.

    - Was bred by the order and spent his early years in their Hidden Cantonment.

    Clans of Hazhadal Barrens
    Those are nomads and tribemen of the deserts, fighting clan versus clan on a regular basis.

    - The soon-to-be Holy Knight was born to one before having been converted into a Knight of the Fold.

    The Nation of Cladd
    Cladd appears to be just a country - a seemingly powerful one at that, having a mighty fleet at one time. What's of some note is that they employed cannon ships as part of the fleet, meaning that either non-Keens have access to technology or that they're in a trade alliance with them - at least at some point they must have been.

    - The Admiral is a Claddsman, having been tasked with protecting his homeland long back in the day. Lost his entire fleet in one fateful battle, hardly making it out alive, washing up on the Keen shores in mildly savorable condition. In fact, see Undead. No matter how bad it all was, he did go on to step to the captain's deck once again, on his new flagship "The Mighty Leviathan", spotting a Keen crew.

    The House Avernus
    Based in the caverns surround the Font of Avernus, a source of immense power - including prophecy - and the mysterious black mist which evidently conceals and empowers all members. Are sworn to protect the Font with their lives.

    - The more spiritual Lord of Avernus compared to those before him; also the most successful. Mastered the black mist and the arts of life and death. His face seems to be highly deformed, twisting his mouth into a perpetually gaping maw, which he appears to use for Mist Coil creation.

    The Faceless Ones
    Their sole representative in the game and in the world wears a mask on his head, and looks very humanlike - but his belonging to the race of humans is questionable, as we don't know what his face looks like... If he has one, that is - he himself calls his people "The Faceless Ones". Their culture is considerably sophisticated, them having numerous aspects, such as those of Beast and Man; Ivory and Ebony; aspect of the Boar; and devoting themself to a chosen one at a given point. It is very possible that they inhabited more than one island, but, as far as it goes, it appears that wherever they lived, their land would soon be destroyed.

    - Was born on the Isle of Masks, later luckily banished days before it was destroyed, effectively making him the last of his kind.

    The Kingdom of Slom
    A very troubled kingdom, which seemed to be well up until the ruling of its' Last King.

    - Was born in Slom, served to the Last King. Later played a great part in his demise.
    - Originally a member of one of the noble houses of Slom. All his relatives were massacred by the Last King, he himself was cursed with lycanthropy, making him half-human now.

    Stonehall Denizens
    These who hailed from the now-ravaged city of Stonehall that has had a somewhat illustrious military history. It had various armed forced assigned to it, but when abyssal invasion took place it was but the Bronze Legion (now mostly KIA) that was close enough to respond. What few survivors and remains remained aren't stated to have stayed in the city.

    - Tresdin was, and technically still is, the commander of the aforementioned Bronze Legion. She now strides the lands in search of vengeance over the abyssal filth that slaughtered her kin and seems to often come across blades that change her demeanor rather drastically.

    People of the Wailing Mountains
    It is not clear what they would look like - all their representatives are either half-celestial or are inanimate objects infused with Celestial power to become sentient and humanoid. Still, they are at least humanoid and likely bear similarities to the human race. They seem to have greatly exaggerated foreheads and chins, almost blocky ones at that, and impressive musculature. It's not unlikely that they come in many colors, too, though there is a possibility that it's the Celestials that change their texture.

    - Half-celestial now. According to his lore, he was, in fact, a human. See Celestials.
    - Technically a statue of a general whose features seem to be a decent lot like Storm Spirit and Brewmaster's (without the fur, at least). Imbued by the Earth Spirit out of whom it was actually made of in the first place.
    - Technically a pile of ashes and embers which was taken over by the appreciative Burning Celestial. Likely keeps the look they used to have when they were the warrior-poet Xin, his facial features also bearing considerable similarity to the other spirits.
    - Extremely unlikely. It might be that it's the Celestial part that dominates in him, that is, if the Order of Oyo are humans. See Celestials.


    The Empire of Xhacatocatl
    Is under the influence of the Flayed Twins, and is bound to supply them with blood lest they suffer the same fate their sole hunter bestows upon others.

    - Is the aforementioned hunter; was likely a human before having been heavily mutated by the Twins to suit his purpose better. See Animal Features.

    Unspecified:
    - Partly Pallid Meranth, father presumed to be human, looking at his composture. Might be something else. See Mer.
    - Part dragon after his encouter with Slyrak.
    - Might have been human, or may still be a human - see Undead. That is, if you don't consider the fact that his skeleton doesn't look like it... if it's a skeleton. Okay, I'll shut it, just go to Undead.
    - Aside from her pointed ears (correct, see Ancient Heroes) and current state of unliving, she does look like a human. See Undead, too.
    - His skeletal features are similar to those of a human skeleton, and yet he has pointed ears. See Ancient Heroes.
    - Could have been a human before becoming what he is now. Still, it is very noticeable that he is extremely tall; but what couldn't the Dead God's influence bring onto him?
    - Might have been a regular human before being turned into a centaur-esque creature.
    - As stated in his lore, he used to be a human before becoming the Venomancer deep in the Jidi Islands.
    - There is nothing suspicious at first, but... He's orange and his eyes are unusual in how their sclera is purple but the rest is plain white. Turskarturian rituals? Or a different race altogether? Still he's humanoid enough.
    - Pointed ears. See Ancient Heroes.
    - Could have been a human before his demonplasty, considering that this might have changed him quite drastically. In fact, this makes him a likely candidate for whatever race. Well, at least he's humanoid, there's that.
    - Most of his face has been deformed due to prolonged exposure to plague and rot, and his voice, oh gee. Also has pointed ears - see Ancient Heroes.
    - With impressive bulk for a wraith, Wraith King is distinctly humanoid in his appearance and also has an entry in the Undead section far below.
    - Pointed ears. See Ancient Heroes.
    - Is twisted and deformed enough to have a possibility of having been a human. While his mother's head is kind of present in the game, it's shrunken; but most of her features are akin to those of her son. Also see Trolls.
    - Wears obscure green clothing and moves in an almost inhumane, twitchy manner, but seems to be a representative of the human race.
    - Is pale green and her eyes are more akin to those of an animal.
    - Could have been a human before having been altered by the Hidden Temple's mysteries. Only it's never hinted that she was changed.
    - It's never stated if he belongs to a specific race, but he does look rather human, especially if you take a closer look at the face under his helmet. He might look a bit undeadish, but that's just what the Mist does to you.
    - ???


    Otherworld:
    Those are the heroes who originate from different universes, worlds and timelines.

    *, *, *, *, *, *, *, *, *, *, *, *, *, *, *, *, *, *.

    Additional details:

    The Nation From Behind The Wall
    It is likely that most of them have one feature in common: pointy heads. They also appear to be rather dimunitive, and have a thing for beards, much like the Keen Folk of this world. See Keen Folk.

    - Ish'kafel was a revered general of his homeland before he was forced to leave it behind.

    The Fundamentals
    Sentient manifestations of the universe's fundamental powers, the Fundamentals originate from a distant plane, and are able to travel between them by their own will. Originally the four were one in a single perfect Unity, but then a particular Elder somebody seems to have lost his spark and that lead to what's called either The Shattering or The Schism, where the four were divided at last. It's not clear which of the two terms relates to that event, and what the remaining one stands for.

    - The Chaos Knight is the Fundamental of Chaos, and is still seeking for the Fundamental of Light.
    - Io is an ancient Fundamental, an entity of forces repulsive and attractive, his physical existance in this plane only explainable by controlled warping of those opposite forces.
    - Heavily hinted in Wisp's lore to be a Fundamental as well, it mentioning an ancient Fundamental wanderer whose true history is long lost to the eons. Later started refering to himself as a Fundamental. It took way over a year for Enigma's enigma to solve itself. Apparently took part in The Shattering.
    - The Keeper of the Light is the Fundamental of Light, being the first Fundamental to escape great Primordial harmony. Called a child of the Schism by Elder Titan who knows best.

    Sentient Stars
    Stars sprung off from the first light of the universe are not just masses of gas - they have a will of their own, and a mind of a cosmic entity. While most stars abide by their mysterious codes, some yet find themselves drawn to certain events, and find a way to propel themselves onto the mortal worlds.

    - Phoenix is one such star, one that is cyclic in nature and found itself drawn to the place where the two Ancients were to battle.

    The Titans
    Those who shaped worlds and themselves, the Titans are majestic, vast beings of ungraspable power. They stand right next to the great Primordials, even. It is their work that created the world of Dota 2.

    - or rather, it was the Elder Titan's. At one point he made an unforgivable mistake, trying to mend what could not be mended, and what we got as a result was a world dominated and ruled over by the Ancients. He is now bound to his accidental creation, perhaps still seeking a way to make things right and fix what he had wrought upon the world.

    The Weavers
    Appear to be considerably big insectoid creatures, at least in their visible physical forms.

    - Skitskurr was once part of the mysterious Loom, and was then left behind to watch after the fabric of reality with the other Weavers. Later isolated from them for disobeying orders.

    The Ascendants/The Transcendencies
    A very vague group of beings that may or may not exist in a visible physical form on this plane, it may send out individuals to this plane for them to live their life cycles. Their bodies are distorted and ethereal.

    - The Spectre appears to be either an Ascendant or a Transcendency, judging from her voice lines.

    Planeswalkers
    Planeswalkers are very different, the name likely just calling a certain group of individuals rather than belonging to a race called "Planeswalkers". Still, it is possible that all planeswalkers belong to the same species. One way, or another. It's easier to sort them that way, anyway.

    - Barathrum goes between the planes for reasons connected with his own realm, which is the elemental one.
    - Having a very mysterious and distorted background, Mercurial is not an easy one to grasp - see above for more (if you're reading this from the bottom). Spirit Breaker gives a hint - she can very likely be considered to be a planeswalker not unlike him.
    , , , - Being able to shift between planes at their own will, Fundamentals can be considered planeswalkers as well. Even if it's like calling a T-Rex an avian.
    - Puck is acutely aware of the other planes' existence, and might as well have been there. Its' only wonder would be about the Outworld and why would one Destroy or, even worse, Demolish, let alone Devour it.

    Element of Disharmony/Planeswalker

    - The Tormented Soul is dubbed an elemental power in his lore (see Elementals). He also is referred to as a fellow planeswalker by Spirit Breaker. Nothing else would suggest that he has anything to do with other worlds.

    Creatures of Claszureme
    Those who enter Claszureme undergo rituals of the Acolytes of Clasz, which include mastering timebending and removing one's eyes. It may or may not be helpful that at least in probability, some of the denizens have none to begin with, spotting a hammefish-esque head with a rather normal mouth with purple skin and an overall humanoid structure, at least as far as one can judge from the sole representative.

    - Darkterror is a visitor from this world, who joins the battle due to the repercussions in Claszureme.

    The Race on the Rim
    An ancient species with gryphonnic bodies whose skin is more akin to stone. They spot mighty wings, allowing them to fly for prolonged time periods.

    - Was left a sole guardian on the outpost on the outskirts of this galaxy.

    The Cymurri Humanoids
    The only representative is an artificially bred being that resulted in the dissolution of all other individuals that existed in his realm. For what it's worth, he is blue, floats, and has a peculiar, clearly helmet-based, somewhat aquatic-looking head with bulging green eyes.
    - Nerif is that same Oracle.

    The Pantheon of Gods

    - It is a theory that the Zeus in the game is, in fact, the Zeus of our planet's Greek mythology.

    Unspecified:

    - Was held in a comet for centuries, circling across the stars. Probably couldn't remember for sure now, as his memory dissolves with every transformation.
    - The Undertree, Puck's hatchplace, is located who knows where.
    - A projection from outside time. It doesn't really clarify where he is from - in fact, he's from before the unvierse was created.
    - ???

    Other:
    Everyone else who couldn't be put in the previous two cathegories, and belongs to a different, shorter list. Includes many heroes who were listed before for the sheer reason of their inclusion to those sections being pure speculation.


    , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .

    Additional details:



    The Slithereen
    The Slithereen are evidently a union of underwater species, some of them joined together to form the Slithereen Guard. Or are a part of such union; it having the possibility of being the Meranthic Diaspora.
    An additional theory is that female individuals look astoundingly different and much more humanoid than the males, and go under the name of Nagas. Adding to the confusion in Slithereen social hierarchy, there seems to be a species called the Deep Ones that is revered by Slithereen Guards, that is subtly hinted to be not more than a higher layer of underwater society. Some, if not most, of the Slithereen seem to differ highly from those we've seen - they're unable to breathe air. In fact, sending criminals up for air is their method of execution.

    - Is the last of the so-called Old Guard, a devoted protector of the Sunken Treasury.
    - Former part of the Slithereen Guard, she now seeks a stolen chalice, forever banished until it has been recovered.
    - Slark was serving his time in the underwater Dark Reef Prison, later the only one to escape. Last seen in the vicious parts that connect with Shadeshore.
    - Well... he's a marine creature. A long shot, truly.


    The Naga
    If what was said about the Slithereen/Meranth Diaspora being a union of marine species is true, then Naga are definately a part of them - in the end, there is the hero that goes under the name of Naga Siren.

    - Her name openly implies that she belongs to the Naga species.

    Levianths
    A strange underwater race that worships Maelrawn the Tentacular and is in conflict with the Slithereen Guard.

    - Leviathan the Tidehunter who worships Maelrawn the Tentacular is nearly 100% a levianth... If we're to choose the road of the obvious choices.


    Nightcrawlers
    A race of small marine bipeds that combine features of a kobold and a fish in their appearance, their heads and jaws notably looking similar to sharks and/or piranhas. While they are able to survive under deep water pressure, it is likely that their natural habitat is closer to the top levels of the ocean. They don't seem to have much trouble staying alive in the open air; it would appear that their skin emits a water-like liquid to cover them regularly.

    - Slark was serving his time in the underwater Dark Reef Prison, later the only one to escape. Last seen in the vicious parts that connect with Shadeshore.

    The Gorgons
    It is not known if any other Gorgons beside the three daughters of a nameless sea goddess exist - the humanoid reptilian beings with snakeish features are only represented by them, and as of right now, two have gone missing. The fate that had befallen the remaining one makes her an unreliable source of information on her species' appearance.

    - Having traded her gorgeous beauty in exchange for power and might, Medusa searches for her sisters, taken by unknown masked assailants. All the while being uglier than a pug who had had a date with a chainsaw and was sealed in a dumpster on the Moon for a thousand years, becoming closely acquainted with its' insides.

    The Tribes of Dezun Order
    Judging from its' two present members, the race which the Dezun Order consists of humanoid beings with varying skin color, differently shaped ears and heads, them spotting rather pointed chins and somewhat flat faces.

    - Was and, technically speaking, still is a member of the order.
    - The order's prodigal Shadow Priest.



    People of the Wailing Mountains
    See this section in Humans.







    The Keen Folk
    This race is one of the few to have been given an actual name by Valve. They are the local equivalent of dwarves and gnomes - they're bulky, short, usually spot a beard (their provess in facial hair spans so far as to make it a normal occurance for a big bushy moustache to be grown in but three days, and that is considered long) and have an affinity with mechanical devices. Going further than that, they openly despise magic, instead preferring to survive through their own wit - which may sometimes result in unforseen consequences. It should also be said that they seem to have a long ongoing rivalry with the Oglodi race.

    - A revered battle master of the Keen Folk, creator of his titular set of Clockwerk armor. Is rather patriotic of his race and prefers to stick with Tinker and Sniper.
    - A scientist, the sole survivor of the Violet Plateau Accident. Has purplish skin, and is considerably short, or just has spine problems due to him strapping his hazard suit with laser and missile manipulators to his back.
    - Originally from the mountainous valleys of Knollen, he is led by a prophecy to make a shot as perfect as the one he once made. Unlike Tinker, he is bigger and more muscular than him. Also slightly less purple, albeit remaining very much so.
    - Is an engineer, who had retired from his duties years ago. He is nearly identical to the rest, aside from that he prefers to wear a mustache instead of a beard, but that's just pesonal style and appearance. It is not clear how many fingers does he have, since he wears mittens. Seems to have a lighter tone of skin - probably due to the time spent in retirement.

    - Razzil looks quite a lot like the three, but spots a few differences. He only has three fingers on each hand, and is even shorter than the Tinker, who appears to be the shortest of all present members of this race. His model, pulling way into the game, is referred to as "goblin" in the files. And it was heavily hinted that they might, in the end, belong to the same species - the differing amounts of fingers on each of the heroes' hands (four on both Sniper and Clockwerk, five on Tinker, three on Alchemist) explainable by their dangerous type of work and the Disruptor and Axe referring to him as a "small Keen". Still, see Small Keen for a more probable explanation.
    - Same deal as Razzil.
    - The Small Keen seem like the logical shot for the explosive trio, although Spleen in particular looks like a greevil hybrid. It should also be noted that all of them are greenish-yellow.


    Small Keen
    Small Keen, or "smallkeen", are a race of beings very similar to the Keen Folk in nature - as a matter of fact, one of them is probably a derivative of the other. They are extremely keen in technology and science and can be taken apart from the actual Keen Folk thanks to their more violent tendencies and differing looks. The Small Keen have less fingers - an average of 3 - and some of them possess prolonged chins and noses. It is also very common for them to be purple, or purplish-pink, much like some of the Keen Folk. Not much is known about their government or main settlements, but they clearly have quite a number of them across the lands. And quite a bit like their Keen cousins, they aren't particularly liked by the Oglodi.

    - Razzil the rider is called a Smallkeen by the Oglodi heroes.
    - Rizzrack's kin is not known, but he himself surely does look like a younger and a bit better shaved version of Alchemist.
    - All of the Techies distantly resemble the other Smallkeens, although there are differences, Spleen's bulk in particular.

    The Faceless Ones
    See this section in Humans.




    The Oglodi
    They appear to be bulky humanoid creatures with notably blank eyes, potato-shaped noses and large chins, descending from the windridden plateaus of Druud, where weather is omnimportant and decides fates. At one point, their civilization was considerably more powerful, having reached its' fall a long time ago. Their head shape is also rather specific. It hosts the Army of the Red Mist (now Bloodmist Army) and owns the Ultimyr Academy, and that while some of their individuals may appear rather dimwitted and shallow, they still are very good with various crafts, from smithing to arcane magics, and weather manipulation is one of their biggest aces just as well. For reasons not very clear, they dislike the Keen Folk quite very much.

    - Ex-general of the Army of the Red Mist. Now is, in fact, the army. Is much bigger than the others present (questionably) in the game and is red - most likely painted, though the Disruptor, for instance, is red as well - it might be possible that personas of great importance are painted red.
    - Spots all the same features Axe does. However, much unlike Mogul Khan, he has normal skin color - either not being part of the cast that gets painted or just originating from a different place. There also is a huge gap between one's intellectual level and the other's.
    - In a fashion similar to the Warlock's, Disruptor had spent a lot of time searching for pieces of lost knowelge, but instead of focusing on arcane tomes, he tamed the power of the storms by craft and magic. It should also be noted that while his eyes, similar to other Oglodi, are blank, they are white - unlike Axe's and Warlock's yellow ones.
    - Called an Oglodi by Bristleback, N'aix is quite different from the rest of the bunch, mainly because he has been rotting for quite a long time and is more of a living corpse at this point. The basic facial features of his are much akin to the rest, which is more or less enough.


    The Centaurs
    Some of the neutral creeps present on the battlefield are part of the artful in their brutish ways Centaur clans. Having evolved in a natural habitat that makes establishing prolonged existence a challenge (which is the tablelands of Druud), they have no appreciation for most things, lacking such basic things as written language, any kind of folklore or music, instead making up for it by seeing much more in killing and battle than any other race might ever find possible - their biggest cultural event being gladiator-esque fights on the arena of Omexe. It's rather logical that these occasionally horned half-equines are fearsome warriors. Quite similar to the Oglodi with whom they share land, some centaurs have blank eyes. The entirety of the Centaur race despises the mere concept of a saddle.

    - Bradwarden is the cultural savant of the centaur race, being the champion of Omexe who now seeks out challenge in battle outside of the land which is already closely acquainted with his works of art.

    The Ogres
    Described to be atrociously dumb creatures who have trouble with feeding themselves, let alone reproducing, they seem to be very muscular and tall, and also overweight. There are different ogres, some of them appearing to be smaller and having fur and tusks. Their skin and fur color varies from yellow to orange and blue. Their already questionable intellegence seems to be degrading over the generations - ancient ogres were skilled artisans and architectors. By ogre standarts. But at least they understood the concepts.

    - Is/are born every generation or so, spots/spot two heads and can actually function on almost the same level most other species do - adding to that, is blessed with Dumb Luck, an ability to fall unto streaks of impossible fortune.
    - Razzil rides an ogre - and a very intellegent ogre at that, being able to maintain a conversation with his master, obey his commands and talk in a rather eloquent (in comparison to other specimen) manner. His feet are alsdo structured differently. Either way, it isn't clear whether this ogre belongs to a different species altogether or this is just Razzil's influence.

    The Magnoceroi
    A people that are best described as the offspring of a fuzzy mammoth and a rhinoceros, those proud beasts that particularly inhabited the vicinity of mountain Joerlak, used to be commanded by a Matriarch and one more of their kin until the fateful day of the mountain's artificial eruption. It is also notable that they are considerably pragmatic, blunt and their horns are expensive and valuable beyond any cost.

    - Magnus is the magnoceros that lead them that fateful day. Now seeks revenge, accompanied by his most sharpest horn.

    Animal Features
    Those are all heroes who appear to either be sentient animal individuals, or are humanoids with beastly features.

    As of now, several can be distinguished as clearly feline, possibly belonging to similar races or species:
    - Is a humanoid with paws and a slightly twisted posture. Though that is likely the outcome of his serving to the Flayed Twins, he might have been born like that.
    - Azwraith has distinctive feline features, having paws instead of feet and a very specific face structure. It is not unlikely that it's his people who have organized the mysterious Golden Mane.
    - Appears to be feline as well, only much skinnier and fleshier and a differently shaped head. Though the similarities between the two allow to sort them into one cathegory, more or less.
    - Looks rather feline, at least facially. Maybe that's why they call him Lion; or maybe that's what daemonplasty does to you.

    The rest are as follows:

    - Is a giant spider.
    - A giant antropomorphic fur-covered aquatic mammal, Tusk is somewhat ursine in his appearance aside from the titular tusks. Comes from the city of Cobalt, which could be populated by similar creatures.
    - The closest Rigwarl gets to anything is an antropomorphic porcupine, with some primate features thrown in for good measure.
    - Meepo the Geomancer, all five of him, even goes as far as to refer to himself as a rat, or as pack rats. That being said, he does look like a rat with rabbit ears.

    Satyrs
    A race of horned humanoids with goat features. Their sizes vary greatly from individual to individual - either that or they progressively get much bigger as they get older. Their highborns seem to have a particular horn shape and employ various ways of showing their status off, such as tailgrooming. Satyrs can be found in the neutral camps.

    - Was the middle son of the Tahlin dynasty. It having been massacred, he went on to become the Stealth Assassin.
    - Is noticeably small and has a rack, much like Riki. Might have been a satyr before death... Or whatever made him a green skeleton. See Undead, just below.
    - Shares most of Pugna and Riki's features, but his rack looks different and it is implied that it might be some sort of headwear. Additionally, one more of Clinkz's kin has undergone the same treatment as the Bone Fletcher. That one is now, somehow, his bow.

    Undead
    This cathegory is for all creatures that are seemingly unliving at the moment. Types of undeath may vary.

    - Is a victim of a longevity spell, therefore cursed to expand his wraithly empire. The King is alarmingly tall and bulky - and that's him being a ghost - and spots vastly human features. His outstanding size and bulk have been a feature ever since he was a mere skeleton.
    - Being a green skeleton with a detachable head, Pugna is quite likely undead at the moment. It is not clear why or how he died. And, still, there is a possibility that what we see is, in fact, a suit of armor - the old grandmaster's animated remains, to be exact - for the child Pugna.
    - Was one of the warriors defending the lands of Hoven. Having slain the daemon Maraxiform, he forever stayed a flaming skeleton due to the king-mage's spell. Clinkz is quite short and has horns on his head, though they are shaped differently than Riki's or Pugna's, for instance. And there's also one other unlucky person who has become his bow. How that works is better left unquestioned.
    - Krobelus is currently at the line between life and death, a line which she still can't cross. Most of her body seems to be human, some of the parts having turned into ghostly ectoplasma, her skin becoming pale green. Also, see Ancient Heroes.
    - It isn't clear whether he was ever alive or not, him possibly being an animated being, but he certainly doesn't look like a living thing.
    - Was a human before being thrown into the Black Pool, lying there for a couple of eons, surrounded by permafrost. Spots all human features and a skeletal face, but his ears are pointed. See Ancient Heroes.
    - N'aix was cursed with longevity, and that - along with stealing others' lives - is the only thing that keeps him technically alive. Though after ages of imprisonment and whatever he had to go through afterwards, he looks like a rotting ghoul, to say the least. Also see Oglodi.
    - It is implied that he could have died during the Claddish Fleet's last battle. The cross on his forehead somewhat supports this possibility. Either way, if he really is undead, then he certainly looks much better and alive than the rest. He is likely a very convincing ghost, if anything. Or perhaps the seas just spat him out - for a ghost, he's awfully convincing in his captaining of a Keen fleet.
    - It isn't known what really happened to the Phantom Lancer when the Dread Magus Vorn was slain. He may very well be dead, an army of his phantoms under the command of a ghostly creature that he is now.
    - The Dirge bringer became what he is under the fittingly Dead God's influence, walking the earth as a deathless, lifeless, Undying corpse.
    - Having surrendered her body to the goddess Scree'auk, Shendelzare all but officially joined the ranks of the unliving.
    - The Ember Spirit has given life to what was essentially a pile of a dead person's ashes.

    Dryads
    Dryads are beings with a humanoid upper torso and an equine (most of the time) lower half who do not belong to the Centaur species.

    - Is half-human and half-stag, devotes her life to wandering across the world's forests.
    - Might have been a dryad before having been turned into what he is now. His lower half is currently undefinable, likely a horse. Warrunner spits out that he's like a centaur, only worse, and has other ways to suggest that at the end of the day, Leshrac's current form is unlikely to be very similar to what he used to be. The theory stands, though.


    The Mer/Meranthic Diaspora
    An underwater race that is constantly in conflict with the humans, they are also notable for its' Tidehunters, one of which is present in the game. It is not unlikely that they, being a Diaspora, are, in fact, a congregation of various oceanic races, in which case the aforementioned Slithereen and Nagas are a part of it. In this case, however, the Tidehunter is hardly a part of it anymore, as he, being an acolyte of Maelrawn, is certainly in conflict with some other parts of the Diaspora. That's if you don't consider the fact that Maelrawn the Tentacular could be the ruler of all sea life - or at least he has been one, as the old tales of the Summoning Sea tell us.

    - Leviathan is a rogue Tidehunter, who went on to worship Maelrawn the Tentacular, the Lurker In The Whirpool.
    - Is half Pallid Meranth. This race has the Meranth Empire, so the Pallid Meranth are clearly part of it.


    The Trolls
    Trolls are a viscious and very conflictuous race, prone to ending any argument in bloodshed, and extremely prone to bringing arguments up out of nowhere. There is a multitude of troll clades, Monger and Hill trolls among them. Troll males usually spend their youth in their mothers' cantonments, not contributing anything to society - that rarely changes upon adolescence, though. It would appear that trolls hold a matriarchic society. Dark and Forest Trolls don't seem to be part of the species for some reason.

    - Jah'rakal is a Monger Troll, and a rather stereotypical one at that.
    - Is half hill troll, half something else. He doesn't have a visible nose and has quite a lot of teeth.

    - The Techies, upon close inspection, have alarmingly troll-like tusks and general features, while still having keenish hight and mental prowess. It is not unlikely that they are a very unusual mix.

    - Looks a good deal like the Shadow Shaman and Troll Warlord. His chin is also much longer than the Shadow Shaman's. Their bodies and sizes, however, are very similar.
    - Of all things on the battlefield, the Trolls are the ones he is most akin to. While his mother's head is kind of present in the game, it's shrunken; but most of her features are akin to those of her son. He is way too deformed to be called anything for sure, and it is not very easy to judge the rest of his folk by a decorative shrunken head.
    , - Both share quite a lot of features with the Trolls mentioned here, but aren't referred to by Troll Warlord in any way.

    The Ursaj
    An Ursa is a somewhat humanoid creature with features of a bear, and, additionally, habits of a bear. The main throwoff are their ears, which are more like those of a hare or a rat. The ursine maw is also notably narrower than a bear's. Anyway, the Ursaj seem to have a matriarchic society, their males bent on protecting their homelands and cubs. A certain time ago, they did not have speech - this gift is one of the recent ones to be handed to the ursine race, the savage age when they used complicated markings and signals still celebrated to this day. The race went through a period of Tribal Wars where, among other things, iron armor was used for the first time.

    - Ulfsaar the Warrior is one of the most valiant defenders of his woods.


    The Netherdrakes
    The race of draconic beings which lived in the Nether Reaches for millions of years, they seem to rely more on their toxins and deadly poisons instead of fire. They are also considerably smaller than dragons, and spot some bat features.

    - Having been taken by a wizard as a familiar, he had managed to escape into the open world.

    The Skywrath
    The Skywrath are humanoid winged creatures, most notable for their arrogancy and hot temper. They are very easy to enrage and insult. Both usually end up in a skywrath unleashing his revenge on whoever decided to fool with him. Highly paranoid, have a guild devoted to scouring out flaws in the nobles. Revere avians.

    - Was first in succession for the throne of the Ghastly Eerie. Shendel is currently not exactly a skywrath, but a Vengeful Spirit. She is rather small for one of her people, and what is left of her wings suggests that those weren't exactly gargantuan either.
    - The creatively named Skywrath Mage, Dragonus, is a full-out skywrath - maybe not exactly as hot-tempered as they are stereotyped, but still, he has distinct avine features mixed with a generally human appearance.


    Divine
    Those are gods, or, at the very least, beings created by gods themselves.

    - Was a god. Now tries to prove himself a trusty husband to his wife. Also has pointed ears, see Ancient Heroes.
    - Technically a creation of Verodicia, Goddess of the Woods, Tequoia burst from the last seed of hers.
    - Atropos has spawned from Nyctasha's nightmares, later feeding on her immortality and setting off to steal her prowess of invoking baleful visions and nightmares onto others.
    - Io is often taken for a divine entity by various scholars.

    The Demons
    There is no consistency between varying demons, it seems, as they look and behave in different ways. Most demons belong to their places of origin, only some of them, the Sovereign Demons, allowed to visit the physical plane by the Umbral Pact. One can, apparently, become a demon; and there are various places where they are present - and, quite importantly, one may imprison a demon in a corporeal form with not much of a chance of escape (which is what happened to some unfortunate daemonic souls that now serve as courier rams for Heroes). The one similarity that is pointed out is that all demons have crooked spines; Doom, Shadow Demon and Queen of Pain would like to disagree, though. On the other hand, one used to be a being of light, the second had to pull himself back from pieces and Akasha is a succubus.

    - Used to be a creature of light, who, after having been deprived of birthright and banished from his home realm, the Realm behind the Light, became a demon later on. He has a somewhat humanoid body with two pairs of limbs, burned wings, horns and a fleshy tail. Has a skull for a head.
    - Lives in the Abysm, the Stygian Pit where no other soul has peeked. That is, not counting those that are added into his ever-growing collection. Is an obscure creature with massive bulk, looking like a greatly jagged suit of daemonic armor brought to life.
    - Tried to take over the physical plane once, only to have his scheme stopped by the Shadow Fiend and Doom. Currently has a physical humanoid body with bulging purple skin, splitting tail, and a skull for a head - though it hardly is what he used to look like, him having to pull himself back together from small pieces.
    - The Demon Marauder had to have been a particularly peculiar delinquent, for he was sentenced to Hell within Hell - Terrorblade spent a decent amount of time in the prison plane of Foulfell, where he gazed into his own self's worst reflection. Currently at large, having broken out, his worst self at his control now.
    - Is a succubus, thus likely belongs to the species. However, her only similarity to the three above is that she has horns. Shadow Demon doesn't, though. And she also does not speak in Ozhkavosh, the language of demons.
    and his Golems - The Golems, to be precise, are enslaved demons from the Outer Hells. They are very primitive creatures, most likely brainwashed to serve Demnok Lannik with their lives. This is possibly the reason why they don't speak in Ozhkavosh anymore, since the language was likely erased from their memory.

    Elemental Beings
    Beings that are affiliated with elements, elemental planes et cetera.

    - Became an Elemental after discovering the painful truth of nature. Seems to take on desolation, disharmony, disorder, discord and despair.
    - Calls himself the Ice Elemental - quite logically, being a creation of eternal cold and ice. Also gives an idea on who the Enigma might be.
    - Is referred to as an elemental by Kaldr the Ancient Apparition. While it is an enigma which element he is supposed to represent, it is heavily implied that he is, as a being of void made flesh, the Void Elemental. However, Enigma himself prefers to state that he is a Fundamental, which is something Kaldr, being apparently lower than Enigma in the complicated hierarchy of elemental beings, might not know.
    - Fits as a Water elemental. Many other heroes, like Tidehunter, imply that he might have power over the waters of this world.
    - Was, quite literally, earth itself, that took form and set on to walk the lands of this world. Could be therefore dubbed the Earth Elemental.
    - Might possibly be a Sand Elemental - only he is, in fact, an artificial being, and it is not clear whether those can or can not be elementals.
    - Commonly called Bane, Atropos is, in fact, the Bane Elemental. Or, in other words, the Fear Elemental.
    - The Lightning Revenant has power over lightning (quite predictably) and electricity - coupled with his personality, he is an extremely likely candidate for a Lightning Elemental. His position and task are, however, rather unusual for an elemental being, as he is, essentially, a prison warden.
    - Belongs to an elemental realm.


    Stone Giants/Golems
    Beings of stone - or any other hard surface.

    - While his origins are unknown, Tiny seems fit for the name of a Golem. Or a splinter from one of its' heels.

    Servants of the Hidden Temple
    There is no other way to call whatever race Lanaya belongs, or belonged to. Either way, their humanoid features are only spoiled by prolonged ears - but that may very well be the influence of the Hidden Temple's misteries.

    - Is the Hidden Temple's own Assassin, devoted to keeping its' mysteries.

    Treants/Treant Protectors
    Massive, ancient beings that are, in fact, living trees. They are considerably slow, in both movement, thought and speech, being trees. Treant Protectors are found in the sacred forests behind the Vale of Augury.

    - Rooftrellen was sent by the other Protectors to investiage the open world in search of any new threats.
    and his Treants - Tequoia can create Treants from trees - they look similar to the Treant Protectors, only are much weaker and aren't as tall, most likely due to their short lifespan and small age.


    Creatures of the Primordial Night
    Whatever survived after the first crack of dawn.

    - Balanar is a muscular, predatory winged being with blue skin and a very specific face structure, which, in fact, allows his maw to open in several different directions, much like a venus fly trap or a squid would. It seems that he is one of the mightiest and toughest beings that were there, since he is, for one, able to survive the daylight.


    The Faerie Dragons
    A species with immensely long lifespans, they are capable of spending millions of years in their juvenile forms and still never grow up. Their motives are unclear, their magical powers undeniable. Their lifetime evolution is similar to that of insects.

    - Puck is a faerie dragon that prefers to spend its' seemingly endless life in form of a child, resting in chrysalis when playtime is over.

    Dragons
    Dragons are enormous reptilian winged creatures, capable of beating any enemy in physical combat or with their deadly breath, which may differ from fire to ice to whatever. In the ancient nocturnal times, dragons were much more bulky in nature - their scales looked and acted like sets of proper armor, and eyes were not necessary. The most reckless and talented brewmasters make alcohol of dragon blood - a tricky task in itself, it is even trickier to find one who would actually drink the stuff.

    - Is a Pyreaxe twinhead that combines abilities to breath both fire and ice in each of his heads. He also has duplicate pairs of wings and tails.
    - Davion is half-Eldwurm, specifically Slyrak. He is capable of breathing venom, fire and ice, changing scale color and physical appearance.

    Also connected with Drakes and Drakinds
    Dragonesque creatures; the difference between a drake and a dragon might mostly be one's name. The drakes, though, seem to be relatives of the extinct Drakinds; of those we too only know the name. There also exist prismatic drakes that are able to blend into their surroundings much like a chameleon does; they are also apparently able to be tamed.

    Gargoyles
    Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze.

    - A dreaded gargoyle, the bound form of the eternal spirit Necro'lic, Visage is dispatched to retrieve souls that managed to escape the Underscape.

    Zealot Scarabs
    A strange species of social insect with abilities unique to all the seven planes.

    - The only member of the assassin caste of his colony.


    - ???


    Locations:
    The Dota 2 world is, much alike our own planet, a varied world, possessing oceans, mountains, jungles, cities, villages and more. Among those places are:

    • The Mad Moon - The Ancients' prison, now crashed and likely turned to dust.
    • The Kingdom of Slom - Birthplace of Karroch, the Beastmaster and Banehallow, the Lycanthrope.
    • The peaks of Nishai - 'Birthplace' of Raigor Stonehoof, the Earthshaker.
    • The cliffs of Emauracus, rumoured to hold an ancient being of great power - Place of enlightenment for Purist Thunderwrath, the Omniknight.
    • The Shadeshore Ruins - Birthplace of Sven, the Rogue Knight. Southern parts of Shadeshore are covered in carnivorous mangrove, albeit it is probably not impossible to live in those parts.
    • Tidemarsh - a vicious land that feeds on those poor unfortunate souls that either wander into their territory on their own or are led by local surviving denizens. Its carnivorous plantlife keeps to itself thus far, but one can only guess how long will it take until an occasional stranger is no longer enough. Borders The Ruelands and the Bleeding Hills. Current location unknown - its sudden disappearance from the maps is a subject of worry for some.
    • The Feral Road, which Sven had wandered through. It can be found at the feet of the Wailing Mountains.
    • The Riftshadow Ruins - Home to all five of Meepo, the Geomancer.
    • The Bone Ruins - Also often visited by the Geomancer quintet. Mostly ravaged by explosives.
    • The Thousand Tarns - Wiped of their people, the nation of Thousand Tarns, by Axe's Army of the Red Mist.
    • The stormy, windy steppes of Druud - homeland of the Oglodi, the race which the Disruptor, Axe and Warlock belong to. Also makes a natural habitat to the Centaurs, including Bradwarden, their Warrunner, and other four-legged clans.
    • The arena of Omexe - the Centaurs' ancient proving ground.
    • The Vigil Keep, home of the Vigil Knights.
    • The tropical Ash Archipelago - the place where Aurel, the revered engineer and inventor of the Gyrocopter lived after having retired.
    • The monasteries of Turstarkuri, ravaged by the Legion of the Dead God - Temporary home for the Anti-Mage.
    • The Isle of Masks, recently disappeared beneath the waves - Birthplace of Yurnero, the Juggernaut.
    • The Ivory Isles that were lost with the disappearance of their Defender, a mastercrafted sword, which the Juggernaut has now reclaimed for himself.
    • The Nightsilver Woods - Under protection of Mirana, the Princess of the Moon, and Luna the Moon Rider.
    • The Temple of Mene - referred to by Mirana; is likely dedicated to Selemene.
    • The mountainous valleys of Knollen - Birthplace of Kardel Sharpeye, the Sniper.
    • The Hazhadal Barrens - Birthplace of Chen, the Holy Knight.
    • The cold northern realm of Icewrack, containing the Blueheart Glacier - Home of Rylai, the Crystal Maiden.
    • The blazing Desert of Misrule - Home of Lina, the Slayer.
    • The Kingdom of Candoness - held in terror by Uldorak the Time Dragon, which was slain by Davion, the future Dragon Knight.
    • The Bleeding Hills - Birthplace of Rhasta, the Shadow Shaman, they border the Kingdom of Elze and the Ruelands. Famous for what is essentially a mass of tar pits that greatly resemble endless rivers of gore.
    • The Hoven, a thousand-league wood at the base of the Bleeding Hills, home of Clinkz, the Bone Fletcher.
    • The Ruelands, the site of a bloody war where three kingdoms went up against each other in an attempt to seize the gold located in this region. Alas, as the winner began excavation, no gold was to be found, thus all three kingdoms withered in result of their conquering the virgin gold sources. The Ruelands border the Kingdom of Elze and The Wailing Mountains.
    • The Wailing Mountains and their plains, the place where Thunderkeg the elementalist and Raijin the celestial merged into one Storm Spirit. One of the world genesis theories implies that The Wailing One and his union reside high in the Mountains, thinking the paradoxal thought of creation. The Ruelands are located in close vicinity, and the Feral Road passes right beneath them. The late Kingdom of Elze is also nearby.
    • The Ruined City, placed deep in the Wailing Mountains, which serves as home for the ancient Order of Oyo and their Brewmaster, Mangix. Famous for its wheel books and their ominous songs of times long forgotten. Though some might say that the old books could also speak of the future.
    • The Fortress of Flares, which is lost somewhere in those same mountains, where Xin, eventually a cauldron of ash and for a long time the Fortress' master and teacher, used to live and train his acolytes. Abandoned after his death, even his ashes leaving when the Ember Spirit, the Burning Celestial, infused himself with them to make Xin anew.
    • The Uplands, a vast rocky plot of land likely located near the Wailing Mountains yet again, where general Kaolin and his army's statues were buried. The burial ground is currently dwindling due to how the Earth Spirit that lived in the stone they were made of gained consciousness and is now roaming free.
    • Mount Joerlak, notorious for its' master smiths, the local magnoceros tribes, lead by Magnus and his Matriarch, and its' sudden eruption which resulted in severe dwindling of the latter's numbers.
    • The Violet Plateau, shrouded in a permanent darkness after an experiment gone horribly wrong - Previous workplace of Boush, the Tinker.
    • The Trembling Islands, belonging to the Claddish people - Homeland of Admiral Kunkka. Might well be neighboring Keen lands, seeing how the Admiral (SPOILER ALERT) eventually washed up on their shores.
    • The Narrow Channel, located somewhere around the Trembling Islands, is the crashplace for an unknown prince's treasure ship.
    • The isle of Songs - A place where Kunkka stayed at some point in his life. What little is known of it is that it had a princess and at least one (1) sash of rare spider silk.
    • The Gleaming City of Levinthal, taken over by the Wraith King, then Skeleton King, Duke of Levinthal beaten in one on one combat.
    • The Fields of the Endless Carnage, where nothing may decay or decompose - Home of Pudge, the Butcher.
    • Quoidge, far to the north of the Fields of the Endless Carnage
    • The Petrified City of Saraddel - A city drowned in liquid obsidian and lava. Some of it was later used by Huskar, the Sacred Warrior of the Dezun Order as battle equipment.
    • The Sands of the Scintillant Waste - 'Birthplace' of Crixalis, the Sand King.
    • El'Harath, where the Ancient Sovereign dwelled.
    • The Highsand regions, where nomads wander.
    • The land of Halgareth, a desert with boiling hot temperatures and hallucination-inducing moonlight that used to hold an empire of prismatic towers - now but shards of glass that are easily inhaled.
    • The remains of the Empire of Bones, now covered in wraith essence - Home of Ostarion, the new Wraith King.
    • The mist-shrouded peaks of Xhacatocatl - Place of origin of Strygwyr, the Bloodseeker.
    • The smoldering caldera of Mount Pyrotheos - Home of Black Arachnia, the Broodmother.
    • The Magnetic Ziggurat, now without its master.
    • Crey, an underwater city, once protected by Slithice, the Naga Siren's Guard.
    • Dark Reef Prison, the underwater Alcatraz where the worst sentient marine life has to offer are sent - Slark the Nightcrawler's previous place of inprisonment.
    • The town of Toterin - presumed to have fallen, in due part thanks to Techies Demolitions and their Land Mines.
    • The settlement of Trapper Town - presumed to have disappeared, in due part thanks to Techies Demolitions and their Stasis Traps.
    • The city of Dredger's Blight - mostly turned into a crater, with definite thanks to Techies Demolitions and their Remote Mines.
    • The Acid Jungles of Jidi Isle, with its nearby Bay of Fradj - 'Birthplace' of Lesale Deathbringer, the Venomancer.
    • The Yama Raskav Jungle - Birthplace of the Batrider.
    • Places north to the lands of the Ursaj - hunted by the ursine people on a regular basis to eliminate beasts that may threaten their cubs.
    • The Cathauran Deserts, infested by dragons, one of which is Tegu the courier.
    • The Cathedral of Rumusque - Previous workplace of Rotund'jere, the Necrophos.
    • The Kingdom of Elze, containing the Tower of Invocations - 'Birthplace' of Akasha, the Queen of Pain. Located close to the Bleeding Hills and the Wailing Mountains, straight by the sea (ocean?) border.
    • The Ultimyr Academy/University, containing the Arcane Archives - Workplace of Demnok Lannik, the Warlock.
    • The highlands of Prefectura - Previous home of Zharvakko, the Witch Doctor.
    • The dungeons of Devarque, the prison complex that previously held N'aix, the Lifestealer.
    • The rebel camps at Highseat, infiltrated by Gondar, the Bounty Hunter to capture the White Cape.
    • The remote and peaceful village of Pole - Azwraith the Phantom Lancer's birthplace.
    • The slightly less peaceful village of Zaru'Kina, destroyed in a storm - birthplace of Lyralei the Windrunner.
    • The Vale of Augury and the mountains beyond it, where the mystical woods from which Rooftrellen the Treant Protector originates lie.
    • The city of Augury Bay, ravaged by savage living trees for reasons unknown. Rizzrack, pilot of the Timbersaw suit, is one of those who got away with their lives.
    • The land of Yhauron, famous for it's Confectioniers and the fact that it's pronounced nothing like the way it's written.
    • The Gorgon realms, ravaged and pillaged by unknown assailants - home to the Gorgon sisters, the youngest one, Medusa, still on the chase after those who took the remaining two.
    • The land of Lordran, enigmatic and mysterious, which has something to do with the Sisters of the Veil. Who knows what is it that "they" whisper about it...
    • Cobalt, an unspecified place Ymir, dubbed the Tusk, seems to originate from.
    • Stonehall, a ruined land that is famous for its Cartularium and the fact that it is from there that the Last Strike martial art tradition hails. In addition, it is where Legion Commander Tresdin and her Bronze Legion used to be stationed - until the fateful day of abyssal destruction, anyway.
    • Vuur, a land by the Vuucrag mountains, with its Sagesmiths.
    • The demolished realm of Keyturn, whose aesthetes were responsible for most astronomical achievements of the current world, copying them into the sacred Book of Heavens. Now lost.
    • An ancient kingdom that has been destroyed by the Blade of the Dark Ancients.
    • An unnamed land where invertebrates live and know nothing of bone, skillful artisans at that.
    • An unnamed kingdom famous for its textile production, sole one to be spared in the then Skeleton King's expansions for their gift.
    • Uncertain: Aeol Drias - Studyplace of Nortrom, the Silencer.*
    • Uncertain: The Undertree - Puck the Faerie Dragon's birthplace.**
    • Uncertain: Ulmarain - a land famous for its steelworks.***



    *Nortrom studied under the Order of Aeol Drias. Aeol Drias might refer to a location in the Dota 2 world, but it might also refer to an object or a person. Silencer's lore is rather unspecific about this as it says he studied in a hidden cantonment within the hills overlooking the Hazhadal barrens, without naming said cantonment. Therefor, this has been noted as uncertain.

    **Puck mentions The Undertree as her/his hatchplace, but it is not known whether it is located in this world or in any other one.

    ***The way it is described in Axe of Phractos' flavor text, it may not necessarily be a place, but a person. It is unclear.


    These are not the only locations in this vast world, as there are plenty of other dimensions and worlds to go around:

    • The space before realms, that's where Elder Titan comes from. Because he had to create them all from somewhere.
    • The Nothl Realm, the last journey for some to take up their place among the gods (Almost the case for Huskar, the Sacred Warrior), while it grant others their powers (the case for Dazzle, the Shadow Priest).
    • Claszureme, a realm outside of time, yet adjacent to the world of Dota 2 - Place of origin of Darkterror, the Faceless Void.
    • The Underscape, containing the Narrow Maze, a realm similar to Purgatory - Place of origin of Razor, the Lightning Revenant and Visage, Necro'lic's Bound Form.
    • The Abysm, a realm no one has ever peered into - Inhabited by Nevermore, the Shadow Fiend.
    • The fabric of creation, carefully cared for by the Weavers - Place of origin of Skitskurr, the Weaver.
    • The sealed and unchanging subterranean Nether Reaches - Birthplace of Viper, the Netherdrake and Pugna, the Oblivion.
    • The 'Land Behind the Wall' as it is named by Ish'kafel, the Dark Seer, the realm where he originates from.
    • The Outer Hells - Origin of Warlock's Golem.
    • The Outworld a.k.a. The World On The Rim, full of crystalline formations in the branches of which visions of the future are vowen - Origin of Harbinger, the Outworld Devourer.
    • The Hidden Temple - Lanaya, the Templar Assassin's current place of employment.
    • The Seven Planes - Mentioned in Nyx Assassin's lore.
    • The Ruined Keep - the one where blind smiths operate. They forged some of Chaos Knight's equipment, and knowing his multidimensional personality, it's unlikely that it is anywhere in this world.
    • Foulfell - a daemon prison realm. Has been broken into and out of, Foulfell shards can be found in relics of present times, hungering for daemons to imprison. Most recent breakout credited to Terrorblade, the Demon Marauder.
    • The billions of dimensions that the Oracle Nerif was born in, created, and dealt away with simultaneously, filled with such exquisite histories... that could never be accessed again due to the explosive, degenerative paradoxes that consumed the sprawling continuum.
    • Polymorphia - Probably the plane Morphling's comet originated from, or, perhaps, something entirely different. Regardless, its' power, pressed into shards of fancy cosmetic items, still accompanies the watery being, reminding him of itself.
    • Theory: Our Planet Earth - Origin of Zeus, the Lord of Olympus.


    Valve themselves have added a work-in-progress game world map and additional pieces of lore for certain regions in a recent update. The available portion can be viewed here, and it will likely be expanded later.

    Species:
    This list contains most of the species are encountered in the Dota 2 world but would not be encountered in our own world - in other words, wolves, tigers, birds, etc, are left out of the list (with an exception of the octopi, who claim a spot). The only exception would be the Platypus, because it's such an awesome animal, but unfortunately, none have been sighted as of yet.

    The list is non-exhaustive, as some particular specimens are very evasive and there is little to their history. Officially recorded and fully available, at least.

    • Ogres*
    • Kobold*
    • Trolls of most kinds, aside from Dark and Hill*
    • Vhouls*
    • The Undead*
    • Harpies*
    • Centaurs*
    • Satyr*
    • Golems*
    • Hellbears*
    • Wildwings*
    • Jungle Stalkers*
    • Stormhides*
    • Dragonspawn*
    • Darkrays, underwater creatures that are particularly small and sturdy. Used in the clothing of the Slithereen.*
    • Greevils, short impish creatures of varying looks that have the appearance of a horrible experiment in merging the Keen Folk and lizards. They are extremely dangerous, being able to absorb magic and learn some of their own, with nothing to stop them from assembling into an impish horde with a single common goal. While one may argue that greevils can be tamed, the dangers of keeping one with you are extremely apparent; some speculate that a greevil horde of appropriate size might well be the undoing of the world as we know it*
    • Eldwurm, a race of dragons
    • Primordials, those who sealed the Ancients in the Mad Moon
    • Drow, the short, trollish and rather repusive people
    • Steepstalkers, strange, cliff dwelling creatures, living in the mountainous area of Knollen
    • Skywrath Scions*
    • Locuthi, a stunted species of burrowing dragons that melt sand into tubes of glass to collect the water from rare rains
    • Werebats, bats that evidently turn into lupine creatures during... an unspecified moment in time
    • Batmeleons, bats that are chameleons at the same time
    • Pyrexae dragons, with abilities over ice and fire*
    • Faerie dragons*
    • Slithereen*
    • Levianths*
    • Mer
    • Netherdrakes*
    • The Weavers*
    • Morde-bats, of which one has been tamed by the Batrider*
    • Noninfernals
    • Lesser Spectral Consorts
    • The Pallid Meranth (Dependant)*
    • Octopi, an octopedal marine life form with a positively gripping devotion to astronomy.
    • Gigas, gigantic creatures with an impressive rack.
    • Alces are less gigantic creature with a less impressive rack.
    • Cameloides suffer the same fate Alces do, not able to compete with the Gigas.
    • Zebu are prideful creatures with thick, spiraling horns.
    • Aurochs are animals not much unlike the Zebu.
    • Hlothl-beasts, feathery beings found around the mountainous empires of Xhacatocatl.
    • Kraken tortoises, a delicacy among the Mer.
    • Kraken themselves, gargantuan squids with a fixation on sinking ships. Sometimes hunted by Kunkka.
    • Cholgar, creatures whose teeth are often blessed by the ursine people to bring luck.
    • Yando, the swamp dwellers of Prefectura, their souls are occasionally used by the locals.
    • Stryders, armless raptors which are used by the remaining Oglodi as riding animals.
    • Splattering forcipules, a (mostly) insectoid centipede-like life form found in the jungles of Jidi Isle, who spend all their life bound to one place, ambushing their prey with deadly toxins.
    • Spitterpedes, a species that the splattering forcipules are distant relatives to. Likely just as revolting and venomous.
    • Zealot scarabs, a strange species of telepathic social insects whose abilities are unique to all the planes.*
    • Gargoyles, beings who watch over souls entering the Narrow Maze.*
    • Magnoceroi, gargantuan beings with features similar to those of a rhinoceros, albeit being rather similar to elephants and the gang. Proud and blunt, they are favored by hunters due to their horns' expensiveness. Not many [hunters] survive.*
    • Oyoloe, mysterious elusive beasts thought to be legend. It is not all too clear whether there were or are multiple oyoloe wandering the lands right now, as the one antlered beast that was known about has been slain by Windrunner.
    • Bookwyrm, an anthropomorphic dragon-esque species of imp-like creatures that appear to dwell in the vicinity of books. In particular, they can be found in the libraries of the Ultymir Academy, which the Warlock curates. Some of them can be rather literally lost, as they are an intelligent species and read quite a lot - sometimes getting themselves into unwilling binds of slavery as a result, and sometimes forgetting where they arrived from if the book storage is too large.
    • Sparrowhawks, a species the name of which speaks for itself. Are often used in the production of various cloaks, bows and other pretty things.
    • Zonkeys, zebra donkeys. Live in deserts; don't have many natural enemies aside from Heroes. Therefore are likely predators.
    • Smeevils, impish in their appearance, usually serve smiths, bound to them by oaths. However, they also show a great deal of interest in the tortoiceros creatures, some of them, like Murrissey the courier, even going as far as to break their oaths.
    • Boxhounds - conundrous creatures - or creations? - that are, in essence, chests with legs and a single eye. They're often very savage, prefering to eat whoever comes close, but some are quite friendly - like Lockjaw, who behaves more like a dog.
    • Druffins are avine-looking dragons that used to inhabit an island in the Samareen Sea, but have been driven to the point of extinction by sailors since they were edible. That is partly due to the fact that they lack sense (basically, aren't very bright) that helps other species survive, but their fearlessness makes them excellent couriers on the battlefield.
    • Golden skippers, marine creatures presumed extinct. A weird mixture of a butterfly, a frog, a fish and a peacock that somehow manages to look pleasant and not utterly terrifying.
    • Hellwethers, or at least a singular nigh-mythical creature, spot a head similar to that of a goat and are currently more or less presumed extinct. A hellwether(or the Hellwether) is depicted on the Vanguard artifact.
    • Greenflies, insectoid creatures that live in colonies, preferring to peacefully feast on Treants. One of the Lecaciida colony has went off to find adventure and ended up a courier.
    • Spiked ravagers, beasts that inhabit the regions where the Ursa people live. To kill one is a holy ritual for them, the beast's carcass later put to extensive use.
    • Steambears, who inhabit the steppes of Druud.
    • A mysterious race long extinct, which has somehow managed to produce a brand new bow, currently property of Drow Ranger, therefore putting any hopes of finding out its' true story to peaceful rest.
    • Weaselcrows, shapeshifting creatures able to quickly swoop into forms of either a weasel or a crow at will.
    • Litigons, a subspecies of lion and tiger. Basically, it's just a big striped feline with a respectable mane.
    • Ottragons, a dragon sister species. Has a representative in Osky, who shows that they are more or less just more dimunitive and have a moose-like rack.
    • Wyverns, creatures similar to dragons, at least in how the Dragon Knight hunts them, too. There was a specific Crimson Wyvern, now slain. Rumors are that Winter is coming, and the Winter Wyvern, its' representative and sovereign, will follow... (*?)
    • Giant vyolet shrylls, peculiar bird species, whose wing tips go through the Nothl realm while their body stays on the material plane.
    • Grillounds, seemingly daemonic creatures. A mix between a cerberus and an oven. They can be tamed, though their ability to seemingly breathe fire isn't helping.
    • Hexapi, somewhat anthropomorphic octopi. Useful as item couriers, even able to survive outside of the marine environment and float using their tentacles.
    • Metamorphers, a species of caterpillars. They seem to pretty much follow the same life cycle butterflies do, but they are much more enduring and loyal.
    • Thunder lizards, thought extinct but persisting in very small numbers in the vicinity of Druud, one at the Disruptor's disposal. Your more viscious skinny red dragon raptors.
    • Icewrack tusk foxes, creatures the image of which is well within the range of common imagination and well out of range of images one would want their imagination to concoct.
    • Great gigantic arcoch, a species that inhabits Icewrack.
    • Triple-tailed howling wolves, found in the colder regions.
    • Sea dragons, gargantuan marine monstrsities with near impenetrable shells, subject to hunting raids by the Slithereen.


    * Indicates species that are found in the jungles of the battlefield or might have a hero belonging to them.

    Proceed to the next post for this is where we hit the character limit.
    Last edited by 1337_n00b; 11-23-2014 at 09:24 AM. Reason: Haha! Time for tea!

  2. #2
    Basic Member 1337_n00b's Avatar
    Join Date
    Nov 2011
    Posts
    2,429
    Politics and religion:
    There is not a whole lot known about the many factions of the Dota 2 world concerning politics. The few cases we do know suggest that monarchy is the most common form of government (e.g. the Kingdoms of Slom and Elze), although some appear to be led by elders (Sniper's clan).
    More prevalent appears to be religious leaders, with at least nine heroes having a religious background. Particularly Omniknight and Chen belief strongly in their religion to the point where it fuels their powers. This stands in stark contrast with the technologically inclined heroes, particularly Tinker, whom highly prefer rational methodologies.

    List of known leaders/ruling families and their current status:

    • The Last King of Slom - Deceased - slaughtered the entire House of Ambry, safe for their youngest son Banehallow, turning him into a Lycanthrope, for their attempts at rebelling against him. Mauled to death much later, when his menagerie of animals was set loose by Beastmaster.
    • The royal family of the Solar Throne, including the previously next in line princess Mirana - Presumed alive.
    • The Tahlin family - Exterminated with just one surviving member (Riki - Allied with the Radiant).
    • Ghastly Eyrie - The royal family of the Skywrath, presumed alive. One member fell due to a sister's treachery (now known as the Vengeful Spirit)
    • The village elders of Knollen - Presumed alive; exiled Sniper.
    • Ostarion the Wraith King - Unliving, involved in the battle of the Ancients. Underwent dark ceremonies that ascended him from a mere Skeleton King into something much more wraithful.
    • The Ecclesiast-King of Elze – Deceased after thrown of the Tower of Invocations; responsible for summoning Queen of Pain.
    • Queen of Pain - The unofficial queen of Elze. Alive unless ganked hard enough.
    • Tyrant King Goff - Deceased, having been asassinated by Gondar, the Bounty Hunter.
    • Magnus, who led the magnoceroi with the now-expired(deceased) Matriarch and has now separated himself from his kin, seeking revenge for their nigh-extinction. Alive and notorious for a likely PTSD-caused horn obsession.
    • King-mage Sutherex - Presumed alive; Clinkz was/is a follower of his.
    • The rulers of Candoness, including the Dowager Queen Tansis XII and her son, king Tansis XIII, long terrorized by Uldorak the Time Dragon, current state unknown - deprived of that menace by Davion, the Dragon-slaying Knight.
    • An unknown prince whose fate is unknown to us and who had lost a treasure ship in the Narrow Channel, a ceremonial rapier of his later found by Admiral Kunkka.
    • Numerous amounts of kings and rulers dueled and decapitated by Axe. Unless any of them had the guts to live on headless and partially limbless, they are all deceased.
    • Lord Birot, whose rule stretches over the ocean deeps of the whole world. Currently alive and in a symbiotic partnership with Morphling, who seems to have aligned himself with the lord after having descended to his new home.
    • The Fin King, presumedly deceased - a daemon lord whose arcanists prefered to banish his enemies to the underwater realm via magic. One of his kingdom's last relics is currently in the possession of Lion the Demon Witch.
    • The long late Lord Regent of Stonehall, Urthic Laste, who went down in history as the one to establish the tradition of Last Strike - the Death Bounty as it was called back then. Time has likely taken care of him centuries ago.
    • Yulsaria, the Frozen Witch, who ruled Icewrack and its closest regions with her ice magic and enchanted golems. Deceased, slain by the Eldwurm Slyrak so long ago that history can barely tell.
    • Shaldera, a person of Skywrath legend, one who ascended into the skies and returned with gilded feathers, going on to rule the kingdom. While she did rule for one thousand and one year, it appears that as of right now she is deceased. A relic of her age, the Empyrean, is in possession of the current Skywrath court Mage Dragonus.
    • The Graven Kings, some of the Great Seat of Cymurri's ascendants - currently being mashed to little pieces by time-ravaging paradoxed created by the last of their Oracle caste. There are a couple of universes where they are clearly alive, or dead - and none of them is our own.
    • Uncertain: Centaur Greyhoofs, however mysterious they are, seem to fit the spot for a ruling class - at the very least, they are in charge of the end of the world. It is not clear if they rule the post-clanfounding Centaur clans




    List of known deities:

    • Maelraun/Maelrawn the Tentacular, revered by Tidehunter.
    • The Omniscience, the All Knowing One, revered by Omniknight - Actual godhood is questionable.
    • Selemene, Goddess of the Moon, revered by Mirana and Luna.
    • Obelis, revered by the Knights of the Fold, Chen the Holy Knight a part of them, his sacred symbol a scarab.
    • Goddess Avilliva Scree'auk, made a deal with Shendlezare, later Vengeful Spirit.
    • Verodicia, Goddess of the Woods, 'mother' of Nature's Prophet - Deceased.
    • God-king Damathryx, leader of Dark Seer.
    • Zeus.
    • The Primordials - they were powerful enough to lock the Ancients in the Mad Moon. They are not likely to be present in this world, however, but their influence from that single action is considerably serious.
    • The Gods of the Nothl Realm.
    • Goddess Nyctasha - Presumed to be deceased - possibly killed or at least stripped of her divinity and immortality by Atropos, the Bane Elemental. It is at least confirmed that her blood still drenches Atropos, and that he had fed on her immortality - possibly taking it in process.
    • The Dead God, whose legions destroyed Turstarkuri, home of the Anti-Mage, and whose legionnaire Undying spreads the blight-bearing Dirge across the lands.
    • The Goddess of Luck - a generous and merciful diety, might be the divine caretaker of the Ogre race, specifically Aggron Stonebreak the Ogre Magi.
    • The War God of the Thousand Tharns - slain by the Army of the Red Mist, lead by Mogul Khan the Axe.
    • The Boar God, who represents the aspect of the boar, which brings health, virility and alacrity, and now only has Yurnero the Juggernaut as his only last possible follower.
    • The Flayed Twins, powerful and ever lusting for blood, with their hound Bloodseeker and an entire empire forced into worshipping them. In good part because they seem to be indestructible and immovable - they can only be sated... for now.
    • The Djinn of Qualdin, to whom sacrifices are made and rituals performed in the form of dance, where one wrong step may bring doom. Created the Crixalis, the Sand King.
    • Io the Wisp, often mistaken for a divine power by earthly creatures.
    • Nyx, the mysterious goddess of the zealot scarabs, actively worshipped by her one and only Assassin. Each of them.
    • The unnamed and unknown Gorgon sea goddess, mother to Medusa and her sisters.
    • The Solar Goddess of the barrens, predictably worshipped by those scoured by the merciless sun.
    • Uncertain: The Celestials, who appear to be powerful entities, capable of making physical contact with earthly creatures; prevalent in the area of the Wailing Mountains. Storm Spirit and Brewmaster are both half-celestial.
    • Uncertain: The Loom, creators of fabric of reality, carefully cared for by the Weavers.
    • Uncertain: The Nameless Ones, referenced by Slardar.
    • Uncertain: The Greek pantheon - Heavily referenced by Zeus, but it is uncertain what their relation is to the Dota 2 world.
    • Uncertain: The Dark Ones - referenced by Slark when using Dark Ritual; the very least they could be is powers that could grant the would-be Dark Reef escapees power in return for sacrifice.
    • Uncertain: Thor - mentioned in Mjollnir description, not really pointing out whether he is a god or not.
    • Uncertain: Atropos the Bane Elemental - Having burst from the heart of the aforementioned goddess Nyctasha, he has taken her prowess and might very well be the new god in place of her. That is, if she did actually die when he spawned.
    • Uncertain: An unspecified amount of dead gods residing in Sven's Blade of the Dark Ancients.


    Heroes that possibly predate the Mad Moon according to their lore:

    • Weaver - Had practiced his art on this world while still employed by the Weavers.
    • Elder Titan - Created this world to begin with. More by accident than by plan - it really didn't turn out the way he wanted. It's him who had a hand in the Mad Moon's breaking, at least admittedly.
    • Nature's Prophet - Said to have been granted life after goddess Verodicia was done with filling in the green places. Which must have been a long time ago.
    • & Razor and Visage - Patrol and guard the Narrow Maze respectively, observing and retrieving the souls of the dead for time unknown - presumably since death was invented.
    • Nightstalker - Said to have been around during the dawn of the First Day.
    • Morphling - Swirled in a comet for untold eons before crashing into the planet, that is, crashing into it a very long time ago, during an ancient war.
    • ,,,,,,,, Faceless Void, Spirit Breaker, Dark Seer, Spectre, Puck, Io, Chaos Knight and Keeper of Light - All come from parallel universes and may possibly have existed before the event, especially Puck and the four Fundamentals, the former living for countless millenia and the latter all predating time itself.
    • Phoenix - Is literally a star, and likely took more than a while to get to where he is now.
    • Ancient Apparition - Said to predate the unvierse's creation. His story is a shady one, though; other respectable ancient entites seem to disagree with his views of the world and backstory.
    • Invoker - Said to have been around for as long as magic as a graspable art.
    • , (+ ), Rubick, Skywrath Mage, Undying - The first two both lived long enough to either have known Invoker back in the old days when he went under a different title or to have met him in what clearly was a battle - those events might as well have taken place long before the Mad Moon fell. Besides, those two seem to know each other. Having fallen in a battle against the Dead God's legions so long ago it was possible for him to remember the Invoker's real and anticlimactic name, the walking corpse we know as Dirge also definately predates the events of the Mad Moon. Vengeful Spirit is also a probable addition, as it is unlikely that Dragonus is that much older than her - if anything, it is the opposite.
    • Enigma - ???
    • Lone Druid - Said to have been the already old sage of the Bear Clan a humongous amount of time ago, long before first words of history were written.
    • Treant Protector - The Treant Protectors have been guarding their woods for a time untold, which could possibly include this period as well.
    • Bane - Burst open from the goddess Nyctasha, quite likely before the Mad Moon.
    • Shadow Demon, Shadow Fiend, Doom and Terrorblade - Are all demons and belong to a different plane, bound from permanently staying in the physical one by the Umbral Pact. Terrorblade, a reknown delinquent, seems to have successfully broken it.
    • Outworld Devourer - Had sensed the Ancients one way or another at a certain time period, quite possibly during their descent.
    • Lich - Was killed so many generations ago that not even his enemies' distant inheritors were known of in the new times. It is quite possible that this happened before the Mad Moon had landed.



    Languages
    As of now, at least twelve heroes sometimes speak in fictional languages. Those are mixed with lines in English, but are often used by the heroes. Currently, we only have detailed information for one of them, the rest yet to be translated by the Valve lore team or somehow decyphered by the fans (I'm not leaving that option out).

    There also is a whole unknown alphabet used in the Archronicus pages that are yet to be deciphered. There is no indication as to whose language that is.
    • +
      The most notable of all, Ozhkavosh (literally Demon [language]) is spoken by Shadow Demon, Shadow Fiend, Terrorblade and Doom. It emphasises greatly on -zh and -sh and is relatively simple, many words having a miltutide of meanings to them, hardly suffering from a lack of synonims. Shadow Demon uses it much more often than the rest, Nevermore a close second. Doom only chooses to speak in Ozhkavosh when talking to the latter two. Terrorblade slips into Ozhkavosh mainly when he unleashes his worse self. It is the only one to have been given an actual dictionary for players to use.

      Tresdin, the Bronze Legion Commander, might just be encoutered with daemonic blades of Voth Domosh at her disposal - or rather, her at theirs. While in possession of these weapons, she spots a defining change in attitude and occasionally speaks Ozhkavosh.
      Examples: "Ozh gluth izh." - "I consume you."; "Ozh omoz groth." - "My shadow spreads."; "Arkosh izh-domosh." - "The master demands you."

    • Warlock often speaks using an unknown language - while it is not Ozhkavosh, it is definately somehow connected to demons. It is quite possible that it is not a real language, but rather a set of incantations that might or might not have an actual meaning. It is very -k and -r-heavy and its' vowels are longer than usual. Though that could just be the Warlock himself. An interesting note of trivia would be that Warlock is apparently making an effort to learn Ozkavosh himself, but its only fruits thus far are headless golems.
      Examples: "Ka'sha'karakas."; "Kor'karamord."; "Kar kor".

    • The Bounty Hunter sometimes slips into his first language. The name is not given, and not much is known about it, but is uses a lot of apostrophes due to its' complicated syllable and pause system and has a lot of -f and -i sounds.
      Examples: "Agho' prira."; "Fi'ir."; "Fim sa'ek."

    • Shadow Shaman and Witch Doctor use a couple of unknown chants while using Shackles/attacking. They have a big emphasis on vowels and the words seem to be quite long. The two languages might very well be one, looking at how the words and the pronunciation are quite similar.
      Examples: "Ney-yakena-tia-cah!"; ""Abo-talla-bashu-neba."

    • The Spectre speaks in what she herself calls the "speech of the Ascendants", which is, essentially, our common language, only heavily distorted. Most of her words can potentially be made out, but some have no obvious English counterparts.
      Examples: "I come a stranger here, lost/Tsol, ereh regnarts a emoc I/I emoc a regnarts ereh, tsol" heard all at the same time.

    • Wisp doesn't use a comprehendable form of language, instead emanating ghostly cosmic sounds, rarely mixed with sudden occasional lines in the normal language.
      Examples: Impossible to put into written form.

    • Phoenix is similar in that regard - he uses a series of cosmic screeches as a means of speech.
      Examples: Impractical to put into written form.
    • ,
      Ezalor, the Keeper of The Light and Ethreain the Lich both have mysterious "incantation" responses that aren't even used. Those sound much alike and are a jumbled mess of syllables, clearly used to invoke unknown magical powers.
      Examples: "Antalemalala!"; "Oh-na-summaleah!"; "Mokao-taraya, nira-kaaah- -this incantation goes on for far too long and is subtitled as Blah Blah Blah-"

    • Slark has a series of incoherent ramblings that aren't subtitled and feature him whispering audible English at first, mainly reliving his usage of skills, and later on having him slip into an unknown language which can hardly be recreated in written form.
      Examples: Audio samples gone.


    Additional:
    There also are some cathegories that might need clarification.

    Ancient Heroes originally (c) GIROG
    , , , , , .

    Some of the heroes have lived for a very long time, predating long forgotten historical events even. In case they are humanoid, they all usually have at least one trait in common - their ears are pointed for one reason or another. It seems that the longer a human being lives, the longer and pointier his ears would become - or, to be exact, the longer his body exists, since the Lich and the Death Prophet are currently undead, and yet spot this feature.

    Zeus likely has them because he was immortal in the first place - to show that he is not to die of old age.

    An other theory would be that human beings of the older times had longer, pointed ears - a trait which later disappeared for one reason or another.

    ,

    Lanaya, however, rushes in to put a possible end to this theory, having been born in relatively recent years, being able to start her studies with the charred fragments of the Violent Archives - that have only become charred not so long ago. And yet her ears are long... Quite. Though it is possible that she was altered by the Hidden Temple... But that's not much more than pure guessing. In addition to that, there is no explaining Phantom Assassin's prolonged ears should they ever be exposed.

    Celestials
    , , , (++).

    Celestials are mysterious beings often found in the areas around the Wailing Mountains. They have immense powers, and are affiliated with various elements and events - for instance, Raijin was a Storm Celestial; also present are Mangix' Fire, Wind (redubbed Storm) and Earth. Most importantly, they appear to have a physical form, therefore making cross-breeding possible. This is the instance with Brewmaster. Some instead prefer to take on a more natural form, as with the Earth Spirit which inhibited the Upland jade clusters for a long time.

    It should be noted that the Storm Spirit and the Brewmaster, both half-celestial, may look rather different one from the other, but, in fact, spot some similarities. Mangix has a humanoid body with bearly features and proportions, being a direct crossbreed between an Oyo mother and a Celestial father. Raijin-Thunderkeg the Storm Spirit, on the other hand, was a human who had merged himself with a Celestial - and while he still has a human's appearance, his proportion match those of the Brewmaster more closely than any of the humans present in Dota 2 right now. If we're also to believe that the Ember Spirit was faithful to Xin's original image and that the artisan that crafted general Kaolin's statue was true to how the person looked, then it would seem that they share these features just as well. The Brewmaster being the black sheep of the trio with his fur and paws, it would seem that the Celestials - or at least the Celestial that had a run-in with his mother - have an ursine appearance. The Primal Spirits of Brewmaster's also seem to give credit to the theory, though they certainly are much smaller than normal Celestials and are refered to as "elements".

    Additional Hero Trivia

    It is but fragments of the world's history that we know, and barely much more is open to us in regards of the stories that the Heroes have to tell. Small passages and word of mouth is all that we can hope for, some of it widely known, some of it relatively unknown.

    Here, the lesser known facts about the heroes are gathered. They are mostly taken from what we found out about their equipment and other heroes.

    Some lines may be replicating those seen in previous sections, but here the heroes are the focus, so if something not stated in the more known lore pieces has already been elaborated upon in the text above, it will still recieve a mention here.

    Earthshaker
    • Shortly after formation, realized the dangers of the world around him. Went into prolonged exile, wandered forests, contemplated life. Also said to have grown sharp horns.
    • In possession of particular totem that features an unknown forgotten ancestor. Perhaps it is one of the few instances of long pre-Mad Moon art.
    • Adding to the collection of forgotten relics, he carries with him the last remaining piece of a beyond ancient civilization - the Gravelmaw.
    • As a being of all earth-moving matters, Raigor is also closely affiliated with volcanoes.


    Sven
    • Father used to own a transformative sword, now discovered by the hero. Judging by how Sven is comfortable wielding it, his father was the one with the bulk in the family.
    • Went on to travel the world by Feral Road, now in possession of copious amounts of gold, possibly took part in gladiator fights.
    • Possibly weilded the Demon Claive before.
    • Conquers his own destiny according to the Ruling Sword legend, as he owns the blade now.
    • Either ransacked or joined and then ransacked the armories of the following Vigil Knight sects: the Flameguard sect (protects Holy Flame, very few, master swordsmen), the Mono Militis sect (cat-eye symbol, complicated magic in helmet visor, act as punishers for Codex wrongdoers), and the Chiseled Guard (though their connection to the Knights is not clear).


    Tiny
    • Can be infused with ice, for reasons unknown.
    • The secret of his creation is clearly open to some other Heroes - Earth Spirit in particular.
    • Being a spirit of stone, he has an intimate connection with a power known as the Crystal Dryad - while wielding the metamorphic Aghanim's Scepter, Tiny comes in possession of the powerful tree-like entity.


    Kunkka
    • Rumored to have lost a hand and a leg, a hook and a peg leg replacing them.
    • Whether he is truly alive or not, he got washed up on Keen shores after the battle. Quickly having risen, he now commands his own fleet, lead by The Mighty Leviathan flagship, and has keys to the Keen capital... and the secrets of the deeps.
    • In addition, it is not out of the range of possibility that he had become a renegade to the Claddish fleet, as some of his sightings report him spotting a rather nasty look and engaging in pillaging activities.
    • Also held the rank of a cannoneer captain.
    • Experienced with flintlock pistols and handheld cannons. These firearms are overly bulky and unreliable to be used in a ground fight, but probably came to good use at sea. The one which he does put to use in land melee combat would be the exquisite Inverse Bayonet, which combines the power of the lost Claddish soul that inhabits Kunkka's swords and explosive gunpowder, all for immense area of effect damage.
    • Owner of Lieutenant Squawkins, a fabled parrot, who now seeks his own adventures on the fields of battle.
    • Is a smoker.


    Beastmaster
    • Has connections to the primal elder tribes that inhabit a range of unspecified rocky hills.
    • Is similarly affiliated with the Western tribes, still bears a few followers (Anukasan and Wa-Ya the Mighty) and spots gifts.


    Dragon Knight
    • Slain various dragons and similar creatures, including: Slyrak, Uldorak the Time-Wyrm and the Crimson Wyvern.
    • Owed to by the Kingdom of Candoness, previously terrorized by the taxing dragon Uldorak. Particularly notable in how it happened before Davion became infused with Slyrak's essence.
    • Has a collection of unique named swords and blades that killed more than one dragon. A rarity.
    • Has traveled to the Wails, in possession of a local set of armor.
    • Seems to be the one rare dragon blood bearers whose inner dragon calls back to the ancient forms that ravaged war above the mortal kingdoms, eyeless and naturally armored.
    • Slyrak, the Eldwurm in Davion's veins, once demolished an entire kingdom of ice under the rule of the witch Yulsaria, uncounted ages past.


    Clockwerk
    • Uses gasoline alongside mana essence to power his armor.
    • Equips himself with inventions of others, such as the Telebolt Projektors, which were originally presented and publicly shunned a whole century ago. They serve as fully working power cogs.


    Brewmaster
    • Is either in possession of another rare Aghanim's artifact, the Basher, or owns a copy of the staff that morphs into a more appropriate form for the weilder.
    • Was granted the ceremonial Flail of the Great Elder upon becoming Brewmaster.


    Omniknight
    • Holds the title of Hierophant of the Omniscience.


    Alchemist
    • Once chopped down a full village of rioting people. They were also the likely case of the riot.
    • Seem to have taken part in a siege, wore special equipment.
    • Suffer attacks from onlookers and alchemist competitors.
    • Use dragons (voluntarily or not) for materials.
    • In possession of several artifacts from the Wails.
    • Ogre shows resistance to toxic gases.


    Centaur Warrunner
    • Wore a specific headgear item during his arena days, was recognized for it.
    • Is the herald of the apocalypse in Centaur lore - he holds the enchanted Gloried Horn of Druud with which to call great Druud hordes at the end of day. Bradwarden and other Druud vanguards are to sound the horn when time comes


    Bristleback
    • Probably worked in emerald mines at some point.


    Tusk
    • Son of Yzir, also Terror from the Barrier, weilds his self-crafted axe.
    • Affiliated with northern seas' Frostiron Tribe, masters of metal, stayed with them for a certain time.
    • Used to be closely connected with Crystal Maiden, brought her gifts from his journeys. Hasn't met her in a very long while now.
    • Rumored that he once cracked a tusk climbing mountains.
    • Thankfully, he appears to be able to replace tusks.


    Legion Commander
    • Is not particularly trusting of non-human races, though not to ridiculous extents.
    • Being in possession of a weapon called the Dragonslayer, she may have slain dragons before.
    • Crossed the eastern ranges and became rather closely affiliated with several organizations, such as the Dragon Guard and the Equine Ambassy, though the latter's title is under question.
    • Some say that she sought out the demon smith Qwyth and has fallen under the curse of his Blades of Voth Domosh.


    Earth Spirit
    • May have had something to do with a certain substance called the Demon Stone back in his life as a general, as some of his army and, reportedly, himself, seem to be infused with it and spot some suspicious signs, such as extensive white manes on their heads.


    Axe
    • Does not shower very often.
    • Never cut his hair by Red Mist traditions of haircutting upon acts of cowardice. That is dubious, seeing how he has been spotting a particularly short cut in recent times.
    • Is a master smith, as required by Red Mist conditions. The only time when he admitted defeat was in smithing, though. He tried to make a weapon with an axe.
    • Reformed the defunct Red Mist Army into Bloodmist Army, presumably consisting of more than Axe. For now.
    • Stood also as the Reaper or Red Mist Army.
    • Murdered innumerable amounts of prominent figures, from Bloodmist Army officers to kings and marshals to Thousand Tarns war gods and to entire civilizations
    • Owns a cursed Vanguard replica, now under constant hunger for battle, easily countered by natural presence of such; in addition, has numerous amounts of axes that all seem to have similar effects... that get countered all the same.


    Pudge
    • Also operates in woods, is an object of folk tales.
    • Not wholly unique in his flesh-stitched state, also being in possession of a similarly chopped-up dog called Butch and serving as base for the wobbling abomination that is called the Pudgling in folk. One would assume that Pudge gets creative with corpses while on duty.
    • Can be considered a cemented serial killer.
    • Arguably connected with the previous piece, Pudge was once nearly executed. Seeing how he still bears the execution tools as if to mock those who try to stop him, that did not work.
    • His gladiatorial run was a similarly doomed attempt.
    • Picked up a few tricks in the East, at the very least in the style department.
    • Sometimes directly observed by the ravens which feast on the corpses of the Field of Endless Carnage. They seem to have ordered him a set of special tools, as well.
    • Is in possession of one of the few pieces of technology not to be wielded by Keens - an actual chainsaw is among his tool arsenal, part machine and part bodyparts, with dragon teeth doing the cutting. Still not the same as a proper chopper.


    Sand King
    • Is the center of numerous Qualdin rituals, including Qaz'hallaq, where seven acolytes are impailed with a ceremonial stinger tail.


    Tidehunter
    • VICIOUSLY HATES KUNKKA.
    • VICIOUSLY. HATES. KUNKKA.
    • Sometimes carries remains of Kunkka's ships as armaments.
    • Capable of mutation, including teeth on back and head, fins and other improvements.
    • In possession of a Blink Dagger replica, eel attached for supposed effect, replica defunct.


    Wraith King
    • Previously held the title of Skeleton King, cursed with everlasting life as long as his kingdom expanded. The kingdom was previously made of bones, now soul-harvested wraith essence.
    • Became the Skeleton King when a spell was cast on him to prevent his parents' affliction from crossing onto him, resulted in his loss of flesh and the aforementioned necessity to expand his kingdom.
    • Conquered numerous kingdoms and lands.
    • Deflected the Dreadknight's attack on his then-skeletal kingdom, now wields Dreadknight equipment as own.
    • Slew dragon Ambiderath during his eastern expansion.


    Lifestealer
    • Capable of mutation in some way, as the few who survived encounters with him at times claim that he has a rather daemonic appearance with horns and fur.


    Doom
    • Prominent daemon lord post-fall from grace.
    • Cursed with eleven curses, among them: curse of the flame, curse of the fallen, curse of the prehensile, curse of fortitude, curse of strength, curse of wisdom, all on appropriate parts.
    • In contact with other hells, owns blade that slices membranes between them.
    • Possesses Demon Shard, forged from the biggest part of the Blade of Worlds, shattered at Heaven's Gate, the ancient battle that was said to be cataclysmic.
    • An unspecified event has resulted in the creation of a number of Doomlings - miniature imp-like creatures that seem to take directly after Doom in their appearance. Having ran off from Hell, they scattered around the world, and some have even tamed them and taught them the trade of the courier - perhaps to mock the daemon lord.


    Spirit Breaker
    • There exists a theory that the main world is a shadow of Spirit Breaker's world.
    • Serves an unknown, hidden master, which the ring in his nose is a sign of.
    • Planewalking is evidently a painful process, one has to gear up appropriately. Those who don't become minerals to be mined.


    Lycan
    • Abandoned the Ambry crest shortly after accepting lycanthropy, uses different crest now - a wolf's head and mane. Though the original emblem differed only slightly, as seen on ceremonial pauldrons.


    Chaos Knight
    • Sometimes uses armor forged in the Ruined Keep by blind forgemasters - evidently his favorites of all planes.
    • Armageddon takes various shapes, a beast of chaos. Possibly up to the point of shaping itself into a hound, to its master's surprising acceptance.
    • Same for Chaos Knight himself, form inconsistent.


    Abaddon
    • Hated and feared by daemons due to powers given by the black mist.
    • Sometimes rides out on correction raids against those who wronged the Font.


    Anti-Mage
    • Slain numerous magic users, including Sahsk and the Shifting Sorcerer Throsho.
    • Venerated in Yoskreth for slaying the sorcerer Sahsk.
    • Gained fame across the land for eliminating mages, was contracted numerous times.
    • Went through periods of ascetism and nomadism to better suit himself for fight against magic.
    • Follows words from the tome of Tael'Am, a rather violent and one-directional book.


    Drow Ranger
    • Is in a questionable state of mind, talking to herself and stealing things from passing travelers she obsesses over.
    • In particular, she obsesses over the Sylvan Guard.
    • Even more questionable it becomes when she is seen wearing Mania's Mask - an artifact much similar to the Mask of Madness, it causes her to become visibly disturbed and paranoid. How she came in possession of such a madness-inducing artifact remains unknown.
    • May still hold contact with the Drow, uses Drow-made equipment.
    • Visited by divine avian creatures that deliver bows.
    • Somehow owns weaponry evidently created by extinct civilizations that is brand new.
    • Skilled hunter and skinner, also a master thief.



    Juggernaut
    • Traveled many lands, picking up supplies as he went - the list incudes Kuur-Ishiminari, the Ivory Isles (now lost after theft of Defender sword) and other islands.
    • Worships the Boar-God of his people.
    • Carried on with the equipment of his late swordmaster.
    • Is a masterless ronin.
    • Reportedly got over his land's destruction, now only seeks honor.
    • Owns a tremendous variety of weapons, including those with peculiar backstory - from a sword made in the fires of his dying island to a blade made a millenium ago by the master bladesmith Sabasteen.


    Mirana
    • Owns a bow channeled with light originated trillions of trillions years ago.
    • Skilled animal tamer.


    Morphling
    • Likely originated in the world of Polymorphia, his comet starting there - unless that was his comet's name in the first place.
    • Affiliated with the underwater lord Birot, his sole agent on solid ground.
    • Celebrated by sea itself, seems to have power over all of the world's water.
    • Loses memory on every shapeshift.
    • Has fused two Blades of Tears into himself - ethereal weapons, (non)existent on both planes at once. It is worth noting that they are very highly reminiscent of the Ethereal Blade artifact.


    Phantom Lancer
    • Honors his village still, wears garb that holds sentimental value.
    • In possessions of armaments enchanted with fragments of Teardrop Ice, powerful essence that lead to the creation of a particular tundra in place of a desert and generally has the power of ice.
    • Slain the deep monster Niuhi.
    • Owns weaponry created during the rule of the mysterious Bramble Lord of old, a particular tyrant.
    • Defeated nine royal guardsmen of Dread Magus Vorn before facing him.
    • Affiliated with the Golden Mane, an enigmatic order of honored fighters.


    Vengeful Spirit
    • Still owns a weapon made by a certain Skywrath Mage, forged with all of his passion. Mostly uses it to hunt that said mage.


    Riki
    • In cohorts with the Bladebreaker Order that guides its members to only kill those deserving of death.
    • Disguised himself in Tahlin Royal Watch armor to escape the scene of his family's slaughter.
    • Hopes to gain control over his kingdom once again.
    • Somehow came in possession of the remains of the queen's crown.
    • Owns what seem to be very true to life replicas of moonblades Sange and Yasha that become daggers in his hands.


    Sniper
    • Once crossed a Vigil Knight, now uses a scrap of his banner as a cloak.
    • Also dealt with Cosang riders of the Desert of Misrule.
    • Came by the Frosted Winds tribe, was welcomed there.
    • Grandson of Gramma Sharpie, a reknowned cartidge packer and one that never shot a rifle in her life.
    • Also grandson of Brag "Whistlecheeks" Sharpeye, once the finest gun in Knollen, and carries his gun still.
    • Owns a self-constructed rifle, as most Keen shootists do.
    • Was issued a number of medals by unknown authorities.
    • Hunts various animals, including triple-tailed howling wolves of the north and huge rabbits.
    • Is not entirely entitled to fragile sniper rifles, as one of the firearms he owns is the custom made Keen Gun - a huge contraption that is more fit to fire concentrated strays of bullets. It speaks highly of Sniper's physique that he can shoot from that thing at all.


    Templar Assassin
    • Her first assassination was a number of queens.
    • Was sent to all ends of the world, including the dangerous deserts of Halgareth.
    • Indirectly affiliated with Bane, who lends some of his power to scare onlookers away from her Garb of the Deadly Nightshade. Relationship likely unconscentious.
    • Similarly affiliated with the spirit Tyrian that aids her in remaining unidentified.
    • Taught by the elusive Redmoon Order.
    • Connected to a certain Unseen Seven. Given by them a mask that allows cooperation with the deceased.
    • Eyes are dilated due to Belladonna to aid in seeking mysteries.


    Luna
    • Affiliated with the sacred Lunar Moth, was granted enhanced senses.
    • Has a tamed felmoth raised by Nova in her possession.


    Bounty Hunter
    • Takes pleasure in his hunts.
    • Cares nothing for his victims' feelings.
    • Adds the loot from his marks to his pay.
    • Comissioned a blade and shuriken set from the Qualdin Assassin, a big luxury in the sellsword scene.
    • Hunted innumerable amounts of various figures, including the head of the Crimson Cut-throat, certain heretics, other assassins, deceitful war generals and King Goff.
    • Seemingly was not the only disciple of his master, the other one turning on them.
    • Went on tasks in the scolidng deserts.
    • Hunts down djinns.
    • Possible owner of Raiq, a courier bird of prey.


    Ursa
    • Once severely wounded, but helped back to life by a shaman who bound his life force to a set of icicles. They never seem to freeze.
    • Partakes in honored ceremonies that pay tribute to times before the Ursaj were given the gift of speech.
    • Owns not one, but two high-class copies of the Blink Dagger artifact, which he uses as bracers of a sort.


    Gyrocopter
    • Was not the only one to have found the schematics for the flying machine - only the first one to succeed. Others, however, have managed to finish their creations in the afterlife, but were all slain during the millenial solstice of Wraith-Night.
    • Flew over a good amount of the world and visited many countries. Some even held materials to upgrade the vessel with, and souvenirs to borrow.


    Lone Druid
    • Also carries on the traditions of the Serpent Clan's haruspexes, those who foretold the clans' ruination.
    • At one point in his exile, battled the demon of Onyx Grove
    • Evidently had a child, as he still possesses the armor that is given to those who carry their newborns in it for eleven days.


    Naga Siren
    • Has to cover her fin while in presence of other Slithereen due to exile.
    • Was frequently seen in the Slithereen royal halls before the battle of Crey.


    Bloodseeker
    • Affiliated with the Bonehunters of the west.
    • Admirer of an unnamed country with copious amounts of executions and a love for gallows.
    • His default blades are made of volcanic glass.


    Razor
    • Owns a mask with the map of the Narrow Maze on the inside.
    • Often steals energy from sentient storms. These are not too happy.


    Faceless Void
    • Is an Acolyte of Clasz (necessary to enter Claszureme), can call luck upon himself with a simple prayer and thankfully had no eyes to extort.
    • Also a member of the Dhreg Cult.
    • Has a belt with a map to realms beyond time.
    • Envies Dark Seer's pointed head for whatever timeless reason.


    Clinkz
    • Received equipment from blind smeevil smiths.
    • Travels with another skeletal reincarnant, his grandsire, who has been repurposed into a bow. He remains sentient and particularly nagging.


    Broodmother
    • Is able to mutate in order to suit the environment.
    • Was worshipped by the cursed people of Mount Pyrotheos, granted a set of armor by them, all of them now dead.
    • Stalks special nourishment for her children in the Thorny Wastes.


    [img][/img]Phantom Assassin
    • Was given, through shady deals, a unique pair of paradoxal swords, one and the same, rippling reality and rendering their wielder a spectral paradox in themselves. Being an immaterial girl in herself, the Assassin finds them fitting.
    • Appears to harbor some interest as to what her actions had caused to be set into motion - unlikely to be an action well approved of by those of the Veil.


    Weaver
    • Changes bodyparts like tools when necessary for work.


    Meepo
    • Is a seasoned survivalist. All five of them.
    • Sometimes performs musical numbers. All five of them do.
    • Owns a pet bird. All five of them.


    Nyx Assassin
    • Is able to forcibly mutate parts to suit himself better for targets.
    • Like all Nyx Assassins, he was sent to the Hidden Hive for position confirmation after the first kill, then had their pincers replaced with special claws.
    • After the third kill, had a ceremonial horn installed to be consistently reblooded.
    • Was implanted with a tail extender similar in nature to the Dagon artifact.
    • Every thousandth cycling of the zealot scarab hive, their Assassin is painfully implanted with the Sacred Orb that further hones his senses. This one could probably the one.


    Slark
    • Robbed the loot-grabbing Deep Warden of Dark Reef.
    • The finstyle under his default hood now a trend in Dark Reef.
    • Heard the song of a (the?) Naga Siren, enthralled ever since.
    • Hid an amount of blades and shivs during his time in Dark Reef. In particular, one of these is a certain Hookblade of Skadi, originally belonging to a different prisoner, having switched hands and stayed in Slark's possession ever since. It does not seem to exhibit many of the qualities that its apparent sister artifact, Eye of Skadi, does.


    Puck
    • Not fully in this world, wings partially in other dimension.
    • Seems to be able to understand Wisp.


    Storm Spirit
    • While it is not the fabled Orchid Malevolence, a mask of similar properties is in Raijin's clothing repertoire. One can discern when it is being worn when the lightning that follows him is blood red - that is, if you have the time to notice it between bouts of panic and enchanted silence.


    Windranger
    • Aspiring falconer.
    • Can build bows.
    • May have lost an eye at some point.
    • Hunts various creatures.
    • Originated in village of Zaru'Kina, destroyed by the fateful storm.
    • Saved forest near Njord's Hearth.
    • Possibly immortal, as there is an adamant mention of her coming back to Njord's Hearth in generations.


    Lina
    • Studied with the followers of the Solar Goddess of the east, revered by them.
    • Evidently bears the title of the Ember Crane, given to her in the Wails.
    • Was employed by some military force during wartime.
    • Favored by the regals of Misrule, prince of Misrule proposed husband. Likely refused.
    • Lina's affinity to fire was first discovered when her hair turned to flame. Now it's controlled, though not always.


    Shadow Shaman
    • The fabled Eki Bukaw is an ancestor of either of the races Shadow Shaman was born of, and his garb now belongs to Rhasta.
    • Travels with a menu of services strapped to his back.
    • Carries brew that kills anyone but him.


    Tinker
    • Proud creator and supposed owner of the Tinkbot, a reliable small flying contraption capable of basic item delivery.


    Nature's Prophet
    • Governs over not only trees, but other aspects of nature as well, including mushrooms with their Father Mushroom, animal claws and tusks.
    • Looks over the savage tribes of the deep forests.
    • Supposedly does not use blood or mana for magic, but Verodicia's will. Theory untested.
    • Lives a nomadic lifestyle.
    • Has the ability to appear as any creature of nature, from a tree to an animal predator.
    • Once in favor of an ancient king whom he did a favor by saving a forest.
    • Holds the title of Verdant King and Avatar of Immortals.
    • Once challenged by Castor Twin-Tusks, a beaver-like humanoid, to a duel. Emerged victorious.
    • Owns staff replicas of the Scythe of Vyse and Orchid Malevolence, the latter made with daemon essence.


    Enchantress
    • Highly revered by wildlife, Wildwings in particular, rogue ones aside.
    • Skipped over Tiny multiple times during his smaller days.


    Chen
    • Thrice saved by one of his steeds, Sanurok. The beast's barding is now ingrained with three gems.
    • Seeks penance for his transgressions by converting others.
    • Highly revered as a follower of Obelis.


    Silencer
    • According to legends, a heavy silence will dawn on the world, Silencer to be the only survivor. If armed properly.
    • Somehow owns weaponry constructed out of stars that never knew sound.
    • Part of a group allegedly called the Tribunal.


    Ogre Magi
    • Wanders/wandes the world and often finds/find artifacts by pure luck.


    Rubick
    • Holds position as Councilor. Somewhere.
    • Delved into dark magic in his research.
    • Travels the world in research of energies.
    • Has various artifacts for complicated arcane manipulations.
    • Skilled in crafting artifacts, owns a replica of father's Scepter.


    Disruptor
    • Rumored to have lost an eye to a storm.
    • Part of the Order of the Stormrider.
    • Talented in animal taming.


    Keeper of The Light
    • Also Keeper of the Northlight, known in the snowy villages of the Wailing Mountains as the one who bears the North Star, aiding those in need and driving darkness away.
    • Uses his staff to light suns.
    • Bears 22 keys of Anzar-Anzuli'i, one of them to the final plane of existance.


    Skywrath Mage
    • Hopelessly obsessed with Shendel, driven to severe self-harm.
    • Enjoys dropping smaller foes from the skies, not the last one for melee combat.
    • Part of the Skywrath Nightwatcher guild, those that scour the nobles for corruption.
    • Owns a collection of staffs for every occasion.


    Crystal Maiden
    • Carries on with gifts given by her master pre-hibernation, those said to have belonged to a winter deity.
    • Gifted Frostiron Tribe equipment by Tusk.
    • Perfectly able to live in the cold, prefers it to heat. Sometimes purposedly freezes clothes.
    • Owns replicas of Eul's Scepter of Divinity, Staff of Wizardry and Force Staff.
    • Spots substantial artificer skill, having been able to create an Observer Ward by herself.
    • Can summon the Frost Owl of the north, a being that guides those lost in the cold.
    • Possesses relics lost to frost and snow ages ago, an example being Yulsaria's Glacier, an enchantred crown from years long past. It is only natural that the Crystal Maiden finds artifacts lodged in frigid ice, as she is one of the few who wanders forth into the cold.


    Oracle
    • Is from a completely different reality - one which he caused to collapse into time paradoxes, and was exiled from, rather fortunately for him. Nothing which is known of his backstory has any practical relevance to the main world - unless pieces start showing up in here... which can not possibly be a good thing.
    • Has a good, but imperfect grap of the language. The Oracle has an eerie speech pattern, giving himself away as an alien, a man of guideless mistery.
    • Does not seem to have been born with a lower body. Seeing how he is an artificial life form, it's not unlikely that he was designed to float.


    Techies
    • The full title would be "Techies Demolitions" - that is what the business the three are running is called.


    Lich
    • Still wears the heavy belt and bracers he was chained into, unaffected by gravity


    Lion
    • Visits Hell as an ambassador at this point, in favor of certain daemons.
    • Said to have mutated a third eye.
    • Has the capacity to replace arms by simply installing new ones, freshly ripped from other daemons. The underwater daemon lord Buki'vak the Corrupted of the Sunken Cities, which is through the Infernal Hollow, was one, leading to an infection of Malignant Corruption. Reportedly, Lion now has chunks of obsidian growing through his flesh.


    Witch Doctor
    • Acts as this generation's chronicler and Teller, carries predecessors' bones.
    • Possibly immortal as a Teller.
    • Grandson of a powerful shaman, still carries his ribs with him, gains power in exchange for bloodshed.
    • Carries his mother's shrunken head with him as well.


    Warlock
    • Wields special equipment for particular books and has various artifacts to help in duties, in particular a bag that hauts those who don't return books.
    • Owns the Demonomicon tome.
    • Possesses multiple daemons aside from the main golem.
    • Still has not learned Ozkavosh, last attempt ended with tongueless Ishul-Shog the Watcher.
    • Another attempt ended with not even a full golem, but a functional daemon hand instead. It is now part of one of Demnok's scepters.


    Queen of Pain
    • Has connections with the abyss, ravens residing there in particular.


    Death Prophet
    • Constantly stalked by souls wishing to return to life.
    • Reportedly lost sight for an occasion of veil-piercing, not too hindered.
    • Carries the brooch that belonged to her late mentor, Death's Bride.
    • Potentially used to be known as the Witch of the Outlands. Dropped the title for unknown ominous reasons.
    • So deeply entwined with death that it has left her implanted with wing-like implements, filling her blood with ghastly ink that apparently bears the knowelge of all deaths to happen for ages to come.


    Pugna
    • Contains copious amounts of phosphorus.


    Dazzle
    • Is in possession of a variation of the Desolator artifact, a bladed staff aptly named Dazolator.


    Dark Seer
    • Holds title of Aquanderer, and so wanders the worlds and assesses their people's worth, if necessary plotting their destruction.


    Batrider
    • Extremely skilled bat tamer - any bat can fall to him.


    Invoker
    • Once dubbed the Arsenal Magus.
    • Prominent master of all three elements.
    • Said to have peerless taste in fashion.
    • Picked up on a bit of the Eastern Range clothing style at some point in time.
    • Member - or at least uses armaments - of the Burning Cabal, also claims crest of the Scion of the Sun.
    • Wrecked havoc in ancient days of magic-fearing people, magic-fearing highly spread thanks to his efforts.


    Conclusion:
    There is nothing to conclude, as new lore is added pretty much every week/month/year if we behave properly/are being naughty/are behaving like we are right now. And, if nothing terrible happens, there are more lists coming soon-ish. If needed.
    Last edited by 1337_n00b; 11-23-2014 at 09:42 AM. Reason: So the prophecy fortold, he returns from the seas to the earth, emerging from the deeps of Albionic drinks.

  3. #3
    Basic Member
    Join Date
    Dec 2011
    Posts
    199
    Wow mate, that's some list. There isn't much I can add content-wise, apart maybe listing Gondar's and Azwraith's feline race under species. Btw, you called Karroch a 'Bestmaster' in the hero connections.

    Congrats for taking up this responsibility. Keep up the good work.

  4. #4
    Basic Member 1337_n00b's Avatar
    Join Date
    Nov 2011
    Posts
    2,429
    Uuuuuuuuuunghhhhhh, I desperately need to photoshop 8-bit shades and "Like a Boss" to Beastmaster's new portrait and put it as a link for Bestmaster. This is just too unintentionally good to be fixed.

    Still, 99% of the information isn't mine, so you should probably credit Heifastus; and, as far as I'm concerned, races are only listed if their name is specified.

    But, yeah, I'll expand on races further later on.

  5. #5
    Basic Member Vincitatus's Avatar
    Join Date
    Apr 2012
    Posts
    197
    Welp I'm officially impressed^^. One thing you could add about the three demons though is that they seem to be under some sort of Umbral Pact, which may or may not be some sort of control over different dominions or other. Part of this is extrapolation though... I'll definitely keep an eye on this and see if nothing can be added, great job to you and Heifastus

  6. #6
    Valve Developer Kosmo's Avatar
    Join Date
    Sep 2011
    Location
    Seattle
    Posts
    45
    This is a nice collection of info. (You might be interested to know that this thread is now printed and taped to the wall in a certain Valve office) Just to clarify the link between Beastmaster and Lycan, since the lore has flexed a bit over time and confused things a bit, the kings referred to in their lores are actually meant to be the same king, the Last King of Slom.

  7. #7
    Volunteer Moderator Hefaistus's Avatar
    Join Date
    Nov 2011
    Location
    The Netherlands
    Posts
    2,066
    Quote Originally Posted by Kosmo View Post
    You might be interested to know that this thread is now printed and taped to the wall in a certain Valve office
    As the original starter of most of the lists on here, I feel special now

    ---

    I like what you did with the 8-bit pictures, 1337_n00b.
    To keep these forums clean and friendly, please read and follow the forum rules.
    Before making a new thread, be sure to have used search, as well as checking the stickies of the appropriate section.



    Lore moderator.

  8. #8
    I thought it was clear that the kings in BM and Lycan's lores were the same?

    But anyway, this is really nice man. Just wondering, though, from whose lore the 'Magnetic Ziggurat' came from?

  9. #9
    Basic Member
    Join Date
    Dec 2011
    Posts
    199
    Quote Originally Posted by The_Codfish View Post
    I thought it was clear that the kings in BM and Lycan's lores were the same?

    But anyway, this is really nice man. Just wondering, though, from whose lore the 'Magnetic Ziggurat' came from?
    Broodmother's.

  10. #10
    Basic Member 1337_n00b's Avatar
    Join Date
    Nov 2011
    Posts
    2,429
    It is no easy job writing with your jaw somewhere on the floor, but the Ziggurat is from Broodmother's lore.

    Fixing the inconsistency with the kings quite right now.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •