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Thread: [Fixed?]Siege creeps not gaining additional attack damage when megacreeps spawn

  1. #11
    Basic Member Kaneomanie's Avatar
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    Ranged barracks* and there I thought it was just me being weird thinking catapults always got stronger in dota1 by destroying some raxes and ignored it, nice find tbh.

  2. #12
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    Also this bug is currently tagged as a low priority one.

    Siege creeps should deal 39,5% more damage than they do now when the ranged barracks are down

    Example: Siege creep vs. Tier 4 tower
    Formula: AverageSiegeCreepDamage * SiegeDamageToFortifiedArmorFactor * ArmorReduction(30 Armor) = DamagePerHit
    => SiegeCreepDamage * 1.5 * 0.357

    Right now: 40.5 * 1.5 * 0.357 = 21.69 Damage per hit
    Should be: 56.5 * 1.5 * 0.357 = 30.26 Damage per hit

    Another Example: Melee barracks
    Right now: 31.97
    Should be: 44.61

    What I'm trying to say is that this bug has at least moderate impact on the gameplay, a destroyed melee barracks or tier 4 tower caused by the missing damage the siege creeps should deal can have a big impact on the game.
    Or what do you guys think?

  3. #13
    Basic Member ThoAppelsin's Avatar
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    ^ Also there is this fact that this just inevitably occurs on every single game that is played :D

    My suggestion to you is, to bump this thread on Monday ~ Tuesday or even Wednesday, and hope that they will find this worthy enough to fix for the effor that it requires.
    Other than that, from my experience, I can tell you that issues do not get prioritized because of their sorting on the list. They don't really regard that list...

  4. #14
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    Bumping,
    please fix this bug as it has some impact on the game because siege creeps always prioritize buildings first and are prioritized last by creeps/towers.

    Particularly after the 48:30 mark, when two siege creeps spawn, this has a huge impact.

  5. #15
    Basic Member Lord_Talron's Avatar
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    wow, still learning fundamental parts of this game... never knew anything could upgrade siege units.

  6. #16
    Basic Member bob's Avatar
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    Quote Originally Posted by Lord_Talron View Post
    wow, still learning fundamental parts of this game... never knew anything could upgrade siege units.
    What did you think killing barracks accomplished?

  7. #17
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    Suddenly, reddit thread.

    Inb4 patch next update
    Last edited by Mercer; 04-03-2013 at 03:38 AM.

  8. #18
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    Sigh. I wouldn't say that either, the batrider thing isn't fixed yet and that got like 30k view from reddit.

  9. #19
    Basic Member Cuddles's Avatar
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    Quote Originally Posted by bob View Post
    What did you think killing barracks accomplished?
    I mean, upgrading melee and ranged creeps?

  10. #20
    Pretty big in terms of balance.

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