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Thread: Update 3

  1. #1
    Valve Developer
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    Update 3

    - Further revised the pathfinding fix. Please let us know if you see strange pathfinding results!
    - Fixed a bug that was causing Whirling Axes Melee to lose vision of its projectile.
    - Fixed some more lifesteal bugs.
    - Reverted incorrect Fervor bug report.
    - Reverted incorrect bash-on-deny bug report.
    - Disallowed Troll from buying Basher.

  2. #2
    Basic Member Cyborgmatt's Avatar
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    Typo ninja.
    // Economy
    "NotTheStringsYoureLookingFor"

    Cyborgmatt.com - Dota 2 Content Analysis Blog

  3. #3
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    Sorry Valve
    Ban me for that fervor report

  4. #4
    Basic Member Jacob's Avatar
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    nice!

  5. #5
    Basic Member squinte's Avatar
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    trollolol? :P
    This ain't ova.

  6. #6
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    Hey Chris can you check this also As for the whirling axes(melee) when you activate it on neutrals/lane creeps it shows the debuff on them but it doesnt show the miss on top of them every time they attack you...and dont know if they indeed miss the hit or not.In hero attacks works fine.
    Also why did you disallow Troll from buying basher he could use it in range form that stacks in dota1...

  7. #7
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    can you justify the intended way in which the pathfinding should work

  8. #8
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    Thanks for the fervor fix!

  9. #9
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    Quote Originally Posted by shadow002 View Post
    can you justify the intended way in which the pathfinding should work
    if you try to go through narrow path where stays enemy unit in fog of war, pathfinding shouln't know that and your hero should go to the blocked path.

    My English sucks D:

  10. #10
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    Quote Originally Posted by Cyborgmatt View Post
    Typo ninja.
    One can't match the Cyborgmatt speed...

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