Page 1 of 12 12311 ... LastLast
Results 1 to 10 of 113

Thread: Update Notes - February 13, 2013

  1. #1
    Valve Developer
    Join Date
    Sep 2011
    Posts
    1,293

    Update Notes - February 13, 2013

    - Added Tusk!

    GAMEPLAY
    - Lina: Fixed Dragon Slave hitting units behind you.
    - Mirana: Fixed some backswing behaviors with her spells
    - Templar Assassin: Fixed Meld not removing collision.
    - Troll Warlord: Fixed a case where ranged Troll Warlord can bash when attacking while transforming.
    - Troll Warlord: Added a "fast" attack animation that will only trigger when his attack speed is above 210
    - Fixed Orchid disabling Dagger at the end of its duration even if it was doing no damage.
    - Fixed a recent bug with Poor Man's Shield that could infrequently cause it to not block hero damage
    - Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave.
    - Enabled Silencer in Tournament lobbies.
    - Team Matchmaking now uses the Tournament lobby rules.
    - Two-player Mid Only games now automatically spawn a courier.
    - Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

    UI
    - Updated look of the combat log and added language localization.
    - Fixed bug where players who'd set themselves as Offline in Steam would still report their Rich Presence status.
    - Players no longer display what hero they're playing in their Rich Presnce if they're in a private no-spectating game.
    - Added a "Add Self to Roster" button that shows up for Team Admins that aren't part of their Team's Roster.
    - The Game End panel now shows team names for games with teams.

    VISUALS
    - If Keeper of the Light dies with Recall active, the visual effect is now removed.

    BOTS
    - Fixed bots not considering Phantom Lancer a hard carry.
    - Fixed VS bot not having a large enough item build list.
    - Bots will no longer dust Doppelwalk because it's sneaky.
    - Bots will no longer buy invisibility detection for an enemy's item until they see that item in an enemy's inventory.
    - Made Zeus bot slightly more likely to use Wrath of the Thundergod.
    - When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).

  2. #2
    Hooray!


  3. #3
    Basic Member
    Join Date
    Aug 2012
    Posts
    83
    It's happening !
    Verdey - Former Initiator

    As I'm french, I often make grammar and syntax mistakes. Please forgive me

  4. #4
    Banned
    Join Date
    Dec 2012
    Posts
    131
    Tukksar fonmly gere tnx Volvo.

  5. #5
    Basic Member
    Join Date
    May 2012
    Posts
    2
    Welcome, Tusk)

  6. #6
    Basic Member
    Join Date
    Apr 2012
    Posts
    733
    Wow. Medusa got added before Slark...

  7. #7
    Basic Member Lynbryan's Avatar
    Join Date
    Mar 2012
    Posts
    154
    JESUS! ONE HERO!

    Enabled Silencer in Tournament lobbies.


  8. #8
    Awesome

  9. #9
    Basic Member BattledOne's Avatar
    Join Date
    Nov 2011
    Posts
    230
    Troll Warlord: Added a "fast" attack animation that will only trigger when his attack speed is above 210

    Wasn't this already implemented?

  10. #10
    Basic Member Kraivo's Avatar
    Join Date
    May 2012
    Posts
    502
    АФАФЫЗХАВХА ТУСКАР

    KEEP IN SHADOWS

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •