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Thread: Update Notes - June 12, 2013

  1. #1
    Valve Developer
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    Update Notes - June 12, 2013

    VISUALS
    - Updated Puck's face
    - Updated Brewmaster's face

    GAMEPLAY
    - Axe: Fixed Berserker's Call bonus armor being dispellable
    - Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast
    - Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low
    - Bloodseeker: Fixed Bloodrage cast range (600->800)
    - Brewmaster: Fixed Earth Primal Split Boulder manacost
    - Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds
    - Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage
    - Elder Titan: Fixed Ancestral Spirit legacy keys not working
    - Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds
    - Juggernaut: Fixed some vision issues with Omnislash
    - Huskar: Fixed Burning Spears counter logic getting forgotten when purged
    - Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units
    - Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened
    - Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc)
    - Io Fixed Relocate not revealing FoW for enemies
    - Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping)
    - Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep)
    - Io: Fixed Overcharge missing a 2 second toggle cooldown
    - Lifestealer: Fixed allied cast Infest killing the creeps and healing you
    - Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000)
    - Medusa: Fixed Mystic Snake not jumping to magic immune units
    - Nature's Prophet: Fixed being able to use Teleporation while rooted
    - Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source
    - Razor: Fixed Unstable Current not purging off Repel
    - Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow
    - Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead
    - Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early.
    - Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion
    - Tidehunter: Fixed Kraken Shell working while Doomed
    - Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc
    - Treant Protector: Fixed Living Armor being castable on magic immune allies
    - Undying: Fixed Zombie units losing HP with Soul Rip

    - Fixed Truestrike causing you to be unable to miss against Towers
    - Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game
    - Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock
    - Fixed truesight being unable to be applied to sleeping/invulnerable units
    - Fixed Filler buildings having no armor
    - Fixed Neutral's Frost Armor slow affecting magic immune enemies

    UI
    - Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position
    - Improved UI feedback and functionality when connection to the DOTA network is lost or has not yet been established.
    - Client no longer waits for connection to the DOTA network before allowing access to the UI. Features that do not require this connection are accessible.
    - You can now hold control when pinging to send a "caution" ping instead.
    - Added Aegis reclaim and Roshan respawn timers to the spectator popups.

    AUDIO
    - Added Ownage sounds to Storm Spirit, Axe, Nature's Prophet, and Juggernaut Killing Spree announcers.
    - Added distant tower destruction sounds.
    - Added Mortal Strike sfx.
    - Fixed sync on Freezing Field.

    COMMUNITY
    - Fixed bug allowing reports outside of matches in certain contexts
    - Players receive an additional report submission if someone they report subsequently receives a communication ban

    PERFORMANCE
    - Fixed an intermittent crash on some particle effects like medusa's ultimate

  2. #2
    Basic Member
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    Sep 2012
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    ok nice.

    PS : hats.

  3. #3
    Basic Member igo95862's Avatar
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    Nice! Those bug fixes are important!

  4. #4
    Basic Member Spah's Avatar
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    Apr 2012
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    3,2 Million dollars here we go

  5. #5
    Basic Member
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    dead game

  6. #6
    Basic Member
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    Aug 2012
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    18
    YES THIS IS WHAT I WANTED

    FUCK HEROES WE NEED A NEW PUCK FACE

  7. #7
    Basic Member
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    Aug 2012
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    242
    nice amount of bug fixes
    つ ◕_◕ ༽ つ Give Solo Queue Back! Pls

  8. #8
    Basic Member
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    dead game

  9. #9
    Basic Member damhka's Avatar
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    Dec 2012
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    Canada
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    dedgame
    dedcompany

  10. #10
    Banned
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    Sep 2012
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    no new hero


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