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Older Activity
Today,
06:27 AM
bu3ny
started a thread
Firesnap Cookie can't be cast on SELF while channeling
in
Gameplay Bugs
Firesnap Cookie has a restriction of being unable to target or affect units that are channeling a spell. Now, this is a great way to prevent...
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0 replies | 1 view(s)
Yesterday,
09:16 PM
bargost10
replied to a thread
Changing COURIER features back with NEW APPROACH!
in
Community
I can't believe it , you did it :D Thanks to devs ,now courier has more meaning in the game.It's good!
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2 replies | 455 view(s)
Yesterday,
05:56 PM
bu3ny
started a thread
Maledict's burst damage is applied through spell immunity
in
Gameplay Bugs
You forgot to add a spell immunity check for the burst damage. The small dps now stops dealing damage under spell immunity, but the damge bursts...
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0 replies | 12 view(s)
Yesterday,
05:16 PM
bu3ny
started a thread
The Familiars don't trigger magic wand when casting Stone Form at the target location
in
Gameplay Bugs
Stone Form gives magic stick charges when ordering the familiars to use it manually. But when the familiars do it on their own, after being order...
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0 replies | 8 view(s)
Yesterday,
05:05 PM
bu3ny
started a thread
Familiars ignore silence when order to cast Stone Form with the sub-spell on Visage
in
Gameplay Bugs
When you order a Familiar to Stone Form using the sub-spell on Visage, they will cast it even while silenced. They should not ignore silence,...
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0 replies | 8 view(s)
Yesterday,
05:01 PM
bu3ny
replied to a thread
Visage and Techies can't use their sub-spells anymore while disabled
in
Gameplay Bugs
This also happens when the familiar gets interrupted by a taunt, fear, and hypnotize. Basically anything that forces an order onto the familiar...
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1 replies | 8 view(s)
Yesterday,
04:52 PM
bu3ny
started a thread
Visage and Techies can't use their sub-spells anymore while disabled
in
Gameplay Bugs
Before 7.23, Visage was able to command his familiars to Stone Form and Techies was able to detonate his mines with their sub-spells even while he...
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1 replies | 8 view(s)
Yesterday,
04:43 PM
bu3ny
started a thread
Visage Stone Form sub-spell causes familiars to completely freeze
in
Gameplay Bugs
If the Familiar's last order was a stop or hold command, using the Stone Form sub-spell on Visage causes the Familiar to completely freeze in place....
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0 replies | 8 view(s)
Yesterday,
02:28 PM
7even
started a thread
winter's curse + static link bug
in
Gameplay Bugs
Razor can hit winter's curse target using his static link
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0 replies | 12 view(s)
Yesterday,
02:10 PM
KameronEX
started a thread
[Clinkz] Maraxiform's ire attack effects bugged when equipped with Desolator again
in
Visual Glitches
Sent an image explaining the whole situation the main problem being that your basic attacks use the Desolator Searing arrow particles while your...
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0 replies | 11 view(s)
Yesterday,
02:08 PM
bu3ny
started a thread
Poison Attack gives increased attack range against buildings
in
Gameplay Bugs
Poison Attack passively grants a small amount of attack range when using auto-cast. Since this is basically toggled by the auto-cast, Viper can...
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0 replies | 10 view(s)
Yesterday,
01:48 PM
bu3ny
started a thread
Frost Arrows, Arcane Orb, etc don't use the bonus attack range when using autocast
in
Gameplay Bugs
There are several attack modifiers that have a higher range than your attack range. Out of them, only Viper and AA's attack modifiers use the range...
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0 replies | 8 view(s)
Yesterday,
10:27 AM
Natalie
replied to a thread
BLOCK UNKNOWN LETTERS
in
Misc
DOWN(s)
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3 replies | 200 view(s)
Yesterday,
07:13 AM
BEST_
started a thread
Arcwarden particle effect broken
in
Workshop Item Tools
see more
0 replies | 16 view(s)
12-09-2019,
09:06 PM
Nemesis041
started a thread
Lunar Blessing also amplifies armor reductions
in
Gameplay Bugs
Since Luna's Lunar Blessing improves base armor by a percentage and adds it to Luna's and affected allies' base armor instead of it being bonus...
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0 replies | 24 view(s)
12-09-2019,
09:01 PM
bu3ny
started a thread
Nature's Guise speed and heal amp bonuses don't use the 0.75 grace time
in
Gameplay Bugs
Nature's Guise has a 0.75 second grace time when leaving the tree radius. However, this currently only applies to the invisibility, and not to the...
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0 replies | 14 view(s)
12-09-2019,
08:12 PM
7even
started a thread
ban + lp for no reason
in
Personal Profile
conduct summary on the screenshot were made after last game. https://sun9-29.userapi.com/c200716/v200716273/8a71/o6bxgdy-rVY.jpg...
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0 replies | 21 view(s)
12-09-2019,
07:29 PM
bu3ny
replied to a thread
A lot of abilities lost their lore texts
in
Tooltip Issues
Treant's new ability, Nature's Grasp, is using Nature's Guise's lore text, which is unfitting, and already used by the innate Nature's Guise.
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1 replies | 43 view(s)
12-09-2019,
04:03 PM
bu3ny
started a thread
Savage Roar is too loud
in
Hero Sounds Effects
Now that Savage Roar is always cast twice at the same time, it simply got too loud now. This is because it's in the ultimates mixgroup. Moving...
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0 replies | 26 view(s)
12-09-2019,
03:44 PM
bu3ny
started a thread
Aghs upgraded storm hammer causes Sven to attack even if it was canceled
in
Gameplay Bugs
When Sven gets teleported while traveling along with the Storm Hammer, he still performs the instant attack when the projectile hits the target. ...
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0 replies | 24 view(s)
12-09-2019,
02:30 PM
bu3ny
started a thread
Pounce can be cast during Pounce, wasting a charge
in
Gameplay Bugs
Give Pounce the Leap treatment: Make Pounce not castable during Pounce. Because as of now, if you have aghs, you can double-tap on Pounce and...
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0 replies | 12 view(s)
12-09-2019,
02:18 PM
bu3ny
started a thread
Shadow Dance active is still an aura, instead of a simple buff placed
in
Gameplay Bugs
Now that Shadow Dance can no longer affect allies, it no longer needs to be aura-based. It should just place the buff normally on Slark again....
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0 replies | 14 view(s)
12-09-2019,
12:56 PM
bu3ny
started a thread
Requiem of Soul Fear doesn't wok like other Fears
in
Gameplay Bugs
All sources of Fear make affected enemies run towards their fountain. Requiem of Souls, however, makes enemies run away from Shadow Fiend...
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0 replies | 15 view(s)
12-09-2019,
12:51 PM
bu3ny
started a thread
Requiem of Souls aghs refreshes the debuff duration wrongly
in
Gameplay Bugs
This is a multi-instance bug, noticable with aghs, since the aghs returning waves count like a new cast for some reason. The way I understood...
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0 replies | 12 view(s)
12-09-2019,
11:25 AM
bu3ny
started a thread
Tricks of the Trade doesn't attack enemies randomly
in
Gameplay Bugs
According to the changelog, the spell should not target any enemy randomly. But there is some weird priority order still, and I can't really tell...
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0 replies | 19 view(s)
12-09-2019,
11:00 AM
bu3ny
started a thread
Double-clicking Tricks of the Trade doesn't cast it on your current location
in
Gameplay Bugs
Double-clicking Tricks of the Trade currently casts it at your cursor's location. This defeats the purpose of quick-casting it this way, because if...
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0 replies | 14 view(s)
12-09-2019,
09:21 AM
bu3ny
started a thread
Storm Surge aura buff is not visible on allies
in
Gameplay Bugs
Storm Surge is an aura. Its buff should be visible on affected allies. Right now, the buff is hidden on them.
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0 replies | 16 view(s)
12-09-2019,
09:06 AM
bu3ny
started a thread
Add a status buff icon for Eye of the Storm passive to indicate it's downtime
in
Gameplay Bugs
Unstable Current used to show a cooldown on the ability icon whenever it triggered, to indicate the strike interval of it. But now that it's...
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0 replies | 10 view(s)
12-09-2019,
08:11 AM
bu3ny
started a thread
Getting stunned during Static Link causes Razor to rapid-fire attacks after the stun
in
Gameplay Bugs
When Razor gets stunned during Static Link, he performs several instant attacks very rapidly on the target, ignoring his attack speed. It's like he...
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0 replies | 18 view(s)
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