Register
Help
Remember Me?
What's New?
Activity Stream
New Events
Mark Forums Read
Forum
Advanced Search
Home
Activity Stream
You must log in or
register
before you can view this forum.
Activity Stream
Filter
Sort By
Time
Show
Recent
Recent
Popular
Popular
Anytime
Anytime
Last 24 Hours
Last 24 Hours
Last 7 Days
Last 7 Days
Last 30 Days
Last 30 Days
All
All
Photos
Photos
Forum
Forums
New Activity (
)
Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Today,
08:17 PM
hanslovefy@gmail.com
replied to a thread
Aghs upgraded storm hammer causes Sven to attack even if it was canceled
in
Gameplay Bugs
seems fixed.
see more
1 replies | 34 view(s)
Today,
06:05 PM
bu3ny
replied to a thread
Snapfire has Sniper ally responses hooked up to herself instead of sniper
in
Hero Verbal Dialog
ally_04 is a line for Alchemist, but currently hooked up to Ancient Apparition
see more
1 replies | 10 view(s)
Today,
03:50 PM
bu3ny
started a thread
Snapfire has Sniper ally responses hooked up to herself instead of sniper
in
Hero Verbal Dialog
snapfire_ally_80 and snapfire_ally_81 are respnoses towards Kardel (Sniper), but are currently hooked up to Snapfire (herself) So as of now,...
see more
1 replies | 10 view(s)
Yesterday,
03:37 PM
bu3ny
started a thread
Snapfire and Void Spirit are missing in 7.23a changelog
in
Tooltip Issues
Both of them got changes in 7.23a, but they were not included in the changelogs. Snapfire changes in 7.23a * Increased strength gain from...
see more
0 replies | 30 view(s)
Yesterday,
02:35 PM
bu3ny
started a thread
Casting multiple Aether Remnants at same time makes them use same vector
in
Gameplay Bugs
When you cast 2 Aether Remnants quickly after one another, they will both face the same direction. The first cast uses the second cast's direction,...
see more
0 replies | 65 view(s)
Yesterday,
12:07 PM
bu3ny
started a thread
Resonant Pulse (and Plasma Field) get heavily deformed when blinking
in
Visual Glitches
When you blink while Resonant Pulse's (or Plasma Field's) ring is expanding, the ring gets heavily deformed.
see more
0 replies | 63 view(s)
Yesterday,
11:44 AM
bu3ny
started a thread
When casting Resonant Pulse twice, only one cast deals damage
in
Gameplay Bugs
This happens because the damage relies on a modifier. This modifier currently does not stack. The modifier_void_spirit_resonant_pulse_ring...
see more
0 replies | 16 view(s)
Yesterday,
11:07 AM
bu3ny
started a thread
Resonant Pulse's AoE damage is purgeable
in
Gameplay Bugs
modifier_void_spirit_resonant_pulse_ring is currently dispellable. Dispelling this prevents the spell from dealing its area damage upon cast. It...
see more
0 replies | 17 view(s)
Yesterday,
10:58 AM
bu3ny
started a thread
Aether Remnant has no visual or audio feedback if it kills its target
in
Visual Glitches
The Aether Remnant's effects currently only play when it gets to pull the enemy. But if the enemy dies to the initial damage, you have no...
see more
0 replies | 12 view(s)
Yesterday,
10:56 AM
bu3ny
started a thread
Void Steps debuff sound plays on Void Spirit, instead of the enemy
in
Hero Sounds Effects
The damage of Void Step upon losing the debuff has a sound effect. That sound is currently playing on Void Spirit, instead of the damaged hero.
see more
0 replies | 63 view(s)
Yesterday,
10:35 AM
bu3ny
started a thread
Void Spirit is disabled in Ability Draft
in
Ability Draft Bugs
Is there a reason for this? His abilities seem quite normal, and he has only 4 without any sub-spells.
see more
0 replies | 62 view(s)
Yesterday,
08:42 AM
bu3ny
started a thread
Mortimer Kisses ignores the min/max distance when getting moved/teleported
in
Gameplay Bugs
Mortimer Kisses has a minimum distance of 600, and a maximum distance of 3000. However, these limits do not consider position changes during the...
see more
0 replies | 20 view(s)
Yesterday,
08:34 AM
bu3ny
started a thread
Mortimer Kisses not interrupted by taunts
in
Gameplay Bugs
Why bother creating a special interaction with taunts? Just make it cancel Mortimer Kisses. Legion's Duel already cancels it normally, but this...
see more
0 replies | 14 view(s)
Yesterday,
07:35 AM
bu3ny
started a thread
Zeus' Nimbus is missing spell immune (got fixed for Clock, TA and Pugna)
in
Gameplay Bugs
Zeus' nimbus can currently be targeted by Earth Spirit's Boulder Smash from a great distance, dealing damage in a line behind it. This is because...
see more
0 replies | 18 view(s)
Yesterday,
06:27 AM
bu3ny
started a thread
Firesnap Cookie can't be cast on SELF while channeling
in
Gameplay Bugs
Firesnap Cookie has a restriction of being unable to target or affect units that are channeling a spell. Now, this is a great way to prevent...
see more
0 replies | 19 view(s)
12-10-2019,
09:16 PM
bargost10
replied to a thread
Changing COURIER features back with NEW APPROACH!
in
Community
I can't believe it , you did it :D Thanks to devs ,now courier has more meaning in the game.It's good!
see more
2 replies | 518 view(s)
12-10-2019,
05:56 PM
bu3ny
started a thread
Maledict's burst damage is applied through spell immunity
in
Gameplay Bugs
You forgot to add a spell immunity check for the burst damage. The small dps now stops dealing damage under spell immunity, but the damge bursts...
see more
0 replies | 23 view(s)
12-10-2019,
05:16 PM
bu3ny
started a thread
The Familiars don't trigger magic wand when casting Stone Form at the target location
in
Gameplay Bugs
Stone Form gives magic stick charges when ordering the familiars to use it manually. But when the familiars do it on their own, after being order...
see more
0 replies | 16 view(s)
12-10-2019,
05:05 PM
bu3ny
started a thread
Familiars ignore silence when order to cast Stone Form with the sub-spell on Visage
in
Gameplay Bugs
When you order a Familiar to Stone Form using the sub-spell on Visage, they will cast it even while silenced. They should not ignore silence,...
see more
0 replies | 17 view(s)
12-10-2019,
05:01 PM
bu3ny
replied to a thread
Visage and Techies can't use their sub-spells anymore while disabled
in
Gameplay Bugs
This also happens when the familiar gets interrupted by a taunt, fear, and hypnotize. Basically anything that forces an order onto the familiar...
see more
1 replies | 19 view(s)
12-10-2019,
04:52 PM
bu3ny
started a thread
Visage and Techies can't use their sub-spells anymore while disabled
in
Gameplay Bugs
Before 7.23, Visage was able to command his familiars to Stone Form and Techies was able to detonate his mines with their sub-spells even while he...
see more
1 replies | 19 view(s)
12-10-2019,
04:43 PM
bu3ny
started a thread
Visage Stone Form sub-spell causes familiars to completely freeze
in
Gameplay Bugs
If the Familiar's last order was a stop or hold command, using the Stone Form sub-spell on Visage causes the Familiar to completely freeze in place....
see more
0 replies | 18 view(s)
12-10-2019,
02:28 PM
7even
started a thread
winter's curse + static link bug
in
Gameplay Bugs
Razor can hit winter's curse target using his static link
see more
0 replies | 23 view(s)
12-10-2019,
02:10 PM
KameronEX
started a thread
[Clinkz] Maraxiform's ire attack effects bugged when equipped with Desolator again
in
Visual Glitches
Sent an image explaining the whole situation the main problem being that your basic attacks use the Desolator Searing arrow particles while your...
see more
0 replies | 21 view(s)
12-10-2019,
02:08 PM
bu3ny
started a thread
Poison Attack gives increased attack range against buildings
in
Gameplay Bugs
Poison Attack passively grants a small amount of attack range when using auto-cast. Since this is basically toggled by the auto-cast, Viper can...
see more
0 replies | 19 view(s)
12-10-2019,
01:48 PM
bu3ny
started a thread
Frost Arrows, Arcane Orb, etc don't use the bonus attack range when using autocast
in
Gameplay Bugs
There are several attack modifiers that have a higher range than your attack range. Out of them, only Viper and AA's attack modifiers use the range...
see more
0 replies | 17 view(s)
12-10-2019,
10:27 AM
Natalie
replied to a thread
BLOCK UNKNOWN LETTERS
in
Misc
DOWN(s)
see more
3 replies | 267 view(s)
12-10-2019,
07:13 AM
BEST_
started a thread
Arcwarden particle effect broken
in
Workshop Item Tools
see more
0 replies | 70 view(s)
More Activity
No More Results
No Recent Activity