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View Full Version : fog of war vs unexplored area



tpds
01-03-2012, 08:24 PM
fog of war and unexplored area are the same color
this is a big problem if you play a blinker or teleporter like am/qop/furion, you want to blink out of a fight at very low HP and it gives you the message: "can't reach to unexplored area" while you die.

Patchu
01-13-2012, 12:30 AM
I agree. It was much easier to tell in DotA. Unexplored areas should be noticeably darker.

karlpulanco
01-13-2012, 12:43 AM
+1 on this. I was a victim of the exact scenario tbh

dobacetr
01-13-2012, 01:06 AM
+1 victim here too! died with puck having my blink dagger off cd after phase shift couldnt blink....

NXTk
01-13-2012, 01:14 AM
+1

AlphaOfUrOmega
01-13-2012, 03:48 AM
Yeah, I agree, I've had issues blinking with QOP because I couldn't tell the two apart. +1

Pricop
01-14-2012, 04:35 AM
Yes, same here, this should be fixed asap.

Mr.Hankey
01-14-2012, 05:35 AM
fix it!

Pomoch
01-14-2012, 06:00 AM
+1

Catma
01-14-2012, 01:03 PM
Was just noticing this. +1.

radaw0w
01-14-2012, 01:51 PM
+1 , buildings should be fogged before u see them thats annoying

KungYii1994
01-14-2012, 02:26 PM
If not fixed we die forever with blink +1

nasaboy007
01-14-2012, 04:18 PM
+1

Trilles
01-14-2012, 05:22 PM
+1 of course, but srsly, imo this unexplored area shit shouldn't even be in this game anymore. I dunno if it was a bug or not in starcraft, but plz exclude this from the game. If the problem is tping with furion to the enemy base or this kind of stuff, just make it so he can't use his TP in there... EZ. And if the problem would be this as a pottential "buff" to QoP and Magina, I just really don't get it, because you could just send the courier to some places early game to enable the blinking to that place. (and other stuff that you could do)

Berra_la
01-14-2012, 07:36 PM
Yeah, remove this pointless mechanic or make fog and unexplored actually look different.

Quarterdime
01-14-2012, 07:40 PM
agreed. +1

oNt-
01-15-2012, 09:51 AM
It's really annoying. +1

TheCell
01-15-2012, 12:27 PM
+1

Opran
01-15-2012, 01:15 PM
+1

tiofrodo
01-15-2012, 03:54 PM
it would be an big buff to furion, he could just tp and kill courier, tp and kill a guy that is low hp that would have escaped otherwise

Edit: replying to the guy that said that should it shold be removed...

T-null to the OP post

Catma
01-15-2012, 06:34 PM
I think it's not a totally pointless mechanic. It makes early chasing harder, as the unexplored areas are the ones closer to the opposing base. Players can expend effort to explore the area and negate this advantage, laying the ground for easy chasing later... but it takes away time you (or your courier) could be doing other things. It's an interesting choice and elements of skill are involved.

BUT it definitely needs to be obvious whether or not an area is explored.

rarryre
01-15-2012, 09:28 PM
+1. ive had some trouble with the fog of war differences, especially with furion

Berra_la
01-16-2012, 06:43 AM
...which he already can since there is plenty of time to run around with summons before the game starts (in conjunction with allied heroes). This was (when I played DotA 1 years ago) pretty much standard practice even in the lowest pub games since people could see a difference between the two.

I don't care either way, but having them look exactly the same (I can't see any difference at least) is just plain bad design.

samihoy
01-16-2012, 12:08 PM
+1 fix

muusbolla
01-16-2012, 04:12 PM
+1 hard to disagree that this needs to be changed.

trena99
01-16-2012, 07:29 PM
++++
have been a victim of this.

CanIHasCookie
01-16-2012, 10:59 PM
+1

Kraju
01-27-2012, 06:31 PM
+1
please keep them both - i mean fog and unexplored area
imo UA shoud be blinded black

greetings

Gaba
01-31-2012, 08:35 PM
+1
T-UP

Yanoflies
01-31-2012, 09:52 PM
+1

dorkmagician
01-31-2012, 10:59 PM
agree. +1

den_hemske
02-15-2012, 03:32 AM
I agree, the fog needs to be much darker +1

MrDeadcruel
02-15-2012, 04:22 AM
+1

Porre
02-15-2012, 04:37 AM
+1

xeno2wad
02-15-2012, 05:47 AM
+1

LasT_TeaR
02-15-2012, 06:00 AM
+1

mostly harmless
02-15-2012, 11:29 AM
+1

slowreflex
02-15-2012, 11:33 AM
Yep. +1

hsdvo
02-15-2012, 11:46 AM
+1

Tropa
02-17-2012, 06:40 PM
+1

Zerei
02-17-2012, 08:14 PM
+1 victim here :|

Crazymb
02-17-2012, 08:17 PM
there is a slight difference between unexplored area(black) and fog-of-war(grey), but you can't even really tell the difference, +1 I have been a victim of such thing *sniff*

Zerei
02-17-2012, 08:22 PM
there is a slight difference between unexplored area(black) and fog-of-war(grey), but you can't even really tell the difference, +1 I have been a victim of such thing *sniff*

I'm slight colorblinded... so to me there is no difference... also in most games the color blind option wont help me so I believe that when this feature comes up it wont help me either... so I really need it to be darker :(

CowsGoMoo
02-19-2012, 02:37 AM
+1

TheCell
02-19-2012, 07:22 AM
+1

MetuZ
02-19-2012, 08:50 AM
+1 as well

grizmoblust
02-20-2012, 08:18 PM
Just get rid of unexplored area. GG

/sarcastic.

+1. Unexplored area should be much darker.

thanatos_kod
02-21-2012, 01:43 AM
+1

bQvleztar
02-21-2012, 02:18 AM
you should be able to blink into unexplored areas, but not teleport.

It just causes so many annoing situations if you try to blink into trees etc. you have a very narrow path in the trees you can blink to. (if you've been there!)

Pointless having to explore the paths between trees in every single game! if you want to blink there.

In other words, i think the "UPs" of changing it outweighs the "DOWNs"!.

Pilzquadrat
02-25-2012, 09:23 AM
+1. The shade of unexplored and fog of war are indeed too similar. Maybe darken unexplored terrain a bit more.

Saini0902
02-26-2012, 04:19 AM
+1 from me, make the unexplored area fog darker, Valve!

chrisfrh
02-26-2012, 05:10 PM
i think it should be able to blink to unexplored areas

Mr.Evo
02-26-2012, 08:30 PM
+1 to OPs suggestion! I even saw a stream of Dendi dying because of this issue^^ Please do not remove the FoW completly, its a part of dota imho. I think to remember you could have removed it in Wc3 as well. Yes some were right saying " You can scout with courier early".... then do it! Risk your valuable pet :)

Jet_Shark
02-26-2012, 08:39 PM
+1 fix it!

chrisfrh
03-01-2012, 04:10 PM
+1 but allow using blink dagger on the unexplored areas too

FrozenDarkness
03-06-2012, 12:14 PM
+1 unexplored ares should be darker. But -1 on deleting the whole mechanism

Paykoman
03-06-2012, 01:05 PM
+1

Bishamon
03-07-2012, 10:42 AM
+1

Cab
03-08-2012, 10:59 PM
I agree.

poogs
03-09-2012, 12:59 AM
+1 i'd be lying if i said it hasn't affected me on more than one occasion

Chairraider
03-10-2012, 02:17 AM
From 6.74 changelog:
- Removed Unexplored Fog of War

I'll leave this open for some discussion if you want to, issue is addressed one way or the other:)

poochop
03-10-2012, 04:37 AM
From 6.74 changelog:
- Removed Unexplored Fog of War

I'll leave this open for some discussion if you want to, issue is addressed one way or the other:)

All I can say is :'(.

CreepyPasta
03-10-2012, 08:00 AM
+1 This is a huge problem. It should be fixed ASAP.

markcocjin
03-11-2012, 06:28 PM
I have a proposed compromise for this that would not require heavy coding of the game.

For heroes affected by the unexplored areas, simply give them a modified mini-map to indicate areas explored. Give it a second layer of fog or "exploration fog" in the minimap on top of the existing fog of war.

It may sound new for regular players but the idea works.

chrisfrh
03-13-2012, 05:08 PM
many want any many dont
what 'bout toggle?

vladhood
03-13-2012, 05:10 PM
why are you guys still bumping this topic with solutions? unexplored won't even exist in a week or two, so this issue is more or less resolved. i call for a close imo.

akaHideinlight
03-14-2012, 10:13 AM
I'm yet to see any negative feedback in actual games. Players seem to be enjoying the change. Just waiting for it to be implemented in DOTA2.

a1anzaki
03-16-2012, 10:44 AM
I'd personally prefer unexplored area(older minimap) rather than this new without any fog of war!

Het
03-24-2012, 07:37 PM
No unexplored please. Just have fog of war.

Evol
03-24-2012, 08:05 PM
Great this annoying unexplored fog is removed now! It was so annoying trying to TP somewhere and get those red annoying message. It was gamebreaking, I'm so glad it's gone.

I think this thread should be closed now. If there will be some bugs with fog of was there will be new threads for them anyway.

Hulk
03-28-2012, 10:09 AM
Absolutely +1 for this ... Dota 1 had clear visual effects and I was able to see clearly what was happening in a gank compared to dark map background in Dota 2 ....

1) Need to distinguish between fog and unexplored area (for this map background seems very dark like HON ..... Dota 1 map colors were better)
2) I feel Dota 2 visual is clustered and difficult to see in team fights especially during sand ulti and sandstorm ... screen visual is not as clear as Dota 1.

FragnaticDeath
03-31-2012, 05:16 PM
You will get used to it. Works good for me

vladhood
03-31-2012, 05:52 PM
Absolutely +1 for this
1) Need to distinguish between fog and unexplored area (for this map background seems very dark like HON ..... Dota 1 map colors were better)

rofl
do you realize that even the time that you posted this, unexplored fog of war had been removed from dota and dota 2 for a few weeks already? there is nothing to distinguish from fog anymore, as there is literally no mechanic for unexploed fog

thread needs to get closed