View Full Version : Evolving items?

06-04-2012, 08:50 PM
Well evolving items is kinda a stupid name for it. But it gets the general point across.
Pretty much. You get the item, after X kills it changes into another cooler-ish item, after X kills it happens again. Etc.
After a certain level ( 10 or something. ) It gets a random unusual effect. ( Something like its on fire. Or its shooting out light. etc. ) And every couple of levels it gets another random unusal effect. After 10 levels of unusual effects you get to pick one of the 10 weapon types that it turned into. And one of the 10-or so unusual effects that it unlocked. Then it becomes a strange item with those effects.

tl;dr pokemon.

09-05-2012, 08:32 AM
sounds cool.

09-05-2012, 08:45 AM
And it is cool, but do you, from the bottom of your heart, think Valve would lose time and money to do this, instead of selling those effects?

09-05-2012, 09:33 AM
I like that. Should get upgrades with the new levels from strange modifiers.

09-05-2012, 10:19 AM
Nope and it won't happen.

Captain Obvious
09-05-2012, 10:23 AM
You want evolving items? Get dagon, or Diffusal blade, or necronomicon, but there wont be evolving items, BIG NOP.

Leaf Runner
09-05-2012, 04:07 PM
This would encourage reckless play and killstealing.

09-05-2012, 06:09 PM
This would encourage reckless play and killstealing.

Only put items that evolve on killcount onto carry items.

Give supporter items a evolution based on wards placed for example.

Case closed.

Imo good idea, but probably won't happen. It would require people to design 3 different models to release 1 item. If it's not way more expensive, they'd be better off selling it as 3 individual items. And if it's too expensive people probably won't buy it.