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跳刀改为只能闪烁到具有视野的地方是一个很好的主意

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  • 跳刀改为只能闪烁到具有视野的地方是一个很好的主意

    现在版本肉核当道,脆皮遇到跳刀两下就被冲歪脸,而己方肉核遇到敌方跳刀,很难保护己方脆皮。跳刀就是瞬间 避开我方肉核的保护地带,直接冲入敌阵对脆皮进行屠杀。虽然这对于游戏双方是公平的(互相屠杀脆皮,看谁杀 的快),但是对于个人来说,那些玩酱油英雄的玩家必然体验不佳。

    我认为如果将跳刀改为只能跳入视野范围区域,将在一定程度上改善这种情况。酱油可以极限卡视野躲跳踩。酱油 走位靠后一点不出现在对面视野内就更加安全。增加了双方肉盾的正面冲突,起到前排的作用,对后 排形成保护。

    同时这个改动对于视野要求更高,一只拥有良好视野的队伍将会变得更加有优势。
    夜晚与白天差别更大(夜间大部分英雄视野小)
    夜魔,赏金,光法,兽王,大鱼等英雄现在并不热门,但是他们可以提供视野或者高空视野,或许将 更加受欢迎。
    很难做到跳树林了(除非有高台眼),对于tk来说并不是个好消息,无赖跳树林带线流不行了(很多阵容对这样 的打法一点办法也没有)。
    跳肉山抢盾不行了。
    以及其他各种影响。

    总体来说,这样是削弱,但是大部分情况下其实影响不大(大部分情况是先手,先手总要看到人才先手,看到人必 定是有视野)逃生削弱。

    所以再做点加强,就是1.价格下调,感觉2000合适。2.取消掉被敌人攻击后就进入cd的机制(因为原来 版本跳刀逃生太强还不怕沉默,现在只能跳视野的话逃生就没那么强力了)

    取消攻击进入cd机制的话,将不再惧怕幽鬼,宙斯等英雄的打断。以及沙王跳大不在惧怕骨法的棒子。这算是极 大加强了。而且白天逃生极强,夜间也不逊色于推推。

  • #2
    你说的是旧版跳刀 就是因为不打断太bug才改的 无视野闪烁是为了加快游戏节奏(以前是不能blink未探索区域,后来取消了战争阴影只剩迷雾 了)

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    • #3
      Originally posted by zzyjayfree View Post
      你说的是旧版跳刀 就是因为不打断太bug才改的 无视野闪烁是为了加快游戏节奏(以前是不能blink未探索区域,后来取消了战争阴影只剩迷雾 了)
      旧跳刀太BUG是因为无解逃生。而如果改为只能跳到拥有视野的区域的话,在逃生方面更接近于推推棒,大为削 弱,而先手方面则略微削弱影响不大。

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