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Ability Draft Bug List

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  • #16


    Now please stop this silly discussion. The ultimate is upgrade able, not the hero, it's clearly stated.

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    • #17
      Hey if Im not wrong then when I played before, an enigma with 1st skill from viper, 1st skill from batrider, thirst from bloodseeker and ultimate from Nature's Prophet; when I casted ulti and then died the money went backward?! I might be wrong though
      Chinese Safe gaming => Everyone skills are buffed => Fast game 5 mans => Rat doto => nerf rat doto, buff moar => combat are scary back to chinese style :3

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      • #18
        Also, sometimes other heroes with tusk's snowball are moved back to the position they started if they do not hit their target (sometimes even if they do).

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        • #19
          Originally posted by Noo View Post
          And that's a bug? The upgrade has no relation to Darkness at all.
          Actually, in the old game, it was linked to Hunter in the Night. So technically it is a bug, but it has been present in Dota 2 long before AD and is quite minor. Of course, it's not a bug for the reason he thought it was.
          Originally posted by Tinker. View Post
          Since he has no "Darkness" and the upgrade should be able only if you have that ulti, yes, it's a bug (Same as Silencer stealing Int without Glaives)
          Silencer has a hidden ability, this is different. Hunter in the Night not getting the Aghanim's Scepter Upgrade is a bug. The upgrade is not supposed to be part of an ever-present ability nor is it supposed to be part of Darkness as many players seem to think.
          Originally posted by Arxos View Post


          Now please stop this silly discussion. The ultimate is upgrade able, not the hero, it's clearly stated.
          That is misinformation. In the original game, Hunter in the Night is what is upgraded, not Darkness.
          Last edited by hoveringmover; 02-01-2014, 01:25 AM.
          I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

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          • #20
            Not sure if this has been reported yet but Elder Titan's Astral Spirit doesn't seem to work properly on any other heroes. The sub-ability to return the astral spirit is completely disabled which heavily impacts the usefulness of the ability. On a side note I'm not sure if I was just imagining things but it seemed like I wasn't gaining any benefit from when it returned automatically either, as in no bonus damage or movement speed.

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            • #21
              pls i dont remmeber wich update but silencer dont steal int anymore couse of glives or last word (befor that)
              int steal i s part of the hero its not skil releted for a long time

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              • #22
                'Burning Spear' on melee heroes when auto-triggered do not work ranged, but only works correctly when manually done. Hope its fixed asap.
                Last edited by BrecMadak; 02-03-2014, 01:06 AM.

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                • #23
                  Faceless Void can still move and attack in chronosphere even if he doesn't have the ulti in his pool.
                  Also, the 1000 movt speed is not available to him if he is moving in this scenario. But the other hero (who cast the ulti) has 1000 movt speed.

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                  • #24
                    'Geminate Attack' makes melee heroes ranged, don't think this is working as intended.

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                    • #25
                      aren't these the same?
                      Spoiler: 

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                      • #26
                        Originally posted by Zorjeff View Post
                        aren't these the same?

                        yep merged them together
                        If you find spelling errors, you are free to take them.

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                        • #27
                          I don't understand why the threads (10 & 11) about Void's chrono and Silencer's int gain are reported as bugs. Both of these are intended.

                          Maybe we should have a general thread about balancing issues if people are that concerned, but personally I don't think AD needs balancing, it's a fun game mode which will always give people the opportunity to get very strong combos...

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                          • #28
                            Originally posted by NasterOfEntropy View Post
                            I don't understand why the threads (10 & 11) about Void's chrono and Silencer's int gain are reported as bugs. Both of these are intended.

                            Maybe we should have a general thread about balancing issues if people are that concerned, but personally I don't think AD needs balancing, it's a fun game mode which will always give people the opportunity to get very strong combos...
                            it makes the game dependent on luck, the team that gets void doesn't have to worry about a chrono against them, silencer's int steal can cripple low int heroes like pa who are already disadvantaged because they can't get many high mana cost skills
                            Spoiler: 

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                            • #29
                              Originally posted by Zorjeff View Post
                              it makes the game dependent on luck, the team that gets void doesn't have to worry about a chrono against them, silencer's int steal can cripple low int heroes like pa who are already disadvantaged because they can't get many high mana cost skills
                              My point is that this may be a balancing issue but is not a bug, it is working as intended.

                              I do agree that you need luck in the current format of AD, but this will always be the case anyways in a sense.

                              I don't think that the statement about the team with void never having to worry about chrono is true, that is implying that void would be present in every teamfight and also that the person casting the chrono would trap his allies, which with some skill he shouldn't. Sure void is unaffected but you can lock his 4 mates in place, deal with him while he runs around if you want or ignore him and focus on his trapped mates.

                              I do agree silencer is very strong indeed, but not void imo. He can be dealt with.

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                              • #30
                                ^nah i would say, it would be even better to stick voids ability to not get trapped in any other crono to the hero with the ability. That way, you at least get something out of the spell. (not that it is stong already)


                                Same with Int steal. How fun would it be, to draft a silencer int steal + OD ulti ? or to prevent that from happening.

                                There are more examples like opa deni puges str. steal etc pp.
                                If you find spelling errors, you are free to take them.

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