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[Confirmed]Sticky napalm threshold

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  • [Confirmed]Sticky napalm threshold

    In wc3 Dota, sticky napalm was triggered to 38 damage threshold for heroes, with a special exception of Firefly.
    In ability draft, however, it seems to trigger with any ability-based damage, resulting in insane damage from abilities such as Rot or Ion Shell, which definitely do not meet the 38 damage per tick threshold.

  • #2
    Sticky Napalm

    Not sure if intended. Sticky napalm is applying bonus damage from other spells. I just played in a game with a hero that had sticky napalm, battle hunger and last word. After 2 stacks of napalm, you were basically dead because each tick of battle hunger/last word added napalm bonus damage.

    I personally found it absolutely hilarious, but my teammates raged to no end. Game ended 76-2 because 3 stacks of napalm and hunger is enough to outdamage fountain heal and they farmed us

    also reported here: http://dev.dota2.com/showthread.php?...ghlight=napalm

    i thought i searched =(. please merge/delete if you can.
    Last edited by Battywalker; 02-03-2014, 11:37 AM.

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    • #3
      It is intended to apply bonus damage from all spells from the owning hero, though I agree with d07.RiV that I also recall some sort of minimum threshold to apply.

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      • #4
        There is indeed a threshold for it in WC3 Dota, which exists to prevent Sticky Napalm + Radiance. It also in some cases prevented Batrider's auto attacks from benefiting from the bonus however, so instead of having a threshold Valve just coded it so that Radiance specifically doesn't benefit. As a result now that this mode is it, we got more problems than just Radiance though.

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        • #5
          I finally got to play with napalm+ion shell, and I think it needs to be fixed asap as its enough to kill any hero at level 2 within a couple seconds with just 1 stack of napalm.

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          • #6
            Why fix it?
            AD is a 'fun' mode and the effect of Sticky Napalm is a
            Game feature of the spell. You can easily outpick a guy who picked
            Sticky Napalm in AD or even counter it (BKB).
            If you don't want to play the game how it is suposed to be, don't play
            AD

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            • #7
              Originally posted by $hanks View Post
              Why fix it?
              AD is a 'fun' mode and the effect of Sticky Napalm is a
              Game feature of the spell. You can easily outpick a guy who picked
              Sticky Napalm in AD or even counter it (BKB).
              If you don't want to play the game how it is suposed to be, don't play
              AD
              that the problem. In normal game mode and dota1, sticky napalm has a threshold but not in AD for some reason.
              If you find spelling errors, you are free to take them.

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              • #8
                Originally posted by Jan2011 View Post
                sticky napalm has a threshold
                Do you mean the 10/15/20/25 damage dealt per skill use?
                I wouldn't call it a bug that damage over time triggers the 10/15/20/25 damage every
                tick. The funny thing is that it do not work with poison (debuffs) which are dealing
                damage over time.

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                • #9
                  Originally posted by Jan2011 View Post
                  that the problem. In normal game mode and dota1, sticky napalm has a threshold but not in AD for some reason.
                  No, it prolly has no threshold in Dota2. I'd bet that it simply doesn't proc for radi and oov. Those are probably the only things which don't trigger it. Does oov or radiance trigger it for other heroes?
                  Please, just call me buny.

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                  • #10
                    Originally posted by bu3ny View Post
                    Does oov or radiance trigger it for other heroes?
                    All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance.
                    Last edited by $hanks; 04-22-2014, 11:44 AM.

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                    • #11
                      1. Your link is broken
                      2. Don't quote the wiki as it's full with wrong infos.
                      Please, just call me buny.

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                      • #12
                        Well what I qoute was the normal skill description
                        I just used the wiki as source...

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                        • #13
                          Orb of Venom isn't amplified either. And I don't get why you would quote his skill description. Does it prove me wrong? Does it tell us how exactly it was coded? If it would be like how it's written in the description, then it would only work for Batrider.
                          Please, just call me buny.

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                          • #14
                            I don't wanted to prove anything. Just wanted to say what I think/know.
                            And I don't understand why the skill description should only work for the Hero o.o

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                            • #15
                              Originally posted by $hanks View Post
                              I don't wanted to prove anything. Just wanted to say what I think/know.
                              And I don't understand why the skill description should only work for the Hero o.o
                              Because it specifically states "Batrider".
                              Simply put, don't read skill descriptions too literally, the game is far too convoluted to expect reliable information from the skill description.

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