My comments on Dota 2 AI:
1. AI doesn't know when to deny tower/ally;
>Deny when enemy hero is nearby
>Remain the tower if the tower can stand for 3 or 4 hits
>Deny ally when ally is under critical HP(poisoned/doomed)
2. AI tends to hit tower only and never assist nearby ally who is engaging the enemies' heroes
>Leave the tower if the chance to break it is low and proceed for assisting
>Continue to hit the tower if the tower left few HP
3. AI takes away rune when ally(with empty bottle) wants to bottle up the rune
4. AI only aim the enemy ancients structure
>Should have command to request AI to come and kill the Roshan
>Aegis and Cheese shouldn't be decided by command
* ">" sign is suggestion.
1. AI doesn't know when to deny tower/ally;
>Deny when enemy hero is nearby
>Remain the tower if the tower can stand for 3 or 4 hits
>Deny ally when ally is under critical HP(poisoned/doomed)
2. AI tends to hit tower only and never assist nearby ally who is engaging the enemies' heroes
>Leave the tower if the chance to break it is low and proceed for assisting
>Continue to hit the tower if the tower left few HP
3. AI takes away rune when ally(with empty bottle) wants to bottle up the rune
4. AI only aim the enemy ancients structure
>Should have command to request AI to come and kill the Roshan
>Aegis and Cheese shouldn't be decided by command
* ">" sign is suggestion.
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