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Bots don't calculate mana\health when attacking

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  • Bots don't calculate mana\health when attacking

    I was playing Chen and a Tidehunter bot was running away from a hunter; I used my ultimate to heal him (while being hunted by Vengeful Spirit and an incoming - but not yet visible - Kunkka). His mana was VERY low. After the heal and some meters of running away, he realized that Vengeful Spirit had low HP (not sure if low enough to be killed, BUT low enough to be a victim). The problem was, his recharged mana only allowed him to blink, not use Gush, Anchor or his ultimate. Eventually, the Kunkka caught up and finished Tidehunter along with Vengeful Spirit. But in all due honest, I think VS could have killed him alone.

    Problem:
    Bots might decide to engage a target, for example, by blinking, but don't count on the mana for any finishing\helping abilities

    Expected:
    If the mana required to blink + use abilities is not enough, to keep running away (or at least wait until Arcane Boots\Chakra\Arcane Aura\Ring are used on the hero, for example while running away in parallel)
    Explanations on the normal, high and very high brackets in replays: here, here & here
    Why maphacks won't work in D2: here
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