Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.

In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.

All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[AI Suggestion] Create a open API for dota AI players

  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I don't understand the PBMN hype in this thread. DotA 1 AI is tougher because of their enormous cheating: They get twice the gold tick, bonus gold at start, ms bonus when low, double XP, double mana reg. Of course they are better than Valves bots with these cheats. The only thing that they are really superior in is their pushing behavior. And I liked the part that you could actually tell your allied bots what to do.
    Originally posted by biejis


    • #32
      Type -neng when the game start.
      ne:normal experience
      ng:normal gold

      PBMN bot is quite good, both team comes with equal skills, and there's nothing like imba viper. Valve should hire PBMN soon because AI player are getting bored.

      btw +1 for suggestion


      • #33
        + one from me. I used to play this game called Robocode.

        Essentially everyone could create their own tank in a language they prefered. The game worked with ticks. One tick would basically mean you had like 100 ms (or whatever) time of code to run. If your code did to much complex stuff it would be forcibly exited.

        Anyway I'd love to see something like this in dota. You could even make competitions where people's bots would go vs on other bots... How awesome would this be?


        • #34
          Originally posted by mindstorm View Post
          You could even make competitions where people's bots would go vs on other bots... How awesome would this be?
          a lot, still hoping that they will do it.. also creating bots with no competitions is not a great goal.