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Observed bot issues as of latest patch

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  • Observed bot issues as of latest patch

    Death Prophet:
    - DP will not use ultimate in a defensive teamfight (example: defending rax).
    Should be: DP Bot should use her ulti when on the retreat or the enemy team is pushing important structures with superior odds (4vs5 3vs5, less overall health)

    Overall:
    - Bots seem to have quite the urge to push out lanes. So much in fact, that they will enter premature base-races (pushing tier 1, then tier 2, then rax)
    Should be: Bots should analyze if they actually have a proper "push" strength to base-race (rare). Maybe insert a core item trigger.

    - Bots still seem to be rather comfortable on the other side of the map when most of the enemy team is missing
    Should be: Bots should be more defensive if they are unaware of the enemy positions unless significantly ahead.

    - Bots will walk back from across the map to defend their base even if they have tp-scrolls

    - Bots still suicidally fountain/base/tower dive (usually occurs when as 5)
    Should be: Bots should have a detrimental modifier to pursuing "uphill" / behind structures. The fountain area should be a no-go as long as t-3 towers are up.

    - Bots will engage the entire enemy team on their own (observed with zeus)
    Should be: Bots should be extremely wary of engagement range and numbers.

    - Bots will push aggressively if significantly behind.
    Should be: Bot offensive behavior should be adjusted by team lvls/numbers in vicinity/core item status on carries and enemy team missing.

    - Ganking bots will tp in to gank in plain sight of enemy team bots (observed on hard lane).

    - Bots seem to have no urge to defend roshan on their own
    Should be: If enemy team is seen on entering rosh pit the bots should "scout" or teamfight. Same if the entire enemy team is missing and no wards are present.

    - Bots will put their own carry with another carry (1 player w/ bots) on safe lane.
    Should be: Bots should always adjust to player lane selection (this is extremely important since it teaches new players proper lane compositions!)

    - Carry Bots will occasionally buy wards even when support bots are present on own team which have not bought the courier

    - Bots ignore "fallback"-pings from players when pushing.
    Should be: If a player pings on a lane the bots are pushing and near the pushing teams half the bots should definitely score the ping with a much higher importance score than present.

    I am aware that coding realistic behavior in a game as complex as this is pretty difficult and a constant tug of war with "captain random side-effect". But since a vast majority of newcomers to DOTA2 will have their first experience with the bots it should probably be extremely important to replicate basic concepts.

    Here's what I judge as a checklist to bot play with regards to teaching new players:
    :Proper lane composition (carry/support)
    :Basic starting positions (no need to implement blocking yet, just have bots start near t-2 tower on hard lane : Important because a vast number of even medium tier players still try to block on safe lane)
    :Basic offensive/defensive behavior/positioning when enemy players are missing (implement some text line if a bot is "scared")

    Keep up the good work!
    Last edited by Mauru; 09-21-2012, 06:28 PM.

  • #2
    What frustrated me the most - is that after 10 mins mark bots start pushing your lane, and there is no way for human player to obtain farm/levels, other than jungle. Even if i teleport to another free lane after all bots teleported to my lane to push, they will abandon their push and walk all the way across the map to join me. And if i go jungle, bots will abandon their push even if all enemies are dead, and our team is about to enter the base, and just go wandering, or go Roshan.

    Bots shouldnt follow human player unless pinged to help, and should do their own things. Make their logic 4 > 1, so its up to human to join bot actions, unless he pings to defend/push/gank.

    Comment


    • #3
      Originally posted by renfree View Post
      What frustrated me the most - is that after 10 mins mark bots start pushing your lane, and there is no way for human player to obtain farm/levels, other than jungle. Even if i teleport to another free lane after all bots teleported to my lane to push, they will abandon their push and walk all the way across the map to join me. And if i go jungle, bots will abandon their push even if all enemies are dead, and our team is about to enter the base, and just go wandering, or go Roshan.

      Bots shouldnt follow human player unless pinged to help, and should do their own things. Make their logic 4 > 1, so its up to human to join bot actions, unless he pings to defend/push/gank.
      This, so much this. And they really need to start helping out with ganks right, atm they just sit around not doing shit, even after you pinged and gave them enough time to get into position before going in.

      Also, about DP, I've found that she uses all her abilities pretty strangely. I saw her ult nowhere near any creeps, towers or heroes, and she's constantly missing her skillshots.

      Comment


      • #4
        I thought the bots were retarded but the latest patch really pushed them to another level. I went Meepo in the easy lane to try out the hero, got paired with a Razor so I had 3 CS in 6 minutes. That's pretty much by the book, then I got my ultimate and I went in the jungle, and for some reason the Death Prophet on my team went roaming back and forth into the jungle, blocking the camps from spawning. That's just a whole new level of trolling.

        Around 10 minutes (?) everyone left their lanes and they just started a base race with the other team that sealed the game into a win at 27 minutes. From tier 3 towers to the Ancient, all in one swoop. Too bad the enemy team only made it to the racks.

        Comment


        • #5
          I have witnessed bots with directional skills that can be targeted on the ground tend to be really awfully aimed. Whether it's on a hero or a creep wave, they'll occasionally get confused and fire their skill in the wrong direction. Like up to 180 degrees in the wrong direction.

          Fissure, Breathe Fire, Power Shot, Crypt Swarm, Dragon Slave are the abilities.

          Death Prophet has trouble using her ulti very well. Occasionally she will use it after a tower has gone down or close is to dying. She rarely uses it at the start of a tower push. If the tower has more that 70% gone I think she should question whether to use ulti to push the tower based on how many allied heroes are there versus how many enemy heroes are there. If there is no enemy heroes then save it for another occasion. If there is high enemy heroes and allied heroes she should use it at the start of fights.
          This ain't ova.

          Comment


          • #6
            Oh yeah, one more thing I noticed from my last bot game that I just need to point out:

            I saw the enemy Sven trying to get level 1 first blood on our DP in the jungle. Even though he failed because I had unusual amounts of map awareness that game, it was a nice surprise to see bots try new things like that.

            And I can confirm what squinte and Radio are saying.

            Comment


            • #7
              Originally posted by Timelimit View Post
              Oh yeah, one more thing I noticed from my last bot game that I just need to point out:

              I saw the enemy Sven trying to get level 1 first blood on our DP in the jungle. Even though he failed because I had unusual amounts of map awareness that game, it was a nice surprise to see bots try new things like that.

              And I can confirm what squinte and Radio are saying.
              I've seen a Tiny bot once get Haste rune at the 0 minute mark, and because he raced for the rune against an enemy VS he then just FB'd her, was quite fun to watch.
              They should utilize the runes a bit more for ganking purposes though.
              Currently they just pick up the rune and continue their normal business.
              If they get any use out of it it's usually purely coincidental, at least considering the amount of times I've seen them pick up an invis rune, then just sit at the spot until a creep falls in last hit range and waste their invis, I don't believe they intentionally use them.

              Comment

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