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Fountain diving

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  • Fountain diving

    Since the last update, I've seen entire teams of bots chasing down a hero all the way to fountain, diving multiple levels of towers, and eventually dying from fountain damage. I've seen bot congas in other places in the map, but it's getting ridiculous.

    This could be fixed by toning down their aggression when that far deep, or better yet, make them stop giving chase if they do not believe they'll be able to catch up with their prey in, say, 10 seconds.

  • #2
    confirmed. I dont usually play with bots but the one time I did razor (running away with 50hp) got ultra kill because of the fountain hahha


    • #3
      They were pulling up before this patch, stopping outside of the fountain. A couple of nights ago I TP back to fountain because an ally was getting chased. I thought they weren't going to dive the fountain, so I was going to chase them out, but they all died in the fountain.
      This ain't ova.


      • #4
        I thought the fountain diving issue was fixed along time.

        This behaviour is absolutely horrendous. The AI throws away their advantage they managed to get in the early game by diving into the fountain at level 8-10.

        Also aggro on human players seems to be ridiculously high.


        • #5
          yeah, it's still somewhat impossible to engage enemy bots when you're the only human player on unfair. They basically stop attacking any other ally and perma stun you.
          This ain't ova.