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Hard bot carry's need higher GPM

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  • Hard bot carry's need higher GPM

    on hard the bot carry even if he is left alone is around 300 this is kinda sad.

    I got a GPM around 1000 no way in hell a bot at 300 GPM will ever come close to killing me end game.

    I feel the bots should pick a carry at the start & give him atleast a 600 gpm like 250 gpm passive + what he has gets in the lane.

    I mean Hard should be hard closest to real players with out cheating & no carry going to win the game with a 300 gpm.

    around 600 gpm is what I see in most PvP matches with pubs give them atleast that.

    I should feel the need to gank / cripple the enemy carry before he gets to strong.

    Right now I can just win my lane & mid game farm up the jungle & always win & go 100 - 0 kinda lame at this point.

    enemy bots just lack money to win / don't 2-3 man gank enough they try to 5man gank & fail way to much.

  • #2
    Play on unfair, they get extra gold there.

    Comment


    • #3
      Originally posted by Timelimit View Post
      Play on unfair, they get extra gold there.
      Like i said in the post they shouldnt nee to cheat to hit 600 gpm

      Comment


      • #4
        Originally posted by RJTravis View Post
        Like i said in the post they shouldnt nee to cheat to hit 600 gpm
        Here's what I see in your post:

        "I feel the bots should pick a carry at the start & give him atleast a 600 gpm like 250 gpm passive + what he has gets in the lane."

        Sounds like you want them to cheat.

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        • #5
          I agree with Timelimits post. Plus, try heroes you know you suck at. Dont pick AM and expect them to perma gang you. Keep the game interesting, be greedy

          Comment


          • #6
            Originally posted by RJTravis View Post
            Like i said in the post they shouldnt nee to cheat to hit 600 gpm
            Well the manner in which you're saying 'I want them to get 600 gpm' is basically like saying 'I want this game to be balanced'
            We all do, and that is our ultimate goal, but there's just no quick way to get there.

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            • #7
              The problem, such as it is, is that the bot carries don't play like hard carries.

              That is, they don't farmfarmfarmfarmfarmfarmfarmfarmfarmfarm. They tend to get caught up in the 5 man push-o-rama that the bots all get caught up in from around 15 mins onward and only really get fed if someone actually dies to them multiple times, and even then it's possible for a dedicated farmer to get more gold than they get even if kills rain from the sky for them.

              They don't even try to do anything with neutral creeps at all, which is also hurting not just the hard carries, but also the few semi-carries that the bots can play (Kunkka, Sven).

              Comment


              • #8
                Yep, this is a known issue with carry bots. We'll be working on it.

                Comment


                • #9
                  Originally posted by Fleur De Lis View Post
                  The problem, such as it is, is that the bot carries don't play like hard carries.

                  That is, they don't farmfarmfarmfarmfarmfarmfarmfarmfarmfarm. They tend to get caught up in the 5 man push-o-rama that the bots all get caught up in from around 15 mins onward and only really get fed if someone actually dies to them multiple times, and even then it's possible for a dedicated farmer to get more gold than they get even if kills rain from the sky for them.

                  They don't even try to do anything with neutral creeps at all, which is also hurting not just the hard carries, but also the few semi-carries that the bots can play (Kunkka, Sven).
                  I find some of the hard carry bots like viper or razor actually end up farming the jungle non stop during the pushing phase. I frequently see these guys in the jungle while the enemy team is 5 man pushing lanes and taking towers, while you ping your tower non stop for them to help defend and despite them being in the adjacent jungle they completely ignore you. That said though, despite this behavior they still always end up with ridiculously low gpm! I think the issue is them completely ignoring possibly oppportune kills during the first half of the game.

                  Comment


                  • #10
                    Yes I've noticed that too. The problem with Viper and Razor being that they have HORRIBLE jungle farming ability, one getting his damage from enemy heroes the others only real damage steroid being half-as-powerful on creeps. Both heroes I consider semi carries and lane farmers. I've also noticed bots both dieing to neutrals and farming neutrals on ridiculous life, like 10%.

                    Sometimes I place wards in the enemy jungle to catch these low-life farmers (pun -.-), but they have spider senses and run away before they can see you. That's another issue though...

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