Pretty dumb coding with the hivemind or whatever you call it. I would say it is a bug. Did some testing on unfair bots with 1 human players. As long as opposing bots comprise of Necro, 1 DPS like viper or drow and an AOE stun tank like Sven or tiny. Basically it is being coded that human team will lose at the beginning of the game. For some reason no matter how well the player played here, the behavior of human team bots in this setup will just feed mindlessly.
About 10 minutes of play onward, human side bots will just start to stick and feeding feast start. they would walk alone up to the front of opposing bots (even with 3 bots there) and patrol in front of them not using any skill and let them kill. You ping them to defend, they would refuse to return and stay at their position only return when opposing bots are getting near but the best part is that our bots would walking into their hive at this time instead of returning earlier when ping and choose to walk into the feeding path. One good example, opposing hive engaging creep before river, pinged for defence, this damn bot would just refuse to return and stay at original position and with reply pushing bottom or whatever. But that bot is not moving. Once opposing hive crossed river then suddenly that bot realize it is time to feed. instead of choosing a safe path or return earlier, it walk right into their path where it will meet opposing hive to feed them
It is comfirm that in this setup, other than the human players the rest of the 4 bots will feed at leats 10 to 20 death with leass than 5 kills in a 40 minutes game.
About 10 minutes of play onward, human side bots will just start to stick and feeding feast start. they would walk alone up to the front of opposing bots (even with 3 bots there) and patrol in front of them not using any skill and let them kill. You ping them to defend, they would refuse to return and stay at their position only return when opposing bots are getting near but the best part is that our bots would walking into their hive at this time instead of returning earlier when ping and choose to walk into the feeding path. One good example, opposing hive engaging creep before river, pinged for defence, this damn bot would just refuse to return and stay at original position and with reply pushing bottom or whatever. But that bot is not moving. Once opposing hive crossed river then suddenly that bot realize it is time to feed. instead of choosing a safe path or return earlier, it walk right into their path where it will meet opposing hive to feed them
It is comfirm that in this setup, other than the human players the rest of the 4 bots will feed at leats 10 to 20 death with leass than 5 kills in a 40 minutes game.
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