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[C] Silencer receives the stolen int instantly rather than being through a projectile

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  • [C] Silencer receives the stolen int instantly rather than being through a projectile

    Silencer gets 2 intelligence from the dying unit that has either died nearby or has been killed by the Silencer instantly
    both the dying unit loses and the Silencer gains the 2 intelligence points instantly

    The part where the dying unit immediately loses 2 intelligence points is correct, but the other part where Silencer gets the intelligence immediately is incorrect

    Those 2 intelligence points should turn into a projectile that travels with a relatively slow movement speed, 450 ms and bring those 2 intelligence points to Silencer
    only when the projectile manages to reach the Silencer, the Silencer shall gain those 2 intelligence points

    If the Silencer dies while the projectile was still travelling, he shall not receive those 2 intelligence points
    those 2 intelligence points shall be lost for good, and not be received by anyone

  • #2
    I can confirm. 2013-07-19_00002.jpg Blue projectile is a stolen int.
    Known Tooltips and UI information Issues List
    Unreleased heroes data:

    Hero Balance Compilation 6.48 onwards
    Items and Other Balance compilation 6.48 onwards
    Dota 1 6.81c Test Map

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    • #3
      Well I like that it's instant in d2 to be honest.
      sigpic <-- My work is done, if this gets implemented
      Also: つ ◕_◕ ༽つ Give Soloqueue!
      Need some incentive to start a match of dota?
      http://getdotastats.com/sig/87346642.png
      Originally posted by DarkLite
      Valve has abandoned the game! The game is now safe to leave.
      No statistics will be recorded.

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      • #4
        Originally posted by Bashtime View Post
        Well I like that it's instant in d2 to be honest.
        Didn't you start a thread about this recently? I'm sure I've read something related to this bug.

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        • #5
          it is a bug, as it is different from dota 1 and not yet confirmed as an intended change

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          • #6
            I don't know, you may like, or dislike it, but to me this is no different from Death Coil having a projectile instead of being instant in the previous Test Client
            just other way around

            And to me even the DotA version looks visually more pleasing, I'm sure they could make an awesome thing out of this in Dota 2...
            - as the target dies, a portion of the target's soul/intelligence gets extracted from him above, similar to the current Borrowed Time effect
            - this soul-ish thing gets launched into air, upwards, heading to the silencer, making an arc
            - looks similar to ripped out cloth pieces
            - has a glowing effect, glows blue or green or red, I don't know
            - 450 ms because soul-ish things are slow
            - heads downwards to the Silencer, hitting him from the head, taking over his body, absorbed by him

            and in case Silencer dies while the projectile was on the way...
            - ripped cloth piece looking thing gets ripped further into smaller pieces, falling down, glow fades out in the mean time, losing its essence

            Better than a blue cloud poof, eh? Yeah, I thought so mate, HA :D

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            • #7
              Originally posted by Noo View Post
              Didn't you start a thread about this recently? I'm sure I've read something related to this bug.

              I remember this being mentioned multiple times in some other threads. Seems like it never got directly reported with an own thread.
              Please, just call me buny.

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              • #8
                Originally posted by ThoAppelsin View Post
                Cosmetics stuff
                Just take Shadow Fiend's necromastery effect, color it blue, bam, done. Think it's also the same as Spell Steal.

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                • #9
                  It is good that the necromastery effect is subtle, since it happens all the time
                  Silencer doesn't steal int all the time, steals it around 40 times at max in a game, possibly around 20~25 in an average game

                  I would rather like to have somewhat more impressive eyecandy for the int stealing, than what necromastery has

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                  • #10
                    Necromancery is also suppoced to be a projectile ftw

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                    • #11
                      Originally posted by Danelo13 View Post
                      Necromastery is also suppoced to be a projectile btw
                      ftfy
                      Originally posted by biejis
                      I PLAY SUPP AND SHOW WARD ALLGAME, PEOPLE NOT LEARN NOT CHANGE, PLAY DOTA FOR LOSE A GAME

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                      • #12
                        Originally posted by Danelo13 View Post
                        Necromancery is also suppoced to be a projectile ftw
                        http://dev.dota2.com/showthread.php?t=98440
                        Please, just call me buny.

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                        • #13
                          Originally posted by Bashtime View Post
                          Well I like that it's instant in d2 to be honest.
                          If you get used to it, I suppose it's fine, but the projectile way was honestly much better and much more cool. I think it was an oversight and they have too much of that to get to it all so easily. I think what's missing is the visual notification for the players, so that they can come to have respect/fear for the hero they are playing with/against. And the playing that is playing as Silencer can enjoy the situation more.

                          Even if the instant steal was visualized the same way as a level up, it would accomplish that purpose, but it wouldn't do it in a cool enough way in that case.
                          Last edited by hoveringmover; 07-11-2014, 07:27 AM.
                          I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

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                          • #14
                            Originally posted by hoveringmover View Post
                            If you get used to it, I suppose it's fine, but the projectile way was honestly much better and much more cool. I think it was an oversight and they have too much of that to get to it all so easily. I think what's missing is the visual notification for the players, so that they can come to have respect/fear for the hero they are playing with/against. And the playing that is playing as Silencer can enjoy the situation more.

                            Even if the instant steal was visualized the same way as a level up, it would accomplish that purpose, but it wouldn't do it in a cool enough way in that case.
                            Nevermore has some visual particles for Necromastery, a bunch of red dots flying into his direction. Won't mind Silencer getting something similar, be it instant or not.
                            And maybe Flesh Heap, too.

                            I remember as Flesh Heap increased Pudge's size.
                            Please, just call me buny.

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