Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Fixed] Axe's Counter Helix works while an ally is to attack/deny the Axe<incorrect

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Fixed] Axe's Counter Helix works while an ally is to attack/deny the Axe<incorrect

    Axe's Counter Helix can cause Axe to spin as an ally of Axe denies him or attacks him
    an allied attack should be disregarded by the Counter Helix

    Axe's Counter Helix has to get corrected in a way that it disregards allied attacks to him

    before anybody asks, no it does not damage the nearby allies as Axe spins, rather damages the enemies again,
    but this still shouldn't happen, it makes Axe look like he is high on a psychoactive drug, getting alerted from an allied attack

  • #2
    I gotta find a way to abuse this. you know run in with a low hp axe constantly trying to deny him, new meta 10% hp axe with a dot on him. flawless.

    Comment


    • #3
      well i hope they dont forget to reapply this when frost wyrm comes out since he forces the allies to atk axe and therefore axe should dmg them (afaik)

      Comment


      • #4
        Well, the description never mention that only enemy attacks should trigger it, only said it deals damage to enemy units.

        Comment


        • #5
          Originally posted by Wandang View Post
          well i hope they dont forget to reapply this when frost wyrm comes out since he forces the allies to atk axe and therefore axe should dmg them (afaik)
          Doesn't frost wyrm set the hero control to another player?
          Originally posted by Typhox
          Nope. Windows Explorer is not a database
          Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

          Comment


          • #6
            What about Winter's Curse interaction in wc3 dota?

            EDIT: Welp, so late...

            Comment


            • #7
              Originally posted by Propkid View Post
              What about Winter's Curse interaction in wc3 dota?

              EDIT: Welp, so late...
              Originally posted by Crowfeather View Post
              Doesn't frost wyrm set the hero control to another player?
              If you really want me to I can go test...
              Originally posted by Typhox
              Nope. Windows Explorer is not a database
              Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

              Comment


              • #8
                as I said in the original post...
                before anybody asks, no it does not damage the nearby allies as Axe spins, rather damages the enemies again

                I haven't ever played Auroth, or any of the other recent ones, but as far as I can read from the code, there is no ownership lending, it just simply
                - stuns the primary target
                - forces the units within the 375 no-collision AoE to attack against the target
                - units that are being forced have to be the enemies of the Auroth, might aswell be neutral creeps if I'm not mistaken, also shouldn't be Ancients, shouldn't have Marker, etc.
                - AoE check is done continuously, so if anybody comes nearby after the cast, but before the spell effects ends, that unit shall also get forced
                - it also flags these forced units, so that they will have a free-pass on friendly-fire prevention function, making them able to attack their allies

                a cursed Axe with this Winter's Curse thing shall not spin in DotA as his allies attack him,
                but he shall spin as usual, as a neutral creep or an enemy guy attacks

                Counter Helix may not damage its allies, not under Winter's Curse either, it doesn't change the ownership of the target

                Comment


                • #9
                  Oh, Axe likes!

                  Comment


                  • #10
                    Originally posted by ThoAppelsin View Post
                    as I said in the original post...
                    before anybody asks, no it does not damage the nearby allies as Axe spins, rather damages the enemies again

                    I haven't ever played Auroth, or any of the other recent ones, but as far as I can read from the code, there is no ownership lending, it just simply
                    - stuns the primary target
                    - forces the units within the 375 no-collision AoE to attack against the target
                    - units that are being forced have to be the enemies of the Auroth, might aswell be neutral creeps if I'm not mistaken, also shouldn't be Ancients, shouldn't have Marker, etc.
                    - AoE check is done continuously, so if anybody comes nearby after the cast, but before the spell effects ends, that unit shall also get forced
                    - it also flags these forced units, so that they will have a free-pass on friendly-fire prevention function, making them able to attack their allies

                    a cursed Axe with this Winter's Curse thing shall not spin in DotA as his allies attack him,
                    but he shall spin as usual, as a neutral creep or an enemy guy attacks

                    Counter Helix may not damage its allies, not under Winter's Curse either, it doesn't change the ownership of the target
                    Okay Icefrog screw you D= Auroth Ulti is totally blocked by Stop command spam ._. this time unlike with axes taunt no adverse side effects gah
                    That hero is ruined for me
                    Originally posted by Typhox
                    Nope. Windows Explorer is not a database
                    Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

                    Comment

                    Working...
                    X