Since there's no public forum in which one can discuss this matter, and as I, along with many others would find this pretty important, here it is.
Summary:
Many hero models in this game are bigger than they are in DotA 1.
Repro & Result:
Compare the size of Lifestealer in DotA 1 to DotA 2, the latter has a clearly a larger model. The same goes for Riki and beyond.
Expected:
The hero size should retain the same as they are in DotA 1 in DotA 2.
These big hero models often negatively affect their gameplay with no compensation. For example, Riki most certainly benefits from the small model he fashions, and that is taken away for DotA 2 with nothing to compensate for. And elements like this indirectly buff other heroes like Leshrec and Pudge where their skillshots and other aimed abilities have an easier time landing heroes with bigger model than before. This obviously has a pretty big effect on the game metagame-wise. If it's something Icefrog had intended all along, then I suppose we as players learn to accept it and play along with it. However, I fail to see how for years Riki and Naix retain their size and suddenly with new game, their model size becomes twice as large.
Please don't be mistaken; I'm all for the new things in DotA 2. But as one of many loyal fans of the game, I would like it in the direction towards a matter of convenience without altering the gameplay, and the meta of DotA 1.
An example of a good new things in DotA 2 would be that if I have no unit selected and make an action (such as right click), the game instantly jumps to my character and carries the command for me. This is hugely convenient because the de-selection of hero is rather a moot, and an archaic feature of the past imho. This creates a positive feel for the game as it takes a step forward in the ARTS genre without losing or altering any gameplay value. A bad example would be such as that of discrepancies in hero models.
Summary:
Many hero models in this game are bigger than they are in DotA 1.
Repro & Result:
Compare the size of Lifestealer in DotA 1 to DotA 2, the latter has a clearly a larger model. The same goes for Riki and beyond.
Expected:
The hero size should retain the same as they are in DotA 1 in DotA 2.
These big hero models often negatively affect their gameplay with no compensation. For example, Riki most certainly benefits from the small model he fashions, and that is taken away for DotA 2 with nothing to compensate for. And elements like this indirectly buff other heroes like Leshrec and Pudge where their skillshots and other aimed abilities have an easier time landing heroes with bigger model than before. This obviously has a pretty big effect on the game metagame-wise. If it's something Icefrog had intended all along, then I suppose we as players learn to accept it and play along with it. However, I fail to see how for years Riki and Naix retain their size and suddenly with new game, their model size becomes twice as large.
Please don't be mistaken; I'm all for the new things in DotA 2. But as one of many loyal fans of the game, I would like it in the direction towards a matter of convenience without altering the gameplay, and the meta of DotA 1.
An example of a good new things in DotA 2 would be that if I have no unit selected and make an action (such as right click), the game instantly jumps to my character and carries the command for me. This is hugely convenient because the de-selection of hero is rather a moot, and an archaic feature of the past imho. This creates a positive feel for the game as it takes a step forward in the ARTS genre without losing or altering any gameplay value. A bad example would be such as that of discrepancies in hero models.
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