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[Confirmed] Medusa's Split Shot still cannot dodge projectiles

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  • [Confirmed] Medusa's Split Shot still cannot dodge projectiles

    The last Dusa thread never got added to sticky even though the consensus was that both she and Sven are missing transformation times on their abilities.

    It's not on the intended change list and playdota.com still says she can dodge disables with it. I'd consider this relatively high priority as a lot of her improvement in higher skill games came from using split shot dodges. Here's the moderator confirming it's bugged.
    Last edited by Sp12; 08-10-2013, 02:09 PM.

  • #2
    Odd, I thought they were working, but their timings were much much harder.
    But yeah, they definately should dodge projectiles.

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    • #3
      Apparently no transformation in DotA 2 can dodge disables. At least I've seen none.

      Comment


      • #4
        Originally posted by JaCKaSS_69 View Post
        Apparently no transformation in DotA 2 can dodge disables. At least I've seen none.
        Both LD and Alch can, though those are bugged (still) in a different way in that they are currently acting like a phase shift rather than a purge in that they're avoiding damage and in flight autoattacks as well.

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        • #5
          Can we get some attention on this.

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          • #6
            Do you really want to give split shot a 0 cooldown disjoint? The general behaviour is that it won't "dodge" anything. As you said 2 of the other transformations are already bugged. If you want to discuss this mechanic in general I'd suggest opening a discussion thread in mechs & brainstorming.
            Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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            • #7
              even tho it works like this in dota it was more likely only working like this because it was the only way they could code it. may aswell give her a 0 cooldown phase shift

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              • #8
                It could just be changed to a 0 second transformation time in dota 1, similar to Troll Warlord's. It doesn't disjoint in either game, in DotA 1 if timed perfectly it would make the disable applied be a "fake" disable.
                Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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                • #9
                  If there ever was something that made no sense and shouldn't be ported to Dota 2, this was it.

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                  • #10
                    LD and alch were ported, Sven and dusa weren't. Logic? None.

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                    • #11
                      Originally posted by Caleb View Post
                      LD and alch were ported, Sven and dusa weren't. Logic? None.
                      The Alch/LD ports are bugged though to fully disjoint incoming spells rather than just overriding stuns. That bug needs to be fixed, but it makes no sense to port Dusa's stun dodging until that bug is actually fixed.

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                      • #12
                        Medusa need to get buffed if she doesn't get this bug fixed.

                        + I confirm this annoying bug, confirm it pls and put it on the list

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                        • #13
                          Originally posted by Caleb View Post
                          LD and alch were ported, Sven and dusa weren't. Logic? None.
                          I don't know what you mean about LD and Alch being ported like that... They now (incorrectly) disjoint projectiles when they shapeshift, and the stuns aren't fake when applied during transformation... They linger after the transform? I'm sorry but I don't see your point.
                          Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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                          • #14
                            Originally posted by Wyn-Ryder View Post
                            I don't know what you mean about LD and Alch being ported like that... They now (incorrectly) disjoint projectiles when they shapeshift, and the stuns aren't fake when applied during transformation... They linger after the transform? I'm sorry but I don't see your point.
                            Just listed 4 transformations in 6.78c that can dodge stuns, 2 of which were ported (buggy) and 2 weren't (at all).

                            Not talking about incorrect disjointing of projectiles and dodging stuns completely with ld/alch instead of just stuns and (if timed correctly) becoming immune to stuns (fake stuns being applied).
                            Last edited by Caleb; 08-29-2013, 05:58 AM.

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                            • #15
                              Transformations in dota 1 don't prevent damage. The only thing that happens is that fake stuns / shackles are applied instead of real ones. From the behaviour of Chemical Rage and True Form I would guess that Valve have removed it as an intended change. But hey, that's just my opinion.
                              Comprehensive Damage Reduction & Amplifications Dota 2 Guide

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