Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[C] Spells which don't interrupt channeling spells can't be cast during casting times

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [C] Spells which don't interrupt channeling spells can't be cast during casting times

    Spells like Sprint, Rot, Pulse Nova and any other spell which doesn't cancel channeling spells can't be activated while the hero use his casting time for another spell. Those spells get activated after the hero finishes casting his current spell. It's almost like they get queued.
    They shouldn't wait for other spells to get finished at all, since they fully ignore any other command. They can take place while other commands are taking place, even during other spell's casting time.

    This bug leads to the same bug as with shift-queuing those spells. If used during casting animation, and then quickly queuing other commands leads in those other commands to get canceled once the spell gets activated. This is most noticable once again with Pudge. But other heroes suffer much from it, too.

    Repro with example Leshrac:

    1. Order Leshrac to cast Split Earth, Lightning Storm, or Diabolic Edict
    2. During the cast time of any of the named spells, press Pulse Nova hotkey

    Result:

    Leshrac casts any of the named skills, after finishing the cast he activates Pulse Nova. Any other order afterwards is simply canceled and he starts auto-attacking.

    Expected result:
    Leshrac casts any of the named spells, as soon as Pulse Nova hotkey is pressed, Pulse Nova immediatly should get activated. After any of the named spells cast finishes, he performs his next order in the queue.

    This basically happens with every instant 0 casting time spell which doesn't interrupt channeling spells.

    This goes for:

    Wisp - Overcharge
    Elder Titan - Astral Spirit return
    Timbersaw - Chakram return
    Pudge - Rot
    Lord of Avernus - Borrowed time
    Slardar - Sprint
    Morphling - Morph
    Phantom Lancer - Doppelwalk
    Juggernaut - Blade Fury
    Bounty Hunter - Shadow Walk
    Ursa - Enrage
    Weaver - Shukuchi
    Nyx Assassin - Vendetta
    Slark Shadow - Dance
    Medusa Mana - Shield
    Clinkz - Strafe
    Clinkz - Skeleton Walk
    Invoker - Ghostwalk
    Leshrac - Pulse Nova
    Witch Doctor - Voodoo Restauration


    Additionally, Pudge has an extra bug.

    Repro:
    1. Order Pudge to cast Dismember
    2. During the cast time of Dismember (not channel time, cast time), press Rot hotkey
    3. During Dismember, press Rot hotkey again so it gets turned on during Dismember

    Result:
    When Dismember ends, Rot gets turned off, and the typical queue messing happens.

    Expected result:
    Rot should activate on the first click during the cast time and deactivate on the second click during the channel.
    Please, just call me buny.

  • #2
    There was a thread on this relating to Rot + Dismember. I confirm. I also can't find the original thread.
    Comprehensive Damage Reduction & Amplifications Dota 2 Guide

    Comment


    • #3
      Originally posted by Wyn-Ryder View Post
      There was a thread on this relating to Rot + Dismember. I confirm. I also can't find the original thread.
      Yes, that thread is like the reason why I made these threads. That thread isn't quite clear and only mentions Pudge with Rot, while it applies to way more spells.
      Please, just call me buny.

      Comment

      Working...
      X