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[Fixed] Bloodseeker with speed >522 (Thirst) escapes Slark pounce / kinetic field

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  • [Fixed] Bloodseeker with speed >522 (Thirst) escapes Slark pounce / kinetic field

    I certainly didn't discover this, I've seen it mentioned several times, but it doesn't seem to have been reported here.

    Summary

    If Bloodseeker's speed becomes greater than 522 due to Thirst, he can run through kinetic field, or away from (an already-landed) pounce.

    Reproduction

    Get Bloodseeker up to > 522 speed with e.g. 3 points in Thirst, Boots of Travel, Yasha, and 1 low health enemy (this particular combination gives 524).

    Try to use Disruptor's kinetic field or Slark's pounce to hold him in place.

    Result

    He isn't held in place.

    Expected result

    He is.
    Last edited by Fizz; 10-22-2013, 07:00 AM.
    Fizz on dev.dota2.com / Jimmy M on Youtube (a pseudonym)

  • #2
    Problem is we have no way of knowing the "Expected result" as there is no Wc3 version to compare it to.
    Originally posted by Typhox
    Nope. Windows Explorer is not a database
    Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

    Comment


    • #3
      According to the changelog, all Thirst is supposed to do is make it possible to have higher speeds. There's no intrinsic reason why higher speeds should break these spells.
      Fizz on dev.dota2.com / Jimmy M on Youtube (a pseudonym)

      Comment


      • #4
        Originally posted by Crowfeather View Post
        Problem is we have no way of knowing the "Expected result" as there is no Wc3 version to compare it to.
        You don't need wc3 to compare, the new thirst does not grant you anything that should prevent these skills from stopping you.
        It may be related to Known Bug, Moderate #15. "Slark Pounce & Disruptor Kinetic Field issues"

        Comment


        • #5
          how is this a bug? those spells are coded so moving fast enough can get rid of them. just previously there is no hero can pass the speed limit by "walking".
          Last edited by Eric37073; 10-22-2013, 07:29 AM.

          Comment


          • #6
            It's a bug insofar as there's no reason to believe it's intended.
            Fizz on dev.dota2.com / Jimmy M on Youtube (a pseudonym)

            Comment


            • #7
              Originally posted by Eric37073 View Post
              how is this a bug? those spells are coded so moving fast enough can get rid of them. just previously there is no hero can pass the speed limit by "walking".
              And still noone can. At least for leash its 100 units in 0.03 seconds, which translates to 3333ms. I have yet to see a bloodseeker that fast in an actual game. and im not even sure if kinetic field even has a speedlimit
              Last edited by Belarion; 10-22-2013, 09:05 AM.

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              • #8
                Originally posted by Belarion View Post
                And still noone can. At least for leash its 100 units in 0.3 seconds, which translates to 3333ms. I have yet to see a bloodseeker that fast in an actual game. and im not even sure if kinetic field even has a speedlimit
                oh, well ya i didnt check the exact speed needed. then this should be a bug. for kinetic field, i am not sure, maybe my mistake again.

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                • #9
                  bloodseeker moving very fast is like storm ball lightning. You can get out given speed. So this is more a discussion of balance than bug, imho.
                  I'm sorry Valve, but the only way I know how to coach players is with tough love.

                  We all play for fun, try hards are just WAY BETTER than you. Read this.

                  dev.dota2.com is about development, if you want to QQ about your last match (trust me, matchmaking algorithm has nothing to do with it): Click here

                  Comment


                  • #10
                    Originally posted by vininim View Post
                    bloodseeker moving very fast is like storm ball lightning. You can get out given speed. So this is more a discussion of balance than bug, imho.
                    Storm is invulnerable during Ball Lightning. This is not the same. Every skill that takes a speed limit which gets reached by BS should break. If not, not.
                    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

                    Comment


                    • #11
                      invulnerable as nothing to do with leash,
                      Lightning ball level 1 and 2 are supposed not to break the leash (unless some specific costly trick in dota1, that you no longer can do in dota2).

                      I don't know about kinetic field and ball lightning thought

                      Comment


                      • #12
                        You can begin to "break through" Kinetic Field starting at 550 ms—above this, you will move slightly faster than Kinetic Field tries to push you back in. You need over 5000 speed to get even a chance for Kinetic Field to completely ignore you, and it is a small chance at that.

                        Comment


                        • #13
                          Sounds like a bug.
                          VOLVO PLZ FIX

                          Comment


                          • #14
                            Originally posted by Crowfeather View Post
                            Problem is we have no way of knowing the "Expected result" as there is no Wc3 version to compare it to.
                            Expected result with pounce is anything with >3333 speed escapes it. Bloodseeker doesn't reach those values in a real game.

                            Comment


                            • #15
                              Originally posted by Caleb View Post
                              Expected result with pounce is anything with >3333 speed escapes it. Bloodseeker doesn't reach those values in a real game.
                              More like 2000 something. Storm ulti 3 breaks it.
                              Originally posted by Typhox
                              Nope. Windows Explorer is not a database
                              Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

                              Comment

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