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[Confirmed] Sleight of first deals damage to early.

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  • [Confirmed] Sleight of first deals damage to early.

    Dota 1: Xin first plays attack animation then damage then he teleports to another target.

    (my sick adobe premier skillz)
    Dota 2: Xin will first deal damage then wait 0.2 seconds
    [08:29.39] Pugna hits Ember Spirit with Nether Ward for 37 damage (1422->1385).
    [08:29.39] Ember Spirit hits Pugna for 203 damage (472->269).
    [08:29.39] Ember Spirit receives modifier_ember_spirit_sleight_of_fist_caster buff from Ember Spirit.
    [08:29.63] Ember Spirit hits Axe for 179 damage (624->445).
    [08:29.83] Ember Spirit hits Nature's Prophet for 136 damage (1328->1192).
    [08:29.89] Ember Spirit loses Nether Ward debuff.
    [08:30.03] Ember Spirit loses modifier_ember_spirit_sleight_of_fist_caster buff.
    [08:30.03] Ember Spirit receives Nether Ward debuff from Pugna.
    Known Tooltips and UI information Issues List
    Unreleased heroes data:

    Hero Balance Compilation 6.48 onwards
    Items and Other Balance compilation 6.48 onwards
    Dota 1 6.81c Test Map

  • #2
    how long is the delay exactly?

    Comment


    • #3
      Originally posted by Eric37073 View Post
      how long is the delay exactly?
      As you can see from the battle log it is exactly 0.2 seconds. Actually wait...
      Known Tooltips and UI information Issues List
      Unreleased heroes data:

      Hero Balance Compilation 6.48 onwards
      Items and Other Balance compilation 6.48 onwards
      Dota 1 6.81c Test Map

      Comment


      • #4
        Originally posted by igo95862 View Post
        As you can see from the battle log it is exactly 0.2 seconds. Actually wait...
        so damage should be dealt at the end of the 0.2 sec interval. ic. ty for the quick answer

        Comment


        • #5
          After several tests.
          Spoiler: 

          [01:04.79] Ember Spirit hits Sven for 76 damage (587->511).
          [01:04.79] Ember Spirit receives modifier_ember_spirit_sleight_of_fist_caster buff from Ember Spirit.
          [01:05.03] Ember Spirit hits Chaos Knight for 66 damage (530->464).
          [01:05.23] Ember Spirit hits Nature's Prophet for 70 damage (511->441).
          [01:05.43] Ember Spirit hits Axe for 77 damage (624->547).
          [01:05.63] Ember Spirit loses modifier_ember_spirit_sleight_of_fist_caster buff.

          [01:39.29] Ember Spirit hits Omniknight for 67 damage (530->463).
          [01:39.29] Ember Spirit receives modifier_ember_spirit_sleight_of_fist_caster buff from Ember Spirit.
          [01:39.53] Ember Spirit hits Sven for 73 damage (587->514).
          [01:39.73] Ember Spirit hits Chaos Knight for 68 damage (530->462).
          [01:39.93] Ember Spirit hits Nature's Prophet for 68 damage (510->442).
          [01:40.13] Ember Spirit hits Axe for 75 damage (624->549).
          [01:40.33] Ember Spirit loses modifier_ember_spirit_sleight_of_fist_caster buff.

          [01:59.66] Ember Spirit hits Omniknight for 65 damage (529->464).
          [01:59.66] Ember Spirit receives modifier_ember_spirit_sleight_of_fist_caster buff from Ember Spirit.
          [01:59.89] Ember Spirit hits Sven for 75 damage (587->512).
          [02:00.09] Ember Spirit hits Chaos Knight for 67 damage (529->462).
          [02:00.29] Ember Spirit hits Nature's Prophet for 71 damage (511->440).
          [02:00.49] Ember Spirit hits Axe for 74 damage (624->550).
          [02:00.69] Ember Spirit loses modifier_ember_spirit_sleight_of_fist_caster buff.


          As you can see first slash is 0.23 or 0.24 seconds all other are 0.2 seconds.
          Known Tooltips and UI information Issues List
          Unreleased heroes data:

          Hero Balance Compilation 6.48 onwards
          Items and Other Balance compilation 6.48 onwards
          Dota 1 6.81c Test Map

          Comment


          • #6
            iirc it's the standard WC3 random unit attack delay for sounds to spread out. (http://dev.dota2.com/showthread.php?t=89415) In dota2 that delay is 0 (and I'm happy it's 0).

            That way one more serie of bugs was fixed.

            First, there was a bug in dota1: Xin was missing hits when that random delay > time spent jumping on one particular unit. That bug was fixed when SoF xin was given a huge melee buffer of 2k units (6.78?) but it lead to another bug of not giving a splash on the missing hit, instead giving a double splash on the next one (damage-wise it doesn't change anything, just an ugly fix).

            Comment

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