In Dota 2 when earth spirit uses his rolling boulder skill it doesn't check valid stone remnants in about 100(?) aoe around Earth Spirit, meaning that you cannot boost your rolling boulder with a stone if the stone is directly behind Kaolin.
In DotA rolling boulder took stones into account, even if they were behind Kaolin (but they need to be close to him)


This means that you do not always get boosted by a stone, and do not slow enemies or travel faster etc., and you can easily miss kills or fail to escape because of this bug.
Even if you are even a little bit in front of the stone remnant of Dota2 (about 30 units or so) you will not get boosted by boulder.
In DotA I was able to boost my roll when I was standing in coordinates of (1900.67, -5494.64) and the stone was in (1991.25, -5494.64), and I targeted rolling boulder to the opposite direction (To the direction I am facing in screen shot)


Just pointing out that 100 units is just approximate, don't know what is the real check area at the beginning of the cast
In DotA rolling boulder took stones into account, even if they were behind Kaolin (but they need to be close to him)
This means that you do not always get boosted by a stone, and do not slow enemies or travel faster etc., and you can easily miss kills or fail to escape because of this bug.
Even if you are even a little bit in front of the stone remnant of Dota2 (about 30 units or so) you will not get boosted by boulder.
In DotA I was able to boost my roll when I was standing in coordinates of (1900.67, -5494.64) and the stone was in (1991.25, -5494.64), and I targeted rolling boulder to the opposite direction (To the direction I am facing in screen shot)
Just pointing out that 100 units is just approximate, don't know what is the real check area at the beginning of the cast
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