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Lifedrain/Manadrain is not stopped by invisibility when enemy location is telemetered

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  • Lifedrain/Manadrain is not stopped by invisibility when enemy location is telemetered

    How it usually works: then enemy goes invisible lifedrain/manadrain is interrupted


    But then enemy possition is telemetered because they are affected by such skills as Charge of Darkness or Static Link Life/ManaDrain is not interrupted.



    Known Tooltips and UI information Issues List
    Unreleased heroes data:

    Hero Balance Compilation 6.48 onwards
    Items and Other Balance compilation 6.48 onwards
    Dota 1 6.81c Test Map

  • #2
    It should work like that.
    Charge and static link partially reveal the unit. Does it work the same way in wc3?
    Originally posted by Crowfeather
    The average mmr in the 3.4k is lower than the average mmr in the 3.5k .
    Originally posted by Legdotus
    in the middle of my game, I go to the menu, and watch a friend's game. That makes no sense to me.
    Originally posted by twl04046
    Sometimes the zeus ulti suddenly activated and it really scared me...

    Comment


    • #3
      Originally posted by Kidades View Post
      It should work like that.
      Charge and static link partially reveal the unit. Does it work the same way in wc3?
      No. Static Link or Charge does not give true sight. You can't target spells on those enemies. Usually position of invisible enemies is not sent to enemy team but it leads to incorrect display of several skills because you will only know last enemy position. For example:http://dev.dota2.com/showthread.php?t=103634 Charge, Spectral Dagger, Static Link will make invisible enemy to be telemetered to you since those skills won't work without it. I tested all other skills like homing missile and they work correctly.
      Known Tooltips and UI information Issues List
      Unreleased heroes data:

      Hero Balance Compilation 6.48 onwards
      Items and Other Balance compilation 6.48 onwards
      Dota 1 6.81c Test Map

      Comment


      • #4
        Nice find.
        ModDota | My GitHub Profile | My Project's Page

        Comment


        • #5
          Originally posted by igo95862 View Post
          No. Static Link or Charge does not give true sight. You can't target spells on those enemies. Usually position of invisible enemies is not sent to enemy team but it leads to incorrect display of several skills because you will only know last enemy position.
          They don't give true sight but they give "partial" vision. Affected units cant be targeted but if they were targeted before, the action will continue weather it was a spell or a normal attack.
          Originally posted by Crowfeather
          The average mmr in the 3.4k is lower than the average mmr in the 3.5k .
          Originally posted by Legdotus
          in the middle of my game, I go to the menu, and watch a friend's game. That makes no sense to me.
          Originally posted by twl04046
          Sometimes the zeus ulti suddenly activated and it really scared me...

          Comment


          • #6
            Originally posted by Kidades View Post
            They don't give true sight but they give "partial" vision. Affected units cant be targeted but if they were targeted before, the action will continue weather it was a spell or a normal attack.
            Could not reproduce what you say. Partial vision is telemetered invisible enemy. There should be no difference between telemetered and not telemetered enemy
            Known Tooltips and UI information Issues List
            Unreleased heroes data:

            Hero Balance Compilation 6.48 onwards
            Items and Other Balance compilation 6.48 onwards
            Dota 1 6.81c Test Map

            Comment


            • #7
              Added.

              No room in the title for the confirmed tag.
              Please, just call me buny.

              Comment


              • #8
                This is an absurd bug that has gone on too long as is a case of a bug that players may mistake for intentional too easily. Shameful that you haven't fixed it already. It is also possibly related to the other bug about Slark's Pounce and Puck's Dream Coil.
                I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

                Comment

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