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[Confirmed] Tranquil Boots do not break on the frontswing of an attack

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  • [Confirmed] Tranquil Boots do not break on the frontswing of an attack

    In DotA 1 TB break as soon you start an attack.

    TB in Dota 2 however only break if you land an attack (missed, evaded or stopped attacks wont count).



    Originally posted by ChrisC View Post
    Spoiler: 
    ...

    New Tranquil Boots
    =========================
    Active Boots:
    + 85 Movement speed
    + 4 Armor
    + 10 HP Regeneration

    Broken Boots:
    + 60 Movement speed
    + 4 Armor
    Restores when you haven't attacked or been attacked in the last 13 seconds.

    Cannot be disassembled
    PS: Tranquil Boots dont break while orb walking
    „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

  • #2
    where is my ring of regen >> usless boots

    Comment


    • #3
      bump
      „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

      Comment


      • #4
        I remember they used to break on front swing but then it was changed.
        Known Tooltips and UI information Issues List
        Unreleased heroes data:

        Hero Balance Compilation 6.48 onwards
        Items and Other Balance compilation 6.48 onwards
        Dota 1 6.81c Test Map

        Comment


        • #5
          I think it's to prevent accidental disables when hero attempts to auto-attack after casting a spell (very irritating mechanic).

          Comment


          • #6
            Originally posted by Two Treads View Post
            I think it's to prevent accidental disables when hero attempts to auto-attack after casting a spell (very irritating mechanic).
            That was fixed.

            Comment


            • #7
              Originally posted by Noo View Post
              That was fixed.
              Well, it's a kind of bandaid fix and problem is more fundamental. Using either option is not strictly more desirable, just like using a-click and move-click in fog etc.

              Comment


              • #8
                Originally posted by Two Treads View Post
                I think it's to prevent accidental disables when hero attempts to auto-attack after casting a spell (very irritating mechanic).
                If that's the case, then it should at least cancel boots at projectile launch, instead of hit. Would be closer to the original.
                Please, just call me buny.

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