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[Confirmed] Liquid Fire cast range is too big.

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  • [Confirmed] Liquid Fire cast range is too big.

    Thanks reddit to pointing that out.

    Jakiro's Liquid Fire cast range is set too 600

    Spoiler: 

    // Ability: Jakiro's Liquid Fire
    //================================================== ================================================== =============
    "jakiro_liquid_fire"
    {
    // General
    //-------------------------------------------------------------------------------------------------------------
    "ID" "5299" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
    "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
    "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL"
    "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
    "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_MECHANICAL | DOTA_UNIT_TARGET_BUILDING"
    "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"

    // Stats
    //-------------------------------------------------------------------------------------------------------------
    "AbilityCooldown" "20 15 10 5"
    "AbilityDuration" "5.0 5.0 5.0 5.0"
    "AbilityCastRange" "600"
    "AbilityCastPoint" "0.0 0.0 0.0 0.0"

    // Stats
    //-------------------------------------------------------------------------------------------------------------
    "AbilityModifierSupportBonus" "35"

    // Special
    //-------------------------------------------------------------------------------------------------------------
    "AbilitySpecial"
    {
    "01"
    {
    "var_type" "FIELD_INTEGER"
    "slow_attack_speed_pct" "-20 -30 -40 -50"
    }
    "02"
    {
    "var_type" "FIELD_INTEGER"
    "radius" "300 300 300 300"
    }
    "03"
    {
    "var_type" "FIELD_INTEGER"
    "damage" "10 15 20 25"
    }
    "04"
    {
    "var_type" "FIELD_INTEGER"
    "tooltip_duration" "5 5 5 5"
    }
    }


    But his attack range is only 400

    Spoiler: 

    // HERO: Jakiro
    //================================================== ================================================== =============
    "npc_dota_hero_jakiro"
    {
    // General
    //-------------------------------------------------------------------------------------------------------------
    "Model" "models/heroes/twin_headed_dragon/twin_headed_dragon.mdl" // Model.
    "Portrait" "vgui/hud/heroportraits/portrait_jakiro" // Small image for hero selection
    "IdleExpression" "scenes/jakiro/jakiro_exp_idle_01.vcd" // custom facial animation idle
    "SoundSet" "Hero_Jakiro" // Name of sound set.
    "Enabled" "1"
    "BotImplemented" "1"
    "HeroUnlockOrder" "1"
    "Role" "Nuker,Pusher,LaneSupport,Disabler"
    "Rolelevels" "2,2,2,1"
    "Team" "Good"
    "HeroID" "64" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats.
    "NewHero" "1"
    "ModelScale" "0.97"
    "HeroGlowColor" "107 74 53"
    "CMEnabled" "1"
    "PickSound" "jakiro_jak_spawn_01"
    "BanSound" "jakiro_jak_anger_04"
    "url" "Jakiro"
    "NoCombine" "1"
    "LastHitChallengeRival" "npc_dota_hero_crystal_maiden"

    // Abilities
    //-------------------------------------------------------------------------------------------------------------
    "Ability1" "jakiro_dual_breath" // Ability 1
    "Ability2" "jakiro_ice_path" // Ability 2
    "Ability3" "jakiro_liquid_fire" // Ability 3
    "Ability4" "jakiro_macropyre" // Ability 4

    // Armor
    //-------------------------------------------------------------------------------------------------------------
    "ArmorPhysical" "1" // Physical protection.

    // Attack
    //-------------------------------------------------------------------------------------------------------------
    "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
    "AttackDamageMin" "18" // Damage range min.
    "AttackDamageMax" "26" // Damage range max.
    "AttackRate" "1.7" // Speed of attack.
    "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack.
    "AttackAcquisitionRange" "800" // Range within a target can be acquired.
    "AttackRange" "400" // Range within a target can be attacked.
    "ProjectileModel" "jakiro_base_attack" // Particle system model for projectile.
    "ProjectileSpeed" "1100" // Speed of projectile.

    // Attributes
    //-------------------------------------------------------------------------------------------------------------
    "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT"
    "AttributeBaseStrength" "24" // Base strength
    "AttributeStrengthGain" "2.3" // Strength bonus per level.
    "AttributeBaseIntelligence" "28" // Base intelligence
    "AttributeIntelligenceGain" "2.8" // Intelligence bonus per level.
    "AttributeBaseAgility" "10" // Base agility
    "AttributeAgilityGain" "1.2" // Agility bonus per level.

    // Movement
    //-------------------------------------------------------------------------------------------------------------
    "MovementSpeed" "290" // Speed.
    "MovementTurnRate" "0.5" // Turning rate.

    "HealthBarOffset" "280"

    "ParticleFile" "particles/units/heroes/hero_jakiro.pcf"
    "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_jakiro.txt"
    "VoiceFile" "scripts/voscripts/game_sounds_vo_jakiro.txt"
    "ItemSlots"
    {
    "0"
    {
    "SlotIndex" "0"
    "SlotName" "weapon"
    "SlotText" "#LoadoutSlot_Weapon"
    }
    "1"
    {
    "SlotIndex" "1"
    "SlotName" "head"
    "SlotText" "#LoadoutSlot_Head"
    }
    "2"
    {
    "SlotIndex" "2"
    "SlotName" "taunt"
    "SlotText" "#LoadoutSlot_Taunt"
    }
    }

    "Bot"
    {
    "Loadout"
    {
    "item_flask" "ITEM_CONSUMABLE | ITEM_SELLABLE"
    "item_tango" "ITEM_CONSUMABLE | ITEM_SELLABLE"
    "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
    "item_clarity" "ITEM_CONSUMABLE | ITEM_SELLABLE"
    "item_ring_of_protection" "ITEM_CORE"
    "item_branches" "ITEM_CORE"
    "item_branches" "ITEM_CORE"
    "item_sobi_mask" "ITEM_CORE"
    "item_ring_of_basilius" "ITEM_DERIVED"
    "item_branches" "ITEM_CORE"
    "item_magic_stick" "ITEM_CORE"
    "item_recipe_magic_wand" "ITEM_CORE"
    "item_magic_wand" "ITEM_DERIVED | ITEM_SELLABLE"
    "item_boots" "ITEM_CORE"
    "item_energy_booster" "ITEM_CORE"
    "item_arcane_boots" "ITEM_DERIVED"
    "item_ring_of_regen" "ITEM_CORE"
    "item_branches" "ITEM_CORE"
    "item_recipe_headdress" "ITEM_CORE"
    "item_headdress" "ITEM_DERIVED"
    "item_chainmail" "ITEM_CORE"
    "item_branches" "ITEM_CORE"
    "item_recipe_buckler" "ITEM_CORE"
    "item_buckler" "ITEM_DERIVED"
    "item_recipe_mekansm" "ITEM_CORE"
    "item_mekansm" "ITEM_DERIVED"
    "item_mystic_staff" "ITEM_EXTENSION"
    "item_ultimate_orb" "ITEM_EXTENSION"
    "item_void_stone" "ITEM_EXTENSION"
    "item_sheepstick" "ITEM_DERIVED"
    "item_point_booster" "ITEM_EXTENSION"
    "item_staff_of_wizardry" "ITEM_EXTENSION"
    "item_ogre_axe" "ITEM_EXTENSION"
    "item_blade_of_alacrity" "ITEM_EXTENSION"
    "item_ultimate_scepter" "ITEM_DERIVED"
    }
    "Build"
    {
    "1" "jakiro_ice_path"
    "2" "jakiro_dual_breath"
    "3" "jakiro_ice_path"
    "4" "jakiro_dual_breath"
    "5" "jakiro_ice_path"
    "6" "jakiro_macropyre"
    "7" "jakiro_ice_path"
    "8" "jakiro_dual_breath"
    "9" "jakiro_dual_breath"
    "10" "jakiro_liquid_fire"
    "11" "jakiro_macropyre"
    "12" "jakiro_liquid_fire"
    "13" "jakiro_liquid_fire"
    "14" "jakiro_liquid_fire"
    "15" "attribute_bonus"
    "16" "jakiro_macropyre"
    "17" "attribute_bonus"
    "18" "attribute_bonus"
    "19" "attribute_bonus"
    "20" "attribute_bonus"
    "21" "attribute_bonus"
    "22" "attribute_bonus"
    "23" "attribute_bonus"
    "24" "attribute_bonus"
    "25" "attribute_bonus"
    }
    "HeroType" "DOTA_BOT_PUSH_SUPPORT | DOTA_BOT_STUN_SUPPORT"
    "LaningInfo"
    {
    "SoloDesire" "0"
    "RequiresBabysit" "0"
    "ProvidesBabysit" "2"
    "SurvivalRating" "1"
    "RequiresFarm" "1"
    "ProvidesSetup" "2"
    "RequiresSetup" "0"
    }
    }


    Known Tooltips and UI information Issues List
    Unreleased heroes data:

    Hero Balance Compilation 6.48 onwards
    Items and Other Balance compilation 6.48 onwards
    Dota 1 6.81c Test Map

  • #2
    That's a good one.
    Please, just call me buny.

    Comment

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