- Abaddon does not unsheath his sword while denying allies (visual bug)
- Curse of Avernus doesn't place its buff on Abaddon on his first attack against buildings, while fully working against buildings otherwise (gameplay bug)
- Illusions of Abaddon gain the Curse of Avernus buff on each their attacks, but cannot place the debuff on enemies (inconsistancy)
- Curse of Avernus debuff doesn't say that it slows attack speed (tooltip bug)
- The Hawk can leave the map boundaries, unlike any other flying unit (gameplay bug)
- Drunken Brawler's ensured crit gets lost when attack-canceling (gameplay bug)
- Drunken Brawler's ensured crit gets wasted upon attacking allies, buildings or wards (gameplay bug)
- Drunken Brawler's particle effects are not disabled by Break (visual bug)
- Add a custom HUD element showing the downtimes of Drunken Brawler (UI suggestion)
- Allow cooldown reductions to affect Drunken Brawler ensured crit/evasion (gameplay consistency/suggestion)
- The +15% proc chance talent does not work for the Fire element when having Aghanim's Scepter (gameplay bug)
- Give Reality Rift's debuff a unique particle effect, instead of copying Medallion of Courage's effect (visual suggestion)
- Make Devour go on cooldown based on the digestion time (gameplay suggestion)
- Disjointing an EDF attack projectile makes it apply the splash damage instantly around the target, instead of when the projectile reaches its location before the disjoint (gameplay bug)
- Elder Dragon Form's miss splash damage does not hit the primary target (design issue)
- Elder Dragon Form does not apply the area poison/slow on missed attacks, but does apply the area damage (design issue)
- Scepter upgraded Spell Shield does not go on cooldown upon proccing on Toss or Snowball (gameplay bug)
- Track grants the movement speed buff to neutral creeps in range (gameplay bug)
- Strafe's status buff always shows full charges at all times (tooltip bug)
- Strafe does not work against lane creeps, neutral creeps, towers & fountains (gameplay suggestion)
- Casting Omnislash while performing Omnislash from a previous cast, has no effect, instead of working independantly
- Spirit Bear's Entangling Claws makes the target it affects automatically attack the Spirit Bear if it was attacking someone else before
- Leap can break Pounce leash under certain circumstances
- Rolling Thunder doesn't get canceled by several spell immunity piercing disables
- Blur's mini-map hiding has inconsistent behavior between creep-heroes
- Blur doesn't react on enemies which enter its range while spell immune or invulnerable, but does react on enemies which turn spell immune or invulnerable while within range already
- Unstable Current applies its slow after applying the damage, so that Aeon Disk can't dispel it (gameplay bug)
- Nether Swap's free-pathing when hooking on cliff mechanic is outdated
- Memory leak issue with aghs upgraded Vengeance illusions, staying for the entire game, instead of disappearing after a while
- Cold Feet can be cast with 0 charges left (gameplay bug)
- Cold Feet does not have infinite charges in -wtf mode (inconvenience)
- Cold Feet checks for charges after targeting the spell, instead of before (inconvenience)
- Ice Vortex uses the same modifier for the debuff on enemies and buff on self, so that they cannot affect the same unit at the same time (gameplay bug)
- Chilling Touch's slow debuff does not use one counting debuff, and instead spams the status bar with many debuffs (gameplay bug)
- Chilling Touch applies its debuff after applying the attack damage, so that Aeon Disk can't dispel it (gameplay bug)
- Ice Blast prevents Chakra Magic from reducing Reincarnation's cooldown (gameplay bug)
- Enfeeble doesn't properly refresh the stolen damage buffs (gameplay bug)
- Enfeeble's debuff starts stacking on Bane when cast on him while he has the damage stealing Enfeeble buff (gameplay bug)
- Casting Enfeeble while affected by the Enfeeble debuff, and while having the "Enfeeble Steals Damage" talent, removes the debuff (gameplay bug)
- Test of Faith shows the heal number above the target twice on non-heroes (visual bug)
- Test of Faith's particles and audio are applied before spellblock check, instead of after (visual & audio bug)
- Test of Faith's rope effect extends way too much since 7.07 (visual bug)
- Give Test of Faith a different sound and visual effect when cast on allies to heal (visual & audio suggestion)
- Wall of Replica creates illusions of invulnerable heroes without slowing them (gameplay bug)
- Wall of Replica slows heroes upon expiring when they stand in the wall (gameplay bug)
- Weave's tick interval does not adapt to reduced durations (gameplay bug)
- Weave's armor change starts one instance too late (gameplay bug)
- Weave's sound effect plays on the caster, instead of target area (audio bug)
- Spirit Form Illuminate gets canceled and released if Spirit Form ends or Ezalor dies
- Non-channeled Illuminate and its sub-spell use the same animation as the channeled one, resulting in a 5 second-long cast backswing for them
- Channeled and non-channeled Illuminate cooldowns not matching when affected by cooldown reductions or increments
- Chakra Magic's cooldown reduction effect gets procs and gets wasted on 0cd spells and on sub-spells
- When Keeper of the Light sells or drops his Aghanim's Scepter while having Aghanim's Scepter Synth buff from Alchemist (or having a 2nd aghs), he loses the permanent spirit form until casting it manually
- Ice Armor auto-cast makes Lich forget his previous orders and just stands idle after casting it
- Essence Aura stops proccing on Arcane Orb when an illusion of Outworld Devourer is close to him
- Enemies can still be trapped on cliffs with Telekinesis
- Enemies can't be put down from cliffs with Telekinesis
- Last Word treats Ezalor's Recall as a channeling spell
- The secondary projectile from Aghanim's Scepter targets non-hero units, unlike the primary projectile
- Turbo mode courier prevents storing items in the stash
- Tranquil Boots grant 13 health regen, instead of 12
- Spirit Vessel use HP removal as damage/heal, causing a lot of bugged interactions
- Sange's already placed Maim debuff immediately updates if its source hero switches between melee/ranged, instead of only updating when getting refreshed
- Heaven's Halberd's already placed Maim debuff immediately updates if its source hero switches between melee/ranged, instead of only updating when getting refreshed
- Sange and Yasha's already placed Maim debuff immediately updates if its source hero switches between melee/ranged, instead of only updating when getting refreshed
- Units can be pushed onto cliffs by some spells, getting them stuck (2nd thread) (3rd thread)
- List of spells and items which can move units onto cliffs and unpathable terrain
- Ancient radiant creep camp farming exploit
- Dire's top left big creep camp sometimes spawns outside of the camp
- Hero Attribute Panel is not visible (obstructed by the multi-unit control panel) when selecting the hero after having more than one units selected already
Removed, fixed
- Rubick's spell positions shuffle when re-stealing Unstable Concoction while already brewing a concoction (Rubick interaction bug)
- Midas Knuckles' and Razzil's Midas Knuckles' custom Greevil's Greed effect does not work (cosmetic item bug)
- The Hawk is affected by Unified Unit Orders, instead of being ignored by it (gameplay bug)
- Primal Roar does not apply its slow and damage on secondary spell immune targets (gameplay bug)
- Primal Split spirits' minimap icons don't disappear immediately on death (visual bug)
- Enable the Primal Split spirits' minimap icons (visual suggestion)
- Earth element gets stuck when Primal Split finished splitting during forced movement (gameplay bug)
- Storm's minimap icon is broken, has its left ear cut off (visual bug)
- Return's aura buff appears on Centaur even when the talent for it is/was not chosen (visual bug)
- Clockwerk has no default teleport animation (animation bug)
- Scorched Earth plays its looping sound for every buffed unit under the caster's control (audio bug)
- Scorched Earth's loop sound does not fade in/out when the caster leaves/enters the fog of war (audio bug)
- Aghs upgraded Doom deals too much damage against targets with status resistance (gameplay bug)
- The Tempest Double cast animation plays after cast, instead of during cast (animation bug)
- Phantom Rush exploit with tree-targeted spells
- Razor has an unloopable teleport animation (animation bug)
- Fiend's Grip's cast sound isn't long enough for talent duration, and the target sound wrongly includes the cast sound (audio bug)
- Frostbite uses a mini-stun to interrupt the target, instead of doing it like other interrupting root abilities (gameplay inconsistency)
- Bedlam and Terrorize can be cast at the same time (gameplay bug)
- Poison Touch's reach doesn't increase with its growing cast range per level (gameplay bug)
- Reaper's Scythe damage bypasses Gravekeeper's Cloak completely when applying the killing blow which Gravekeeper's Cloak could have prevented
- Decrepify is unable to place its buff on a targeted allied Tombstone
- Demonic Purge can't be cast on invulnerable units
- Familiars can get stuck onto eachother at the map borders
- Animal Courier bounty and team bounty is 175, instead of 150 (should be 175 according to the last time it was changed)
- Turbo mode courier malfunctions when putting enemy items into its inventory
- Shadow Amulet cancels the fleeing part of Fear after its fade time
- Directional Move allows units which have unobstructed/flying movement to leave the map bounderies
- There is a small unpathable, but wardable area above Dire's Tier 3 tower inside the cliffs
- The cliff close to dire's top shrine towards the river is abusable with spells and ward
- The Shrines' aura radius display when holding ALT is too big
- Muted items are unmuted on illusions
- Combat log revealing inaccessible information (such as hp and position of invisible enemies)
- When rebinding the ALT modifier, status buffs/debuffs and the buyback button still react on ALT-clicking, instead of reacting on the custom ALT modifier key
Added
- AoE Mist Coil triggers spell block and spell reflection of secondary targets (gameplay bug)
- AoE Mist Coil targets invisible enemies and enemies you have no vision over (gameplay bug)
- Curse of Avernus doesn't use its own level for the attack speed bonus, but instead uses the highest level present on the map (gameplay bug)
- Curse of Avernus' initial debuff ignores status resistance (gameplay bug)
- Curse of Avernus' speed buff is placed on attack hit, instead of attack start (gameplay bug)
- Unstable Concoction is not canceled properly for Rubick upon losing the spell while brewing (gameplay bug)
- Unstable Concoction cannot be thrown by Morphling when switching back and forth with Morph while brewing (gameplay bug)
- Unstable Concoction's damage was not updated properly in 7.07d (gameplay bug)
- Wild Axes debuff particles get stuck at enemy's last known location (visual bug)
- Primal Roar's knockback speed changes based on status resistance, and pushes for much further on enemies with high status resistance (gameplay bug)
- Cinder Brew behaves like a traveling shockwave, hitting enemies as it travels towards the target point, instead of behaving like an AoE targeted spell (gameplay bug)
- Cinder Brew's debuffs do not update to current level on refresh (gameplay bug)
- Cinder Brew's target area sound plays on cast, instead of projectile impact (audio bug)
- Primal Split spirits have wrong legacy hotkeys for Cinder Brew and Drunken Brawler (gameplay bug)
- Add a creep impact sound to Viscous Nasal Goo, to combat the issue of the long sound being spammed when hitting a lot of creeps (audio suggestion)
- Retaliate's attack counter is not placed upon learning the spell, so that casting it before getting attacked doesn't place the buff or play the cast sound (audio/visual bug)
- Make Bristleback not work against fountains, like how it does not vs towers already (gameplay suggestion)
- Reality Rift's pull distance is slightly too short (gameplay bug)
- Power Cogs do not work properly with negative status resistance (gameplay bug)
- Devour's cast sound plays twice on cast (audio bug)
- Enfeeble's attack speed steal buff doesn't stack with the Enfeeble debuff, overriding each other instead of both working at the same time (gameplay bug)
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