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[Clockwerk] Health Bar of Power Cogs doesn't show how much hits left to destroy them

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  • [Clockwerk] Health Bar of Power Cogs doesn't show how much hits left to destroy them

    I didnt think this had any significant impact on gameplay untill i played with a sniper. When cogged i couldnt immediately regonize which cog sniper was attacking.

    Repro:
    1. Attack enemy Power Cogs

    Result: The cogs' health bar always looks full, no matter how many hits they take.
    Expected result: The cogs' health bars should reflect how much hits are left to destroy them, like how other "x attacks to destroy" units do it (e.g. Serpent Wards, Frozen Sigil, Nether Ward, Tombstone, etc).



    https://www.youtube.com/watch?v=ANLfKGTlwws
    Last edited by bu3ny; 01-15-2018, 04:31 PM.
    „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

  • #2
    Wasn't this reported already?

    Comment


    • #3
      Added.
      Please, just call me buny.

      Comment


      • #4
        This still isn't fixed. It would also be nice if units that need a certain amount of attacks to destroy would have a health bar that is visually devided into bars for every non-hero attack needed (e.g. Tombstone, Supernova etc.).

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