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[Confirmed] Multiple Leech Seed debuffs don't stack.

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  • [Confirmed] Multiple Leech Seed debuffs don't stack.

    Each one seems to act independently.

    Last edited by Noo; 04-04-2015, 03:22 AM.

  • #2
    Slow cannot stack, however.

    It will also do that thing where if any of their durations expire, the entire slow will be removed.

    Comment


    • #3
      Yes, I think I made it show that the slow doesn't stack in the video, no?

      Comment


      • #4
        Originally posted by Noo View Post
        Yes, I think I made it show that the slow doesn't stack in the video, no?
        You can use -mso command to show movement speed above heroes.
        Known Tooltips and UI information Issues List
        Unreleased heroes data:

        Hero Balance Compilation 6.48 onwards
        Items and Other Balance compilation 6.48 onwards
        Dota 1 6.81c Test Map

        Comment


        • #5
          Or you can just disregard that nonsense interaction in DotA1.
          Please, just call me buny.

          Comment


          • #6
            Originally posted by bu3ny View Post
            Or you can just disregard that nonsense interaction in DotA1.
            How is it nonsense? It should work just like multiple burning spears. Each seed is its own number of damage instance and is independent from the previous one.
            Finally decided to "transition" to dota 2. Still does not like moving.

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            • #7
              Originally posted by Clogon View Post
              How is it nonsense? It should work just like multiple burning spears. Each seed is its own number of damage instance and is independent from the previous one.
              I think he's talking about this, not the main bug.

              Originally posted by imxtrabored View Post

              It will also do that thing where if any of their durations expire, the entire slow will be removed.

              Comment


              • #8
                Originally posted by Clogon View Post
                How is it nonsense? It should work just like multiple burning spears. Each seed is its own number of damage instance and is independent from the previous one.
                The nonsense part in DotA1 is that recasting it on the same unit does not refresh the slow duration.
                Please, just call me buny.

                Comment


                • #9
                  Ah yeah thats because the slow is a triggered Slow Aura that is removed at a specific time. The jass writers forgot to put in an extended check similar to the one they use for Battle Hunger. The same issue happens to most triggered effects that uses Aura buffs.
                  Finally decided to "transition" to dota 2. Still does not like moving.

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