Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Confirmed] Primal Split's Elements have different Collision/Hull Size

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Confirmed] Primal Split's Elements have different Collision/Hull Size

    Earth
    Fire
    Storm
    DotA
    12
    Spoiler: 
    Code:
    [n010]
    auto=_
    abilList=ACtb,ACmi,ACpv,ACrk
    level=8
    type=ancient
    bountydice=2
    bountysides=3
    bountyplus=29
    HP=3000
    realHP=2250
    regenHP=2
    regenType=always
    manaN=600
    mana0=600
    regenMana=2
    def=5
    defUp=2
    realdef=5
    defType=large
    spd=325
    bldtm=40
    reptm=40
    sight=1800
    nsight=800
    Primary=_
    upgrades=_
    tilesets=*
    preventPlace=_
    requirePlace=_
    collision=12
    12
    Spoiler: 
    Code:
    [n011]
    auto=_
    abilList=A0YU,ACrk
    level=8
    type=ancient
    bountydice=2
    bountysides=3
    bountyplus=29
    HP=1200
    realHP=1350
    regenHP=4
    regenType=always
    defUp=2
    realdef=2
    defType=large
    spd=522
    bldtm=40
    reptm=40
    sight=1800
    nsight=800
    Primary=_
    upgrades=_
    tilesets=*
    preventPlace=_
    requirePlace=_
    collision=12
    24
    Spoiler: 
    Code:
    [n012]
    auto=_
    abilList=Adsm,ACcy,ACrk,ANwk
    level=8
    type=ancient
    bountydice=2
    bountysides=3
    bountyplus=29
    HP=1900
    realHP=1500
    regenHP=2
    regenType=always
    manaN=750
    realM=750
    mana0=750
    regenMana=1.5
    def=2
    defUp=2
    realdef=2
    defType=large
    spd=350
    bldtm=40
    reptm=40
    sight=1800
    nsight=800
    Primary=_
    upgrades=_
    tilesets=*
    preventPlace=_
    requirePlace=_
    collision=24
    Dota 2
    8
    Spoiler: 
    Code:
        "npc_dota_brewmaster_earth_1"
        {                                        
            // General
            //----------------------------------------------------------------
            "Model"                        "models/heroes/brewmaster/brewmaster_earthspirit.mdl"    // Model.
            "BaseClass"                    "npc_dota_brewmaster_earth"
             "IdleExpression"             "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"        // custom  facial animation idle
            "SoundSet"                    "Brewmaster_Earth"            // Name of sound set.
            "Level"                        "7"
            "ModelScale"                "0.85"
            "IsSummoned"                "0"
            "IsAncient"                    "1"
            "ConsideredHero"            "1"
            "IgnoreAddSummonedToSelection" "1"
            "UnitLabel"                    "brewmaster_earth"
    
            // Abilities
            //----------------------------------------------------------------
            "Ability1"                    "brewmaster_earth_hurl_boulder"        // Ability 1
            "Ability2"                    "brewmaster_earth_spell_immunity"    // Ability 2
            "Ability3"                    "brewmaster_earth_pulverize"        // Ability 3
            "Ability4"                    "brewmaster_thunder_clap"        // Ability 4    
    
            // Armor
            //----------------------------------------------------------------
            "ArmorPhysical"                "5"            // Physical protection.
    
            // Attack
            //----------------------------------------------------------------
            "AttackCapabilities"        "DOTA_UNIT_CAP_MELEE_ATTACK"
            "AttackDamageMin"            "37"        // Damage range min.
            "AttackDamageMax"            "43"        // Damage range max.    
            "AttackRate"                "1.35"        // Speed of attack.
            "AttackAnimationPoint"        "0.3"        // Normalized time in animation cycle to attack.
            "AttackAcquisitionRange"    "600"        // Range within a target can be acquired.
            "AttackRange"                "128"        // Range within a target can be attacked.
    
            // Bounds
            //----------------------------------------------------------------
            "HealthBarOffset"            "160"
    
            // Bounty
            //----------------------------------------------------------------
            "BountyXP"                    "196"        // Experience earn.
            "BountyGoldMin"                "11"        // Gold earned min.
            "BountyGoldMax"                "15"        // Gold earned max.
    
            // Movement
            //----------------------------------------------------------------
            "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
            "MovementSpeed"                "325"        // Speed.
    
            "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"            // Hull type used for navigation/locomotion.
    8
    Spoiler: 
    Code:
    "npc_dota_brewmaster_fire_1"
        {                                        
            // General
            //----------------------------------------------------------------
            "Model"                        "models/heroes/brewmaster/brewmaster_firespirit.mdl"    // Model.
            "BaseClass"                    "npc_dota_brewmaster_fire"
             "IdleExpression"             "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"        // custom  facial animation idle
            "SoundSet"                    "Brewmaster_Fire"            // Name of sound set.
            "IdleSoundLoop"                "Brewmaster_Fire.Move_Loop"
            "Level"                        "7"
            "ModelScale"                "0.85"
            "IsSummoned"                "0"
            "IsAncient"                    "1"
            "ConsideredHero"            "1"
            "IgnoreAddSummonedToSelection" "1"
            "UnitLabel"                    "brewmaster_fire"
    
            // Abilities
            //----------------------------------------------------------------
            "Ability1"                    "brewmaster_fire_permanent_immolation"        // Ability 1
            "Ability2"                    "brewmaster_drunken_brawler"        // Ability 2        
    
            // Armor
            //----------------------------------------------------------------
            "ArmorPhysical"                "0"            // Physical protection.
    
            // Attack
            //----------------------------------------------------------------
            "AttackCapabilities"        "DOTA_UNIT_CAP_MELEE_ATTACK"
            "AttackDamageMin"            "72"        // Damage range min.
            "AttackDamageMax"            "82"        // Damage range max.    
            "AttackRate"                "1.35"        // Speed of attack.
            "AttackAnimationPoint"        "0.3"        // Normalized time in animation cycle to attack.
            "AttackAcquisitionRange"    "600"        // Range within a target can be acquired.
            "AttackRange"                "128"        // Range within a target can be attacked.
    
            // Bounds
            //----------------------------------------------------------------
            "HealthBarOffset"            "160"
    
            // Bounty
            //----------------------------------------------------------------
            "BountyXP"                    "196"        // Experience earn.
            "BountyGoldMin"                "11"        // Gold earned min.
            "BountyGoldMax"                "15"        // Gold earned max.
    
            // Movement
            //----------------------------------------------------------------
            "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
            "MovementSpeed"                "522"        // Speed.
    
            "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"    
    8
    Spoiler: 
    Code:
        "npc_dota_brewmaster_storm_1"
        {                                        
            // General
            //----------------------------------------------------------------
            "Model"                        "models/heroes/brewmaster/brewmaster_windspirit.mdl"    // Model.
            "BaseClass"                    "npc_dota_brewmaster_storm"
             "IdleExpression"             "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"        // custom  facial animation idle
            "SoundSet"                    "Brewmaster_Storm"            // Name of sound set.
            "IdleSoundLoop"                "Brewmaster_Storm.Move_Loop"
            "Level"                        "7"
            "ModelScale"                "0.85"
            "IsSummoned"                "0"
            "IsAncient"                    "1"
            "ConsideredHero"            "1"
            "IgnoreAddSummonedToSelection" "1"
            "UnitLabel"                    "brewmaster_storm"
    
            // Abilities
            //----------------------------------------------------------------
            "Ability1"                    "brewmaster_storm_dispel_magic"        // Ability 1
            "Ability2"                    "brewmaster_storm_cyclone"            // Ability 2
            "Ability3"                    "brewmaster_storm_wind_walk"        // Ability 3
            "Ability4"                    "brewmaster_drunken_haze"        // Ability 4    
    
            // Armor
            //----------------------------------------------------------------
            "ArmorPhysical"                "2"            // Physical protection.
    
            // Attack
            //----------------------------------------------------------------
            "AttackCapabilities"        "DOTA_UNIT_CAP_RANGED_ATTACK"
            "AttackDamageMin"            "37"        // Damage range min.
            "AttackDamageMax"            "43"        // Damage range max.    
            "AttackRate"                "1.5"        // Speed of attack.
            "AttackAnimationPoint"        "0.4"        // Normalized time in animation cycle to attack.
            "AttackAcquisitionRange"    "600"        // Range within a target can be acquired.
            "AttackRange"                "600"        // Range within a target can be attacked.
            "ProjectileModel"            "brewmaster_storm_attack" // Particle system model for projectile.
            "ProjectileSpeed"            "1200"        // Speed of projectile.
    
            // Bounds
            //----------------------------------------------------------------
            "HealthBarOffset"            "160"
    
            // Bounty
            //----------------------------------------------------------------
            "BountyXP"                    "196"        // Experience earn.
            "BountyGoldMin"                "11"        // Gold earned min.
            "BountyGoldMax"                "15"        // Gold earned max.
    
            // Movement
            //----------------------------------------------------------------
            "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
            "MovementSpeed"                "350"        // Speed.
    
            "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"            // Hull type used for navigation/locomotion.
        }
    „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“
Working...
X