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[Confirmed] Primal Split's Storm's attack range is too high by 100

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  • [Confirmed] Primal Split's Storm's attack range is too high by 100

    DotA: 500
    Dota 2: 600

    Spoiler: 
    Code:
        "npc_dota_brewmaster_storm_1"
        {                                        
            // General
            //----------------------------------------------------------------
            "Model"                        "models/heroes/brewmaster/brewmaster_windspirit.mdl"    // Model.
            "BaseClass"                    "npc_dota_brewmaster_storm"
            "IdleExpression"            "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"        // custom facial animation idle
            "SoundSet"                    "Brewmaster_Storm"            // Name of sound set.
            "IdleSoundLoop"                "Brewmaster_Storm.Move_Loop"
            "Level"                        "7"
            "ModelScale"                "0.85"
            "IsSummoned"                "0"
            "IsAncient"                    "1"
            "ConsideredHero"            "1"
            "IgnoreAddSummonedToSelection" "1"
            "UnitLabel"                    "brewmaster_storm"
    
            // Abilities
            //----------------------------------------------------------------
            "Ability1"                    "brewmaster_storm_dispel_magic"        // Ability 1
            "Ability2"                    "brewmaster_storm_cyclone"            // Ability 2
            "Ability3"                    "brewmaster_storm_wind_walk"        // Ability 3
            "Ability4"                    "brewmaster_drunken_haze"        // Ability 4    
    
            // Armor
            //----------------------------------------------------------------
            "ArmorPhysical"                "2"            // Physical protection.
    
            // Attack
            //----------------------------------------------------------------
            "AttackCapabilities"        "DOTA_UNIT_CAP_RANGED_ATTACK"
            "AttackDamageMin"            "37"        // Damage range min.
            "AttackDamageMax"            "43"        // Damage range max.    
            "AttackRate"                "1.5"        // Speed of attack.
            "AttackAnimationPoint"        "0.4"        // Normalized time in animation cycle to attack.
            "AttackAcquisitionRange"    "600"        // Range within a target can be acquired.
            "AttackRange"                "600"        // Range within a target can be attacked.
            "ProjectileModel"            "brewmaster_storm_attack" // Particle system model for projectile.
            "ProjectileSpeed"            "1200"        // Speed of projectile.
    
            // Bounds
            //----------------------------------------------------------------
            "HealthBarOffset"            "160"
    
            // Bounty
            //----------------------------------------------------------------
            "BountyXP"                    "196"        // Experience earn.
            "BountyGoldMin"                "11"        // Gold earned min.
            "BountyGoldMax"                "15"        // Gold earned max.
    
            // Movement
            //----------------------------------------------------------------
            "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
            "MovementSpeed"                "350"        // Speed.
    
            "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"            // Hull type used for navigation/locomotion.
    
            // Status
            //----------------------------------------------------------------
            "StatusHealth"                "1000"        // Base health.
            "StatusHealthRegen"            "1"            // Health regeneration rate.
            "StatusMana"                "500"        // Base mana.
            "StatusManaRegen"            "1.5"        // Mana regeneration rate.
    
            // Vision
            //----------------------------------------------------------------
            "VisionDaytimeRange"        "1800"        // Range of vision during day light.
            "VisionNighttimeRange"        "800"        // Range of vision at night time.
    
            // Team
            //----------------------------------------------------------------
            "TeamName"                    "DOTA_TEAM_NEUTRALS"                            // Team name.
            "CombatClassAttack"            "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
            "CombatClassDefend"            "DOTA_COMBAT_CLASS_DEFEND_STRONG"
            "UnitRelationshipClass"        "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
        }
    Spoiler: 
    Code:
    [npn2]
    auto=_
    abilList=Adsm,ACcy,ACrk,ANwk
    level=7
    type=ancient
    bountydice=2
    bountysides=3
    bountyplus=9
    HP=1000
    realHP=1000
    regenHP=1
    regenType=always
    manaN=500
    realM=500
    mana0=500
    regenMana=1.5
    def=2
    defUp=2
    realdef=2
    defType=large
    spd=350
    bldtm=40
    reptm=40
    sight=1800
    nsight=800
    Primary=_
    upgrades=_
    tilesets=*
    preventPlace=_
    requirePlace=_
    collision=24
    race=creeps
    prio=6
    threat=1
    valid=1
    deathType=2
    death=2.5
    movetp=foot
    turnRate=0.5
    propWin=60
    orientInterp=1
    targType=ground
    pathTex=_
    points=100
    buffType=_
    canFlee=1
    file=Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster
    unitSound=StormPandarenBrewmaster
    name=panda2
    unitClass=panda
    special=1
    blend=0.15
    scale=1.4
    scaleBull=1
    maxPitch=10
    maxRoll=10
    elevRad=50
    walk=200
    run=200
    weap1=WoodHeavyBash
    weap2=_
    teamColor=-1
    armor=Flesh
    modelScale=0.8
    red=125
    green=125
    blue=125
    uberSplat=_
    unitShadow=Shadow
    buildingShadow=_
    shadowW=120
    shadowH=120
    shadowX=50
    shadowY=50
    shadowOnWater=1
    weapsOn=1
    acquire=600
    castpt=0.4
    castbsw=0.5
    launchZ=60
    impactZ=60
    weapType1=_
    targs1=ground,structure,air,debris,item,ward
    showUI1=1
    rangeN1=500
    RngBuff1=250
    atkType1=pierce
    weapTp1=missile
    cool1=1.5
    dice1=2
    sides1=4
    dmgplus1=35
    mindmg1=37
    avgdmg1=40
    maxdmg1=43
    dmgpt1=0.4
    backSw1=0.77
    splashTargs1=_
    targCount1=1
    weapType2=_
    targs2=_
    showUI2=1
    atkType2=normal
    weapTp2=_
    splashTargs2=_
    targCount2=1
    Name="Storm Level 1"
    Tip=Summon S|cffffcc00t|rorm
    Hotkey=T
    Ubertip="Quick Pandaren warrior of storms. Has Resistant Skin. Can cast Dispel Magic, Cyclone, and Wind Walk. |n|n|cffffcc00Attacks land and air units.|r"
    Art=ReplaceableTextures\CommandButtons\BTNStormBrewmaster.blp
    Attachmentanimprops=medium
    Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
    Missilearc=0.15
    Missilespeed=1200
    MissileHoming=1
    „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“
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