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[Confirmed] Spectral Dagger misses 70 travel range then ground targeted.

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  • [Confirmed] Spectral Dagger misses 70 travel range then ground targeted.

    Dota 1: 2070

    If dagger was ground targeted it will first choose point in 2100 range from Spectre:
    Spoiler: 

    function Func3450 takes nothing returns nothing
    local unit loc_unit01=GetTriggerUnit()
    local unit loc_unit02=GetSpellTargetUnit()
    local real loc_real01=Func0125(GetUnitX(loc_unit01))
    local real loc_real02=Func0128(GetUnitY(loc_unit01))
    local unit loc_unit03=CreateUnit(GetOwningPlayer(loc_unit01), ('h003'),loc_real01,loc_real02,0)
    local timer loc_timer01=CreateTimer()
    local integer loc_integer01=GetHandleId(loc_timer01)
    local group loc_group01=Func0030()
    local location loc_location01
    local real loc_real03
    local real loc_real04
    local real loc_real05
    call SetUnitPathing(loc_unit03,false)
    call SaveGroupHandle(hashtable001,(loc_integer01),(133) ,(loc_group01))
    call SaveUnitHandle(hashtable001,(loc_integer01),(14),( loc_unit01))
    call SaveUnitHandle(hashtable001,(loc_integer01),(45),( loc_unit03))
    if loc_unit02!=null then
    call SaveInteger(hashtable001,(loc_integer01),(30),(Fun c0024(loc_unit02)))
    call TimerStart(loc_timer01,0.035,true,function Func3445)
    else
    set loc_location01=GetSpellTargetLoc()
    set loc_real04=GetLocationX(loc_location01)
    set loc_real05=GetLocationY(loc_location01)
    set loc_real03=Atan2(loc_real05-loc_real02,loc_real04-loc_real01)
    call SetUnitFacing(loc_unit03,loc_real03*bj_RADTODEG)
    set loc_real04=Func0125(loc_real01+2100*Cos(loc_real03 ))
    set loc_real05=Func0128(loc_real02+2100*Sin(loc_real03 ))

    call SaveReal(hashtable001,(loc_integer01),(47),((loc_r eal04)*1.0))
    call SaveReal(hashtable001,(loc_integer01),(48),((loc_r eal05)*1.0))
    call SaveReal(hashtable001,(loc_integer01),(13),((loc_r eal03)*1.0))
    call TimerStart(loc_timer01,0.035,true,function Func3446)
    endif
    set loc_timer01=CreateTimer()
    set loc_integer01=GetHandleId(loc_timer01)
    call SetUnitPathing(loc_unit01,false)
    call SaveUnitHandle(hashtable001,(loc_integer01),(14),( loc_unit01))
    call TimerStart(loc_timer01,0.2,true,function Func3448)
    endfunction

    The function will terminate then it comes in 40 range
    Spoiler: 

    function Func3446 takes nothing returns nothing
    local timer loc_timer01=GetExpiredTimer()
    local integer loc_integer01=GetHandleId(loc_timer01)
    local group loc_group01=(LoadGroupHandle(hashtable001,(loc_int eger01),(133)))
    local group loc_group02=Func0030()
    local boolexpr loc_boolexpr01=Condition(function Func3444)
    local unit loc_unit01=(LoadUnitHandle(hashtable001,(loc_integ er01),(14)))
    local unit loc_unit02=(LoadUnitHandle(hashtable001,(loc_integ er01),(45)))
    local real loc_real01=(LoadReal(hashtable001,(loc_integer01), (47)))
    local real loc_real02=(LoadReal(hashtable001,(loc_integer01), (48)))
    local real loc_real03=GetUnitX(loc_unit02)
    local real loc_real04=GetUnitY(loc_unit02)
    local real loc_real05=(LoadReal(hashtable001,(loc_integer01), (13)))
    local real loc_real06=Func0125(GetUnitX(loc_unit02)+30*Cos(lo c_real05))
    local real loc_real07=Func0128(GetUnitY(loc_unit02)+30*Sin(lo c_real05))
    local unit loc_unit03
    local integer loc_integer02=GetUnitAbilityLevel(loc_unit01,('A0H W'))
    if(LoadBoolean(hashtable001,(loc_integer01),(384)) )then
    call SaveBoolean(hashtable001,(loc_integer01),(384),(fa lse))
    set loc_unit03=CreateUnit(GetOwningPlayer(loc_unit01), ('h002'),loc_real03,loc_real04,0)
    call SetUnitAbilityLevel(loc_unit03,('A0I2'),loc_intege r02)
    call SetUnitAbilityLevel(loc_unit03,('A0HY'),loc_intege r02)
    call UnitApplyTimedLife(loc_unit03,'BTLF',12)
    else
    call SaveBoolean(hashtable001,(loc_integer01),(384),(tr ue))
    endif
    call SetUnitX(loc_unit02,loc_real06)
    call SetUnitY(loc_unit02,loc_real07)
    set group001=loc_group01
    set unit002=loc_unit01
    set real002=50*GetUnitAbilityLevel(loc_unit01,('A0HW') )
    call GroupEnumUnitsInRange(loc_group02,loc_real06,loc_r eal07,150,loc_boolexpr01)
    call ForGroup(loc_group02,function Func3443)
    call Func0029(loc_group02)
    if(loc_real06-loc_real01)*(loc_real06-loc_real01)+(loc_real07-loc_real02)*(loc_real07-loc_real02)<1600 then
    call PauseTimer(loc_timer01)
    call FlushChildHashtable(hashtable001,(loc_integer01))
    call KillUnit(loc_unit02)
    call Func0029(loc_group01)

    endif
    endfunction

    With the step of 30 unit last function AoE check will happen at 2070

    Spectral dagger limit is is 2070+150=2220



    Dota 2: 2000

    Travel range is same as cast range: 2000

    Spectral dagger limit is is 2149=2000(travel range)+125(center-collision AoE)+24(collision)
    Known Tooltips and UI information Issues List
    Unreleased heroes data:

    Hero Balance Compilation 6.48 onwards
    Items and Other Balance compilation 6.48 onwards
    Dota 1 6.81c Test Map
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