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[Confirmed] Spectral Dagger slow/speed-up AoE is too big.

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  • [Confirmed] Spectral Dagger slow/speed-up AoE is too big.

    Dota 1: 150 centre-collision

    Slow aura:
    Spoiler: 

    [A0HY]
    code=AOae
    checkDep=1
    levels=4
    reqLevel=1
    targs1=air,enemies,ground,invulnerable,self,vulner able
    Area1=150
    DataA1=-0.05
    BuffID1=B03W
    targs2=air,enemies,ground,invulnerable,self,vulner able
    Area2=150
    DataA2=-0.09
    BuffID2=B03W
    targs3=air,enemies,ground,invulnerable,self,vulner able
    Area3=150
    DataA3=-0.14
    BuffID3=B03W
    targs4=air,enemies,ground,invulnerable,self,vulner able
    Area4=150
    DataA4=-0.18
    BuffID4=B03W
    Art=ReplaceableTextures\CommandButtons\BTNAbility_ Spectral_Dagger.blp
    Buttonpos=2,2
    Targetart=
    Researchart=ReplaceableTextures\CommandButtons\BTN Ability_Spectral_Dagger.blp
    Researchbuttonpos=2,0
    Targetattach=origin
    Name="Spectral Dagger"
    Tip="","",""
    Ubertip="","",""
    Researchtip=""
    Researchubertip=""
    Researchhotkey=E


    Speed aura:
    Spoiler: 

    [A0I2]
    code=AOae
    checkDep=1
    levels=4
    reqLevel=1
    targs1=air,ground,hero,invulnerable,player,self,vu lnerable
    Area1=150
    DataA1=0.05
    BuffID1=B047
    targs2=air,ground,hero,invulnerable,player,self,vu lnerable
    Area2=150
    DataA2=0.09
    BuffID2=B047
    targs3=air,ground,hero,invulnerable,player,self,vu lnerable
    Area3=150
    DataA3=0.14
    BuffID3=B047
    targs4=air,ground,hero,invulnerable,player,self,vu lnerable
    Area4=150
    DataA4=0.18
    BuffID4=B047
    Art=ReplaceableTextures\CommandButtons\BTNAbility_ Spectral_Dagger.blp
    Buttonpos=2,2
    Targetart=
    Researchart=ReplaceableTextures\CommandButtons\BTN Ability_Spectral_Dagger.blp
    Researchbuttonpos=2,0
    Targetattach=origin
    Name="Spectral Dagger"
    Tip="","",""
    Ubertip="","",""
    Researchtip=""
    Researchubertip=""
    Researchhotkey=E


    Limit is 174




    Dota 2: 175 center-collision

    Spoiler: 

    // Spectre: Spectral Dagger
    //================================================== ================================================== =============
    "spectre_spectral_dagger"
    {
    // General
    //-------------------------------------------------------------------------------------------------------------
    "ID" "5334" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
    "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
    "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
    "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO"
    "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
    "AbilityUnitDamageType" "DAMAGE_TYPE_MAGICAL"

    // Casting
    //-------------------------------------------------------------------------------------------------------------
    "AbilityCastRange" "2000 2000 2000 2000"
    "AbilityCastPoint" "0.3 0.3 0.3 0.3"

    // Time
    //-------------------------------------------------------------------------------------------------------------
    "AbilityCooldown" "16.0 16.0 16.0 16.0"

    // Cost
    //-------------------------------------------------------------------------------------------------------------
    "AbilityManaCost" "130 140 150 160"

    // Stats
    //-------------------------------------------------------------------------------------------------------------
    "AbilityModifierSupportValue" "0.0" // Modifier has no support value

    // Special
    //-------------------------------------------------------------------------------------------------------------
    "AbilitySpecial"
    {
    "01"
    {
    "var_type" "FIELD_INTEGER"
    "damage" "50 100 150 200"
    }
    "02"
    {
    "var_type" "FIELD_INTEGER"
    "bonus_movespeed" "5 9 14 18"
    }
    "03"
    {
    "var_type" "FIELD_FLOAT"
    "dagger_path_duration" "12.0 12.0 12.0 12.0"
    }
    "04"
    {
    "var_type" "FIELD_FLOAT"
    "hero_path_duration" "7.0 7.0 7.0 7.0"
    }
    "05"
    {
    "var_type" "FIELD_FLOAT"
    "buff_persistence" "4.0 4.0 4.0 4.0"
    }
    "08"
    {
    "var_type" "FIELD_INTEGER"
    "dagger_radius" "125 125 125 125"
    }
    "09"
    {
    "var_type" "FIELD_INTEGER"
    "path_radius" "175 175 175 175"

    }
    "10"
    {
    "var_type" "FIELD_INTEGER"
    "vision_radius" "200"
    }
    "11"
    {
    "var_type" "FIELD_INTEGER"
    "speed" "857 857 857 857"
    }
    "12"
    {
    "var_type" "FIELD_FLOAT"
    "dagger_grace_period" "2.0"
    }
    }
    }


    I can't quite find the point from whose slow are applied (looks like complete random) but the limit seems to be around 199.


    There is also differences in invulnerable units interaction. In dota 2 it completely does not work on them while in dota 1 it does,
    Known Tooltips and UI information Issues List
    Unreleased heroes data:

    Hero Balance Compilation 6.48 onwards
    Items and Other Balance compilation 6.48 onwards
    Dota 1 6.81c Test Map
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