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Severe (the exploits listed in this section are hidden)
Moderate
Other bugs
Severe (the exploits listed in this section are hidden)
- Ancient exploit
- Wraith Night exploit
- server crash exploit
- Repick/crash exploit
- Pause exploit
- ['12.08.03] Item icons get stuck on screen (again) | possible fix
- rarely unit models are not selectable/targetable (reproducable with Rubick)
- ['12.08.16] Several teleportation issues beyond explanation
- undisclosed game-crashes/team-disconnects:
- ['12.08.18] Client Crash (possibly when using Shadow Raze near Rosh Pit)
- ['12.08.03] Client Crash when using BH, WoR, Tombstone and other spells in roshpit
- ['12.07.10] Possible client crash pressumably caused by rubick using shadowraze
- ['12.07.10] Possible source of client crash pressumably caused by naga's song of the siren
- Team disconnect bug at rosh pit
- yet another team disconnect @ rosh pit
- Client Crash in teamfight
- and another crash at roshpit
- undisclosed game-crash @ rosh pit
- Gamecrash (for all players) in teamfight with lots of spells (most notably Wall of Replica & Vacuum)
- all players disconnect in a teamfight (2 cases)
- It is possible to get multi-/ultrakills on meepo (with clones) with spells such as Caustic finale
- Tusk [Snowball] occasionally ends up teleporting the group of units to random places of the map
- Aegis Exploit
- Heropicker not initializing
- reliable server crash
- Sometimes a game starts with 9 or less players
- New disassamble exploit (Thread 1, thread 2, thread 3)
- Meepo clones don't get any exp
Moderate
- Unpausing the game misses the 3 seconds countdown
- Courier's delivery range is too big
- Leavers cannot be "frozen" inside the fountain area
- Creep Pathing Exploit
- Certain Cosmetic Wards have a misplaced hitbox
- Fatal bonds dealing damage to bonded units if one of the linked targets is insta-killed (using midas, devour etc)
- Towers still have the wrong BAT
- Damage and Bounty Gold are not calculated with different amounts of die resulting in less average damage/bounty values
- it's possible to put skill point into action skills (throw snowball)
- Negative Armor [armour] is calculated incorrectly
- Sounds are audible through fog
- Certain AoE spells can be seen by enemy players when under fog
- Using Wisp [Tether] directly after [Relocate] occasionally causes an unexpected repositioning of wisp
- Aghanims Scepter has incorrect ownership when picked up by ogre magi or meepo
- Slark Pounce & Disruptor Kinetic Field issues:
- Slark's Pounce sets the target's Movement Speed to zero on the edges causing spells such as Snowball to misfunction
- Elder Titan's Ancestral Spirit being slowed to 0 movementspeed by Slark's pounce and disruptor's static field
- Other player's observer/sentry wards can be sold
- Zoom out exploit
- Rubick's Telekinesis Cliff Abuse Still Possible
- Timber chain is not cancelled by stun
- Heroes getting stuck inside Tusk's [Ice Shards]
- interaction between timber chain & banishments (not cancelled)
- Death prophet's ultimate heals for damage done unmodified by armor (see thread for thorough explanation)
- Yet another ancient farming exploit
- Combining of items owned by different players exploit
- ['12.08.19] Exploit to gain Vision on the area you died in for a short time
- ['12.08.23] Ice Blast adds the debuff to invulnerable units (e.g. SotS)
- ['12.08.15] Summoning Lone Druid [Spirit Bear] before swapping doesnt swap the control properly
- ['12.08.14] Permanent Meld & being able to move, if meld target goes invis before the projectile arrives
- Sellback exploit
- ['12.07.31] Backdoor Protection not triggering correctly
- ['12.07.08] Voodoo restoration heals Witch doctor under the effect of Doom
- ['12.01.21] Spells Going on cooldown without doing any effect (when 2 spells are cast at the same time) [Finger of death#1 | Hex +Rage/timelapse
- Juggernaut [Blade Fury] can be canceled by Silencer[Global Silence] in rare situations
- ['12.07.08] If you manually cast an auto-castable spell such as Silencers glaives will transfer the nightmare debuff (In D1 the Unit awakes but the debuff is not transferred)
- ['12.01.24] Spiritbreaker bashing tossed unit in the air, if he charges through it to another unit. (see thread)
- ['12.07.14] Kunkka having Problems using Ghost Ship and refresher
- pushing to inescapable areas (Positioning on Cliffs/Terrain Bug List)
- ['11.12.11] Skills that push the hero power cogs, Primal Roar push the hero to unmovable areas(potentially getting you stuck)
- ['12.07.15] Vacuum and swap moving heroes into inescapable areas
- Reverse Polarity can bring people in between terrain
- Relocate combined with automatic abandon is easily abusable
- ['12.03.04] Possible bug with attack speed and the time it takes to attack (see thread for more info)
- ['12.03.09] When you die by pudges hook having enough bloodstone charges to instantly revive, you will instead revive in the place you died (see thread)
- ['12.03.11] If you use X-marks the spot after swapping someone with Vengeful spirit, the target will return to the previous place (see thread for pictures)
- leveling spell issues:
- ['12.07.17] Death pulse projectiles in flight deal damage based on the level of the skill when it hits rather than when it was cast
- ['12.08.13] Spells that couldnt be upgraded in wc3 dota while being used improve the effect of the ongoing spell in dota 2 (devour, blade fury, etc) - also small inconsitencies (e.g. sandstorm)
- ['12.07.08] Speed bonus from multiple Eul's Scepters of divinity stack
- ['12.07.15] Charged items sellback price do not change when charges are used
- ['12.07.05] Demonic Purge Interaction with Magic Immunity
- ['12.07.08] Heat seeking missile (from tinker) damage goes through etheral units (only IF the target got etheral while the rocket was in mid-air), however if target is etheral before tinker uses rocket the rocked wont launch at all (see thread for more information)
- ['12.03.20] Sticky napalm shows no indication to invisible units, also it does show to illusions (in d1 the illusions don't get an indicator).
- ['12.07.05] Lycan's shapeshifted illusions have different shapeshift buff duration (if shapeshift ended for lycan himself, the illusion will still be in shapeshift form)
- ['12.07.05] Dust getting removed by black-king-bar (also might get dispelled from some other buff removals)
- corpse issues:
- ['12.07.17] all summons create a corpse (in dota1 most of them did not)
- ['12.05.03] Troll warlord's Raise Dead does not expend the corpse casted on
- ['12.08.03] Illusions leaving corpses
- ['12.07.17] Invokers deafening blast reapplies stun effect of mirana arrow and other effects which add the (stunned debuff)
- ['12.07.17] Ranged heroes cannot deny invisible friendly deniable units
- ['12.07.15] Fatal bonds doesn't go through astral imprisonment ( intended ?)
- ['12.03.30] Debuffs are not correctly removed when using Infest
- ['12.03.30] Issues with broodmother's web and silence. (Broodmother's invisibility will not get prevented from doom also If broodmother enters her Web while being silenced she will NOT get invisible, she will only get invisible when silence wears off) [see thread]
- ['12.03.31] Refresher sometimes not resetting spells properly for owning player (not just visual)
- ['12.04.01] Glyph of fortification does not get reset when the first creep wave starts
- ['12.07.17] Cyclone not dispelling poison nova/poison sting
- ['12.04.06] Weaver's Timelapse returns him to position of death with very low hp when used after respawning (w/w/o bloodstone)/buyback/aegis
- ['12.08.03] Omnislash not giving invulnerability properly (see thread)
- ['12.07.08] Initial Echo Slam damage going through etheral state
- ['12.07.27] Spirit bear can use Midas | Lone Druid doesnt get xp from Spirit Bear using Midas (might be intended)
- ['12.07.15] Sanity's eclipse will only do dmg to the most recent target affected by astral imprisonment(if you use refresher to trap 2 heroes and then use ultimate only the recent target that got imprisoned is damaged).
- ['12.07.15] Autoattack still working when it is turned off (if you cast a spell when autoattack is off, actions get reset and hero starts autoattacking, also the same for using items.)
- ['12.04.21] Rot and dismember damaging nightmared targets (see thread)
- ['12.04.22] Denying the spirit bear will not damage lone druid.
- ['12.04.25] Chronosphere reveals allied invisible units (should only reveal allied units with permanent invisibility)
- ['12.04.26] You can buy an unlimited amount of wards if you have enemy owned wards in your inventory
- pointer issues:
- ['12.07.13] Blademail does not reflect serpent wards damage back to rhasta
- ['12.07.29] Spiked Carapace doesnt trigger properly when attacked by wards
- Blademail does not reflect Death Ward or any other ward-type damage (e.g. mines) to the owner of the ward
- Nyx' Spiked Carapace does not block damage instances from wards such as plague, serpent or death ward
- ['12.02.18] Self-damage is causing suicides from Ice Blast instead of awarding the kill to Ancient Apparition
- teleport issues:
- ['12.05.09] Spirit breakers ultimate will follow targeted units way too far (in d1 there is a cap to the distance between sb and the teleported target)
- ['12.07.15] Rare Inconsistency between Hex and Teleport
- ['12.07.06] Aoe Stuns can affect units after they teleported out of the aoe
- ['12.07.18] Blinking at the same moment as getting hooked blinks the hero and teleports him to pudge after the hook duration
- ['12.05.17] Unable to place wards on destroyed buildings for a few seconds after it is destroyed.
- ['12.05.22] Hook can pull a hero during manta style's invulnerability time (possibly causing game freeze as well)
- ['12.05.12] Death Prophet's exorcism spirits do not disappear if she moves too far away from them
- ['12.05.12] If exorcism is cast twice using refresher, the first exorcism won't heal Death Prophet
- Omnislash target issues:
- ['12.07.05] Omnislash will slash a cycloned unit
- Juggernaut's Omnislash hits units inside of Tuskar's Snowball
- ['12.07.17] Juggernaut Will keep doing damage if he dies by shadow poison while Spinning
- ['12.05.31] Twin Head-Dragon's Liquid fire damages Roshan.
- ['12.07.08] Death pulse doesn't heal hidden units (you use death pulse, target becomes astral imprisoned - it doesn't get healed - should)
- ['12.07.08] Flying courier is affected by Overgrowth
- ['12.07.31] Flying courier is affected by Echo Slam.
- ['12.07.08] DK can attack Roshan from outside his pit with dragon form
- ['12.06.13] Doom does not get silenced by Silencer's Last Word if he cast's a spell he achieved by devouring (e.g. Heal, Frost armor not sure about other spells.)
- ['12.06.15] PA's coup de grace blood splatter effect is visible in fog
- ['12.07.08] Moving while Ruptured will disable blink for the duration of Rupture |Also disables blink when magic immune and therefore not taking damage from Rupture
- melee attack range:
- ['12.07.13] Attack range of Lone Druid ignored
- ['12.07.22] Melee Heroes being able to ignore Attack Range under certain circumstances
- Range Motion buffer / Attack Range Buffer is incorrect for melee attacks (and possibly some spells)
- flak cannon/split shot issues:
- Gyrocopters flak cannon can miss ( the split shots can miss)
- Split Shot secondary arrows can (shouldn't) miss
- ['12.06.19] Shatter killing blow removes soul ring buff or ignores soul ring mana, resulting in Skeleton King not resurrecting when he should
- rubicks stolen spells not stacking properly
- ['12.06.14] Splash attacks miss entirely if evaded, they should be dealing 50% damage in the aoe
- ['12.07.04] Wisp can suicide with active armlet and overcharge
- ['12.07.07] Dire small camp (possibly others) does not consider lane creeps when determining camp respawn
- ['12.07.08] Stealing Morph with Rubick permanently changes your stats and has huge impacts on balance
- disconnect issues:
- ['12.04.29] Lone Druid's Spirit bear will become inaccessible if Lone Druid Disconnects
- ['12.07.08] Sharing control (e.g. through disconnect) allows to share runes between heroes
- ['12.07.11] Disconnected players can move inside of an allied voids chronosphere
- ['12.08.01] Lone Druid's Battle Cry affecting allies | Lone Druid's Rabid affecting allies
- ['12.07.20] Tabbing between units gives priority to abandoned heroes rather than own units such as Spirit Bear
- ['12.08.03] If a shapeshifted Lycantrope disconnects, his whole team gets his haste aura | feral impulse is also shared after disconnect
- If a shapeshifted Lycantrope disconnects, all allied creeps are affected by his haste aura
- using a bottled dd rune on a disconnected player shares it with all other disconnected players
- Tiny's Avalanche dealing wrong amount of damage instances when using Avalanche + Toss Combo
- Tiny's Avalanche + Toss Combo doing less damage unless Toss is cast with a slight delay
- Blink Strike (Riki, Phantom Assassin, Chaos Knight) interaction with Linkens/Razor's Static Current
- seeing opponents spells :
- You can see enemy invoker selected spells
- Enemies skillbuilds are visible through range displays of their abilities tooltipps
- Creating illusions of enemy heroes will reveal their skill build
- Ursa's Overpower is not purgeable.
- Naga Siren's Ensnare does not disable consumables.
- Naga Siren's Song of the Siren repositioning issues:
- Units affected by Song of the Siren are not affected by various repositioning spells
- Impale-like Spells (Impale, Burrowstrike, Ravage) dont throw targets into the air during SotS, preventing some combos
- Carrying 2 Rapiers can make one of them undroppable under certain circumstances
- Boots of travel can be used to teleport onto flying units
- Naga Siren's Mirror Image Does not remove buffs properly (see thread for a list of issues)
- Stealing Tornado or Alacrity messes up Rubicks legacy hotkeys
- Ensnare not removed by Manta, Mirror Images and Phantasm
- Charge of Darkness stunning the target, while Spirit Breaker is immobilized
- Templar Assassin with Desolator is not applying debuffs and damage in the right order
- Backstab doing lifeleech and cleave for the wrong amount of damage
- Visage's familiars can destroy runes and items
- Dying to Pugna's Netherward with Keeper of the Light messes up his hotkeys and skill order
- invulnerability - buff interaction issues:
- Inconsistencies when affecting invulnerable units with debuffs such as emp or anchorsmash
- Hp-removal spells not affecting invulnerable units properly
- Neutrals share vision with both factions
- Damage from Acid Spray can be blocked
- Broodmothers Illusions inflict Incapacitating Bite (not just fake buffs)
- Leaving tower range doesnt exclude a hero from the aggro consideration until the next tower attack
- Issuing attack orders to a group of wards renders out-of-range wards useless until they get a new manual order
- Wrong accelaration of homing missile (or general movement speed issue)
- Turnrate issues with blink dagger (possibly a general issue with turnrate and abilities)
- Ensnare not preventing Transformation Spells from being cast
- Interaction with etheral state and physical spells is wrong
- Items are unusable during Blackhole
- Unstable Concoction stops brewing during flight time, and is not possible to explode mid-air
- Various Spells immediately end when their caster is killed by Ice Blast
- Death prophet's spirits attack units in fog
- kills outside of xp range:
- Kills outside XP range dont give proper xp if performed by summons
- Bloodstone doesn't give charge for out-of-range kils done by summons (and no xp)
- Some spells can be cast (not continued casting) outside of castrange when the enemy is running away from the caster
- Silencing/Disabling Riki doesn't pause the fade time of permanent invisibility (->instant invis after silence)
- Disables are not revealing Riki's Permanent Invisibility
- Wards/Smoke dont restock when being sold from the courier
- Wind walk based invisibility does not give unit-walking in fade time. (unit walking should be granted at cast)
- Juggernaut is able to cleave while using Bladefury
- interaction with issued attacks on the hero who uses manta
- aoe effects are not instantly applied after exiting a banishment spell
- Illusions can not be denied
- Killing illusions does not dispel Battle Hunger
- Models with particle effects (e.g. Shadow Fiend) are distinguishable from their illusions
- Hero-only abilities & Resistant Skin issues:
- Dazzle can Shallow Grave non-hero units
- Kunkka [X Marks The Spot] should not target SpiritBear,Golem,Familiars
- Vengeful Spirit [ Nether Swap ] should not target Spirit Bear
- Puck [Dream Coil] should not affect SpiritBear,Golem,Familiars
- Silencer [Last Word] should not target Spirit Bear
- Magnus [Skewer] should not affect SpiritBear,Golem,Familiars
- Spectre [ Desolate ] should not affect Spirit Bear
- Bane [ Enfeeble ] should not affect Spirit Bear
- ['12.07.24] Wisp Spirits not damaging Spirit Bear
- Lone Druid's Spirit Bear is a valid target for Razor's Static Link
- Tusk [Ice Shards] shall not dmg Familiar/Golem/Brewmaster spirits
- Tusk [Snowball] shall not take Spirit Bear/Familiar/Golem/Brewmaster Spirits
- Ensnare effects are not Working on Visage's Familiars
- other non-hero issues:
- Spirit bear doesn't gain any illusions when using the illusion rune or manta
- Spirit Bear is affected by Nature's Wraith
- non-hero movementspeed issues:
- Tusk's [Frozen Sigil] should not affect Familiars/Golems/Brewmaster Spirits/Spirit Bear
- Visage Familiars do not benefit from Drum of Endurance aura bonus
- Visage's Familiars movementspeed not getting reduced by Omniknight's Degen Aura
- Discrepancies of Ancients and their skills interaction
- Huskar Burning Spear Damage stacks to cancel Consumables
- Psi blades will still spill damage even if the projectile is in mid-air when the unit dies
- Meepo Clones triggering Wall of Replica
- Various inconsistencies with ensnare spells
- Casting Glimpse on Clones uses the position of Meepo Prime
- Earthbind interaction with Magic Immunity & Ghostform
- ['12.08.18] Essence Aura does not activate upon using items
- rubick transformation spell issues:
- Rubick respawning while under the effect of a Spell Stolen transformation spell will not be reset to his normal self
- Transformation spells do not reset rubick when cast while spell stealing another spell
- Meepo gets the wrong amount of experience when allies are nearby
- Meepo doesnt lose Bloodstone Charges
- Equipping Agh's while dead spawns fifth Meepo at death location
- Ethereal State and Magic Immunity/Manta
- Clockwerk Cogs are not containing enemy heroes as they are supposed when they are cluttered or trees are involved
- Dismember & Hook interaction
- Keeper of the Light Range is wider than it should be
- Several Skewer interactions are different
- Reverse Polarity not moving heroes under Song Of Siren, or Nightmare
- Denies, suicides and death to neutrals not properly granting exp and gold to nearby enemies
- Black Hole affects Ancients, including Roshan and couriers
- Rubick uses cast time on instant spells
- Tombstone Zombies spawned for illusions dont disappear when the illusions disappear (it is also possible to get aggression by those additional zombies)
- Channeling disable spells prevent fadetime of several invisibilities
- Channeling disable spells extend true sight once it is lost
- It is possible to perform additional backstab attacks during the fadetime of Shadow Blade || Same goes for Bounty Hunter's Shadow Walk
- Lone druid not regaining control of Spirit bear on reconnect
- Last word damages before activation of Dazzle Shallow Grave/magic immunity/etc
- Essence aura not working on some spells it should trigger on
- Pulse nova can NOT be disabled while silenced (not Doom)
- Meepo Clone not correctly assigned to his player when ulti is skilled while dead and a disconnect happens before respawn
- Meepo Clone not correctly assigned to his player color when ulti is skilled while the player is disconnected
- Forcestaff fails to work entirely if leashed or in/near kinetic field
- Desolate not having the right proc conditions
- Refraction attack charges used up incorrectly
- Headshot's Truestrike mechanic not working properly
- Strength Gain & Decay interaction not correct
- Split Shot damage reduction is not correctly applied to the quelling blade bonus damage
- Interactions with reincarnation.
- Blood Bath regenerating hp when the dying unit has Aegis or Reincarnation
- Chilling touch being removed while hero is able to resurrect.
- Dying from flamebreak doesn't move hero corpse at correct spot (unit resurrects in wrong spot)
- Sticky napalm buff doesn't persist on resurrecting units.
- Weave armor doesn't persist after resurrection (both positive and negative values should persist)
- Resurrecting batrider with the firefly buff stops leaving a fire trail.
- Ion shell doesn't deal damage while unit is resurrecting and doesn't persist on unit after resurrection (see thread)
- Fatal Bonds Don't persist after resurrection
- Mana leak doesn't persist after resurrection
- Test of faith not persisting after and during resurrection.
- Death pact bonus damage and HP are removed upon death (should persist if unit is able to resurrect)
- Homing missile should continue if unit dies and is able to resurrect.
- Permanent invisibility should start working after resurrection and not during it (riki should revive visible)
- Decay +/- strength should persist if affected unit is able to resurrect
- Tether should persist during resurrection.
- Essence Shift +/- stat should remain if affected unit is able to resurrect.
- Hero with aegis revives at location of death when killed by meat hook rather than at pudge
- Rupture continuing after respawn (aegis, buyback)
- Maledict doesn't perist after resurrection (only damage counter should be reset)
- Black Hole does not move/drag targets that are resurrecting | Same for deafening blast
- Glimpse doesn't persist during resurrection.
- Timber chain doesn't move resurrecting target.
- Cold Snap Does not persist after resurrection
- Unit's in range of a resurrecting unit still get bloodstone charges
- Astral Imprisonment +/- intelligence doesn't persist after resurrection
- Forge Spirit's Melting Strike (- armor) doesn't persist after resurrection
- Alacrity doesn't persist after resurrection
- Battle trance not persisting after resurrection
- Soul Catcher not persisting after resurrection
- Shadow Poison not persisting after resurrection
- Visage's Grave keeper's cloak layers are refreshed upon resurrection
- Static Link +/- damage not persisting after resurrection
- Eye of the storm negative armor is not persisting after resurrection
- Ice Blast gets auto-released when AA dies and is able to resurrect (not in DotA1)
- Necrolytes Sadist activates when killing aegis carrier or skeleton king with ultimate
- Reincarnation grants track bounty
- EMP should deal damage before mana burn (prevents skeleton king from resurrection if he died from EMP)
- Leashed unit from slark's pounce is able to go through kinetic field
- Enemy purge and cyclone don't remove negative buffs on enemies[read thread for clarification]
- Enfeeble is reducing too much damage
- Tornado purges Insatiable Hunger
- Mystic snake can hit invisible units
- Curse of the silent's interaction with some castable items
- Deafening Blast disarm debuff not removed by magic immunity
- Envenomed weapons-based skills don't deal dmg to magic immune targets (most poison spells (viper, venomancer, etc), see thread for list of spells)
- Envenomed weapons-based skills are removed by magic immunity (most poison spells (viper, venomancer, etc), see thread for list of spells)
- ['12.07.10] Fatal bonds doesnt prioritize heroes
- Death Pact affects the hero's Base Damage
- spectral dagger not drawing correctly behind invisible targets and giving shared vision instead
- backswing issues:
- Several Last Word Interactions are incorrect
- Snowball does not follow Invisible Units (visual only)
- Warlock Golems have incorrect magic resist
- Unstable Current purges Tusk before Snowball starts
- Tusk [Ice Shards] Crystal amount is 7 (should be 5)
- Tusk [Snowball] can be interrupted by [Pudge] Hook
- Shadow Fiend's [Requiem of Souls] Doing Less Damage Than It's Supposed To / not hitting enough lines
- Lone Druid's [Spirit Bear] does not trigger several passives
- Silencer [Last word] has incorrect interactions with Puck [Phase shift]
- Auras do not apply on invulnerable heroes
- Tusk [Ice Shards] dont have the correct rotation when used in an off-axis direction or hitting a target sideways
- wards not being purgable:
- Juggernaut's Healing Ward & Pugna's Netherward are not purgable
- Tusk's Frozen Sigil is not purgeable
- Comprehensive List of incorrect Purge interactions
- List of incorrect ghost scepter interactions with attack modifiers
- Timber [Whirling Death] hp regain on str heroes should be flat, not percentage
- Outworld Devourer does not gain enough mana with astral imprisonment
- Ownership issues with Morphling replicates of Phantom Lancer and illusions as well as enchanted pl illusions
- Timber [Whirling death] is not correctly restoring mana when the stats debuff expires
- Timber [Whirling death] stats debuff interaction with decay
- Timber [Whirling death] is not correctly restoring hp when the stats debuff runs out on STR heroes
- Lycanthrope [Shapeshift] hp gain and lose is incorrect
- Timbersaw [Whirling Death] debuff does not stack
- Keeper of the Light [Mana Leak] doesn't work against Storms [Ball Lightning]
- Ancient Apparition [Ice Blast] does not prevent several instances of "healing" that involve increasing the Max HP of the hero and scale the current hp
- Clockwerk [Power Cogs] Push into the wrong direction and activate from wrong angles
- Timbersaw [Timber Chain] grabbing a tree near him
- Familiar issues:
- Centaur [Stampede] affects opposing Familiars
- Drow [Frost Arrows] slow Familiars for the full duration of 7 seconds
- Twin Headed Dragon [Ice Path] stuns Familiars
- Twin Headed Dragon [Liquid Fire] affects Familiars
- Storm Spirit [Overload] affects Familiars
- Batrider [Flamebreak] affects Familiars
- Familiars cannot use Stone Form within Enigma [Black Hole]
- Dazzle [Weave] affects Familiars
- Templar Assassin [Psionic Trap] affects Familiars
- All Timbersaw Spells damage Familiars
- Vengeful Spirit [Wave of Terror] affects Familiars
- Earthshaker's Fissure affects Visage's Familiars by stunning and repositioning them
- Alchemist [Unstable Concoction] damages and stuns Familiars
- Sven [Storm Hammer] stuns Familiars
- Sandking [Burrowstrike] stuns Familiars
- Undying [Flesh Golem] slows Familiars
- Visage's Familiars get stunned by Rubick's Telekinesis
- Nyx' Spiked Carapace affects Visage's Familiars
- Void's Timelock does not stun Visage's Familiars and produces a "fakebash" instead
- Mirana [Leap] has too fast leap speed
- Several skills allow their casters to not attack axe during his Berserkers Call (e.g. slithereen crush, earthshock, diabolic edict, nature's attendance)
- Drow Ranger's Markmanship AoE is too small
- Pudge [Meat Hook] rotates the unit it hits. Units should be able to rotate while being hooked
- Rarely Necrolyte [Death Pulse] does not hit nearby enemies
- Broodmother's Incapacitating Bite duration is wrong for non-hero units
- meat hook inconsitencies:
- Pudge's Hook's speed is too high
- Pudge's Hook search "width" is too low
- Pudge's Hook's starting position is slightly off
- Pudge's Hook stuns the units throughout the whole pull duration
- Pudge's Hook's range is way too high
- Razor's Plasma Field's search range is way too wide
- Treant Protector's Living Armor ticking from several hp removal instances
- Every level of sight range is incosistent with any other type of range
- Lion's Impale's range is too high
- Shackleshot tree angle is incorrect
- Rubick loses all benefits from a stolen spectral dagger upon stealing another spell
- Opposing Spectral Daggers (Rubick vs Spectre) stack with each other instead of working independently
- Nasal Goo can be dodged by Invisiblity & Invulnerability (e.g. Leap, Windwalk)
- Bristleback Quill auto procs are not released when quill spray isnt skilled
- Pipe Barrier incorrectly blocks damage from March of the Machines & Midnight Pulse
- No experience for kills while dead
- When Relocating and dying as Wisp while being Infested by an allied Lifestealer the Lifestealer will stay infested on the ground for an indefinite time (might only work in the fountain area)
- - Teleportation shouldnt consider moonwells & ziggurats
- Roshan should have a collision size of 1
- Beastmaster's Primal Roar's damaging/slowing/pushing range/startingposition are wrong
- Slark's Dark Pact issues:
- Slark's Dark Pact's debuff removal is done with the 1st pulse; it should wait the 2nd
- Slark's Dark Pact deals damage in integers causing remarkable difference at outcome
- Motion Buffer Range working behaviour is incorrect
- Wisp's Relocate issues:
- Wisp's Relocate is getting interrupted by Chronosphere, and shouldn't
- Wisp's Relocate can be targeted to the enemy fountain area
- Wisp's Relocate cannot relocate non-lane creeps like Necro warriors or dominated creeps
- Wisp's Relocate does not destroy trees on the departure area at departure
- Wisp's Relocate 400 range flying vision over the departure point is missing
- Visage's Familiars are able to move while casting Stone Form
- Wisp Relocate can get players stuck on cliffs/map borders
- Enigma's [Black Hole] lacks far AoE damage
- Slark's Pounce has several incorrect parameter
- Brewmaster' Primal Split Primal Spirits are selected in the wrong order or not selectable at all since the latest patch
- Interaction of Nyx' Spiked Carapace & Blade Mail (on both attacker and defender) is incorrect
- bash effect issues:
- Rubick has Return Spirit Spell in GUI after stealing Elder Titan's Ancestral Spirit
- Elder Titan's Natural Order does not interact with stats increasement/decreasement
- Razor's Eye of the Storm damage against towers does not account for fortified armor type, it also has an incorrect amount of damage ticks
- Pudge's Dismember Sound ("Fresh Meat") Should Not Play Through Fog
- Base Buildings have an incorrect amount of Armor/Health/Exp-/Gold-bounty
- PRD Chance Not Incrementing While On Cooldown
- razor's eye of the storm & towers:
- Razor's Eye of the Storm has a different targeting priority on Heroes/Towers
- Razor's Eye of the Storm Range Vs Towers is wider
- Windrunner Focus Fire interaction with Damage Block is incorrect
- Elder Titan's Ancestor Spirit uses an incorrect damage radius while casting Echo Stomp
- Slark Dark Pact, Tidehunter Krakenshell & Eul's Cyclone are not purging Ancient Apparitions Ice Blast
- Elder Titan Astral Spirit does not apply Natural Order upon returning to Elder Titan
- bloodseeker rupture new damage type issues:
- Nyx Assassin's Vendetta can be seen through the Fog of War
- Area covered by Clockwerk's Power Cogs is too big
- Necrolyte Aghanim Reaper's Scythe doesnt prevent Meepo from rebuying when killing one of his clones
- Dropping/Picking Activated Armlet while Doomed gives you HP
- Doom's Doom does not disable the Regeneration from STR/INT
- Doom doesn't disable some Effects (UAMs and others)
- Attack speed is decided at the wrong time
- Attack damage is decided at wrong time
- All incorrect interactions with Borrowed Time and HP removal:
- Rupture has incorrect interaction with Abaddon's Borrowed Time
- Urn of Shadows DoT incorrectly heals during Abaddon's Borrowed Time
- Abaddon's Aphotic Shield and Burrowed Time nullify Knock Backs
- Abaddon's Aphotic Shield & Burrowed Time do not remove Fury Swipes and Caustic Finale
- Abaddon Curse of Avernus debuff/mark should not be purged upon gaining magic immunity
- Abaddon's Borrowed Time activates too early
- Abaddon's Aphotic shield interraction with Batrider's Flaming Lasso
- Abbadon's Borrowed Time and Blademail
- Slark [Dark Pact],[Kraken Shell] should remove stun/stone from Stone Gaze
- Elder Titan's Ancestral Spirit does not prevent neutral creeps from spawning
- Shackle-shot not providing vision when hitting unit
- Treant's Nature's Guise makes checks in 0.5 secs instead of having 1 sec grace time
- Chronosphere does not disable damage block (vanguard, kraken shell etc)
- Glimpse does not end phase shift
- Shadow Blade's invisibility breaks on cast point rather than on the start of the cast
- Shadow Demon's Demonic Purge does not slow attack speed
- Slark is visible on the minimap during Shadow Dance
- Doom deals damage to sleeping units
- Axe's Berserker's Call works on units under the effect of Rhasta's Shackle
- Axe's Berserker's Call doesn't affect invulnerable targets
- Axe's Battle Hunger gets cleared off with Hand of Midas transmution
- Battle Hunger doesn't get removed when Serpent/Plague/Death Wards kill a unit
- Axe's Culling Blade kill doesn't grant bonus ms to invulnerable allies
- Axe's Culling Blade deals non-threshold damage instantly
- Axe's Culling Blade kill, applies the movespeed bonus to illusions and non-hero units
- Rubick cannot Spell Steal auto-activated Borrowed Time
- Composite/Mixed damage not being blocked by Pipe active
- Disruptor's Glimpse, Keeper's Recall and Io's Relocate end Cyclone's duration prematurely.
- X marks the spot doesn't return invunlerable units to their previous location
- Test of Faith Teleport Works On Allied Creeps
- The Swarm bugs have lower attack priority than creeps
- Timbersaw can't attack during Timber Chain's pull
- Courier's skills give charges to Magic Stick/Wand
- Slark has the incorrect collision/hull size
- Lycan has the incorrect collision/hull size while not Shapeshifted
- Meepo control groups (unit selection) bugged after you disconnect.
- Discrepancy in the behaviour of Omnislash in dota 2 compared to DotA
- Weaver's Swarm Beetles ignore evasion
- Spirit breakers charge of darkness does not get interrupted by all items
- Wisp's Relocate - while it's in casting delay - gets interrupted by knock backs (Vacuum, Power Cogs, etc)
- Viper's Corrosive skin damaging Broodmother if spiderlings attack (works only with spiderlings, not spiderites)
- Queen of Pain's Shadow Strike projectile speed too low - is 900, should be 1200
- Undying's Decay does not work on Invulnerable Heroes
- Timbersaw's Whirling Death does not work on invulnerable heroes
- Neutral Satyr Hellcaster target their shockwawe wrong
- Earthshaker's Echo Slam(with aghanim's scepter) does not count Invulnerable units
- Dark Seer's Wall of replica is creating illusions after the damage(first illusions, then damage)
- Several incorrect interactions with invulnerable units.
- Queen of Pain's Shadow Strike disabling blink dagger even if target is magic immune.
- Crystal Maiden's Freezing Field's minimum/maximum Damage AoEs are wrong
- Slark's Shadow Dance cancels channeling
- Tiny with Aghanim's Scepter upgrade can attack Roshan from high ground
- Tether breaking when Tusk snowballs (check thread for video clarification)
- Spirit Breaker's Charge of Darkness does not destroy trees around SB when the charge stops (cancel, arrival at enemy)
- Radiance should not damage Lone Druid's Spirit Bear
- Visage's Familiars' Stone Form should not destroy trees upon landing(check thread for video clarification)
- Veil of Discord's Magic Weakness works on Golem, Familiars, Primal Split
- Pipe of Insight's Barrier working on Ancients (Golem, Spirit Bear, Primal Split, Familiars)
- Slark's Pounce is not removed by Non-BKB Magic Immunity
- Epicenter damages and slows ancients.
- You can teleport to Elder Titan's Astral Spirit
- Disablehelp does not disable few spells it should disable
- Astral Spirit deals damage after applying the Natural Order aura instead of before
- Tether range gets extended a lot if its pull gets interrupted
- Damage block is hugely bugged against Spirit Bear's Entangle
- Soul Ring doesn't track mana loss and exceeds mana pool
- Ogre Magi Bloodlust is not dispelled by magic immunity
- Lich's and Ogre Frostmage's Ice Armor is not dispelled by magic immunity
- Lich's Frost Blast and Chainfrost slow should not be dispelled by magic immunity
- Backdoor protection should not be smooth
- Shadow Strike (Shadow Strike, Venemouse Gale, Viper Strike) based skills are not dispeled by certain spells
- EXP from global kills is shared with allies close to the kill
- OD Essence Aura doesn't proc for allies' items
- The previously tethered target still got the Overcharge buff after the Tether broke
- Pressing "return to stash" on courier while your hero is dead drops the item where you died
- Guardian Angel buff is not dispelled by magic immunity
- Double Damage grants the buff to magic immune units
- Leaver's gold doesn't get shared among the leaver's team
- Lone Druid's Rabid and Battle Cry aren't dispelled by magic immunity
- Unit UI is not disabled during banishment, so spells and items can be clicked on during eg Disruption, so that it gets instantly used after the banishment
- Enemy heroes can get the items out of your stash when they pick up one of your items while you are dead
- Chakram does not give vision while it's flying
Other bugs
- queueing issues:
- ['12.07.18] Ordering spells/items/order in succession and shift-queueing behaves differently than in wc3 dota
- ['12.07.18] Ordering spells in quick succession (or shiftqueueing them) on heroes like invoker (and mb rubick) can lead to casting the wrong spells
- ['12.07.27] Queued commands get canceled by autoattack logic
- ['12.08.19] Several other shiftqueue issues
- ['12.03.09] Auras work with invisible units.
- ['12.05.23] Cyclone is not paused by chronosphere
- ['12.07.05] Suicides and Deaths to neutrals are not properly displayed on the scoreboard
- ['12.07.10] Clockwerk Cogs shock glitches, when cogs dissolve
- ['12.07.10] Discrepancies in attribute gain
- ['12.07.10] Dragons cant fly over unpathable terrain nor have flying vision
- ['12.07.12] Recipes show as completed items on the scoreboard
- pathing issues:
- ['12.07.26] Pathing issues around buildings
- ['12.08.07] Pathing & Collision interaction
- Pathing algorithm occasionally deadlocks
- Pathing issue inside of Clockwerk's Power Cogs
- ['12.07.27] Familiars have no Stoneform icon when in a group selection
- ['12.07.27] Elune Arrow goes through unit, when shot on point blank (visual only)
- ['12.07.31] Some non-hero kill cards are incorrect
- ['12.08.03] Attack orders on invulnerable units have no effect
- ['12.08.14] (Existing) Illusion minimap icons dont update upon reconnect
- existing Enemy illusions are displayed like allied illusions (in blue) after a Reconnect
- Replicate Minimap icon is not red when morphling is disconnected
- impossible to sell items and share money of a disconnected player who previously got an abandon for inactivity
- Scoreboard displays all items with several levels as level 1 items
- Subgroup modifiers arent functional yet
- Attack Ground doesnt deal with units coming out of the fog correctly
- Psionic Trap slow is not correctly accounted for in the hero hud
- Starting without money (false afk on picks detection)
- Inspecting an Illusion shows an empty loadout (potentially allowing to identify the real hero)
- Cannot access custom item builds from ingame-shop
- Heroes who got Towers aggro due to issuing attack on heroes should not lose that aggro by attacking creeps
- -disablehelp not working with Tusk's [Snowball]
- Legacy hotkeys revert to a different hotkey layout when being disconnected and reconnecting to the game
- Spawning Box & aggro range of rightmost dire neutral camp are slightly off
- The Hero Picker occasionally displays the wrong hero after random
- Juggernaut [Healing Ward] does not stop following Juggernaut (possibly bot-game-only issue)
- AFK detection occasionally doesnt detect afkers despite them not receiving experience for more than 5 minutes
- Resummoning Visage [Familiars] causes previously asserted hotkeys to single familiars to be assigned to both resummoned familiars
- Ground spells cannot be cast on the hero portrait
- Invisible Heroes sometimes leave footprints on water
- Right clicking on Observer/Sentry Wards flashes the range display
- "Your Turn To Pick" sound in RD (Random Draft) playing on end of your pick, not beginning
- Elder Titan's Skills get rarely change their order
- Dire Bottom Lane Creep pathing allows rerouting them with spells such as Clockwerk's Cogs Cogs
- courier 'transfer items' 'return to base' part cancels queued orders for the courier
- Caps Lock preventing Pinging
- Camera zoom bug with "dota_camera_lock"
- aggressive animation stances give away the detection of invisible units
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