Summary:
whenever meepos are attacking units and you poof them to another meepo who is located in a different place of the map there is a chance that meepos who poofed in will maintain aggro and pursue the mentioned units (even if those are in fog of war)
Repro Steps:
0- it's mandatory that you have Auto-Attack After Spell ON, this is the cause of the bug, and if you are wondering "just turn it off then", i can tell you it's impossible to play as meepo with Auto-Attack After Spell turned OFF
1- since there is a chance this can happen you will want to have 4 meepos hitting an arbitrary enemy unit, then place the 5th meepo at fountain or another arbitrary different place of the map
2- select them all and poof them to the 5th one
3- watch the result
Result:
some of them after poofing will, WITHOUT ANY ADDITIONAL ORDER TO, pursue the enemy unit, however it doesn't occur 100% of times, i'd say it's 50%, if there isn't even one doing so repeat the steps 1- and 2-
Expected Result: Meepoes do not walk back to attack the unit they attacked before
tested on wc3 dota: when doing the same on wc3 dota it won't occur, not even once. this bug interfers my gameplay since i want my injuried meepos to stay in fountain and get its HP healed before i can poof them to fight again
whenever meepos are attacking units and you poof them to another meepo who is located in a different place of the map there is a chance that meepos who poofed in will maintain aggro and pursue the mentioned units (even if those are in fog of war)
Repro Steps:
0- it's mandatory that you have Auto-Attack After Spell ON, this is the cause of the bug, and if you are wondering "just turn it off then", i can tell you it's impossible to play as meepo with Auto-Attack After Spell turned OFF
1- since there is a chance this can happen you will want to have 4 meepos hitting an arbitrary enemy unit, then place the 5th meepo at fountain or another arbitrary different place of the map
2- select them all and poof them to the 5th one
3- watch the result

Result:
some of them after poofing will, WITHOUT ANY ADDITIONAL ORDER TO, pursue the enemy unit, however it doesn't occur 100% of times, i'd say it's 50%, if there isn't even one doing so repeat the steps 1- and 2-
Expected Result: Meepoes do not walk back to attack the unit they attacked before
tested on wc3 dota: when doing the same on wc3 dota it won't occur, not even once. this bug interfers my gameplay since i want my injuried meepos to stay in fountain and get its HP healed before i can poof them to fight again
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