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[Confirmed] Meepos walk back after poof to attack without having issued attack orders

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  • [Confirmed] Meepos walk back after poof to attack without having issued attack orders

    Summary:
    whenever meepos are attacking units and you poof them to another meepo who is located in a different place of the map there is a chance that meepos who poofed in will maintain aggro and pursue the mentioned units (even if those are in fog of war)

    Repro Steps:
    0- it's mandatory that you have Auto-Attack After Spell ON, this is the cause of the bug, and if you are wondering "just turn it off then", i can tell you it's impossible to play as meepo with Auto-Attack After Spell turned OFF
    1- since there is a chance this can happen you will want to have 4 meepos hitting an arbitrary enemy unit, then place the 5th meepo at fountain or another arbitrary different place of the map
    2- select them all and poof them to the 5th one
    3- watch the result

    Result:
    some of them after poofing will, WITHOUT ANY ADDITIONAL ORDER TO, pursue the enemy unit, however it doesn't occur 100% of times, i'd say it's 50%, if there isn't even one doing so repeat the steps 1- and 2-

    Expected Result: Meepoes do not walk back to attack the unit they attacked before
    tested on wc3 dota: when doing the same on wc3 dota it won't occur, not even once. this bug interfers my gameplay since i want my injuried meepos to stay in fountain and get its HP healed before i can poof them to fight again

    Last edited by squeeze1; 10-10-2015, 07:21 PM. Reason: added vid

  • #2
    this bug so frustrating, bump

    Comment


    • #3
      bump

      Comment


      • #4
        if u are wondering why do i want this fixed i'm posting a video to illustrate what you SHOULD BE ABLE TO DO IN WARCRAFT 3 DOTA BUT ISNT ABLE TO IN DOTA2, SINCE IN DOTA2 MEEPOS WILL EVENTUALLY LEAVE FOUNTAIN WITHOUT ANY ORDERS TO DO SO
        https://www.youtube.com/watch?v=bAVv6g8KcWM 1:58
        Last edited by squeeze1; 09-09-2014, 11:11 AM.

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        • #5
          bump

          Comment


          • #6
            I couldnt repro this.
            Please, just call me buny.

            Comment


            • #7
              Originally posted by bu3ny View Post
              I couldnt repro this.
              auto-attack (optional) and auto-attack after spell (mandatory) have to be checked as ON
              Last edited by squeeze1; 10-10-2015, 07:22 PM.

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              • #8
                Originally posted by squeeze1 View Post
                auto-attack and auto-attack after spell have to be checked as ON
                Yes I had them on and it didn't happen.
                Please, just call me buny.

                Comment


                • #9
                  i have tested it multiple times, i am sure the bug exists so what may have occurred is that 1- u have done something wrong, what is most likely not to be the case or 2-u havent done enough times, altough the chance is high it's not 100%. please test it 3 times if needed, i truly hate this bug

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                  • #10
                    Can confirm this!
                    This is nr 3 on my meepo list. http://dev.dota2.com/showthread.php?t=127553
                    I thought i had already reported this, but I only wrote it as a point on my list when I discovered it some time ago. Thanks for posting and reminding me about it!

                    Comment


                    • #11
                      Originally posted by kris.fm View Post
                      Can confirm this!
                      This is nr 3 on my meepo list. http://dev.dota2.com/showthread.php?t=127553
                      I thought i had already reported this, but I only wrote it as a point on my list when I discovered it some time ago. Thanks for posting and reminding me about it!
                      Yea dude, i didn't know about your thread nice to know some gets same troubles ive came to, i have posted this bug alone because this is a serious gameplay breaking bug.
                      This bug affects directly meepo's gameplay, without this bug as i pointed out on a video you could do awesome cool plastic plays, outplaying your opponent, fuck the guy managed to get a rampage by doing what is totally messed up in dota2 because they keep walking away from fountain and you cant even see because your screen is focused on the teamfight and when you need the meepo to now poof in he will be 1hp

                      -Finally i wanted to say that this bug leads to a boring meepo playstyle where nothing special happens, never. One meepo's playstyle is leaving one of them fountain so you can poof in and out, you'll never see even pros abusing this.
                      -Valve pls fix meepo.

                      Comment


                      • #12
                        Does this have anything to do with a ranged unit's attack hitting a meepo after its poofed? What about the small neutrals with a poison attack? Something is triggering the clones to re issue an attack order
                        Originally posted by Hitokiri Battousai
                        Firstly hi, i am not a racist but really i hate all of russians....

                        Comment


                        • #13
                          Originally posted by Kangaroux View Post
                          Does this have anything to do with a ranged unit's attack hitting a meepo after its poofed? What about the small neutrals with a poison attack? Something is triggering the clones to re issue an attack order
                          very well thougt, so i tested it, unfortunately it occurs with melee units' attack either
                          in a similar way of thinking this might have anything to do with melee or ranged unit attacking meepo in the very moment the poof channeling is finishing itself. the problem is that it is hard to precisely reproduce/test

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                          • #14
                            I have auto-attack after ability enabled, but regular auto-attack off and haven't noticed this issue.

                            I'm not sure why anyone would play with auto-attack on personally — at least as Meepo.

                            That said, this should still be fixed I suppose.

                            Comment


                            • #15
                              Originally posted by joesi View Post
                              I have auto-attack after ability enabled, but regular auto-attack off and haven't noticed this issue.

                              I'm not sure why anyone would play with auto-attack on personally — at least as Meepo.

                              That said, this should still be fixed I suppose.
                              In my opnion having auto-attack enabled is so good on meepo i'd never disable it, greatly helps u to multiple jungle for example.
                              About the bug case, having auto-attack enabled or disabled doesn't affect the bug occurrence, having auto-attack after spell enabled is the one thing that triggers the bug, disabling it solves the bug problem, however having it off is so damn bad, try to massive poof dagger one target with auto-attack after spell OFF and you are good to understand how having auto-attack after spell ON is necessary.
                              Btw should i keep bumping forever? how do i know if devs have already recognized the bug?
                              Sorry for my english and thanks in advance
                              Last edited by squeeze1; 08-21-2015, 03:30 PM.

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