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enemy blademail + rhasta wards = no damage on rhasta

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  • enemy blademail + rhasta wards = no damage on rhasta

    summary: title says it all

    repro:
    rhasta puts wards
    enemy activate blademail

    result:
    no damage on rhasta

    expected result:
    damage will occur

    rhasta has no blademail or bkb to negate the return damage.

    Edit by Buny:
    Witch Doctor's Death Ward and Venomancer's Plague Ward damage is not reflected either.
    Last edited by bu3ny; 02-22-2014, 09:50 AM. Reason: Added note for 2 other spells
    Originally posted by Radio
    I can't fathom how can one think that anything from WC3 looks better than its DOTA 2 counterpart, those graphics are 12 years old and the effects plain suck - if you look at the from today's perspective.

  • #2
    That's like saying using blademail against Chen's minions should damage Chen.

    Comment


    • #3
      Originally posted by akaHideinlight View Post
      That's like saying using blademail against Chen's minions should damage Chen.
      DotA1 interaction because the wards have Marker, and Blademail damage the owner of the unit(s) with marker instead of the actual unit (so certain skill's trigger that used marker units to deal damage will properly get reflected, like Tidehunter's ultimate that use multiple units to cast impale)

      .- . One could argue this is an intended change so Rhasta/other hero with summons that just happen to have marker don't get trolled by Blademail (though this means the hilarious interaction of BM + Techie mine would be gone too)
      Last edited by RoflCat; 12-23-2011, 03:21 AM.
      Every time someone make a false report.
      Making people's losses feel worse with just my name (don't ask me how it work, I certainly don't)

      Currently observed Orb(Unique Attack Modifiers), Critical, and Bash interactions for DotA2

      To:
      People who cry MM isn't fair: Maybe you're not as great as you make yourself to be.
      People who wants surrender: It exists, but I'm not teaching you how to do it.

      Comment


      • #4
        i think it needs fix... if rhasta wont take the damage let the wards take it (counter-ward=bm Lol.. ) just kidding... this needs fix...
        The truth about DotA and VALVe... Some VALVe employees loved to play DotA and created a team. With this team they participated in a tournament, but they lost horribly...

        "We lost??? No way.... WE ARE GONNA MAKE OUR OWN GAME SO WE CAN OWN!"

        Comment


        • #5
          [Confirmed] Blademail & Death Ward

          Summary:
          Damage dealt by Witchdoctors Death Ward is not reflected by Blademail.

          Repro:
          1. Pick Witchdoctor
          2. Equip on a hero of the opposing team
          3. Use Death Ward near the Blademail equipping hero
          4. Turn on Blademail

          Result:
          Witchdoctor stays unharmed.

          Expected Result:
          Witchdoctor should lose health for every player afflicted damage on the activated Blademail.



          Probably the same bug as this, but didnt receive attention yet.
          Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

          Contributions i'd like to highlight:
          My Suggestion: Coaching System
          My Sticky: Intended Changes List
          My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

          Comment


          • #6
            As Roflcat said in that thread you linked, not sure if this is a bug or a fix. A lot of abilities make use of dummy units to cast spells. Blademail checks for marker ability(which these units have), and if the unit has it, the damage is reflected to the owner of the unit. So if you cast a spell that makes use of them, blademail will reflect the damage to the hero that used the ability instead of the dummy unit.

            Thing is the wards have it too. Maybe it was always meant to be reflected on the owner, maybe not, but thats why it reflects onto WD himself in Dota 1.
            Always read and follow the forum rules. If you need help from a moderator, use the report button ()
            Before posting new bugs:
            -Check the Known Bugs List and search the forum for an existing report.
            -Make sure its a bug (test in WC3 Dota, visit playdota guides and adv. mech, etc). If you're still not sure, post in Mechanics and Gameplay Bug Brainstorming instead.
            -Read the Bug Posting Guidelines on how to report a bug properly.

            Comment


            • #7
              I'm leaning towards "not a limitation" on this one, because it would've been pretty easy to fix with one more line of code and a secondary marker ability. Considering how game changing blademail can be against Rhasta and WD, it seems like that extra line of code would've been worth it if it wasn't intentional. Maybe not, though. This one might need the confirmation of IceFrog himself

              Comment


              • #8
                I have seen many videos, where blademail counters Serpent Wards or Techies mines. I always thought it was a nice, but usually discarded counter.
                That's why i'd say, the devs might have simply overlooked it.


                Just take this as the ultimate argument:
                There was no blademail or similar mechanic in warcraft 3. Blademail is a new mechanic introduced in dota. If wards/mines were not supposed to reflect damage to their owner, blademail would have simply been implemented in a different way.
                Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                Contributions i'd like to highlight:
                My Suggestion: Coaching System
                My Sticky: Intended Changes List
                My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                Comment


                • #9
                  im 100% sure land mines' damage is reflected in wc3 dota, seen that many times. Not sure about any other skill though, even techies' remote mines

                  Comment


                  • #10
                    Well, I think Blademail should keep its behaviour from D1.

                    Comment


                    • #11
                      Originally posted by ZShock View Post
                      Well, I think Blademail should keep its behaviour from D1.
                      +1
                      Please, just call me buny.

                      Comment


                      • #12
                        If it is implemented, then killing techies by walking through his bombs with blademail on should be implemented as well. But THEY DON"T MAKE SENSE...

                        -1

                        If everything must be 100% similar and not 99% similar, I guess they should port over un-intended but fun bugs as well like pudge hook with force staff,
                        And annoying stuffs like 6 shop keepers, tavern on the top left hand side

                        Comment


                        • #13
                          imho it will be implemented when techies make it into the game. til then, it is a rumored intended fix.

                          blademail no longer damaging the owner of wards (serpent, plague, death) (discussion, discussion)
                          Make sure to read the Forum Rules as well as the stickied Threads of the Forum Section you are posting in.

                          Contributions i'd like to highlight:
                          My Suggestion: Coaching System
                          My Sticky: Intended Changes List
                          My Challenge: Completely Fixed Hero Challenge: Skywrath Mage

                          Comment


                          • #14
                            Originally posted by Monkit View Post
                            If it is implemented, then killing techies by walking through his bombs with blademail on should be implemented as well. But THEY DON"T MAKE SENSE...

                            -1

                            If everything must be 100% similar and not 99% similar, I guess they should port over un-intended but fun bugs as well like pudge hook with force staff,
                            And annoying stuffs like 6 shop keepers, tavern on the top left hand side
                            There are lots of things that don't make sense, so that's not a valid argument. Blademail is a way to counter Shadow Shaman or Rhasta wards, and it should still be this way. There's slight a comparison between this and the examples you talk about, but it's still different stuff. Once again, Blademail's been a counter to every source of damage in the game since it was created.

                            Comment


                            • #15
                              What if Blademail simply damaged the wards? Is this how it currently works? Or is that imbalanced in and of itself because the wards would instagib themselves?

                              Comment

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