Several invisibility spells apply their damage to every hit during their fade times, without breaking the invisibility, allowing you to apply their damage multiple times per cast. Affected spells are:
1. Bounty Hunter's Shadow Walk
2. Brewmaster Storm's Wind Walk
3. Nyx Assassin's Vendetta
4. Shadow Blade's Shadow Walk
Repro:
1. Cast Shadow Walk/Wind Walk/Vendetta/Shadow Blade
2. During the fade time, perform an attack
Result: The attack performed during the fade time applies the backstab damage without breaking the invisibility, so the backstab can be used again.
Expected result: The backstab damage is only applied on attacks done after the fade time. Attacks done during the fade time should not apply the damage, just like how attacks done during the fade time don't break the invisibility.
Note: This bug currently does not affect Vendetta, since it has no fade time. But if a fade time gets added to it in a future update, this will be very abusable.
1. Bounty Hunter's Shadow Walk
2. Brewmaster Storm's Wind Walk
3. Nyx Assassin's Vendetta
4. Shadow Blade's Shadow Walk
Repro:
1. Cast Shadow Walk/Wind Walk/Vendetta/Shadow Blade
2. During the fade time, perform an attack
Result: The attack performed during the fade time applies the backstab damage without breaking the invisibility, so the backstab can be used again.
Expected result: The backstab damage is only applied on attacks done after the fade time. Attacks done during the fade time should not apply the damage, just like how attacks done during the fade time don't break the invisibility.
Note: This bug currently does not affect Vendetta, since it has no fade time. But if a fade time gets added to it in a future update, this will be very abusable.
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