Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

Shadow Walk/Wind Walk/Shadow Blade/Vendetta apply dmg to every hit during fade time

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • zhaoelf0511
    replied
    Shadow Walk trigger twice

    1a.jpg
    as pic
    LONG attack range, HIGH attack speed, SLOW projectile heroes can trigger Shadow Walk twice(Sliver Edge and Shadow Blade).

    Leave a comment:


  • innsmouthrain
    replied
    I thought this was intended. It's awesome and gives interesting depth to fighting with these heroes.

    Leave a comment:


  • sa2
    replied
    i thought it's useful

    Leave a comment:


  • bu3ny
    replied
    ^ It is also quite strong on Brew's ulti, the storm element can use his WW only once with lvl 1 split, but with this here, you can get the 100 bonus damage twice, which can be huge early on.

    Leave a comment:


  • FootysMaXeD
    replied
    This bug makes bounty hunter's shadow walk level 2 superior in damage sometimes to higher levels where the fade time is too fast to attack.

    Leave a comment:


  • bu3ny
    replied

    Leave a comment:


  • bu3ny
    replied
    So this got fixed for Silver Edge but not for Shadow Blade, Bounty Hunter's Shadow Walk and Storm's Wind Walk.
    Last edited by bu3ny; 10-20-2015, 01:09 PM.

    Leave a comment:


  • Shadow Walk/Wind Walk/Shadow Blade/Vendetta apply dmg to every hit during fade time

    Several invisibility spells apply their damage to every hit during their fade times, without breaking the invisibility, allowing you to apply their damage multiple times per cast. Affected spells are:

    1. Bounty Hunter's Shadow Walk
    2. Brewmaster Storm's Wind Walk
    3. Nyx Assassin's Vendetta
    4. Shadow Blade's Shadow Walk

    Repro:
    1. Cast Shadow Walk/Wind Walk/Vendetta/Shadow Blade
    2. During the fade time, perform an attack

    Result: The attack performed during the fade time applies the backstab damage without breaking the invisibility, so the backstab can be used again.

    Expected result: The backstab damage is only applied on attacks done after the fade time. Attacks done during the fade time should not apply the damage, just like how attacks done during the fade time don't break the invisibility.

    Note: This bug currently does not affect Vendetta, since it has no fade time. But if a fade time gets added to it in a future update, this will be very abusable.


    Last edited by bu3ny; 05-07-2017, 05:46 AM.
Working...
X