Announcement

Collapse

Forum Rules

  • No flaming or derogatory remarks, directly or through insinuation.
  • No discussion, sharing or referencing illegal software such as hacks, keygen, cracks and pirated software.
  • No offensive contents, including but not limited to, racism, gore or pornography.
  • No excessive spam/meme, i.e. copious one liners in a short period of time, typing with all caps or posting meme responses (text/image).
  • No trolling, including but not limited to, flame incitation, user provocation or false information distribution.
  • No link spamming or signature advertisements for content not specific to Dota 2.
  • No Dota 2 key requests, sell, trade etc.
  • You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator.

  • Please search before posting. One thread per issue. Do not create another thread if there is an existing one already.
  • Before posting anything, make sure you check out all sticky threads (e.g., this). Do not create new threads about closed ones.
  • It is extremely important that you post in correct forum section.

  • Balance discussion only in Misc.
  • All art related (such as hero model) feedbacks go to Art Feedback Forum.
  • All matchmaking feedback should go here: Matchmaking Feedback
  • All report/low priority issues should go here: Commend/Report/Ban Feedback
  • No specific workshop item feedback. These should go to workshop page of that item.
  • When posting in non-bugs section (such as this), use [Bugs], [Discussion] or [Suggestion] prefix in your thread name.



In case you object some action by a moderator, please contact him directly through PM and explain your concerns politely. If you are still unable to resolve the issue, contact an administrator. Do not drag these issues in public.



All rules are meant to augment common sense, please use them when not conflicted with aforementioned policies.
See more
See less

[Fixed] Heroes get stuck around towers all the time

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Fixed] Heroes get stuck around towers all the time

    The last patch made the chance of this happening 100%, whenever you're walking around a tower, you'll freeze a few times.

    It's easily noticed around the T4 towers, as the hero freezes 4 or 5 times.


  • #2
    Yeah I've noticed this.
    Fizz on dev.dota2.com / Jimmy M on Youtube (a pseudonym)

    Comment


    • #3
      I've been noticing this as well. Fairly ridiculous that pathfinding still doesn't work smoothly after X years.

      Comment


      • #4
        It might be a feature to make even moving take skill.
        Check my My Steam profile for trade interests, etc.

        Comment


        • #5
          Has anyone noticed this elsewhere, like around trees? I've had some weird delays when trying to pathfind through zigzags in trees, though my mouse has been on the fritz the past few days, so I might have been misclicking in some of the tighter juke spots.

          Either way, pathfinding around buildings is completely borked right now.

          Comment


          • #6
            really like it bug.jpg

            Comment


            • #7
              Yeah I noticed this, it's quite a serious issue that could get people killed tower hugging now.

              Best repro I have found is to stand for example at Dire bot barracks, click to walk to the T1 bot tower, and watch your hero path around the other towers and clip/get stuck continuously as it paths around them. This happens more often when creeps are also in the mix. Generally it seems also that getting blocked in creeps is leading to more clowny pathfinding after the recent patch.

              You even get stuck walking to lane or back to base and it will cost you a few seconds or mess up your block sometimes.

              Pathfinding was said to have had bugs fixed but I agree, I've experienced more issues in the past few days with plain terrible pathing, especially in trees and in fog. Hero just does what it wants and wanders around in stupid directions.
              "It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead."
              Io, the Guardian Wisp

              Comment


              • #8
                Heroes walking in place confused between two possible paths also started happening more often.

                Comment


                • #9
                  I noticed this too, but with the Dire Ancient
                  Sometimes when I order my hero to go to the fountain, it reach the ancient and then decides on which way to go for like..5 seconds? or more, but I just manually move there when I realize

                  Comment


                  • #10
                    I kinda miss WC3's Square movement collision. it simpliflies a lot of AI movement and would fix many bugs including being able to run away from hasted units arround towers.
                    Finally decided to "transition" to dota 2. Still does not like moving.

                    Comment


                    • #11
                      New pathfinding is even more awful than before!

                      Now my hero starts to stand still when he tries to run around a tower or the ancient. WTF is this?!?!?!
                      sigpic <-- My work is done, if this gets implemented
                      Also: つ ◕_◕ ༽つ Give Soloqueue!
                      Need some incentive to start a match of dota?
                      http://getdotastats.com/sig/87346642.png
                      Originally posted by DarkLite
                      Valve has abandoned the game! The game is now safe to leave.
                      No statistics will be recorded.

                      Comment


                      • #12
                        Originally posted by Bashtime View Post
                        Now my hero starts to stand still when he tries to run around a tower or the ancient. WTF is this?!?!?!
                        There is a thread about literally the same issue, literally just above this thread and you proceed to make a new thread. WTF is this?!?!?!


                        Merged.
                        Please, just call me buny.

                        Comment


                        • #13
                          +1. Good job Valve, you can't code 3d movement, something that has been figured out since 1992.

                          Comment


                          • #14
                            Happens around towers, barracks, ancient, ...
                            Has any devspoken about this? They might be trying to fix this, but they don't say anything so it seems they are ignoring this or don't even know it exists(unikely).

                            Comment


                            • #15
                              Originally posted by ric20007 View Post
                              Happens around towers, barracks, ancient, ...
                              Has any devspoken about this? They might be trying to fix this, but they don't say anything so it seems they are ignoring this or don't even know it exists(unikely).
                              They know it exists, they actually fixed it in recent patch. But it seems like their fix broke things even more.
                              Possible solution to foreigners issue
                              In the grim darkness of the far future there is only war.

                              Comment

                              Working...
                              X