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[Confirmed] Familiars shouldn't block/move eachother.

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  • [Confirmed] Familiars shouldn't block/move eachother.

    Dota 2: If you try to make a familiar walk through another familiar, the first one will push the other one with him.

    WC3: Familiars can walk through each other normally, they're both phased, but if they try to stand on the same spot, they'll get pushed.


    Last edited by Noo; 04-04-2015, 03:15 AM.

  • #2
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    • #3
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      • #4
        Well there are no "flying" units in Dota2. =/ This is also why Ancient Dragon's cannot are by other ancients, Bat Rider misses up hill even through fire fly, Flying Courier can be Netted and etc. There is also Cleave and many other effects that apply to these "flying" units.
        Finally decided to "transition" to dota 2. Still does not like moving.

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        • #5
          ^They are flying units. The ancient dragons are intentionally kept at non-flying, because of some issues (which could be fixed but they rather do it the easy way). Yes, flying units work different than they do in DotA1, but they still are flying units.

          Ensnares not being castable on flying units is intended, and cleaves affect flying units in DotA1 as well.. It only doesn't hit Beastmaster's bird in DotA1, but other flying units are hit by cleave.
          Please, just call me buny.

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          • #6
            It's tied to the Visage, a Familiar from Z Visage walks normally through a Familiar from Y Visage.

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