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[Bounty Hunter] Track's speed aura affects neutral creeps

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  • [Bounty Hunter] Track's speed aura affects neutral creeps

    Track's AoE speed aura is set to affect "enemies of the debuffed target", instead of "allies of the debuff source". This means it affects neutrals as well.

    Repro:
    1. Get tracked by an enemy Bounty Hunter
    2. Walk past neutral creeps
    3. Check the neutral creeps' status bar and movement speed

    Result: The neutrals are affected by the speed aura.

    Expected: The speed aura should only affect Bounty Hunter and his allies.

    Last edited by bu3ny; 05-07-2017, 08:33 AM. Reason: formatted, added vid

  • #2
    also note that Track speed buff also given to your allied creeps aswell
    Testing bugs between DOTA 2 and DotA - No Test Client
    Common Gameplay Bugs list
    Intended Gameplay Fix list
    Times quoted: OVER NINE THOUSAND

    Originally posted by GothicCream
    Almost of every pokemon game that have online match. 75% of player are using full legendary pokemon team with all of them being sent out from master ball. And they got pawn by Magikarp.

    Comment


    • #3
      Originally posted by chukky-jr View Post
      also note that Track speed buff also given to your allied creeps aswell
      This shouldn't be the case, right?
      It wasn't like that in Dota afaik.

      Comment


      • #4
        Originally posted by fluffeeh View Post
        This shouldn't be the case, right?
        It wasn't like that in Dota afaik.
        yes it should not work that way, creeps never have any MS buff from Track to begin with in DotA.

        oh and also note Gondar's hero page in PD didn't give info about the MS buff only given to allied heroes
        Testing bugs between DOTA 2 and DotA - No Test Client
        Common Gameplay Bugs list
        Intended Gameplay Fix list
        Times quoted: OVER NINE THOUSAND

        Originally posted by GothicCream
        Almost of every pokemon game that have online match. 75% of player are using full legendary pokemon team with all of them being sent out from master ball. And they got pawn by Magikarp.

        Comment


        • #5
          The bug is still around. Hope it gets fixed soon..

          Comment


          • #6
            bump, still not fixed yet
            Testing bugs between DOTA 2 and DotA - No Test Client
            Common Gameplay Bugs list
            Intended Gameplay Fix list
            Times quoted: OVER NINE THOUSAND

            Originally posted by GothicCream
            Almost of every pokemon game that have online match. 75% of player are using full legendary pokemon team with all of them being sent out from master ball. And they got pawn by Magikarp.

            Comment


            • #7
              it's amazing how so many abilities don't work as intended...
              what coding are they using to make this game? it seems like every update and ability is it's own mechanic and works seperately from the rest of the game.

              Comment


              • #8
                Originally posted by MajinCilos View Post
                it's amazing how so many abilities don't work as intended...
                what coding are they using to make this game? it seems like every update and ability is it's own mechanic and works seperately from the rest of the game.
                You're expecting a complete remake on Source Engine work exactly the sameway as the WC3 mod? It's a freaking beta, not everything works out as they should, that's why you can report those bugs.

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